Showing Posts For xiune.9812:

looking for Nerco Fractals Build

in Fractals, Dungeons & Raids

Posted by: xiune.9812

xiune.9812

A good necro brings a lot to the table. I tend to run dagger/x power wells in fractals and swap wells out depending on the need for stability/boon striping/condi striping/ darkness. A good necro will far out damage any poorer player due to easy rotations and the ability to apply constant pressure in full zerker and still have ~40k eHP. That said, a bad necro will hurt the party and often lead to wipe situations due to fear access and improper pets (yes some pets are good to use on some fractals, think wurm on hammer fractal). If you are needing to ask what build to use then I would highly recommend you play a necro in other pve content for a few as no one build will work for fractals necro (or many other classes).

New Ranger vs. PvE

in Fractals, Dungeons & Raids

Posted by: xiune.9812

xiune.9812

Necros have been able to stack perma 25 vuln for years. with the nerf rangers are back on bottom.

Tonics update 9/29

in Guild Wars 2 Discussion

Posted by: xiune.9812

xiune.9812

Focus is garbage. Anet never said it was a glitch or bug. And I have no idea what “propositally” means. Trav runes seriously degrade power on a zerk build.

1) I agree, anything that gives 100% up time on reflects, allows pulling of mobs/opponents, and gives swiftness is obviously a trash weapon.

2) tonic/heal skill… I know the two sound almost the same and are spelled very closely to each other but some type of hint in the description screams bug to me… I just can’t put my finger on it though.

Tonics update 9/29

in Guild Wars 2 Discussion

Posted by: xiune.9812

xiune.9812

carry a focus… with focus, mimic, and blink you can move fairly quick.

Tonics update 9/29

in Guild Wars 2 Discussion

Posted by: xiune.9812

xiune.9812

carry a focus…

Not enough concern given to male characters

in Guild Wars 2 Discussion

Posted by: xiune.9812

xiune.9812

This is a huge issue… I want to be able to run around in a G-string and beat people to death with a magic princess wand on a male character with semi normal looking hair. Why is that so hard to do?

And add some overweight body type skins too…

What Separates A Good Mesmer From A Bad?

in Mesmer

Posted by: xiune.9812

xiune.9812

I find many things that make a Mesmer good or bad are often the same in and out of PvP. I speak mostly for PvE but I have PvP’ed often

Good:
Knowing that often GS is not the best option.
Being able to place a properly timed reflect (want to see a staff ele drop with one shot?)
Being able to swap builds on a dime… I run 5 mesmer builds at any given time and had the nickname of Swiss-army Mesmer thrown at me the other day.
Mimic usage, this skill really messes with people.
Is lost without shatter/ does not know how to play with other classes. For example if you duo with a venom share thief your phantoms can pass on his venoms at his condi damage.

Bad:
Face rolling the keyboard, you know the ones that will reflect a rock or something and use other wtf skills on the rush into a fight.
Never reflects stuff, we do reflects better than any other class… why not use them.
Always uses the same build for every fight.

Mordrem Invasion: Wrap-up 14 September 2015

in Guild Wars 2 Discussion

Posted by: xiune.9812

xiune.9812

Why did we not get the chest that came with the blooms?

Teach me how to Necro.

in Necromancer

Posted by: xiune.9812

xiune.9812

A few things I have learned over time that may help.
1) Always keep a warhorn around (I normally have one equipped but inventory works too). Wail of doom is a nice little stun even though its easy to dodge but warhorn shines in the #5 ability Locust Swarm. This ability removes aegis, kills blindness, gives you run speed, cripples whatever you are fighting, and is great against any of the “block next x attacks” skills you will often find in PvE. It is also great if you are leaching hp.

2) Not so cleaver use of Locust Swarm and Spectral walk can gran a necro significant uptime on swiftness (try not to hit anything with locust swarm if you are wanting to just run by).

3) Staff is not a dps weapon… its not… don’t use it like one. I always have one on me as Chilblains (staff #3) and well of suffering is normally a good way to start the day. That said, every attack on the staff has a good time to use it and a bad time so don’t just spam all of them.

4) When using the chilblains well of suffering combo stated above hold off on the well. Often when people trigger a mark they will dodge so you may be able to better aim the well right after that dodge.

