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Fulfilled. Thank you! <3
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The answer is a two way road
1: yes, pugs wont accept anything less than perfect gear, and having ascended is a sgnificant boost in longer fights.
2: no, skill is more important. Gear cant and wont compensate for bad playstyle.
Ok, 80~ main stat from ascended vs exotic armor and main stat infusions, will not, and cannot be a significant boost. That kind of how coeffs work. My necro has an easy 3k power in full zerker. Ascended weps/jewelry, exotic armor, scholar runes. Will the 80~ main stat help? Of course. It adds some amount of damage, and more damage is good. Is that pittance of extra damage worth 700G? I suppose that would depend on the build. Low overall damage builds will benefit far more off 2-3% more damage than builds already at the top of the scene. Im not referring to scaling. Yes, 3% of 100K is 3K, and 3% of 50K is 1.5K. But, a build that does 100K in an encounter with that extra 3%, is already ahead of the build that does 50K with AND without the boost. Thus, ymmv regarding having full ascended armor. However, as i said before, it CANNOT be significant, because its not a significant stat amount increase. Adding 80P to 3kP is a pittance. The overall gain for your money just doesnt seem to be there for raiding. For fractals yeah, get your butt in full ascended. Youll need the AR.
significant: sufficiently great or important to be worthy of attention; noteworthy. Theres nothing important or noteworthy about 80 main stat unless your build barely scrapes by in its purpose with it.
The presumption is that someone who doesn’t have a meta build is less likely to understand the fight mechanics, less likely to be skilled, and less likely to be willing to coordinate. As we’ve seen in various threads on the topic, none of this is highly correlated; it’s more an “any port in a storm and hope not to drown” strategy.
Having a meta build doesnt mean anything regarding your skill as a player. You can find detailed information, down to the finest nuances, on YouTube, for pretty much every meta build that ever was. If you want to have a meta build, it can be spoonfed to you. Especially in the case of Nemesis’ Necro builds. He goes full out explaining every bit of the builds.
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No, the damage difference is so small it practically wont matter. However a full raid team having it will increase dps by quite a bit. But If anything, go for ascended weapons and trinkets, everything else is just to small of a difference to worry about imo
I figured as much. “Its neither here nor there but can be helpful.” Was what i was thinking.
I have ascended jewelry and weapons for my build. I dont see a reason to spend the time worrying over the 700G~ total itll cost to craft ascended armor due to the very low extra stat amount. Its 12 power on chest with a power infusion. Way i see it, if the raid fails an enrage timer, it wont be because of my 80~ power from ascended+infusions.
Please keep in mind im looking for an answer. Im not looking for arguments or trash talking. i dont care much about your opinions, i need people with experience in the matter to weigh in.
@OP: stop crying. Thieves are overpowered as they are. A good thief can counter any situation and kill in almost one hit. Not to mention they are constantly invisible and teleport better than mages.
If you want more vitality then I want their blink/shadow step completely removed and stealth greatly nerfed.
Someones bad … I dont know, maybe guess who?
Anyways, look, stealth is supposed to be Thief’s defensive mechanic. Its secondary role is damage/utility. The days of backstab spam upon unaware WvW groups is over.
The feel of thief is the only reason I have stuck with it.
The numbers suck.
Numbers arent the point of Thief, playstyle is.
Nice to see a fellow thief here. I came from playing a Rogue on another game, for about 10 years. Ive always been the “hit hard and get out” type of player. Thief is the only profession that fills that role in this game. Sure, it doesnt quick kill great players or tankier builds, but then again neither has Rogue.
Caed is trolling players into playing thief. He played rev in pro legue.
In PL you play to win, not to accommodate. If Thief would cause him to lose, yet Rev would cause him to win, its only natural he play Rev. Balancing is for after PL, not during.
It is a serious disrespect to someone who is pro league capable, who comes and hosts a Q&A to help out, to say that they are “trolling” because they played to win.
Using Soul Spiral inside of Nightfall for Leeching Bolts causes my health to significantly increase.
