Official Response: Drop Rate of Legendary Precursors

Official Response: Drop Rate of Legendary Precursors

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Posted by: Parisalchuk.9230

Parisalchuk.9230

http://www.gw2spidy.com/item/29185

Zoom your view to 1 month.

Next time, please look at a chart before you talk. No, I never proclaimed Dusk to be stable in price, or precursors period, but just looking at it now, it is actually massively more stable than many other items.

For something in such high demand with low supply, I’m in awe of how the price stayed as steady as it has.

2 Precursors that have been wildly less stable over the last month, and are much better examples, are Chaos Gun and Energizer. But because neither one is dusk no one noticed and no one cares amirite?

From its last price jump (October 12), the average for Dusk sell has been around 375g.
Even taking the recent spike to 430 as an absolute indication of value fluctuation (irresponsible, but for argument’s sake), the variance is 55 gold from the mean ‘stable’ value, or in other words 14% variance in the positive direction.
The low mark of 310 sets it at 17% in the negative direction, since 10/12.

This is INCREDIBLY low variance, for a time span (almost a month) that is a little less than half the total time the game has been out (2 months and change)

For your enjoyment, here are some other common items, and their peak fluctuation ranges since 10/12. Selected at random:
http://www.gw2spidy.com/item/19702
Platinum Ore: 23c -> 44c peak, or 91% increase.
http://www.gw2spidy.com/item/24293
Vial of Thick Blood: 40c -> 65c peak, or 62.5% increase 40c -> 20c low, or 50% decrease.
http://www.gw2spidy.com/item/12128
Omnomberry: I’m not even sure what happened on the 24th.

I’m incredibly glad you guys enjoy taking sound bites and trying to turn them into points of argument. Parisalchuk, that IS in fact what politicians like to do.

The reason I continue to put the work in to break apart and look more closely at people’s claims is exactly this. You need facts to back up what you are saying. I expect dusk to be instable/increase in price moving forward, given the market demand relative to supply. However for one reason or another, it seems to be rather stable. My best guess is that the ticket price simply prices out the majority of the market for it. Price spikes will follow when individual wealth catches up with price, so it wouldn’t surprise me in the least. This is the nature of inflation in games, and will happen to most if not all sought after items that are in short supply. This “problem”, if you regard it to be one, is not isolated to precursors.

Frankly, I think if ANet regards the price as a problem, the fix is as simple as improving the particle effects on all the legendaries that aren’t Greatswords, or equalizing the importance of underwater combat (an underwater equivalent of Plinx will be all it takes). I really enjoy it when people say “precursor” but they really mean “dusk”.

Did you know the cheapest precursor is about 12g? A great many are still available under 100g.

Your numbers are only persuasive if you look at the numbers relatively. But when it comes to the actual amount of money there are probably no greater fluctuations than those of Dusk. A change from 380g to 430g is 50g which is huge. Even when you look at items like platinum in bulk you don’t get those kind of numbers soon. A person would have to buy 23809 platinum ores at 44 copper in order to suffer the same gold loss from the price increase as if he were buying Dusk. That’s why it’s a lot more normal for cheaper items to have greater fluctuations. Comparing examples like platinum ore and Dusk is completely ridiculus.

I doubt anyone here who’s trying to buy Dusk will be comforted by the fact that they’ll only have to pay a 14% variance increase when that variance translates into 50 gold.

And yes, not every precursor is as problematic as Dusk and I’m sorry that we keep saying "precursors"instead of “those particular precursors that are extremely expensive and are rising in price”. It’s semantics but it doesn’t change anything. Even if there’s a problem with only one precursor it’s still a problem and it should be resolved.

I like this guy and support what he says!

(Edit: Since you insinuated I was acting like a politician a few responses back I will respond in kind)

My name is Parisalchuk, and I support this message.

O O O O I I I O – Spoons and Sporks [Soup] (Retired)
http://www.twitch.tv/parisalchuk

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Posted by: LFk.1408

LFk.1408

Okay. I’m going to try to be as clear as I can about why I am so frustrated by your suggestions.

“This is all truely unrelated to the point that legendaries are supposed to be items which show your skill and dedication to their game, something RNG does not prove.”

Okay, let’s take that suggestion as true.

“Being able to farm wealth (something that, while they claim to support, they actively try to stop) does not show skill or dedication, especially when the best way to make money outside of the market is through Cursed Shore Farming”

Isolated the problem now. We don’t want these items to be tied to farming.

“Make the recipe cost 100 gold to learn. Make it take ridiculous items. Then you can track progress.”

WHAT. Okay so in one breath you denounce farming as the way to get the item, and your suggestion just costs gold and items. How do you think people are going to get these gold and items? By farming. Maybe it won’t be the cursed shore. Maybe you’ll scatter the items around the world, but you’re kidding if you don’t think people will just farm them.

You really can’t see why this doesn’t make you look like a hypocrite?

What do you think about the 2 suggestions I have tried to put forth, that offer new and different ways to address this situation independent of directly plunking a recipe into the game.

One was tying the legendary to achievements, while leaving the current system untouched. This would offer those who want to track progress, a way to do so. 100% achievements (within reason, i noted exceptions to sPvP, WvW, certain others like the legendary achievement itself) would bestow a legendary of your choice, account bound.

