Time to limit tp profit?

Time to limit tp profit?

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Posted by: Michael Fejervary.8576

Michael Fejervary.8576

Apathy is only a bad thing, because in this case the developers have failed to give me (and others like me) a reason to want to part with my money let alone try to sell drop #2459739 of the same item that is already flooding the market, because its unwanted garbage (like the other 95% of the stuff I just vendor) that NO ONE needs.

If ArenaNet would create some ITEM SINKS (like Nicholas Sanford for example) that made use of even some of the more common drops (Broken Lock Picks anyone?) there would be more reason for non-flippers to make use of the TP and take a share of that wealth being spread around instead of complaining how unfair flipping is.

The problem is that I just do not feel a reason to worry about how much I make or don’t make, because there is no reason for me to really WANT or NEED anything in this game that I cannot get without spending a copper.

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Posted by: Cymric.7368

Cymric.7368

Next is the assumption that more gold will lead to inflation. Again, wrong. Whether or not inflation happen is dependent on the ratio of gold to other materials/drop entering the economy. If ANet suddenly double the gold supply, but increase mob drops and harvesting nodes yield by 10x there will be no inflation, in fact, the cost of everything will drop and deflation will happen.

(note: By doubling gold supply I mean the gold that is left in the system after taking into account gold sinks)

No because you are describing a system that expanded naturally with population. The gold and drops per capita has remained the same.

Lastly, inflation is the economy’s way of finding an equilibrium, its the game’s way of telling the players “maybe you shouldn’t farm CoF path 1 so much and farm drops instead?”. Hyper inflation is bad, because it force the players to store their wealth in some other asset that is not as convenient as gold, but inflation itself isn’t.

And most definitely no. Inflation is a rise in the general level of prices of goods and services in an economy over a period of time. This happens when more gold is in the game and it’s not due to player growth. The average gold per player has increased but the supply of goods hasn’t. This means more gold chasing after the same supply of goods so prices will rise to a new equilibrium point. The change is due to inflation but inflation isn’t the method to get it there, that’s simple supply and demand.

Did you even read? These 2 section of my post have nothing to do with population and player growth at all.

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Posted by: Behellagh.1468

Behellagh.1468

I see now you were merely spinning scenarios where growth in the money supply isn’t bad. It’s just that when it’s normally talked about as being a bad thing, it’s because the assumption is the supply of goods remains the same and the population is stable.

TP and any profits from it are not adding to the money supply, at all. It’s a gold sink, possibly the biggest in the game. It doesn’t destroy goods, merely transfers them. So if anything the TP is deflationary in nature.

No idea why this topic is even pertinent in this thread. Money supply was only brought up to illustrate that dungeon speed runs and farming are a gold source while TP is a gold sink.

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Posted by: TooBz.3065

TooBz.3065

I think that the impatient benefit (because of the smaller spread) and the patient suffer (because of the smaller spread).

That’s incorrect. The reality is that both receive a more or less equal price, which is a more fair outcome.

It’s rather hypocritical to complain about flippers “leeching”, and then support the interests of only one of either patient or impatient players.

Nope what I said is 100% correct. The impatient get a better outcome and the patient get a worse outcome. Every time.

My statement had nothing to do with fairness. Also I wasn’t kittening about flippers. I was just stating that some benefit and some suffer because of flippers.

Edit: As opposed to everyone being better off, which is what was asserted.

Anything I post is just the opinion of a very vocal minority of 1.

(edited by TooBz.3065)

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Posted by: mtpelion.4562

mtpelion.4562

I think that the impatient benefit (because of the smaller spread) and the patient suffer (because of the smaller spread).

That’s incorrect. The reality is that both receive a more or less equal price, which is a more fair outcome.

It’s rather hypocritical to complain about flippers “leeching”, and then support the interests of only one of either patient or impatient players.

Nope what I said is 100% correct. The impatient get a better outcome and the patient get a worse outcome. Every time.

My statement had nothing to do with fairness. Also I wasn’t kittening about flippers. I was just stating that some benefit and some suffer because of flippers.

Edit: As opposed to everyone being better off, which is what was asserted.

If by “patient” you mean “those who incorrectly priced their buy/sell bids outside the acceptable price range”, then I agree with you. They do have a less than ideal outcome as a result of margin shrinking since their bids are now outside the margins and will thus be left unfilled.

The “patient” buyer can easily rebid at no cost. The “patient” seller will have to cut their losses and move on.

Server: Devona’s Rest

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Posted by: TooBz.3065

TooBz.3065

I think that the impatient benefit (because of the smaller spread) and the patient suffer (because of the smaller spread).

That’s incorrect. The reality is that both receive a more or less equal price, which is a more fair outcome.

It’s rather hypocritical to complain about flippers “leeching”, and then support the interests of only one of either patient or impatient players.

Nope what I said is 100% correct. The impatient get a better outcome and the patient get a worse outcome. Every time.

My statement had nothing to do with fairness. Also I wasn’t kittening about flippers. I was just stating that some benefit and some suffer because of flippers.

Edit: As opposed to everyone being better off, which is what was asserted.