5) Axe is great if you like to fractal. It sucks really bad in most PvE but it has the right range on Trin to stay out of her attacks and inside her spaz-out-and-teleport range. If you would like better views of this range watch a few solo videos (other classes) and you will get a feel for it.

6) Well of power, plague, and lich… all three of these grant stability… you will need to remember that well.

7) Use DS when falling a distance, if you get to the bottom and something is hitting you it is always nice to have a full hp bar.

8) In many WB fights well of power is better than well of corruption. If you use it to counter fear effects you may want to stand in it for a few seconds as many bosses (looking at teq and jarjar) will fear multiple times in a row.

I know I am forgetting some but this should get you started.

(edited by xiune.9812)

Hardcore mode

in Guild Wars 2 Discussion

Posted by: xiune.9812

xiune.9812

I ran null sec black ops most of the time in eve and I can tell you a lot about the shady nature of that game. I can also tell you about the gear diversity that game had due to very harsh death penalties. We do not need to go all the way to one kill you are gone forever but we can work with the idea of a death penalty. As the cost of dying goes up people risk dying less… this risk translates into better gear diversity and more skillful levels of play. It would seem the best idea is to adjust this death penalty until the desired level of diversity exist. The earlier option was to make it an opt in system for people who want gear diversity but if they do lesser (but harsh) death penalties I would think it should be for everyone (and this is what I think many people in this thread were afraid of).

Currently in game: normal=trash, magic=trash, rare= trash, exotic non-zerker= trash, exotic zerker= stepping stone for newbs, ascended non-zojja’s= trash or trade in, ascended zojja’s= the only thing worth having. So 18 piece of armor and 1 of each type of weapon out of how many? More hp on mobs and less attack speed will not fix this issue as they will just face roll the keyboard that much longer. Upping the armor in silverwaste did not really help anything as people just face rolled against the mobs longer. Adding nasty condition effects like bleeding on Trin did not fix it as people just face roll longer. See a trend here? If dying is nothing glass cannon will always be meta.

(edited by xiune.9812)

Hardcore mode

in Guild Wars 2 Discussion

Posted by: xiune.9812

xiune.9812

You are not the brightest light bulb in the factory are you? You have to read the thread to see how things get modified as people add input. For example, one person suggested this idea may make for a fun “tower” type instance where people see how far they can get as a group without dyeing. there have also been talk of allowing limited item transfers, diss-allowing pvp, having it like hm in gw1, and other things. This is how ideas work, people state an idea and it gets input and is modified, you will learn this concept in kindergarten when you get there (sorry if I spoiled it). This is why you need to read the entire thread… not just the first post and start blabbing. As far as eve goes, if you are dumb in it or play anything more that 5.0 you risk losing everything, play the game if you don’t believe me. This fight alone cost 300k real life money http://www.forbes.com/sites/erikkain/2014/01/29/massive-eve-online-battle-could-cost-500000-in-real-money/ I would rather lose a gw2 character.
If any of those people had their clones on the local stations, they likely lost those too so bye bye skills (They are redoing clones so not sure how this would play out now but when that fight happened people lost skills that took a very long time to get). In gw2 skills are passively gained right now, a level 80 will have all the skills they want. This is not the case in games like EVE where it can take 25+ years to max skills (http://oldforums.eveonline.com/?a=topic&threadID=1494071 ). If you cannot see why a chance to save skills would be welcome there but not needed here then you are just too dumb to be reasoned with. It sticks to the common theme in this thread, people doing dumb things need to lose items and there needs to be some type of risk to have diversity.

Add in a mode which will undoubtedly be hailed as the ‘real’ way to play, further dividing the community and marginalizing casual players, or anyone who doesn’t want hundreds or thousands of hours to be lost to a momentary lapse in attention?

Funny you say that as many have said there would be no people that wanted to play it.

Could Robert Gee be more transparent with us

in Necromancer

Posted by: xiune.9812

xiune.9812

My work over the last few weeks hasn’t been for Necromancer or Mesmer and is actually been for the Warrior elite specialization (which I probably can’t say anything else about).

Not telling you how to do your job or anything but warriors desperately need a magic fairy wand (scepter) that shoots rainbows and has a visual only polymorph effect on every skill. No joke, they are lacking in that right now.