The other was balancing out the legendaries themselves (via particle effects), to make all of them more desirable and not just a handful of them. This increases the supply dramatically.

Is this too outside the box? Is it really such that you MUST have a recipe to make every item in the game? I’ve yet to see a suggestion from someone that isn’t “just change acquiring the precursor to take ______ items”, whether it be gold, dungeon tokens, etc.

Archer at least commented on the achievements aspect, and suggested that be a separate reward. That’s based on opinion, but hey, I can respect that. The rest of those that browse this thread, I can only assume looked at the suggestion, saw it was actually more difficult than farming 300 gold, and decided it wasn’t worth their time. Nothing has shown me so far in this thread that people are simply bothered by the RNG. The truth is people are bothered because it is difficult, and they want one now. To rationalize this, they lie about this being on some kind of principle.

Can you people please give me a reason to believe otherwise? Suggest something that isn’t just MAKE A RECIPE. I’m begging you to do your part to truly try to improve the game, and not just further your own goals. I’m sure recipes would satisfy some of you briefly, but THEN WHAT? What does it improve?! It just puts a bunch more legendary weapons into the game.

How about tying WvW into the mix (moreso than spamming the jumping puzzles), because the fights get deserted mid-week? (This was noted in my WvW goals part of my suggestion) This would help populate the fights and keep them amazing all week long.

How about trying to encourage people to do the mini-dungeons and puzzles that are scattered around the world? (This was tied into my achievements suggestion) From what I can see right now, mini-dungeons are rather deserted, and jumping puzzles irrelevant to all except the achievement hounds.

How about trying to encourage people to consider another legendary instead of turning the entire world into a Twilight-fest? (My particle effects suggestion) Right now everyone just makes Sunrise and Twilight. I see way more of these than any other legendary, while incidentally they are among the most expensive. Why not take this opportunity to make the selection more varied?

Right now there is a wonderful chance to truly use this change to make the entire game better, encouraging players to do more and more different things, and all you people can think of is a recipe? I hope at someone can see what kind of massive tunnel vision this is. It is all about “how can I get this legendary item easier”, instead of “how can we truly make an improvement to the game”. Maybe my suggestions won’t fix everything, or anything, but please understand that i’m trying to use this as a tool to improve the game experience. Make that carrot on a stick drive people to do a few things they typically don’t. Not just cut the string and give everyone the carrot.

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Posted by: LFk.1408

LFk.1408

To respond to you Archer, all fluctuations are based on % of avg. market value. I’m sorry if you think otherwise. If you expect an item like dusk to swing around 1 copper at a time, well… sorry.

Also, to date I have bought over 200,000 logs of one kind or another. Ores, probably under 50,000, but something close to it (I tend to avoid metal). 23,809 (wood in my case) per week is probably a conservative estimate, as I didn’t do this until I got my first serious bankroll.

Of dusks, I have bought 0. But let’s say i’ve bought 1. The overall market volume in terms of [trades of ores:trades of dusk] probably reflects a pretty similarly skewed ratio.

So yeah, I’d say one is clearly a lot more market relevant than the other. And it’s not the one you might think it is. Anyway, you’ve already offered your input on my suggestions. I appreciate it. You seem to take the time. I’m hoping to at least talk you out of the “just make a recipe already” position, and see that this is a chance for ANet to do much more.

(edited by LFk.1408)

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

Could someone please show me the official response? Because I don’t see it.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: LFk.1408

LFk.1408

Here you go:

“We’ve seen players discussing the topic of crafting legendary precursor weapons and claiming that we’ve made changes to make this more difficult. We’d like to be clear that we did not make any across the board changes to reduce the drop rate, nor was it our intention to significantly increase the difficulty in acquiring these precursor weapons.
We did fix a few bugged recipes that were rewarding Legendary precursors more often than they should have been. These recipes were mostly using Rares in the level 70-75 range and mostly affected the precursors for the greatswords and the dagger. This has had some effect on the drop rate when using lower level rares to attempt to get a precursor but it was never intended for that to be the best way of acquiring these weapons. The recipes for throwing in level 80 exotics have not changed at all.
We have been watching the prices climbing on Legendary precursors and share your concerns about some of them becoming too expensive. We will continue to monitor the situation and will make any adjustments we feel are necessary.”

This is on page 1. Easy to lose when a thread gets too long.

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Posted by: Archer.6485

Archer.6485

I never denounced farming so I’ll assume that part of your post wasn’t aimed at me.

People gravitate towards a fixed recipe because it’s the most straightforward solution and it in no way implies we want it “easier” although you seem to be desperate to make it seem that way. Obviously we’d all like it to be even more fun and challenging but that’s not the core issue. The core issue is (yes I’m saying it) the RNG. Everyone hates it, everyone has a good reason to hate it. Yes it can in fact be as simple as that. So we want it gone and a fixed recipe is the fastest solution.

If Anet decides to make a larger change that makes obtaining legendaries more engaging then all the better but I don’t think they need us to come up with that change. There’s no need to attack people just because they haven’t come up with with different ways of doing it although I have seen suggestions such as implementing jumping puzzles or very difficult gameplay challenges. I’m sorry your own suggestions weren’t commented on, but maybe they just aren’t that popular. Again, there’s no point in blaming it on the idea that people want it easier. I’m sure many people here would like the inclusion of jumping puzzles and mini dungeons for making precursors though. There was also someone who said we could have achievement points increasing our chances of getting a precursor. That’s a suggestion right?

