It’s not a random sample. Posters saying this are not server hopping, surveying random users and collecting results, they’re talking about friends, guildies, comments in general chat… and most of the data is useless because it’s false.
Anecdotal evidence is a lot different than random sampling, which implies some sort of method. Anecdotal, by definition is personal experience/accounts, conversations, map chat, hearsay and rumors. Yes, it will have more skew and a higher margin of error, but it does not make it completely wrong. I know from my own experience I can tell there is something wrong with the RNG, the last time I did a large MF run, I did about 20 combinations (Crafted rares) and received 7 exotics…
Dire Orrian Staff of Rage
Dire Orrian Staff of Rage
Dire Orrian Staff of Rage
Shaman’s Etched Batch of Rage
Rampager’s Pearl Quarterstaff (No upgrade)
Carrion Pearl Quarterstaff (No upgrade)
Valkyrie Pearl Quarterstaff (No upgrade)
So, 3 identical dire orrian staves of rage, 3 pearl quarterstaffs with no upgrades, 4 staves with superior sigil of rage. This from ~20 tries. I’ve experience similar issues with the forge on other occasions as well, but this one I had documented due to the extreme lack of randomness in the drops. If this is considered random…it’s broken.
Now, I’ll give you that with RNG it’s possible that this situation could happen, however unlikely, even multiple times, but I’ve also seen this pattern many times out in PvE. It used to be that I rarely got rare drops from anything, perhaps one every few weeks, but when I did, it was very often (More than 50% of the time) followed by a second rare within minutes and that second rare most often (Perhaps 75% of the time or higher) is from the same group, so both berserker or carrion, or both with the same upgrade, for example. I once had it where very similar rares dropped 3 times within minutes of each other. I’ve had this situation happen well over 10 times since the November 2012 loot nerfs (When this problem surfaced for me). Like I said, until recent changes, I might have gotten rare items one every few weeks. Once, I had had the exact same rare weapon drop twice within minutes of each other, one from the Jormag chest and one a few minutes later from some random mob near Jormag. When you can reliably predict the outcome a high percentage of the time, it’s not truly random.
This said, it seems to be better now for open world PvE, perhaps since the megaserver went live and I have not see this happen since. I’ve not really tried the forge with a large number of combos since they made the changes to the rewards table. I have less incentive to do it now that 4×80s are not guaranteed to return an 80 and I’ve heard (I’ve not confirmed this) that crafted rares now have less of a chance to return named exotics, such as precursors.
It doesn’t matter greatly what the “truth” is. You may be right in that the RNG is functioning fine, but what people believe is true IS the truth until proven otherwise and A LOT of people believe the RNG is not working properly and that it favors certain accounts while other accounts are deemed unlucky. It falls on ANet to prove this otherwise, only they have the information. Just saying it’s working fine is not proof that it is indeed working fine. we’re not 5-yeaar-old children who just need a little pat on the head to reassure everything is fine. They need something a little more substantial. What that is, I don’t know, but it’s on the onus of ANet to prove this.
There were huge threads surrounding these issues and general loot issues back in the winter of 2012/2013. There are a lot of accounts of persistent bad luck in these threads, and, yes, a lot of whining too, but such is the nature of these topics. Imagine GW2 general open world loot substantially worse than it is now, AND with no champion boxes AND no bonus chests for world bosses, dragons and temples, AND no megaserver to get the numbers for such events anyway. On top of that ANet was much more actively trying to prevent farming in those days. This is how bad it was. Very few people were doing world bosses, dragons and temples. The reward for effort just wasn’t there with blues and greens, when you could just farm an iron node or low level mobs and make more money 99% of the time. The mere mention of doing a champ often sparked sarcastic remarks on map chat, if anyone was there at all. It was a very hostile time and, in general, a large portion of the player base was not happy. ANet chose to ignore the issue, and tried to bury it, which was a huge mistake and a massive PR nightmare for them.