OUTLINE INFOGRAHPIC
See attachment #2 (_v2 as of now)
SOULBOUND SPIRIT COMMANDS
I figured that for now, there would only be four basic commands. More could easily be added, I suppose, but I believe that the four proceeding ideas will basically cover the proper bases for effectively wielding a Soulbound Spirit on a dynamic battlefield.
Send
- Your Soulbound Spirit charges forward, leaving behind a trail of spiritual energy and creating an effect dependent on its nature at target location.
- Cast-time: ¼ second
- Recharge: 20 seconds
- Range: 900
Stand
- Your Soulbound Spirit stands directly before you and awaits your command.
- Cast-time: ¼ second
- Recharge: 20 seconds
- Duration: 20 seconds
- NOTE: The ¼-second cast-time does not reflect the cast-time of the actual, active skill that this skill produces. Upon casting [Stand], the player summons his/her Soulbound Spirit directly ahead of him/her (where it remains visible; rotating and moving with the player until triggered), and then [Stand] chains into another skill dependent on whichever Soulbound Spirit was summoned. Upon using the new chain skill, [Stand] enters into its regular recharge. The 20-second duration reflects how long the chain skill will remain active before flipping back and sending the skill chain into recharge.
Invoke
- Tie your Soulbound Spirit to target location for a short period of time in its Binding Ritual form.
- Cast-time: ¾ second
- Recharge: 30 seconds
- Range: 900
- Invoke is a carbon copy of a Spirit’s regular [Binding Ritual] presence, but with a shorter duration and no [Unbind] option. Invoke effectively gives the Ritualist the option to summon out a Soulbound Spirit to battle in its bound form if he or she should desire.
- In the skill descriptions below here, Invoke will read as nothing but a duration. In-game, the description would read exactly the same as a [Binding Ritual] skill description (except for the duration), I just wanted to emphasize the difference in duration between the two types of skills here in this thread.
Shield
- You Soulbound Spirit appears at your side and awaits your command. Commanding your Spirit invokes a defensive ability based on its nature.
- Cast-time: ¾ second
- Recharge: 40 seconds
- Duration: 20 seconds
- This skill follows the same conventions as the NOTE underneath of [Stand]‘s skill description. However, instead of the spirit being summoned directly ahead of the player, it appears at the player’s side in the case of [Shield].
MANA
This is the resource unique to the Ritualist and appears as a turquoise bar located below the F-skills.
- Activating an F-skill (except for F4) will consume 1000 mana.
- Since Binding Rituals are a 3-skill chain, this means that a full Binding Ritual skill rotation will cost 3000 mana.
BINDING RITUAL SKILLS
Recharges
- A [Binding Ritual]‘s recharge will only begin counting down after its respective Spirit expires naturally (lasts its full duration) or is destroyed. A Binding Ritual Spirit is destroyed either when an enemy player reduces its HP to 0 or when a Ritualist destroys it by means of using that Binding Ritual’s respective [Unbind] skill.
- A Ritualist may also manually dismiss a Binding Ritual in the same way as an Engineer picks up a Turret: the player must go next to the Spirit and press the [interact] button. In the case that a player manually dismisses an active [Binding Ritual], that Spirit leaves the battle as if it had died, except that its [Binding Ritual] goes into recharge for its normal cool-down time minus 5 seconds.
Binding Ritual process (up to summoning a Spirit to battle)
- See attachment #1 and attachment #2 (text marked by the blue box)
Unbind Skills
- After summoning a Spirit (Step 2 in the infographic linked above), a [Binding Ritual] skill will chain once more into an [Unbind] skill. A Binding Ritual’s respective [Unbind] skill allows the Ritualist to prematurely destroy his or her spirit for a special bonus. However, destroying the spirit in such a manner requires a cost to the tune of 2500 mana points (slightly more than 20% of the Ritualist’s base 12,000 mana pool). Once destroyed via an [Unbind] skill, a Binding Ritual will immediately enter into its regular recharge.
(edited by Swagg.9236)