Hardcore mode

in Guild Wars 2 Discussion

Posted by: xiune.9812

xiune.9812

AS I AM THE OP I KNOW WHAT WAS SAID BY THE OP!!!! there, now that I hope you read that READ EVERYTHING ELSE IN THE THREAD. Can I make it more clear? https://secure.hookedonphonics.com/offers/learn-to-read-scrn-2stp.aspx

Hardcore mode

in Guild Wars 2 Discussion

Posted by: xiune.9812

xiune.9812

You have never played eve online have you? I have seen an entire alliance of 3 corporations lose everything due to one person dyeing in that game. And yes I said we should have the option for a one time death character that people could opt into at creation, I also said this was a base idea and many times stated that we will need to mold it to fix issues and work. Do you have a hard time reading or are you just lazy?

What are you even talking about bro. Have you even read the OP?

If you look very close at the OP you may be able to figure this out.

(edited by xiune.9812)

Hardcore mode

in Guild Wars 2 Discussion

Posted by: xiune.9812

xiune.9812

They dont work, is what im saying.

And the real world disagrees with you. Most games have a death penalty and some of the longest running games have very harsh penalties.
http://www.engadget.com/2013/02/28/eve-online-hits-500-000-subscribers-heads-into-second-decade/
Here is a short list for you if you like http://www.engadget.com/2011/03/24/the-perfect-ten-death-penalties/
Yes, hardcore may be a little hardcore for the current population in these forums but there are many options that are far greater than nothing.

Hardcore mode

in Guild Wars 2 Discussion

Posted by: xiune.9812

xiune.9812

This looks like “a solution looking for a problem,” instead of the other way around

useless items has been an issue for over 20 years in games. GW2 attempted to address part of this issue by disallowing levels to raise in their games. The lack of death penalties allowed the issue to shift to a zerker meta instead. Have you ever heard the phrase “wp if you’re dead?” That is due to everyone running glass cannon builds a literally face rolling into content until it is dead. Some type of death penalty would stop this dead in its tracks.

Everyone is the ultimate authority on what they don’t like, but not everyone has aptitude in game design.

without stating what they think they may like in return or offering ideas to correct the issue we are expecting game developers to be mind readers. If they could do that they would not need to work as game developers. Often the people coding these games have high levels of social awkwardness (no offence devs I work with coders and they can be… odd at times) even though they can program almost anything given the time that does not mean they know what the average person is looking for. Even if the offered solutions are not optimal they offer a general consensus that can be modified. Nothing in this game is unique it has all been borrowed from other ideas in other games and modified in this form.

Hardcore modes never work out in online games because people lag.

except death penalties have been used in some form (yes even as far as one time death) for 20+ years now. If they can make it work on dialup internet, I am sure they could make it work now.

Hardcore mode

in Guild Wars 2 Discussion

Posted by: xiune.9812

xiune.9812

Bad idea or not, it is an idea. There are some people that whine about problems and some people that propose solutions that can be built upon and modified into a working system that fixes the problem. Currently I see a lot of people whining but not many people providing ideas. The people who do propose ideas often get smacked around until they back off by people who whine about problems. When a person complains about a problem, they should also propose possible solutions.

Hardcore mode

in Guild Wars 2 Discussion

Posted by: xiune.9812

xiune.9812

1) If the idea of being able to use items you earned confuses you there is something very wrong with the game. Yes some people will use tomes to level, then those tomes will be gone. If they have 200 tomes laying around that is an issue and players should be given a way to use them (without key farming on 20 alts). People only use less than 1% of the items in the game. Everything else is trash or salvage. This is bad game design and needs to be fixed yet the idea of a change fixing this a little seems to scare people.

2) The dat file would stay the same size. You don’t have to add new maps for this as it is the same game. Anet separates people all the time, if they could not manage it this time they need to hire a new developer. This “issue” is shown to be a nonissue by how often the separate player base as is. Not even sure how you jump to the “old maps” comparison as no one anywhere on this thread said anything about using different maps just possibly different instances (no one ever currently hops into different instances for teq and silverwaste right?)

3) A game should not be designed around bugs… bugs should be fixed.

4) EoM may have to be worked around… this was stated a long time ago in this thread. That said, if people take hardcore characters into PvP environments they need to lose their gear.