If by “patient” you mean “those who incorrectly priced their buy/sell bids outside the acceptable price range”, then I agree with you. They do have a less than ideal outcome as a result of margin shrinking since their bids are now outside the margins and will thus be left unfilled.

The “patient” buyer can easily rebid at no cost. The “patient” seller will have to cut their losses and move on.

See, this implies a point of view I don’t understand (but have been more than willing to try).

Like everyone else here, you’re just snarky.

I’m going back to the general discussion where people are more civilized.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: mtpelion.4562

mtpelion.4562

See, this implies a point of view I don’t understand (but have been more than willing to try).

Like everyone else here, you’re just snarky.

I’m going back to the general discussion where people are more civilized.

Not snarky. Just point of fact.

If your stuff isn’t selling, its because you listed it too high.
If your bids aren’t being filled, its because you bid too low.

It has nothing to do with your level of patience, but rather your lack of knowledge of the market you are trying to enter.

Server: Devona’s Rest

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Posted by: bri.2359

bri.2359

I just wanted to add, that thanks to this thread I have begun to ‘flip’ …

Been making 50-75s per flip over the past couple of evenings, with one or two duds. Keeping it low-key while I get the feel for the various markets.

Lvl 80’s: Ranger; Guardian; Mesmer; Necromancer; Thief
Gandara Megaserver

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Posted by: Amun Ra.6435

Amun Ra.6435

I just wanted to add, that thanks to this thread I have begun to ‘flip’ …

Been making 50-75s per flip over the past couple of evenings, with one or two duds. Keeping it low-key while I get the feel for the various markets.

Welcome to TP wars 2! Hope you enjoy!

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Posted by: Midnattsol.4503

Midnattsol.4503

I currently have no plans to limit players interaction with the world of Tyria in anyway. I believe it would be damaging to the economy, to the game experience and to the players overall..

We are already limited in the other interactions you mentioned. Some simple examples:

  • one jumping puzzle reward per day per character
  • one world boss chest reward per day per account
  • diminishing returns on dungeon tokens after the first run on each path per day
  • diminishing returns on farming mobs (mystery algorithm used here for security)

I’m not disagreeing with you on your response — just highlighting that we are already subject to restriction in the game to limit wealth that enters the economy.

The TP really doesn’t inject wealth, rather it removes it. So lack of restriction makes complete sense.

This ^

This is one of the most limited games to play… after an hour or an hour and a half you already have nothing else to do online cause most of the activities have already been hit by one diminishing return or the other.

I can see how limiting the amount of rewards for world events would make sense. You can still do the event, just won’t be rewarded for it. Though look at how EASY most of these world events are? The Dragons are a complete joke, and aren’t very challenging once a big enough group comes in. -And don’t even get me started on SB, Wurm, and Fire Ele. They are all so kitten easy. This isn’t what kitten es with off when it comes to no rewards.

Farming is a big par of MMO’s, yeah? Some are a bit harder then others, some are more forgiving. GW2 is in It’s own world when it comes to letting us farm. I can see how limiting a player to farm in a single location is a good thing, and when it comes into effect you just Waypoint to another location.

Though where are the best farming locations? Cursed Shores. What has been nerfed the most? Cursed Shores.

Anet seems more interested in having us find the best means to farm, and then they just ULTRA-NUKE it and the nerf cripples our income. What confuses me is that this isn’t due to Anet wanting us to buy Gems and convert to Gold. In order to get at least 100g would cost a hell of a lot more then just $50 or even $100. Perhaps more then $200, or even $300.

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Posted by: RollingBob.8502

RollingBob.8502

For those who think they know what the inflation rate is in any MMO over time, I urge you to track the prices on goldseller pages. I am not condoning the practice of goldselling and wish it didn’t exist, however if you track a given game’s gold seller prices across several sites, over time, you will see trends that indicate a real world correlation between real money and in game currency.

Don’t forget to use wayback machine for legacy data. (I recommend keeping virus protection at full, not clicking on anything, and taking a hot shower with lye soap afterwards). You might be very very surprised at how your conclusions hold up to this track. And you might be pleased by how GW2 has kept a lower inflation rate than many others. In fact it appears we are almost back to September 2012 levels. I noticed a spike around May/June, but things are back on track, indicating the staff has obviously done two positive things; clamping down on the sellers, and managing the game growth.

Don’t be tempted to compare separate games this way, it doesn’t work.

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Posted by: Alissah.9281

Alissah.9281

Some people just want to buy items now, so they use the buyout option, saving time.
Flippers dont use thr buyout option, but they place low ordere, which cost time. Then they place sell listings, which costs more time.

People who want to buy items now dont want to wait and will pay extra for someone else to wait for them, and thats where flippers can make some money.

I really dont see how its the flippers’ fault that other people throw money at thrm.

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Posted by: Travlane.5948

Travlane.5948

this is very VERY communistic.

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Posted by: TooBz.3065

TooBz.3065

This thread is sooo last week. Why kick up the argument again?

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Alissah.9281

Alissah.9281

Oops.. I didnt see the date and it disnt give me an override bump :’(

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Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.