Vote for the Profession Collaborative Development
1) Ranger
2) Ranger
3) Ranger
1. Elementalist
2. Ranger
3. Engi
1. Ranger
2. Ele
3. Engi
1. Ranger
2. Thief
3. Elementalist
1. Necromancer
2. Ranger
3. Elementalist
1. Ranger
2. Guardian
3. Warrior
Ranger is the obvious choice, I mean….come on….
1. Mesmer
2. Engineer
3. Elementalist
1. Mesmer
2. Necro
3. Engi
1. Ranger – power builds, pets in general, clunky/weak weapons, useless utility skills. Remove “spirits unbound”.
2. Engineer – power builds, weak kits, weak turrets, bugs (ex. static discharge).
3. Necro
(edited by Hammerguard.9834)
1. Ranger -most hated class, however, Ranger is better than Engineer in open world pve.
2. Engineer – Underrated Class, known as low dps class. Make Turrets Viable and buffs.
3. Ele – hard to level, however, most wanted in pugs/dungeons compare to ranger and engineer.
1. Ranger
2. Engineer
3. Necromancer
1.Necromancer
2.Thief
3.Mesmer
Elementalist
Necromancer
Thief
1. Elementalist
2. Mesmer
3. Ranger – Everything but spirits
Thank you for the clarification, ma’am.
1) Ranger
2) Engineer
3) Elementalist
1. Ranger
2. Thief
3. Warrior
1. Ranger
2. Elementalist
3. Necromancer
1. Ranger
2. Engineer
3. Necromancer
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
1. Mesmer
2. Elementalist
3. Ranger
1. Warrior -its time to get them balanced
2. Engineer- they still have several bugs (traits and things like bigolbomb-radius). they may need some tiny buffs to some builds and some nerf to other (Decap). Also the legendary aura shouldnt get removed when you swap to an kit
3.Thievs -Perma evade(i have no problem with fighting thieves, but the time they can get by chaining dodge is insane)
http://metabattle.com/wiki/Guide:Guardian_-_Bunker Bunker guard guide
1. Ranger
2. Necromancer
3. Engineer
1.Ranger pet control is horrible ranger skills traits need work. Rangers do not really have a place either.
2. Elementalist needs nerfs reversed they are not as viable as other characters.
3. Necro needs buffs to skills
Are we listing classes that need Balancing or Development Time?
Because I think the number tweaks between classes are largely okay. But there are definitely certain classes that have clunkier gameplay, lackluster utility choices, awkward traitlines, buggy or buggy-seeming performance, etc.
Dev time!
in this case, i think people voting ele should think about their vote. eles dont need much dev time to revamp the profession and its mechanics. eles require more balancing.
If it just needs balancing that is ok too. Anything we do is dev time.
Basically, I want people to think ‘what class would I never play right now because it’s just not viable’ and list the top 3. That goes for all game types.
well if u think about it though. the least played classes might not get many votes, because who would vote for a class they dont play. i mean of course id give ranger a spot. all ele really needs is help in spvp, they are doing more than fine in wvw and pve. in wvw eles are part of the meta and got an important role. they got aoe dmg(meteorshower destroys every siege on walls), they got static filed for stuns and speedboosts, they got fire fields for might, they got waterfields for healing and condi cleansing. they got access to stability and more, but in spvp staffele is not that great and d/d ele in general got hit too hard, so yes spvp ele needs help, not wvw ele though
i main a mesmer and no im not happy with it at all. but people will not think of the mesmer needing buffs because all they see is the 1v1 mesmer in duels.yes, we are great in 1v1 and duels, but we are a light armor class and have no aoe!
they dont see the wvw veilbot. but i do and im sick of it.
u guys made a statistic of which classes are played the most and im sure not much has changes sinceapart from ranger moving further down and guardian moving higher up:
Class population has nothing to do with it or else warriors would be the ones listed the most often and thieves would be listed more often than they are right now.
Also the differences in population are not that drastic, eles and rangers would have to be the mains of 2-3 times more people than other classes if class population had a significant impact on the vote.
My vote is:
1. Ranger
Broken traitlines and too dependent on a buggy pet. Also did I mention that many of their defenses harm their pet while other classes get similar or better defenses for free? This class is bad everywhere except pvp, where they only have a single viable spec.
I honestly do not know what you can do with this class, it is seriously so badly designed that it’s not even funny anymore. What is the ranger’s role in WvW and PvE can somebody please answer me?
