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GS/Staff Profession - Insights for a Beginner

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xiede.8543

Afternoon folks! Hoping someone might be able to help me out on which one of these would be more viable (not optimal for either of the class, just which out of the two/three would be better than the other):

Greatersword/Staff Reaper (Necro) or Greatsword/Staff Druid (Ranger). I guess, doing some quick look, Guardian would also be able to use both of them.

The reason that I ask is that I originally started playing GW2 for a short while three years ago (based on when I logged back in, my four made characters had their third birthday present in the mail). One of the things back then that I wanted to craft so bad was Twilight. I thought it was beautiful then, I think it is beautiful still. I want to be able to use it. I also have seen Nevermore. Found it beautiful and want to craft it.

I know that the weapon combos probably aren’t compatible, but I never expect to do hardcore PvP and most likely will spend my time just running around the world goofing off. But in that avenue, just being casual, I would like to at least be as strong as I can.

Any suggestions on which would be the best to focus on?

Thank you folks!

Hammer Profession - Guardian or Warrior

in Players Helping Players

Posted by: xiede.8543

xiede.8543

Okay folks, hoping to get a little insight and maybe some help from you.

I want to play with a hammer… so that means I am looking at rolling a warrior or a guardian (I haven’t played GW2 in probably six months, so I am starting over fresh).

I am mostly a loner. I just run around and kill things, join events when I seen them, some sPvP here and there… and probably won’t WvW much unless I am alone and gank bait or find a zerg to follow around list a lost puppy.

So for general PvE solo play, just screwing around, with some occasional pvp thrown in, would a warrior or a guardian be a better choice?

Thanks for any insight!

So I just bought Guild Wars 2......

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Posted by: xiede.8543

xiede.8543

Yup, it’s more of just something at your bank.

I still am a WoW customer. I have a recurring subscription with them still. Have had it for years.

Pre-MoP, me and my wife bought Battle Chest accounts to get RaF levels to grant our new monks up to 80 fast. Even though every month we get charged by Blizzard, those transactions still got flagged as potentially fraudulent at our bank.

If you bought the game, then you know it is isn’t fraudulent.

Guild Wars 2 at top of charts!

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xiede.8543

All games have ‘carrots’ you chase. Even Guild Wars 1 had them. Guild Wars 2 has them. Maybe they are becoming more like the variety (slightly) like as in WoW, but to think it has none or would have none… is not realistic.

Legendary Hunting Guild.

in Players Helping Players

Posted by: xiede.8543

xiede.8543

I’m sure you are your friend would have no problems being the last two in this group to get their legendaries, right?

See… I would do something like this (if I knew the people well). I’d even sacrifice me getting a legendary to get a friend theirs.

The problem is… I can’t honestly say whether I will be playing still in two months, let alone two weeks (just due to real life issues that take far more precidence). I can’t say that the work and grinding I could do today would be the same I could do in a few weeks.

And that is where the system will break down.

The first person in the list will get lucky and get it done faster and everyone else… it’ll collapse on.

It’s like trying to get a ponzi scheme setup in game.

Is it just me or is this class too weak ?

in Mesmer

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xiede.8543

Mesmers are slow bloomers.

There were periods of times that I just utterly felt weak and kept wanting to go reroll to another class, but I’ve kept at it.

After a point, they start to pick up the pace and their strength really does start to jump up greatly.

If you are looking for instant satisfaction, other classes are probably better all the way through.

For me, there just is a visual style that I love about mesmer, and I am glad I have crawled through it (I won’t say struggled, because it was never a struggle, it just was slow…).

"Progression" in MMOs

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Posted by: xiede.8543

xiede.8543

I am currently forced to grind dungeons so that I don’t get curb stomped in WvWvW. They haven’t announced when I can get the much better gear outside of dungeon grinds. Until I see it live, my position won’t change.

No matter if you are BiS slot or not…

You are going to find there are people that are going to curbstomp you.

Class balance and player skill have a far greater impact on PvP then gear.

And there is never going to be class balance.

And there are going to always be players that are just flat out better players then you.

Just as there are going to be players you meet that you are going to curbstomp when you are lesser gear because you are better then them skill wise or your class has inherent advantages over them.

"Progression" in MMOs

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xiede.8543

My idea of progression is improving my game play, not grinding dungeons to get a piece of gear with 20-50% higher stats than my current piece.

