Remove Magic Find
Not trying to be rude, but you want to remove an aspect of the game that is meant for farming Legendary weapons ( well mats) cause you have run into players that gear for Magic find?
Magic find gear or stacking the stat should be for farming gear only, I have a set but I never wear it into Dungeons ever. When I jump into Dungeons I have Omnomberry bars that increase my Magic find by 30% and the gold by 40% and xp by 10%.
I think the current system they have set up is just fine, just sounds like you ran into some weird players that don’t understand that MF is not for dungeons on gear. Although that isn’t the rest of the 95% of the player bases fault.
Magic find is one of those mechanics that forces a player to make “hard” decisions. In this case the decision to trade 1/3 of your gear stat bonuses for improved drop quality. It’s intended to have consequences and it definitely does.
If there’s a flaw, it’s that some classes handle the stat penalty better than others. Mesmers for example rarely get “touched” by mobs when using shatter/legion builds. That makes the decision for them rather painless as they could probably PvE in their underpants.
I agree with Kaimick and juno. Stats are about making choices. There’s no difference between making choices with Magic Find and making choices with any other kind of stat.
It didn’t happen.
Now run off and play with a ball of yarn, kitty.
That is the beauty of this game Anet made it so each player can play it the way they want.
My main concern with the issue of magic find is when it comes to dungeons. MF players weaken the group as a whole just to reap more reward for themselves. I’m not saying MF players are horrible at playing the game; just stating the fact that they lower their combat stats, which in turn lowers the group combat efficiency, to increase their own personal gain. If I thinking about this right, I would think it would be more fair to the whole group, if magic find was split throughout the whole party instead of just to one person alone. Therefore it becomes a team beneficial stat instead of just a personal stat.
alright here is what i have to say about this :P
when you are in pve trying to get some good loot, just go with the mf gear.
as long as you are using the right build to stay alive you’ll do just fine with the lesser stats, also at most places that are being farmed alot there will be an overdose of players fighting the creatures so higher stats are simply not really needed there.
the higher stats are only very nice for WvW and dungeons, where you dont really need mf.
(oke in dungeons you can still loot some nice stuff, but i prefer to stay alive there ^^ )
when i got to lvl 80 i used mf gear and farmed cursed shore, later on i got more and better mf gear and noticed that people had something called nourishement, so i asked and they told me about the wonderful omnom berry’s so more and more mf and i was still doing just fine.
got my gear for dungeons/WvW with the money i got from farming and i’m a happy player.
MF gear should stay, and if you can’t survive with mf gear in pve then you are doing it wrong.
take a look at your skills & traits and try to improve things
My main concern with the issue of magic find is when it comes to dungeons. MF players weaken the group as a whole just to reap more reward for themselves. I’m not saying MF players are horrible at playing the game; just stating the fact that they lower their combat stats, which in turn lowers the group combat efficiency, to increase their own personal gain. If I thinking about this right, I would think it would be more fair to the whole group, if magic find was split throughout the whole party instead of just to one person alone. Therefore it becomes a team beneficial stat instead of just a personal stat.
But that is just it Death you can’t see what gear they have or even what stats they have. Why does t matter, I have ran into people with no MF gear on and are really bad players. The stats you can get instead of MF are minimal in the end result. The players not preforming to your " standards" and are in MF gear would probably do not better in regular stated gear.
It has been said time and time again GW2 is not a gear dependent game, gear is good but someone in Blue or green gear can do an exploratory dungeon just as easy as someone in all exotics. What that person decides to put into his or her armor is their choice, something that Anet has specifically stated is their prime focus of the game play how you want. Now you would like to purpose removing something that someone else chooses to play because you see no need for it? I promise you that 9 out of ten times you will run with someone that has MF gear and you will never know the difference, although that one person in MF gear that is a bad player you find out that he is in MF gear and assume that everyone that uses it is bad.
It only takes one person to ruin something for someone but it takes a better player to accept and choose to ignore it and move on. No one is stating you have to use MF gear no one. So why would you state that someone needs to not use the Gear? Better yet why would you remove the choice for one to be able to use that type of a gear? How is that fair?
I’ve done this myself
Sadly, mf gear promotes the unreasonable play – tag as many mobs as you can and wait for them to die.
Not only mf gear is traded for another stat, but it also comes in a very limited combinations where good chunk of builds lose 2/3 of stats.
Mf gear contributes nothing in solo play (you simply get more drops by killing more mobs in same time with proper gear), sacrifices team for personal gain in dungeons (people die and make others die, golds spent on repairs and only the weakest link gets it back from drops)
I don’t care if it is removed or not.
I just want people to know that mf is obsolete everywhere except very specific situations (group event farms)
I am tired of dealing with people that even refuse to believe mf does not affect chests. I can’t imagine how can I explain them how bad mf is. And I am forced to play with them.
I just ran a dungeon CoF Path 3 in all my MF gear. Not one wipe not one death. So arguing the fact that MF is wiping groups is apply blame to an area that is not at fault. we ran the path in 25 minutes no problems. Also take into consideration I was the Mitigation person I took most of the blows and still lived.
I am sorry to the people that had bad experiences, although the people wearing MF gear has nothing to do with it, they are just bad players. As stated before you have no way of telling what type of gear or stats are on another persons gear. So it all sounds like people are speculating when a wipe happens or something goes wrong that the person has to be wearing MF gear.
