Quit being cheap

Quit being cheap

in Suggestions

Posted by: curtegg.5216

curtegg.5216

Dungeon drops suck at present and a simple revision of loot drops in dungeons should be as follows:
1) What drops as blues should be greens
2) What drops as greens should be rares or exotics
3) Tokens are dropped per chest in a progressively increasing amount rather than at end of dungeon (this addresses the rip-off feeling of those running the dungeon when their run gets frustrated by a bugged boss before the end, so they get no tokens).
4) No changes to npc drops from kills
5) Bag of gold – that is actually a bag of gold not a few copper

Quit being cheap

in Suggestions

Posted by: critickitten.1498

critickitten.1498

1 and 2 are ridiculous. The entire point of those higher tier items is that they should be rare drops, not common ones. I admit the loot tables need some work, but it’s not THAT simple. That’s way too much of a simplification. >_>

3) That was done originally and just resulted in people farming the first boss, quitting, and then re-entering for faster rewards. I think I’d rather have the system they’ve got now.

4) Not even sure what you mean.

5) So you want an item that literally drops entire units of gold? lol okay, enjoy the 0.01% chance of it dropping then. No way would they make gold THAT easy to obtain.

Remember when our developers talked about “strengthening the core game”?
How’d that work out for us so far?
Now let’s try some ideas that will really work.

Quit being cheap

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

You didn’t get 3) at all, then.
He means progressively increasing.

Like, instead of getting 30 on Last boss, assuming 5 bosses, you could get:
1st boss: 2 (total of 2)
2nd boss: 4 (total of 6 for 2 bosses)
3rd boss: 6 (total of 12 for 3 bosses)
4th boss: 8 (total of 20 for 4 bosses)
5th boss: 10 (total of 30 for 5 bosses)

This way only idiots would restart after a few bosses.
And by the way, the amount of Tokens wouldn’t be linked to any specific boss.
It would be linked to the NUMBER of bosses.
So it doesn’t matter what order you kill the bosses in.
If you kill Boss #1, #3, #4, #2, #5, you get 2->4->6->8->10 as well.

Quit being cheap

in Suggestions

Posted by: critickitten.1498

critickitten.1498

Ah, I see.

Though that’s still a needlessly complicated system, and one that doesn’t fix the problems which led to the current model in the first place.

Remember when our developers talked about “strengthening the core game”?
How’d that work out for us so far?
Now let’s try some ideas that will really work.