And no, I don’t expect Dusk to fluctuate for only 1 copper at a time. My point was that your percentages do not in any way shape or form change the issue here. The only thing you really did was explain WHY an item like Dusk can change it’s price by that much. But is still doesn’t mean that this is a GOOD thing.

Yes, you buy logs to profit from market fluctuations, good for you. But how is that related to Dusk? When someone finds out they have to pay 50g extra for Dusk do you tell them “Don’t worry fluctuations from logs and ore matter a lot more than the ones from Dusk”? See how that doesn’t make sense? So when you say one matters more than the other I’d say that’s relative.

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Posted by: Azelroth.6801

Azelroth.6801

The truth is that there’s a lot of bloody awesome ideas in this thread and even if only 1 or 2 of them get implemented then I’m sure the whole player base would benefit greatly.

It’s just hard to find every single great idea in the 16 pages of this thread hahaha

Anyway guys, just try to enjoy all the aspects of this game because there is another update happening very soon and I’m willing to bet there will be more unique content (unique items) will be making its way out of the wood work soon. Who knows – maybe there may even be more legendaries soon making an appearance?

Azelroth [MoM] – Methods Of Mayhem
Commander @ Tarnished Coast

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Posted by: silleh.7682

silleh.7682

I love how this is still being debated over, when Arena net couldn’t care any less than they do now…

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Posted by: Terazeal.1976

Terazeal.1976

Randomness is the only sure way to keep legendary weapons legendary in rarity. It is abundantly clear that there are an amusingly large number of people with the time and dedication to get every component other than the precursor who would all be running around with legendary weapons by now if there was less randomness involved, thus putting them firmly outside the realm of legend.

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

That’s called a legendary player worth to wear a legendary weapon: a player who truly, deeply played the fullest of this game. For example, allowed to wield one just when world completition and dungeon master are achieved. And a fixed formula, incredibly hard to complete requiring dungeon particular tasks, which could be again achievements. Then, a few mats for precursors, more mats as we know yet for the rest, and here we have a great player with a legendary weapon, a real great player. Not a casino gambler who play gw2 instead of some slot machines or blackjack

Dungeon Master http://i.imgur.com/Hoqw3.jpg ME http://i.imgur.com/R41MGzB.jpg Fractal Guild Promoter

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Posted by: Recently.1043

Recently.1043

Dusk up to ~450ish now. It will probably be 500 minimum by December, if not more.

Call me when this game gets fixed…. if it ever does….

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Posted by: ArkisTruefire.1746

ArkisTruefire.1746

Dusk up to ~450ish now. It will probably be 500 minimum by December, if not more.

It’s 500g now =). Your prediction came true.

Also I’ve been watching the price of Precursors for a while. I could have sworn that 2 days ago there were 8-9 dusks up on the TP ranging from 360-410g. Now there are two. I guess it can’t be one person or one group of people buying 8 of them are relisting them for a 20g profit right? (lol…)

(edited by ArkisTruefire.1746)

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Posted by: mosspit.8936

mosspit.8936

Anyway, the point people are probably trying to make about the inflation thing is that in general, people are worried that the cost of a precursor they want will rise faster than they can make money.

Precisely. The supply vs demand of the said precursors are so skewed that it depends on what top price the few gamers with huge gold pool can afford. And the few gamers with those huge gold pools will be getting bigger as there are more avenues to increase that wealth. Meaning to say if one is in fact saving up gold to buy off TP and hypothetically starts off at 20% of the precursor price tag at that point in time, he/she needs start continuously generate gold at a rate that will offset the price hike which is, as previous posters had termed it, a shifting goalpost. And this goalpost is not “kept in check” by the general wealth of the gamers but determined by gamers with already huge gold pools. Not to mention that it can be easily manipulated since supply is low.

To me buying off TP is not really an option seeing the way things are. It pretty much needs me to farm gold in an absolute (or close to) optimal way, otherwise I will never be able to outpace the price hike. The other alternative is, of course, RNG related like MF or drops. And the issue of RNG has already been discussed. I will probably carry on doing the MF method but only because it is imo option that is most available to me. But in all likelihood, I don’t think it will be a particularly pleasant experience…

(edited by mosspit.8936)

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Posted by: Snow.5269

Snow.5269

Dusk @ 500g, still no response on issue…

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Posted by: Ravax.1205

Ravax.1205

I implore A-net to keep it as it is..

(P.S. I did get my precursor ‘Leaf of Kudzu’, but only after having thrown in about 1600 rares, and 100 exotics) – I would say compared to the R&D thread on precursors, that’s within the average.)