No, not in the least. Its ok, i hear theres medications for hallucinations …
Seriously though, Leeching Bolts doesnt do anything while in Reaper Shroud. Death Shroud has no whirl finishers. Transfusion does heal minions in both shrouds, ditto for other players and their pets/minions if i dont hit the target cap via my own.
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Leeching Bolts don’t heal your in Shroud either, last time I tried.
Can confirm, no healing. Was wondering if i was just not noticing it because of the tint from shroud.
Yeah i wasnt talking about WvW.
And of course you wont see the issue as much. You just stated your base crit with gear is 56%.
56+50 = 106%. So you will probably only see rare issues on lvl 83/84 mobs.
Pretty sure SW VW bosses are all 84. Never see a non crit, probably because maintaining 25 vuln on beekeeper is easier than easy should be. :P
What Goldenrevolver said.
Lupicus requires about 105% crit chance to get perma crit because hes lvl 82. Maybe its higher. I dont know what the formula is above 80 anymore since they changed the base precision.
And this further adds to the decision ive always made about valk gear. Its pointless and bad. :P
Go and say that in WvW when you cant take more than 2 auto attack rotations from a Revanant before your DS/RS goes down, and then youre stuck without most of your CC options, outside of minions or traits. Yes, WvW is not SW or HoT zones, but its not pointless. It just has very few uses (at least that i personally have found).
Anyways, i havent had any issues with DD. I have 56% crit in exotic zerker/ascended zerker rings/ascended marauder GS. I do a few runs of SW here and there, and when a mob has 25 vuln stacks, i always crit. Best SW boss to test this on is the beekeeper during VW. He doesnt move much, so you can get a good sample size of attacks to see that you should never not crit.
It is ok thief barely has any good matchups against even skilled players these days and Anet considers that to be fine. Thief is the last class you want to be talking about fair class matchups.
Thank you very much for your polite and informative response. Always looking to learn how to play better. I guess that its fair that DD can hard counter GS reaper to a point. It is a little annoying when a few specific thieves decided they will always come after you and only you when they see you, and you cannot win unless THEY make a mistake. Alas, thats the name of the balance game. Its understandable.
As other posters have noted, this is implicit in the reaper’s design. in general anet has said in the past that they try to design classes/builds with some core flaws and weaknesses (in reality they are kind of spotty on implementing this design goal)
The problem you’re experiencing is actually an example of anet’s intended balance at work. DD is a spec designed to very nearly hard counter a reaper is the DD plays better than the reaper.
That makes alot of sense. I was ready to accept that i am just terrible against DD’s. I dont have all that much PVP experience, and i dont expect to be able to win against people who have loads of it. I came across impassable odds, from my point of view, and asked for advice. Looks like the Thief’s supposed teleport hacking in that case was just a misunderstanding. However, i DID see a thief with the exact same clothing look teleport from a wall of their base to the bridge near ANZ, and then back to the wall of their keep. So, at least some members of that guild DEFINITELY use teleport hacks. I tried to get people in TeamSpeak to watch and report them, but they were understandably too busy fighting ZvZ near the bridge.
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Seems a little OP no?
If you’re having trouble with thieves as a necro. I’m sorry. But this is a learn to play issue.
Either you’re bad at playing a necromancer or the thief was super human. I doubt the latter.
Necro/Reaper is the number one class at the moment. Thieves/Daredevil is closer to the bottom of the chain.
Suddenly one thief outsmarts you and the entire class is OP. Yeah. No.
OR, and this might blow your puny mind, i might need to learn the counters for the new specialization. Which, is exactly what ive said is entirely possible. Its why i came here for advice. Now go on with your nonsense somewhere else. Really should be against forum ToS to give replies like that. Youre not helping anything. Telling someone who asks for advice to play better to “l2p” is as useful as the department of redundancy department.
Should also be obvious to the smarter of our species that a false dichotomy is a logical fallacy. Theres more possibilities than “complete crap at necro” or “super human pixel functions.” Seeing as ive played a thief for more hours than anything else, i have 0 issues with non DD, even as zerker necro/reaper.
