Before you post, take off your tinted glasses and read properly, or don’t post at all.
Any numbers provided here are placeholders – what matters is the concept.
This suggestion is 2 posts long.
Here I’m assuming expansions will be focused around Regions.
The focus on these suggestions are:
- New Races
- Weapon Subtypes (Weapons that fit into existing Types but have a different initial skill set)
- New Weapon Types (Weapons that do not fit into existing types)
- New Professions (Clearly distinguished from the initial ones)
- Profession Changes (Don’t mistake this as buff requests – if you have ideas for other professions, please share them)
- Extra Weapon Skills
- Collectors (expanded beyond the Guild Wars 1 version)
- Mounts (properly implemented, unlike most MMOs)
Weapon Changes
- Staff replaces Trident
- Spear becomes usable on Land
- Trident becomes an Spear Subtype (Elona)
Cantha
New Races
- Tengu
- Tengu are found in Tyria and Cantha. With the introduction of Cantha, the story can evolve such that the Tengu clans unite for the greater good, or something similar.
New Weapon Subtypes
Weapons belonging to a type, but with some different initial skills
- Dagger – Sai
- Sword – Katana
- Greatsword – Nodachi
- Spear – Naginata
New Weapon Types (A = aquatic; M = main; O = off; L = land)
- Claw (L, 2H) – Warrior, Thief and Ranger
- Kama (L, 1H) – Thief (M, O), Ranger (M, O), Dervish (M, O)
- Orb (L, 2H) – Elementalist, Necromancer, Ritualist, Mesmer
- Greataxe (L, 2H) – Warrior, Guardian, Ranger, Dervish
- Spear (L, A, 2H) – Warrior and Ritualist
New Professions
- Ritualist
- One handed Weapons: Scepter (M), Dagger (M), Focus (O)
- Two handed Weapons: Staff, Spear, Orb
- Aquatic Weapons: Staff, Spear
- Armor: Light
- Main Mechanic (F4) – Apotheosis – 60 sec cd – Become one with the Spirits for 15 seconds, gaining bonuses from each of your Spirits within range.
You (re)gain a Spirit’s bonus while it is summoned and within range.
- Spirits – Stationary Spirits that periodically perform an ability (such as attack or AoE). Single target Spirit attacks may take preference upon targets that meet specific criteria (distance, Conditions, Boons, etc).
You can teleport the spirit to your location every X seconds as secondary skill.
- Certain skills are amplified or have additional effects based on the presence of Spirits.
- Ashes – Conjured Items that add F1, F2 and F3 skills and produce an effect when dropped.
Profession Changes
- Thief – Assassin Style
- The Lead->Offhand->Dual Strike sequences (and variants) should be brought to GW2 in style, easily done through my Extra Weapon Skills suggestion.
Elona
New Weapon Subtypes
Weapons belonging to a type, but with some different initial skills
- Dagger – Kukri
- Sword – Scimitar
- Greatsword – Falchion
- Spear – Trident
New Weapon Types (A = aquatic; M = main; O = off; L = land)
- Javelin (L, 1H) – Warrior (M, O) and Paragon/Guardian (M)
- Whip (L, 1H) – Warrior (M, O), Ranger (M, O), Mesmer (M, O), Dervish (M, O)
- Scythe (L, A, 2H) – Dervish and Necromancer
New Professions
- Dervish
- One handed Weapons: Axe (M, O), Sword (M, O), Kama (M, O), Whip (M, O)
- Two handed Weapons: Scythe, Greatsword, Greataxe, Longbow
- Aquatic Weapons: Scythe
- Armor: Medium
- Main Mechanic (F1) – Piety – 1 second cooldown – Your next Attack will Teardown 1 of your Shrouds to gain an additional effect if a Shroud is removed this way.
Note #1: The additional effect is specific to each Skill.
Note #2: Each Weapon Set would have 2-3 Attacks and 2-3 Shrouds.
Note #3: Piety can be used during other abilities and stacks up to 3 times, causing up to 3 Attacks to Teardown 1 Shroud.
- Shroud – Temporary effect that has Initial effect and End effect.
It has a duration, that serves as a time window for the timely use of Piety.
End effects are triggered whenever the Shroud ends or is removed by effects such as Piety.
Profession Changes
- Guardian – Paragon Style
- New One handed Weapons: Javelin (M)
- New Two handed Weapons: Spear (L)
- New Skill Type: Chant – Shouts with activation time
- New Skill Type: Echo – Empower Chants and Shouts and/or are refreshed by nearby Chants and Shouts.
- New Elite Skill: Reverberation – Reactivates all your active Chants, Shouts and Echoes.
- New Element: Lightning.
Endurance 2.0 || Attributes, Traits and Conditions || Skill Variants
(edited by Nurvus.2891)