And wow, who post “Don’t touch nothing” ? A guy with a precursor hehe
Oh, i don’t want to insinuate you used the famous exploits, you was lucky. Sure
Like if a gambling game is what makes you worthy of wield a legendary weapon lol. Legendary lucky weapons was a better name

If you think 1600 rares, and 100 exotics is luck rather than persistence.. then mate, you need to sort out your priorities.. So you are saying everyone that has a precursor is a lucky dude, that SHOULDN’T have gotten it in the first place? The mechanic was designed this way. Like I said, I admit SOME people got very lucky and required only a few tries on MF, but I guarantee you, 95% of the others didn’t, and only through guild help, and constant farming for Rares, and mats to craft rares, did they ever get their precursor.. OR, they went the money way, and grinded and crafted and sold on TP, to buy the precursors which in the beginning of the game were worth 20-40g. And I know a few people who bought at 200g.

Also keep in mind, that EVERY mmo HAS to have a money sink. It’s the main mechanic which balances a game’s economy. In Aion for instance, the crafting was one of the big money sinks. Where to get the item you wanted, you had to be lucky, and CRIT the craft to get the higher tier, and in minimum 5 steps mind you! craft whites → some critted to green, then craft those greens, and hope to crit some to blue, and hope for some to crit crit to gold, and then crit to a named gold, then hope to god you crit to orange.. The mats in each step were months worth of grinding and gathering… And be thankful that in GW2 the legendaries are only a skin! In Aion those weapons had much more damage, more attack speed, damage/crit/HP than the other slightly lower tier weapons.

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Posted by: Astralporing.1957

Astralporing.1957

Randomness is the only sure way to keep legendary weapons legendary in rarity. It is abundantly clear that there are an amusingly large number of people with the time and dedication to get every component other than the precursor who would all be running around with legendary weapons by now if there was less randomness involved, thus putting them firmly outside the realm of legend.

So, in other words, in your opinion time, skill and dedication should be less important than luck?

Actions, not words.
Remember, remember, 15th of November

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Posted by: penatbater.4710

penatbater.4710

Randomness is the only sure way to keep legendary weapons legendary in rarity. It is abundantly clear that there are an amusingly large number of people with the time and dedication to get every component other than the precursor who would all be running around with legendary weapons by now if there was less randomness involved, thus putting them firmly outside the realm of legend.

So, in other words, in your opinion time, skill and dedication should be less important than luck?

Even if you got lucky on your precursor, that doesn’t mean you’re gonna get your legendary the next day. a butt-load of skill and hard work is still needed, wvw badges, 1m karma, 350+skill points (200 for blood-thingy and 150 for clover hunting), 500 ectos~, 120g (100 icy runestone, 10g per recipe of gift), etc.

Don’t disturb me, I have a cat in me at the moment.

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Posted by: Ravax.1205

Ravax.1205

Randomness is the only sure way to keep legendary weapons legendary in rarity. It is abundantly clear that there are an amusingly large number of people with the time and dedication to get every component other than the precursor who would all be running around with legendary weapons by now if there was less randomness involved, thus putting them firmly outside the realm of legend.

So, in other words, in your opinion time, skill and dedication should be less important than luck?

Time/Skill and dedication are needed for PvP.. This is a skin..

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Posted by: Snow.5269

Snow.5269

Randomness is the only sure way to keep legendary weapons legendary in rarity. It is abundantly clear that there are an amusingly large number of people with the time and dedication to get every component other than the precursor who would all be running around with legendary weapons by now if there was less randomness involved, thus putting them firmly outside the realm of legend.

This is a terrible argument. Whether players who currently have precursors/legendaries like it or not 1 year from now 20-30 ppl will be running around in LA at any given time with their legendary. There are no “special snowflakes”.

People need to get out of their Wold of Warcraft mentality where it was common to have 1-2 legendaries per server. That will never be the case in GW2. As a matter of fact I see dozens of legendaries daily already. When I do acquire a legendary & I will, I will be one of the first people to stand up & try to get this design concept changed. There has to be a alternative to the acquisition of precursors with 100% certainty. There is nothing legendary about throwing garbage into a mystic pool all day hoping to get the weapon component you need.

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Posted by: Starlink.6248

Starlink.6248

I finished a lot of gifts. I m farming like a gold seller to make Twilight but how i can buy the dusk for 500g? lol

I m doing TA like 20 timed at day for drop 3 4 lodestone at day ecc ecc ecc I miss something but in 1 2 months i ll be rdy for craft it but i miss the kitten precursor.

Arena can u answer us? We need a different recipe. I can farm 1000 token x 8 dungoens it is not a problem but plz make a different recipe where need to P L A Y and not the L U C K….

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Posted by: Andykay.5198

Andykay.5198

My math seems pretty good since a made a nice profit while making attempts to get a precursor.
My observations and every video on YT, posts here just confirm that. Statistically you get an exotic after 5-6 tries.

just take a look at Delolith.9645 post. He used 92 rares. That’s 23 tries. He got 7 exotics. Statistically he had an exotic every 3 tries. Kinda lucky but still…that’s what I am talking about.

Hahaha. Yea, he did 27 tries and got 7 exotics. He didn’t say what order they came in. What the stats show is you get exotics roughly 20% of the time. That doesn’t mean it goes, rare, rare, rare, rare, exotic, rare rare rare rare exotic etc. Independent events are independent. It just averages out to around 20%. That’s how probability works. Just because you’ve gotten lucky doesn’t prove anything. You’re dealing with something that has extreme standard deviation. There are going to be people who do 30 combines and get literally 0 exotics, and there are going to be people that do 10 combines and get 5 exotics. There are going to be times you do get an exotic every fifth try, but that doesn’t mean anything.

