Bosses, increase bleed stacks to 65535
How on earth did you think up that exact of a number?
How on earth did you think up that exact of a number?
It’s the maximum a computer running at 16 bit can work with. (2^16)-1
really bad engineer
Since we are in the age of 64 bit how about stacks at 18446744073709551615?
2 to the 64th power minus 1
:)
Lady Alexis Hawk – Main – Necromancer
Ravion Hawk – Warrior
Would probably make more sense to just make the limit per player (ex., 15 stacks per player, with no max limit).
Would probably make more sense to just make the limit per player (ex., 15 stacks per player, with no max limit).
I’m fairly certain that this would be considerably more effort than increasing the maximum stack size. I agree that stack size should be virtually unlimited against boss-type enemies – the short duration of conditions, even when duration is maximized by the player, prevents this from getting out of hand.
I’m fairly certain that this would be considerably more effort than increasing the maximum stack size.
No, it wouldn’t. Game already keeps an agro list of everyone who’s done damage to the target, it would just have to count that list and multiply by 15.
It should probably be based on the type of mob it is tho, something like:
Normal = 15
Veteran/Elite = 30
Champion+ = 60
(edited by Paine.2513)
well, from what i see, they could possibly make the stack cap something like 100, but heres the good part, the damage doesnt scale above what it is already at.
so no balance changes, just allowing there to be more stacks in terms of intensity that after the already set limit, become placeholders for the bleed stacks that should be there, but have no chance of causing damage, however it allows the ’’tag’’ to be made, and since it can count the bleed stacks and predict the damage, it can give appropriate reward.
Lvl 80 Beast Master Ranger
VexX Gaming United
Would probably make more sense to just make the limit per player (ex., 15 stacks per player, with no max limit).
I’m fairly certain that this would be considerably more effort than increasing the maximum stack size. I agree that stack size should be virtually unlimited against boss-type enemies – the short duration of conditions, even when duration is maximized by the player, prevents this from getting out of hand.
As I’ve said before, players really are uninformed.
Each stack in GW2 is an individual effect.
The damage and duration of each stack are tracked individually.
That’s why you see Bleed stacks going down and up during fight – because the older stacks fall off while newer stacks get applied.
If you apply 1x 2 second Bleed per second, you will always have 2 stacks of Bleed maximum, because before you can apply the 3rd, the 1st falls off.
I made a suggestion that is quite server-load-friendly in here:
https://forum-en.gw2archive.eu/forum/game/suggestions/Sollution-Codition-Stacking-Boons/first