Seeing as how there are plenty of discussions already about class balance, the overuse of zerker gear, etc, I thought maybe a bit more of a fun and yet still interesting topic was in order. As I’m sure many of us know, Anet intends to add more skills to existing classes as time moves on in the lifespan of GW2 and we’ve already seen new, unique healing skills for each class, which have all, in some way or another, added new play style mechanics to each of them.
Along with the slots skills, however, there also lies the prospect of new weapon skills. But, of course, in order to gain new weapon skills for each class, new weapons need to be introduced to them as well, so what I wanted to ask everyone was what they feel would be a good addition to each class as far as new weapons are concerned. I’ve decided to put my own ideas below.
Guardians:
Guardians are a bit of a tough one, because they’re already quite a versatile class with a variety of weapons that fill different roles. They do decent ranged damage with the scepter, have good support with the staff, tankiness and support with the shield, focus, hammer and mace and good melee dps and mobility with the sword/greatsword.
What they’re really missing is a weapon that’s dedicated more towards condition damage. Guardians are basically the only class that don’t seem to have a viable condition build available to them – simply because they only have access to one damage condition (burning) – so it would be cool if that void was filled. The only question is, what weapon could they add that keeps in the theme of a guardian?
One idea would be to add bleeding to the main attack of the scepter (seeing as how scepters in general are usually associated with condition damage) and then adding the warhorn offhand as another means to add aoe condition damage (maybe give a skill called voice of judgment, which causes torment and weakness to enemies within 600 yards, etc). Torment would also synergize well with the scepter because it would punish movement, and thus give guardians more incentive to use smite. The opponent would be torn between moving and taking more condition damage from torment, or standing still and taking the brunt of smite, etc. I also think the warhorn would suit a guardian in terms of the classes feel and theme.
Mesmers
Whenever I play as a mesmer, the one thing that always grates me a bit is the fact that the pistol offhand offers such great ranged dps options, but in order to make the most of it, you have to pair it with either a sword, which is a melee weapon and thus kills the whole ranged damage idea, or a scepter, which is really poor as far as ranged dps is concerned and geared more towards condition builds.
I reckon a great new weapon skill option for the mesmer would be to add the ability to use the pistol in the main hand as well, which would be focused more on physical ranged dps than on condition damage.
Engineers
For me, the main issue with engineers is a complete lack of melee damage options. Almost all of their kit and weapon options are geared to ranged damage or support, with only the toolkit as melee option that is seldom used.
I think engineers need a melee weapon that isn’t based on a kit, and I think either a mace (which would be great with their shield) or a hammer would suit them as a class and open up melee attack options a bit more for them.
Thieves
I reckon the one weapon option that would be a suitable addition to thieves would be to add the sword offhand, maybe with more of a focus on aoe melee damage and control seeing as how daggers are already the kings of single target melee dps. Because thieves have dual wielding skills, adding a sword offhand would actually open up quite a few new weapon skills for them so adding anything else would be overkill. Aside from that, another option would be adding the longbow as more of a long ranged weapon option, seeing as how both of the thieves current ranged weapons can only achieve up to 900 range. Still, having a thief with the ability to stealth regularly and attack at significantly longer ranges might be OP.