Given how volatile the forge is, even a sample size of 500 combines doesn’t really mean much, and if you think it does you have very little understanding of how statistics work. And beyond that, if the chance of getting a precursor is anywhere below 1%, as it appears to be, then nobody is ever going to figure out what that figure is. People keep throwing around figures like 0.1%, but when you’re talking about something that involves hundreds or thousands of individual events, basically nobody is going to be even close to the real percentage chance.

(edited by Moderator)

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Posted by: ButterRoll.4509

ButterRoll.4509

Well, here’s another victim for science.
400 rares = 27 exotics = 0 precursor
40 exotics = 0 precursor
That was all the gold I have time to jump on the black ops bandwagon.

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Posted by: ako.8973

ako.8973

02-Nov 50 krait slayer 2 exotics 0 precursors
03-Nov 50 krait sbow 4 exotics 0 precursors
04-Nov 18 krait slayer 0 exotics 0 precursors

Big Picture
Desolation ~ Just the [Tip]

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Posted by: theeagleeye.7693

theeagleeye.7693

People don’t seem to understand what the term “Legendary” means.

People will never stop complaining. Putting in a system that will guarantee a Legendary item (recipe, 1000 tokens of each dungeon, or whatever) will diminish the Legendary status. Sure, I’m just like most of you. I want a Legendary weapon, but for me to say that I am entitled to it because I exerted hard work and time is an idiotic justification. There has to be luck in it too. If hard work and time are all it takes to get a Legendary, everyone will flood these forums saying that I put in hard work and effort and time, hence this game owes me a Legendary weapon.

Get over yourselves, please! /rolleyes

There is nothing legendary about throwing garbage into a mystic pool all day hoping to get the weapon component you need.

You’re applying the “Legendary” description incorrectly. The item is the one that is Legendary, not the means to acquire it. :P

Some must fight, so that all may be free!

Fort Aspenwood

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Posted by: Jairlyn.1429

Jairlyn.1429

Keep the RNG for legendaries. Everything else in this game is practically handed to us. It would be nice if something was rare even if I never end up getting one. There are lots of play styles and something should be for that playtype.

Jairlyn: Guardian- Yak’s Bend

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

So a player wielding a legendary must be a gambler, who had his day winning a lucky blackjack hand, i see. If it’s just a noob falling every 2 minutes on every dungeon with any idea of what the hell he has to do more than zerg around, not revving someone on his feet not realizing why the hell bother, after all he never did it zerging his karma from day1 never having time for any dungeon, is a legendary player worthy. Right. Lol

If you think 1600 rares, and 100 exotics is luck rather than persistence..

IF you truly think someone doing the same exact amount of attempts will get a precursor too, you really don’t know the difference between a lucky gambling hand (you had) and randomness.

Dungeon Master http://i.imgur.com/Hoqw3.jpg ME http://i.imgur.com/R41MGzB.jpg Fractal Guild Promoter

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Posted by: nowitsawn.1276

nowitsawn.1276

You’re applying the “Legendary” description incorrectly. The item is the one that is Legendary, not the means to acquire it. :P

Then they might as well call precursors ’’legendary’’ and current legendary weapons ‘’extra legendary’’.

Because, according to you people, getting the precursor is what makes you ’’worthy’’ of one, and the other components are something any average Joe can gather.

I shot the seraph~
But I didn’t shoot the thackeray

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Posted by: theeagleeye.7693

theeagleeye.7693

You’re applying the “Legendary” description incorrectly. The item is the one that is Legendary, not the means to acquire it. :P

Then they might as well call precursors ’’legendary’’ and current legendary weapons ‘’extra legendary’’.

Because, according to you people, getting the precursor is what makes you ’’worthy’’ of one, and the other components are something any average Joe can gather.

That’s actually a brilliant idea. From now on, I’m going to call precursors Legendary, and the final product Extra Legendary. I love it when people like you come up with great ideas, tbh.

Some must fight, so that all may be free!

Fort Aspenwood

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Posted by: Crusan.1639

Crusan.1639

Waiting for official response. they just ignoring and ignoring, bad idea RNG in this game really. i sold my conduit cuz i dont want to see the mystic forge anymore for the rest of my life. the gamble is just a suffer

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Posted by: raito.4085

raito.4085

save your money till 15th November you will can get it way way cheaper

SFR – [Opt] http://www.youtube.com/watch?v=JqRdpJAUXqQ
Chuck Noriis – Warrior

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Posted by: raito.4085

raito.4085

people on TP are just trying to rise the price before it cost nothing after 15th November Update .
So just an advice don’t buy and wait you will thanks me later

SFR – [Opt] http://www.youtube.com/watch?v=JqRdpJAUXqQ
Chuck Noriis – Warrior

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Posted by: Malediktus.9250

Malediktus.9250

It wont cost nothing, but it will definatly significantly drop in value if they are a reward from new endgame dungeon.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Kelvingts.2035

Kelvingts.2035

Mystic Forge Attempts for Pre-Legendary
Lvl 80 Greatswords : Rare: 920 : Exotic: 88 – Precursor – 1

Kelvingts – Human Warrior
Adventurethyme [BMO] , Dragonbrand

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Posted by: Slug.4127

Slug.4127

Exotics : 48 – Precursor : 0
I don’t really expect a precursor before at least 20-25 tries (currently at 15).
If I menage to get one at my 25th try, that means my Dawn would have cost me around 170 golds (1,7g per exotic), which is 130 cheaper than the TP.