You’re conflating teleport hacks and DD mobility in one complaint thread. This is not a valid objection to DD.
Im not a) complaining, or b) conflating anything. You interpreted it that way because the two paragraphs are in the same OP. Youre not making a valid objection to my reasoning. See how this works?
Side note here, but i saw that same DD in a ZvZ. I was kicking his little buttocks until he decided to run. Guess he shouldnt steal right into a RS5>Blood is power. 3k bleed ticks on 13k hp really hurts, you know.
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why are there no ‘warrior op’ threads when evis hits harder and scales better than backstab?
I think we might need a guardian OP thread since Mighty Blow is just an aoe backstab!
That’s simple; there’s no evidence that can prove that Warrior or Guardian are OP.
Patch after patch, they both get buffs implying that they are weak and useless that they need all the buffs they have received.
The Thief, on the other hand, has been proven time and time again that it is OP, thus the evidence of nerfs to the profession patch after patch.
Surely, you can create a thread calling Warrior or Guardian OP, but no one will believe you. In contrast, it is universally believed that Thief is OP.
Ok, im not going to defend the obscene backstab crits ive gotten against level 80’s in WvW, even though i only have exotic sin/zerker. not even full zerker getting easy 13k+ HS>steal>Backstab combos at 100% opponent HP. Two of those nukes down just about anyone, so long as they dont … idk … dodge at the right time. Predicting my actions as a D/D thief who has very little in the way of offensive approach styles with do D/D burst any justice.
Im no pro thief, or pro anything. But theres specific skill set and approach combinations that maximize the offensive stats. If one of those fail, its either climb that hill and hope they arent pro, or wait out some coolies.
Dire is always a nice choice for Necro on WvW. No shame on it.
When I mentioned to kill the thief in a single breath I was talking about this.
https://www.youtube.com/watch?v=IRz-BgRHJgw
Yeah i got a couple 12k+ Gravedigger’s in the ZvZ with 7-9 might stacks. i dont know how good his opponents were in that video, though. Considerings its Hollts he could probably beat me with nothing but weps and jewelry on.
No one is implying you are anything. We are just affirming that your class isn’t meant to chase anything.
Your best bet against thief on WvW is to burst then down on a single breath.
If they survive and cast Shadow Refuge, you need to spam AoEs in that area and kill it before it can leave the circle.In an advanced tactic, you can intentionaly drag the fight long enough to make the waste Shadow Step so it makes then hard to run. Believe me, you have enough health to do that.
I drug the fights out between myself and anyone who went 1v1 with me, after i switched to Dire condi. That particular Thief wasnt even running SR. He was using Infiltrators Signet, Blinding Powder, and Shadow Step. Doesnt surprise me seeing as the sheer amount of mobility and interrupt coverage from S+P/P means he shouldnt need to heal if he can kite. At least thats how i understand it. Of course i can be wrong.
As i also have figured, having no toughness against an AA chain that did 6-9k crit damage in a rotation or two was a mistake. Just doesnt seem like a winnable fight cause they will just stay out of my range until their endurance comes back if they are that hard pressed for evading. Its almost as if Reaper cannot win with GS/RS against any good DareDevil. I dont see that as fair. Then again, i still havent figured out if there really are hard counters. A high mobility class being a hard counter to a hard hitting, slower hitting class sounds pretty par for the course.
It’s almost as if a Reaper has been thematically designed to be a slow-moving powerhouse and thus shouldn’t easily pursue a profession designed to be mobile as its sole source of survival outside of Stealth.
Its almost as if this is obvious from the available tool kit and maybe you should try to be constructive and add information instead of calling other people stupid. Im rather aware that im not going to be chasing anyone down as a Reaper. I never said, nor implied, otherwise. :\
Well. In a Thief point of view, necromancer is a walking fortress that can instantly spam damage on our feet.
Reason that people spam AA on you is because Necromancers can’t be bursted down. Our AA is most of the time our best DPS option against a target that moves.