What does that mean exactly?

Can you give me an example of what is meaningful progression to you.

WvWvW kills, accomplishments, server wins, server progression, for example. I hate gear progression where each new treadmill requires pve grinding.

What you list… how is that any of that different then what you already have?

And how did putting some new gear into the game prematurely (giving them credit that they are going to actually put alternative methods to get that gear at a later date) remove that from the game?

"Progression" in MMOs

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xiede.8543

The thing is with a lot of forms of the ‘meaningless progression’ (i.e. nothing that makes you stronger / more efficient i.e. ‘fluff’, I’m going to assume you’re referring to. Correct me if I’m wrong though), as long as you put a solid system in place for it, it’s something you can easily add to over time.

Meaningful progression and unmeaningful progression are personal. Yuu can put solid solid systems in place for it, but if the player ultimately doesn’t find it meaningful, then it doesn’t matter. And what you find meaningful and what I find meaningful may be the same but they might be different.

Me and my wife are good examples of this. Me and her are polar opposites when it comes to what we find meaningul and what we are willing to do for it.

Fractals for example… I love the concept of going further and further for the challenge. The challenge alone is enough of a ‘carrot’ to make me want to do it. I don’t need anything more than that. My wife on the other hand wouldn’t just do it for the challenge… she wants the shiny at the end (that’s her carrot). Now, as long as both of us are getting are carrot, that progression there would be meaningful. But if you took the challenge out of it, if it was just infinite levels of the same difficulty, I probably wouldn’t do it once I hit the bored point. Just as if you took the shiny away, my wife wouldn’t do it.

Housing (going by my assumption you’re referring to as meaningless) is another one: we already have a Home Instance. With a bit more work, adding:

- Somewhere that you can display accolades (i.e. HoM)
- Redecorate to your liking
- Expand upon (i.e. Asura could get new lab equipment, while Norn could build their own Brewery)

Is something that can be done over time, when they have time, and therefore doesn’t alienate someone.

Housing is one of those things that I actually miss in a lot of games. My first online game a long time ago back in the 90s, was The Realm. You got a house that was your own. You couldn’t really do anything in it other then sit and drop your loot on the ground, but it was mine and I enjoyed it.

It’s been one of the draws of mine to EQ2 for a long, long time.

I’d love it for Blizzard to implement it. With Trion putting in a very nice Housing system (from what I have seen), I have hopes that Blizzard will try to copy it.

To me, it would be meaningful. To my wife? I honestly don’t know. She doesn’t really care for the whole transmog thing in WoW, so I can’t imagine she would want to decorate a house either.

Again, you would never see me starting anger threads if ArenaNet or Blizzard decided to implement Housing.

As for your comment on ‘blind progression’, I’m not sure I follow. Are you referring to progression you HAVE to do (‘blindly following’, to use that phrase) in order to access content? Or is it progression that has no tangible evidence (for lack of a better word)?

Blind progression probably was a poor word choice from me. I probably won’t even explain it any better here, but I’ll try. Blind progression is basically just progression, in a vaccuum, with no player input.. so no one to define whether it is meaningful or not. What the developer says you can do with your time to keep you playing.

But if the player in the end finds all that stuff stupid and worthless, then it matters for not.

It’s a hard road to walk to put meaningful progression into the game that catches the most amount of players… because let’s face it, they are a business and they want more and more dollars. They aren’t doing this out of the kindness of their heart…

"Progression" in MMOs

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Posted by: xiede.8543

xiede.8543

My idea of progression is improving my game play, not grinding dungeons to get a piece of gear with 20-50% higher stats than my current piece.

What does that mean exactly?

Can you give me an example of what is meaningful progression to you.

"Progression" in MMOs

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Posted by: xiede.8543

xiede.8543

TL;DR – Anything that someone can advance in can be considered progression, since everyone has different motivations.

I won’t quote and run through the whole thing, but you had good examples of both vertical and horizontal progression, as well as meaningful and unmeaningful progression.

You can put something in the game that players can progress then. Players don’t want just blind progression. I think most people want meaningful progression (unfortunately, what is meaningful changes greatly between one player and the next).

And putting meaningful progression into the game… is the hard thing… because it is so individual.