Basically, I hope to have one soon but I don’t feel cheated right now.

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Posted by: Gothor.1520

Gothor.1520

Ok, here comes my stats… I got Dawn pretty early on, sold it (~265G, got that one after maybe 80 combines) and only started tracking after that since that’s when I started on a bit larger scale…

I reforged any rares and sold exotics. I only count crafted rares so the total amount of rares used and combines are a bit higher.

Rares crafted: 2608 = 652combines
Exotics: 162 ~24.85%
Precursor: 1 (Dusk)

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Posted by: Vennyhedgie.5369

Vennyhedgie.5369

People who has it didnt work hard for the precursor they get it by using exploits or drops …

I don’t agree with this. I am currently on my way to get Rodgort and I’ve been working hard for over the past month, I already have the precursor since it was rather cheap on the TP, but any other materials are equally hard to get for ALL legendaries. I still have to get all the ectos, wood (or metal), I already got the 200SP, missing clovers and the Gift of Exploration (hit 90% today), though I do have some other necessary ingredients such as Gift of Baelfire or the sigil.
BUT, I still don’t think the precursors have been properly implemented. This game does NOT give money easily, even if you work with the TP. I can tolerate the RNG for materials such as lodestones, that’s ok (though it’s still a money pool to get sometimes, depending on which ones you’re aiming for), why you may ask: easy, you know what you have to kill to get it (I know I have to kill a destroyer to get a chance on destroyer lodestones). Most games do it that way. (I.E.: Ragnarok online had a rare card system where you had a 0.01 chance on getting a card out of a monster you killed, which meant you only had to focus on killing the same kind all over again. Of course this can be seen as boring but at least gives you a GOAL. There’s no goal in getting the precursor, it’s just luck. And in all my playtime, even with full magic find armor, I still don’t remember a single Exotic drop outside map completion rewards and such, yet alone a precursor of course)
Even though statistically they all have the same probability, one of them is just 40g and some are 500g. There’s no fun factor on it, there’s only frustration. I have been playing over 400 hours total with all my characters and I hardly believe I have gotten over 200g during that progress. What am supposed to play over 1k hours to get a precursor? When you finish your map it rewards you with TWO gifts of exploration, implying you should get two legendaries maybe? Oh ok, let’s play for another thousand hours then. No problem.
Let’s be fair, this game takes your money away with everything, completing a mission gives you 2s at maximum, while WPing takes up to 5. It’s just stupid and it doesn’t work. Selling a lvl 80 item gives you nearly the same amount of money than selling a lvl 20 item…Do you devs know what’s the sense of progression?
I must say, I love the game, even if it has a LOT of flaws to fix, and I’m getting a legendary out of pure personal challenge, I couldn’t care less about the achievement or the skin. It’s almost as if the game told you that’s what you have to do when you reach the endgame, yet devs expect NOT everyone to do it? Are you serious?

TL;DR: Guess I needed a rant time, I guess it can be seen as improductive, but I need to say something: Not all of us getting (or trying to) a legendary are cheaters or exploiters, some of us are taking the time and challenge it means to earn one legendary, but there’s always that unbeatable step none of us can virtually achieve alone: the precursor. No matter what you do, it doesn’t depend on you, only luck. This is just poor game design for Anet’s part, and it should be fixed (I’m not asking for an easy solution, I still want a challenge, but something I can achieve by my own means)

Just to clarify, all this is coming from someone who actually has the precursor already. Thanks for your attention. A pseudo frustrated yet hard working player.

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Posted by: Imperatora.7654

Imperatora.7654

ok, correct me if I’m wrong, but isn’t there already a 100% guaranteed way to get a precursor?

From the trade post?

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Posted by: oZii.2864

oZii.2864

ok, correct me if I’m wrong, but isn’t there already a 100% guaranteed way to get a precursor?

From the trade post?

You sir are correct no RNG involved. This will be dismissed however because they cost to much which is totally different discussion but some how gets rolled into 1.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

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Posted by: Imperatora.7654

Imperatora.7654

mam actually, not sir :P

But seriously, people have been saying that they “don’t mind if it is really hard”… well, getting 250g is really hard. There ya go, problem solved.

Now, if people want a dead easy way to get one, that’s a whole other thread.

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Posted by: Ravax.1205

Ravax.1205

So a player wielding a legendary must be a gambler, who had his day winning a lucky blackjack hand, i see. If it’s just a noob falling every 2 minutes on every dungeon with any idea of what the hell he has to do more than zerg around, not revving someone on his feet not realizing why the hell bother, after all he never did it zerging his karma from day1 never having time for any dungeon, is a legendary player worthy. Right. Lol

If you think 1600 rares, and 100 exotics is luck rather than persistence..

IF you truly think someone doing the same exact amount of attempts will get a precursor too, you really don’t know the difference between a lucky gambling hand (you had) and randomness.