2. Elementalist
You would think that the class with the lowest health and armor would get something to make up for it.
But instead they have weaker skills, on longer cooldowns which makes the “advantage” of having extra skills meaningless because in the end it is a disadvantage.
Cooldowns need to be reduced across the board and then the skill and traits can be fine tuned if any more buffs are needed.
Eles really need help in pvp as they are the worst class there atm. Also, do not be afraid to buff them in general because they are nowhere near being gods in WvW and PvE. In WvW they are only useful for MS and support and in PvE the only thing that saves them is the abuse of the LH and FGS conjures.
3. Necromancer
Necromancers only really suffer in PvE but they are truly useless in that game mode.
They either need builds that have decent direct damage or PvE content needs to redesigned so that conditions can become viable. Also, more group support would be most welcome.
(edited by Ganathar.4956)
1. Mesmer
2. Necromancer
3. Elementalist
I am a PVE player, so I am talking about pure PVE situation:
1. NEC (Nobody invite any NEC in high-end solid team, really weak AOE ability)
2. Engineer (Few people use Engi in high end solid team, but not fewer than NEC)
3. Ranger (Same reason, but not fewer than Engineer)
As a PVE player, I really like to see more profession combination in high end PVE team.
1. Elementalist
2. Ranger
3. Mesmer
Devona’s Rest
1. Elementalist
2. Ranger
3. Engineer
1. Necro – Too much of the profession was changed right before release and it has never achieved the desired play philosophy, in fact Necros are currently played as the exact opposite of attrition, pure burst glass cannons.
2. Thief – Stealth is currently a bad PvP mechanic and incredibly frustrating to play against. The initiative system also allows too many cheap mechanics and makes balancing much harder than needed.
3. Ranger – Currently too dependent on AI to be effective. Pets are either too powerful so that the AI can actually be useful or too weak.
1. Elementalist
2. Ranger
3. Engineer
1.) Elementalist
Fort Aspenwood
1. Ranger
2. Elementalist
3. Engineer
Hopefully, when this gets compiled, we will hear what the outcome was.
1. Elementalist
2. Engineer (Turrets)
3. Rangers
Lets face it, since Beta these 3 classes have been tossed around with lots of promises and no real actions. Besides the nerfing of Elementalist based on requests from the sPvP community (which should be un-nerfed in some aspects cough RTL cough Lightning flash stun breaker… Conjure charges need to be removed and just keep the 60 second time limit… Make the cooldown for each 90 seconds and if we take the Conjure Trait it will reduce it to 60 seconds to keep them from being spammed to much! Would be awesome to see more conjure builds… Just some ideas.
1. Ranger (Broken since Launch)
2. Ranger (For being the most ridiculed and unwanted class)
3. Ranger (For the above reasons)
1. Ranger
2. Elementalist
3. Necro
1. Ranger (everything)
2. Necro (PvE)
3. Warrior (nerf needed)
1. Ele
2. Ranger
3. Necro
Thief needs some minor tweaks, but the skill lock out on exiting DS makes necros a higher priority on the list.
1. Ranger:
- Please give rangers more skills for a group.
- Let rangers stow pet permanently.
2. Warrior:
- Please balance them a bit to make them less easy-mode class.
3. Engineer:
- Need power increase slightly.
Chibi Asura San (Engineer), Hikaru Masai (Guardian), Selene Minerva (Revenant)
Guild: The Bunnies [Bun] ~ Server: Jade Quarry
1). Ranger
2). Elementalist
3). Engineer
1. Elementalist
2. Ranger
3. Necromancer
1. Necro
2. Engineer
3. Ranger
1. elementalist
2. ranger
3. engeneer
1. Necro
2. Engineer
3. Ranger
1. Elementalist
2. Necromancer
3. Ranger
1. Elementalist
2. Ranger
3. Engineer
1. Ranger
2. Engineer
3. Mesmer
1) Necro
2) Engineer
3) Ranger
If any of these 3 make it in the first look I’m happy to go into detail then as to way I picked what and in what position
RIP City of Heroes
1. Ranger
2. Elementalist
3.Engineer
I Have only been playing for a month, but have played every class and this is based on how rewarding it felt in a PvE environment.
1. Ranger (The bows just feel so lack luster for a Ranger)
2. Necro (I was kinda hoping the axe/dagger would have a cleave auto, maybe splash damage on the life blast.)
3. Elementalists (Just seem way too squishy with little reward)
1. Necromancer
2. Ranger
3. Engineer