So, as a developer, it appears you try to cast your net out as wide as possible to catch as many of the average players as you can… trying to capture the extremes to each side I think is the surefire way to alientate a lot more.

"Progression" in MMOs

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xiede.8543

I miss character progression in GW2 and since character progression is thing driving me to log in and play the game, I have no will to log in.

So you have your acended and lagandary gear than?

Please enlighten me. What actually makes legendary legendary? The staff looks ugly and reminds me of pony rainbow stuff. Why on earth would I want my character to have that?

Plus I already have exotic staff that has the same stats (actually much better, since legendaries stats are totally useless for majority of players) as the legendary so getting it wouldnt progress my character anywhere.

To some people, that is progression though.

But people need to realize… gamers are different and the online gamer pool is bigger then it has ever been.

That’s why developers have all sorts of varieties of carrots to dangle in front of the players. They aren’t just limited to vertical progression gamers.

For me, if the skin looked cool, I would go for it and probably enjoy it and be happy (like I do hunting down transmog pieces in WoW). My wife… she’d just keep doing what she always does… looks like a ragtag mismash in the best gear she gets and laughs at me for playing dress up and called me a nerd.

"Progression" in MMOs

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xiede.8543

Well considering the nose dive the population took I think it’s safe to agree most think it’s a bad game.

I think the nose dive in population (the initial drops) was caused by the people that played the game and came to the end and realized there was nothing to do. There does appear to be a lack of meaningful content.

The classes are incredibly shallow btw. It’s such a giant step backwards for the genre, it’s like mmo lite. There are no rotations because the classes are too dumbed down to have one.

When you say rotations… I think of set rotations and the fact you can write a castsequence macro so you can bound away on one button to play… that is a step backward.

Even WoW I think has moved most of it’s classes away from rotations and put in a priority system (at least the classes I play).

A Second Chance?

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xiede.8543

I just started playing on Sunday (so I went into this with all the forums in an uproar).

ArenaNet only has one chance with me. There is no second chance.

It’s simple.

As long as the game is fun to play for me, I’ll play.

If an aspect of the game is unfun but the rest is, I’ll just skip the aspect that I don’t like.

When the game ceases to be fun, I’ll stop playing.

RP Servers

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xiede.8543

Anyone know if there is a non-Full unofficial RP server? I’m not that much of an RPer (I mostly write stories) but enjoy going to events. I know Tarnished is the unofficial server, but it’s full and I can’t get to it. So trying to find another home that might work out. Anyone know of any additional?

population and state of gw2

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xiede.8543

To me it shows a tendency. If ascended gear was usefull for the game, numbers would go up, but they dont, they keep on falling and falling. Simple as that.

That also doesn’t prove that Ascendant gear is a problem.

Looking at the chart, the population was already dropping before the 15th (with some spike upturns), with the biggest upturn corresponding with the 15th.

So… it would appear to me… that GW2 was already having issues prior to it all, which goes to what I was seeing on the forums, where everybody was basically saying… get to 80, turn game off. Nothing to do or see anymore. =/

Would you reccommend GW2 to a friend?

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xiede.8543

No I wouldnt as has been stated by soo many too many bugs and Anets throws in new dungeon and new tier of gear instead of fixing the game content they have out there. They think telling you we are working on that issue be patient will surfice. I see alot of talking and nothing being done except new content. Yes nodes are made available but the amount of materiel you need is excessive. Its just too grindy and the one feature I would have recommend to friends is gone that everyone was on even footing now to be the best you have to grind a dungeon. So just too many negatives in the game not enough positives there to sell the game on

I’ve only been playing since Sunday. I haven’t hit any bugs yet, so what kind of stuff do you encounter? One of the things that recently annoyed me greatly in WoW was the fact that throughout MoP there are tons upon tons of quests that completely bug out badly if you do them in a group (me and my wife level characters together so we hit tons of them).

One of my rules of online gaming these days is actually simple… I don’t seek to be the best anymore. No matter what gear I have there, there are always going to be people that are better then me… just as there are going to be people that are worse then me. Most of the time, changes in how I play will make a more significant difference in what happens then changing around my gear to be slightly better.

You don’t need to be the best. I know that Blizzard balance the first raid around having an ilvl of 463, even though it is possible to have a much higher ilvl (so better gear).