Dude..I’m starting to to think that talking to you people is like talking to a schizophrenic goldfish / brick wall hybrid… You all say you want a ‘fixed’ way of obtaining a precursor.. but dont mind the challenge so lets make it hard, cuz its ‘legendary’! Here’s the solution which ALREADY exists for ya: grind and get 250g., byu it from TP, ultimately it’s the same as if you would have a craft-able recipe (i guarantee you that if there was one, mats would cost probably more than 250g..) That’s fixed. No more gambling involved for you my little friend.

And regarding the ‘noob’ with a legendary bit you said.. in a dungeon.. well the other components required to make the legendary, including 400sp in 2x Crafting, and the 10 dungeon runs, and insane number of mats, if he is a noob.. i guarantee you he wont have his legendary too soon.. even IF he has the precursor..

So basically, with all these posts, there is only 1 thing I can deduce.. You guys under false pretenses actually want a precursor handed to you on a silver platter, because the ‘hard – challenging’ way of obtaining one, which you claim is what you actually want.. already exists…

Bibidy Bobidy Boop! Like magic, the veil behind the lines has been lifted, and all is clear now!

Peace.

Edit: Don’t forget the 500x badges, the 500 ectos, the 100 icy runestones, among ALL the rest.. especially with T6 mats now costing more than 6s each… The precursor IMHO is the EASIEST component…

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Posted by: Snow.5269

Snow.5269

So a player wielding a legendary must be a gambler, who had his day winning a lucky blackjack hand, i see. If it’s just a noob falling every 2 minutes on every dungeon with any idea of what the hell he has to do more than zerg around, not revving someone on his feet not realizing why the hell bother, after all he never did it zerging his karma from day1 never having time for any dungeon, is a legendary player worthy. Right. Lol

If you think 1600 rares, and 100 exotics is luck rather than persistence..

IF you truly think someone doing the same exact amount of attempts will get a precursor too, you really don’t know the difference between a lucky gambling hand (you had) and randomness.

Dude..I’m starting to to think that talking to you people is like talking to a schizophrenic goldfish / brick wall hybrid… You all say you want a ‘fixed’ way of obtaining a precursor.. but dont mind the challenge so lets make it hard, cuz its ‘legendary’! Here’s the solution which ALREADY exists for ya: grind and get 250g., byu it from TP, ultimately it’s the same as if you would have a craft-able recipe (i guarantee you that if there was one, mats would cost probably more than 250g..) That’s fixed. No more gambling involved for you my little friend.

And regarding the ‘noob’ with a legendary bit you said.. in a dungeon.. well the other components required to make the legendary, including 400sp in 2x Crafting, and the 10 dungeon runs, and insane number of mats, if he is a noob.. i guarantee you he wont have his legendary too soon.. even IF he has the precursor..

So basically, with all these posts, there is only 1 thing I can deduce.. You guys under false pretenses actually want a precursor handed to you on a silver platter, because the ‘hard – challenging’ way of obtaining one, which you claim is what you actually want.. already exists…

Bibidy Bobidy Boop! Like magic, the veil behind the lines has been lifted, and all is clear now!

Peace.

Edit: Don’t forget the 500x badges, the 500 ectos, the 100 icy runestones, among ALL the rest.. especially with T6 mats now costing more than 6s each… The precursor IMHO is the EASIEST component…

I keep seeing the same arguments over & over. Anyone who opposes current design philosophy is a entitled child? You realize that many of the players who currently have legendaries bought their precursor off the TP for like……5-10g right? Now players are having to spend anywhere from 300-500g for one & that they want precursors “handed to them”. I’m sorry but how exactly are these players entitled when they have to pay 30 TIMES what you had to pay? The above poster is a prime example. Your motives couldn’t be more obvious.

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Posted by: Ravax.1205

Ravax.1205

@ SNOW

Dude.. I didnt buy the precursor off of the TP.. I have the screenshots to prove it..I spent 40 days farming and grinding CS, throwing every rare bow into the forge, selling the other ones in order to buy bows, and had leveled huntsman to 400, and crafted bows in batches of 100. In total 1600 rare bows went into forge, and approx 100 exotics. That is hard work man.. And i didnt try to get another precursor in order to make money off of someone else, i made my OWN precursor. I didnt do ANYTHING besides farming and grinding for my precursor, for example, my map exploration is only at 60% right now.. and I really need to muster up the energy to not get bored out of my mind completing the other mats.Just because you’re a jelly sally doesn’t mean everyone who has a precursor is a lucky kitten.Stop accusing people and stop complaining.The 1600 rares i threw in are worth roughly 240g > 1600 × 15s..You guys are just too lazy to work hard for anything in game.If it’s too ‘omg its gamble i dont like casinos blablabla’ and ‘omg these people selling on TP are crooks’, move on to something else, legendary is just a skin.Re-arrange yourself before you start accusing people of weird non-existent motives.

(edited by Ravax.1205)

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Posted by: Azelroth.6801

Azelroth.6801

ok, correct me if I’m wrong, but isn’t there already a 100% guaranteed way to get a precursor?

From the trade post?

After seeing the R&D thread on precursor generation – I have decided to put 100 combines into the forge and if I get the precursor I would consider myself lucky. If I don’t get it within that many combines – I’m just going to get it from the TP.

