Quit being cheap
1 and 2 are ridiculous. The entire point of those higher tier items is that they should be rare drops, not common ones. I admit the loot tables need some work, but it’s not THAT simple. That’s way too much of a simplification. >_>
3) That was done originally and just resulted in people farming the first boss, quitting, and then re-entering for faster rewards. I think I’d rather have the system they’ve got now.
4) Not even sure what you mean.
5) So you want an item that literally drops entire units of gold? lol okay, enjoy the 0.01% chance of it dropping then. No way would they make gold THAT easy to obtain.
How’d that work out for us so far?
Now let’s try some ideas that will really work.
You didn’t get 3) at all, then.
He means progressively increasing.
Like, instead of getting 30 on Last boss, assuming 5 bosses, you could get:
1st boss: 2 (total of 2)
2nd boss: 4 (total of 6 for 2 bosses)
3rd boss: 6 (total of 12 for 3 bosses)
4th boss: 8 (total of 20 for 4 bosses)
5th boss: 10 (total of 30 for 5 bosses)
This way only idiots would restart after a few bosses.
And by the way, the amount of Tokens wouldn’t be linked to any specific boss.
It would be linked to the NUMBER of bosses.
So it doesn’t matter what order you kill the bosses in.
If you kill Boss #1, #3, #4, #2, #5, you get 2->4->6->8->10 as well.
Ah, I see.
Though that’s still a needlessly complicated system, and one that doesn’t fix the problems which led to the current model in the first place.
How’d that work out for us so far?
Now let’s try some ideas that will really work.