I would hope that ArenaNet would balance along a similar lines. I would hope that if they add more Acended, that future content additions are still balanced along the lines of a player having Exotic (what I would consider the average player to have). The people will full Ascended… maybe it will be slightly easier for them.

Yep… and the gear will effect PvP. But again, there are going to be people that are going to be better then me and there are people that are going to be worst. I will never be the best.

Once I got out of my head that I had to be the best, all the grinding and all the other stuff, stopped being an issue. I just played for fun.

Would you reccommend GW2 to a friend?

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xiede.8543

I lost my relationship with my brother because he was addicted to EVE and could not socialise outside of the game. My best friend lost his girlfriend to her WoW guild. I’ve been there myself, my relationship with my own girlfriend almost broke down because I was logged in every waking hour that I was not at work, and she felt like the game was more important to me than she was. The terrifying thing is, on some level, she was right. Luckily I snapped out of it before it went too far. I’m sure we’ve all got stories like this.

This is one of those things that annoys the living piss out of me.

You know what?

If the game didn’t exist, you would have found something else to wreck your life with.

You and your brother are equally to blame for losing your relationship over Eve. Your best friend and his girlfriend are equally to blame for that relationship going under. You and your girlfriend are to blame for your personal relationship going under. It was you people, not the game that did it.

This is not a joke. This addictive, pervasive, reprehensible mechanic, offered in the name of “entertainment”, is vile and dangerous. Anyone stuck in the grind mindset, I would try to help. If they would not accept my help, I would stop being friends with them.

http://usatoday30.usatoday.com/news/health/story/2012-04-20/Coca-Cola-New-Zealand-death/54433488/1?csp=34news

You going to go on a crusade now to get all your friends to stop drinking caffeinated beverages?

If my friend liked grinding I would do all that I could to show him that grinding was a pointless waste of time, ruins lives and is to be avoided at all costs. I would certainly not feed his addiction by showing him more grindy games.

Gaming, in general, is a waste of time.

Playing Guild Wars or Call of Duty or League of Legends or Lego: The Hobbit is no less of a waste of time then playing WoW is today.

Seems like ANet overlooked a major flaw

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xiede.8543

um dude thats movie streaming vs having actual game servers. /facepalm.

anyway. bandwidth is what costs, and since anet cannot back up anyones hacked account with whatever was stolen then i’d take a sub fee if it ensured that security.

anyone that plays an mmo and the company has no way of restoring their entire account are wasting their time.

A couple years back, Netflix was eating almost a third of the peak North American downstream traffic.

http://investor.activision.com/results.cfm

Go dig through their financials. You will find that server and bandwidth is really a blip on the actual financial radar… and let’s face it… it’s WoW… you’d expect that it would be a lot more then it is.

The REAL Manifesto:...

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Posted by: xiede.8543

xiede.8543

Age of Conan went through a similar change with the introduction of the 1.05 patch. Before the patch, item stats had no effect on PvP. Once they revamped the gear, the game went on life support ever since. The same will happen if Anet follows suit. Mark my words.

My memory of Conan is a bit different. Life support was started when people realized that there was zilch content after 20ish and it was basically mob grind to max level.

The REAL Manifesto:...

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xiede.8543

For those posting the 1% stat increase, if it’s really only going to be that small, why increase the stats at all? I did find this picture that WAS on the gw2 wiki that showed more then a 1% stat increase(picture has been taken down recently. Here’s a copy of that picture… http://guildwars2pc.com/wp-content/uploads/2012/11/Ascended-Item-Rarity.jpg ) Power and percision went from 63(exotic) to 68(ascended), magic find went from 7% to 10%. I’m not sure but those numbers seem a little bit higher then 1%.

It’s basically this way.

When you compare item to item, it might be X% difference when you just take that one specific item.

But when you compare character (all exotic) to character (all exotic with the exceptions of the Ascended pieces) then it is Y%.

Had more Ascended gear been out there, then it would be a much bigger problem, but the small pool of it right now makes it not so bad.

And yes, not having it doesn’t make you the best.

But 1% difference isn’t end of the world.

The REAL Manifesto:...

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Posted by: xiede.8543

xiede.8543

WoW is far less of a gear grind than GW2 is, currently.

I would love to know how WoW is far less of a gear grind.