For the rest, I sorry to say that’s entirely a build issue.
A standard powermancer without reaper can easily kill a Thief using Wells and ranged attacks (DS AA is 1200 range, despite being slow, and the 4 skill can’t be dodged). I tell for experience since I main a Necro as well and I never had much of an issue against Thiefs.
Lack of mobility is, sadly, a characteristic of necromancers at the same time that is Thiefs strong point. Can’t really complain here.
If you think the other way around, Thiefs don’t have the same damage contribution and capability of eating damage as Necros.
Yeah i figured as much, i kept going for CC on various thieves when i saw them come out of stealth around me. Usually they rolled but hey, cant expect to have an “I win button.”
I agree, i had a serious build malfunction in regards to 1v1 combat. However the shouts along with warhorn 4/5 and GS 5 give rather handy group support. As i said, was in a ZvZ with no time to switch build aspects to more effectively handle a 1v1. No argument there. Is DareDevil mobility OP? As a necro (reaper or not), should i expect to get my butt handed to me by a high mobility build Thief if my utility skills/weapons arent suited to bashing face when hes closer range? I tried getting a GS 5 on him. Unfortunately the only longer range CC that i had is really easy to dodge. Even CTtB is easy to dodge, especially if you expect it. Didnt really have a reliable way to make him dodge more than 3 times.
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First off, let me make it clear that i dont claim to be good, i dont think im good, and i miss things sometimes. Im not a complete idiot, i understand what dodging and defensive use are. I dont roll around at random or pop Spectral Armor just cause a DD is near me and stealthed. Why not? SA is a stun breaker, and its better used when im definitely taking damage so i can get life force. See? Not a complete noob. Happy?
Now on to the questions. To me it seems like DD has a little too much mobility in a 1v1, especially VS a Reaper. After checking my combat log, the majority of their damage was AA chain. That makes it seem like they managed to kill myself and my roommate using disengage tactics when they didnt have any more endurace, and AA chain. Seems a little OP no?
At that time i was in zerker with valkyrie jewelry. I switched to Dire condi build and after that i didnt get killed 1v1 for the remainder of the 4 hours i was in WvW yesterday. Now, im completely open to the idea that i missed something that i could have done, but i never got out of combat, so i couldnt change from the pure shout utility/heal/elite set i was using in the ZvZ literally 8 seconds before.
I was using Your Soul is Mine, Rise, You are All Weaklings, Nothing Can Save You, and Chilled to the Bone. Yes, RS2 has a bit of a gap close mechanic to it, but it doesnt take me nearly the 1200+ units the DD moved in the span of one RS2 CD. I imagine if i had chased he would have just stealthed with Blinding Power and S5 leap finisher.
That DD was using S+P/P. He immediately went from a point A to B at least 7 times that fight, which is perfectly possible given the animation rendering issues making roll dash look like a “teleport.” But heres a bit of a kicker. A couple of the times, within 15 seconds of each other, he moved at least 2000 units literally immediately. Right next to me, then suddenly over there. No lag, no missed animations, just instant literal teleportation. Ive noticed a bunch of people in the current WvW rotation against my world that are almost undoubtedly using teleport hacks, and its all from that DD’s guild. Keep in mind i saw a revenant go from one base to another, immediately, to intercept me after i dropped off a small cliff. One of his teammates had downed one of mine, and saw me coming to help. He went from base to base in an instant, and it was either lag or multiple small teleports that had him jittering around whenever i was going to so much as AA him with RS1.
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Alright, im just gonna come out and say this. Just remove the tier 1 requirement for Dusk, and let us start with tier 2. Sometimes BA works, but mostly even when a new overflow map opens up, the NPC’s dont even spawn. Ive found many threads spanning a 2 year period, that report about the same couple of bugs regarding Bauxite Alchemicals. They havent been fixed before now, so you, Anet, have literally 0 credibility with which to use to ask us to wait for you to fix it. Youve had 2 years. Experimental Dusk, now.