5) If it is feared that these people would “mess up pve” they can be placed in their own instance. They do this all the time anyways.

6)

The Problem is: high skilled player on current content dont die.

And? If they got to that skill level, good for them they should be rewarded for their skill. If a type of loot is dropped to often rebalance the modifier associated with the hardcore “buff.” This is not a new concept to development teams.

Hardcore mode

in Guild Wars 2 Discussion

Posted by: xiune.9812

xiune.9812

I would think it would be possible to keep the hardcore people separated from others… they managed this with beta, pvp, wvw, and all the other servers so I do not see this being an issue. Hardcore players would likely prefer the less crowded conditions as lag would suck for this game mode, but if it was deemed to mix the players with the open world players I am sure there could be a tag on their name like they have with world comp, titles, guilds, everything else.

If the bug/lag/troll ridden community of diablo 2 could figure out how to check for players not pulling their weight and our gw2 community can’t I think a few people need to lose their gear. People being dumb is not an excuse when you’re looking to up the level of gameplay, dumb people should be filtered out and stuck at lower levels of play so they can learn.

As for the “log out to live” issue, a simple timer can fix that… they have done that in many games before, this is not a new issue.

With higher risk there should be higher reward. That is the idea behind stepping the loot tiers up. If you limit the ability to transfer the loot to open characters this should not be an issue (limit not cancel out), as is people can craft any stat set at any tier they want legendaries are purely cosmetic. If they want to put in the time to “farm” a legendary using this method more power to them, current fights that normally drop ascended items would be very hard fights if you cannot ever die, if people figure out how to often, buff the fights or change the drop rates. Odds are people who play this method would not be playing it for the gear for the most part. Having something to show off when you manage to hit very high-end game achievements without ever dyeing is just a nice thing to have. How many people currently in the game can brag that they leveled to 80 and killed teq without dyeing once?

Hardcore mode

in Guild Wars 2 Discussion

Posted by: xiune.9812

xiune.9812

And if everyone does that no one will get anything, no harm done… at least greens would be worth equipping again as oppose to exotic zerker or better or go home. It sounds like you are afraid that this idea would do exactly what it would be designed to do.

Hardcore mode

in Guild Wars 2 Discussion

Posted by: xiune.9812

xiune.9812

If you do not want to risk losing gear you would not check the box. Other ways exist to get everything else in the game, if the risk is too much for you then why should you be able to get the bonus rewards? I don’t see people spending 100’s of gold on this type of character but if they do and did not know they could lose everything that is their problem and not the concern of anyone else. Nothing in this post said force people to select this option, just make an option for people willing to take the risk.

Hardcore mode

in Guild Wars 2 Discussion

Posted by: xiune.9812

xiune.9812

ToK to 80 may work once or twice but you will soon run out, that’s better than them being only useful for key farming right now. I would think the ability to share a bank slot or transfer x many items from your hardcore player to a normal one should be workable. As for people having to much armor/hp/healing that’s true on weaker fights with currently crappy drops… shatterer would be safe no matter what we did to the player but teq in full zerk takes a little more skill when anyone who dies will lower the amount of people in the zerg. EoM may have to be worked around but that’s why these chats exist… to solve issues. Fire fields will be an issue until devs do something about them, with less zerkers running around they would be less of an issue than they are now. Saying it would not work due to bugs currently in game is painful… they should fix bugs not alter content so that can work better with current known bugs.

Hardcore mode

in Guild Wars 2 Discussion

Posted by: xiune.9812

xiune.9812

Was chatting in LA map chat and we had an idea to break the zerker meta. What if a hardcore mode was implemented? Make an option at char creation to only be able to die once and in return all loot tables are shifted up one level for that char. This would allow an alternative path to legendary items (anything that currently drops ascended) and would give a great outlet for high end players to test their skills. Of course you could also add special titles and skins for anyone that gets to certain levels in this mode (frac 50 hardcore anyone?) and would up the value of non-zerker gear.

Consensus: Defensive stat stacking ?

in Necromancer

Posted by: xiune.9812

xiune.9812

you could do worse than a basic celestial setup
with death perception your crit will be good and with deadly strength both vit and toughness will help power, the additional healing power will make wells useful and make you a little more tanky.