The MF usually stings most but the TP is a sure fire way of getting the precursor. Minimize your risk folks and play it safe.

Azelroth [MoM] – Methods Of Mayhem
Commander @ Tarnished Coast

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Posted by: Snow.5269

Snow.5269

@ SNOW

Dude.. I didnt buy the precursor off of the TP.. I have the screenshots to prove it..I spent 40 days farming and grinding CS, throwing every rare bow into the forge, selling the other ones in order to buy bows, and had leveled huntsman to 400, and crafted bows in batches of 100. In total 1600 rare bows went into forge, and approx 100 exotics. That is hard work man.. And i didnt try to get another precursor in order to make money off of someone else, i made my OWN precursor. I didnt do ANYTHING besides farming and grinding for my precursor, for example, my map exploration is only at 60% right now.. and I really need to muster up the energy to not get bored out of my mind completing the other mats.Just because you’re a jelly sally doesn’t mean everyone who has a precursor is a lucky kitten.Stop accusing people and stop complaining.The 1600 rares i threw in are worth roughly 240g > 1600 × 15s..You guys are just too lazy to work hard for anything in game.If it’s too ‘omg its gamble i dont like casinos blablabla’ and ‘omg these people selling on TP are crooks’, move on to something else, legendary is just a skin.Re-arrange yourself before you start accusing people of weird non-existent motives.

So your telling me you threw 240g+ into the MF before completing any of your other mats? That doesn’t seem very logical. Lazy? Hardly, I’ve had everything minus the precursor for a long time now.

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Posted by: noir.6392

noir.6392

Hm, I started playing with the precursor market early on in the game when they were still around 50-80g. I was gambling with exotics and got a Spark and a Leaf of Kudzu each in about 20-30 combines.
Recently I gambled with rares and the results are approximately like this:

Dagger
Rares crafted: ~200, 1 Spark

Greatsword
Rares Crafted: ~6000; ~1500 combines; 1 Dawn, 2 Dusk

Exotics: ~20-25% chance
Precursor: ~0,2% chance

I got my first Dawn and Dusk really easily, in less than 1000 rares. I sold both and then decided to keep the next Dusk I get since I have almost everything for the legendary ready. To get the second Dusk took me well over 1000 combines in the forge, probably along the lines of 1200. I kept track of it but i got so depressing I deleted the document so I wouldn’t know anymore

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Posted by: oZii.2864

oZii.2864

Dusk @ 500g, still no response on issue…

Probably because it dropped down to 380g in like a day? Your reply shows that you have no patience at all. Like you where waiting for it to hit 500g and say I told you so.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

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Posted by: Delolith.9645

Delolith.9645

Delolith

If you consider that you might need a double crit with rares (crit to exotic, crit to precursor) I think you are loosing your time with rares.

Depends the situation really. With exotics there’s not much room for improvement (eg you loose 3 exotics every time you don’t get the pre-cursor), with rares you can always get an exotic back which you can sell to buy more rares and have another shot.
In my case, I’m currently almost broke and nearly out of crafting mats as well after having levelled another profession to 400.
With my last bit of money I bought 4 rare level 80 staffs from TP and I got a named exotic in return that I could’ve sold for ~3G if I wouldn’t have wanted to keep it myself.
So instead of having to wait on lucky drops for exotics or enough gold to buy them, I’m still able to continue my luck with much cheaper / easier to get rares and earn some money in the progress and/or gives me more exotics to gamble with than if I wouldn’t throw in rares.

My results so far:
12x lvl 80 rare staff = 2x rare + 1 x named exotic
12x lvl 76+ random rares = 1 x lvl 80 exotic + 2 x lvl 80 rare

What you are missing is that you are using level 75+ cheap exotics which are very cheap to produce level 80 exotics. You sell these for 1.5-3g to mitigate the loss and then you proceed to buy more 75+ exotics to try more. Remember…all precursors are not Dusk.

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Posted by: fellyn.5083

fellyn.5083

Why are people so against creating a better way to get precursors? I don’t get it. It can only make the game better.

Put it this way. If there was a way to win the lottery, surefire, every single time you tried. Would you turn it down? Or would continue doing it the way it currently is where it’s just that…a lottery. And the lucky win, only?

I know which option I’d choose.

(edited by fellyn.5083)

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Posted by: darkyn.6201

darkyn.6201

I heard something from a guy who get his precursor so i decided to try it : throwing 4 exotic with superior sigil on rage on it.
Strangely, on 2 tries I got 2 exotics with another superior sigil of rage on it. Maybe it’s the way… Anyway, sigils seems to have an influence on the output.

(edited by darkyn.6201)

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Posted by: RedDeath.2980

RedDeath.2980

I heard something from a guy who get his precursor so i decided to try it : throwing 4 exotic with superior sigil on rage on it.
Strangely, on 2 tries I got 2 exotics with another superior sigil of rage on it. Maybe it’s the way… Anyway, sigils seems to have on influence on the output.

not sure if trolling or legitamently found some secret?… Really though they need to at least change how you acquire the precursor, we deal with enough RNG from mystic clovers. Why can’t think be like WoW legendaries- you get to do a quest that rewards it….