Illusions should stay active until you leave combat.
agree. at the moment, mesmers clones phatasm simply disappear when the mesmer target is dead.
such a waste. please have them clones phantasm follow the mesmer around until the mesmer is out of combat.
Same should be true for conditions, they should just travel to the next target once one is dead …
Come on, seriously?
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
Wouldn’t this cause the Mesmer to have a slight edge over any other profession in WvW?
I mean, you could target the illusion for the entire of it’s duration without even knowing, leaving you completely vulnerable to the Mesmer.
I just started playing recently and really don’t know what a Mesmer can yet, so this is just my unknowing thoughts of this.
Same should be true for conditions, they should just travel to the next target once one is dead …
Come on, seriously?
this does not make sense.
the mesmer illusions on the other hand makes sense.
Illusions are nothing else but DoTs that stand next to the target. Their DPS rate is higher and they don’t just last for a couple of seconds, as a downside they can be targeted and destroyed.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
then only the target should be able to see them. that would be fair
Same should be true for conditions, they should just travel to the next target once one is dead …
Come on, seriously?
Because you can kill, slow, daze, evade, block conditions after they’re applied, right?
And your whole profession is balanced around them, right?
-snip-
First of all, illusions are nothing like DoTs… with a DoT based class, you can start stacking DoT’s on another target immediately after your target is dead… Also, they usually have a lot of AoE DoT’s rolling on other targets while focusing on their main target…
With illusions however, it is the Mesmers MAIN source of damage and when a target dies, their phantasms are still on cooldown… Your point is not only invalid but it is misinformed and borderline insulting.
(edited by Jasher.6580)
I agree that illusions should stay and function more like pets because so many Mesmer traits and skills are so dependent on them and the Phantasm skills continuously get nerfed with higher recharge.
I agree that illusions should stay and function more like pets because so many Mesmer traits and skills are so dependent on them and the Phantasm skills continuously get nerfed with higher recharge.
And the truth is that it wouldn’t even necessesarily be like pets at all… pets don’t die in 2 or 3 hits. It would still feel unique to the profession but it would be a lot more useful with a lot more functionality particularly for the PvE player.
Why not play a necro?
Seems like it is what you want.
Why not play a necro?
Seems like it is what you want.
What does playing a Necro have to do with correcting a broken and frustrating mechanic for many?
Why not play a necro?
Seems like it is what you want.What does playing a Necro have to do with correcting a broken and frustrating mechanic for many?
Well, some people like to add insult to injury.
I agree something should be done.
Here’s how I think Illusions should work.
- - Illusions are in the eye of the beholder, wich means at least 1 foe must be nearby to sustain your illusions.
- - As “collective illusions”, your Illusions (both Clones and Phantasms) should be empowered by the number of nearby foes, gaining 5% bonus to Health and/or Damage per foe, or something.
(When 2 people are under the same illusion, they both believe in it more strongly)
Naturally, only Phantasms would make use of the damage bonus. - - When an illusion’s target dies, if you have a target, it will assist you, otherwise, it will pick the nearest target.