Like I said I just ran CoF path 3 with all MF gear no wipes, deaths, and was a very very smooth run.
As mentioned above MF generally isn’t a issue, I run Arah with MF gear and I die the least out of the group when I’m the only one using MF gear…as a thief…in Arah.
I’m not suggesting MF should be removed, but more so be modified to help out the rest of the team in the dungeon also. Right, this game is more skill based than gear based. You can’t possibly tell me that if the same person wore MF(assuming its the power/precision/MF) vs wearing berserker gear the run would go just as fast. He would be losing what? About 30% critical damage or so from all his gear (just ball-parking a number). Just pointing out the fact, regardless, in dungeons MF gear hurts the team as a whole, but benefits X’s persons that are using it. I definitely see how it could be useful for farming on your own, and I don’t have any issues with that.
Referring back to your comment, Kaimick, on the rarity of an item to depending on how well one does a dungeon. I agree and even when you look at the times, rarity barely upgrades the items; however, MF vs the other (non-MF) is a larger gap than that of the rarity difference. As Ichishi pointed out, most likely you won’t find too much MF gear with the right stats plus the MF on it(however I’m seeing different combinations drop in the fractals now).
I’m in no way trying to take this aspect of the game out, I’m just simply trying to voice my thoughts on how to make it more well-rounded for all players.
(edited by DeathJerky.7823)
Yeah DeathJerky.7823 I understand what your saying and I hear you. I can agree with you to a degree but swivel this around in your head.
(also take into consideration the run I did went pretty fast and smoothly)
But step out side the MF gear for a second.
To remove the MF gear or the ability to run MF gear in Dungeons for a more well rounded group is like saying, Person X here is not X build and does not have X skills in use. We need to remove him form playing dungeons.
I know that is not your intent and I am not saying it is. You have to entertain the idea that if you remove one aspect of the game from players options you have to start removing others as well.
As I stated before I ran a dungeon and the hardest path there is for that dungeon with no issues in a 85% MF buff. Like I said before you will have no way to tell who is running MF gear and who isn’t, so to try and defend or argue ( not saying your are ) a point of MF gear is hurting groups is presumptuous and irrational. When it would be more effective to say because of Kitten players my groups have been fail. Put a Kitten player in the best gear possible with the “Best Spec” and he will still be a bad player.
I think people read into my post a bit more than I put in.
I have a full set of magic find gear. I have successfully completed pretty much every dungeon while wearing it without the group wiping.
The problem is that even though we did well, we would have been better/faster/etc. had I been wearing my regular stated armor. I chose to put out less damage to give myself better chances at getting money/rewards.
That’s selfish of me, doesn’t contribute to the party (just myself), and decreases my performance.
You can run in Magic Find without problems, but you shouldn’t have to.
As mentioned above MF generally isn’t a issue, I run Arah with MF gear and I die the least out of the group when I’m the only one using MF gear…as a thief…in Arah.
Then you, as a good player, could potentially do more or take less damage if you were in normal stated gear. You doing more damage would take enemies down faster, thus preventing them from being alive to do damage to your party members.
And the concept of forcing everybody to have 2 different sets of gear just to break even with everybody else in the economy is total and utter bull.
A player with +mf always makes more money on average, the numbers are staggeringly high, someone is able to make almost four times as much as someone without +mf.
This absolutely should not be the case. If they think the bigger stat is so worthless, that you should run around without it, then remove it and make everybody have the same amount of +mf.
Or if Anet thinks that would be too much, then why have +mf in the first place
Why are people still crying about this, People always want faster, better, give me give me give me. They cry when they make it harder to get Legendary’s cause people want everything easy.
Who cares if someone is running MF gear 9 out of 10 times you will never notice the difference as you DO NOT HAVE THE ABILITY TO INSPECT THEM
Apparently the people that are crying about well your not doing enough damage have never ran the two side by side. The diffrence form the stat your giving up to the stat your getting is less than 10%. if your worried about running the dungeon 1 minute faster than you shouldn’t be in the dungeon.
AGAIN YOU DON’T KNOW WHAT THE PERSON GEAR HAS ON IT
Just run your dungeons, if your going slow cause your wiping a lot it is not because of MF gear it is because that person regardless of gear sucks. People stop blaming something that has nothing to do with the problem.
As mentioned above MF generally isn’t a issue, I run Arah with MF gear and I die the least out of the group when I’m the only one using MF gear…as a thief…in Arah.
Then you, as a good player, could potentially do more or take less damage if you were in normal stated gear. You doing more damage would take enemies down faster, thus preventing them from being alive to do damage to your party members.
So now … he is good and can pull his own weight BUT that is not enough , he is being punished because he must also carry the bad players with him … that logic is amazing and begins to show what people are really after.
(edited by Nox Aeterna.2965)
As mentioned above MF generally isn’t a issue, I run Arah with MF gear and I die the least out of the group when I’m the only one using MF gear…as a thief…in Arah.
Then you, as a good player, could potentially do more or take less damage if you were in normal stated gear. You doing more damage would take enemies down faster, thus preventing them from being alive to do damage to your party members.
So now … he is good and can pull his own weight BUT that is not enough , he is being punished because he must also carry the bad players with him … that logic is amazing and begins to show what people are really after.
So with your logic get rid of MF gear all together and have people in appropriated gear carrying players that can’t pull their own weight is all of the sudden just fine?
100% support this
I would understand being frustrated with this if you are a new player and this is your first time doing the story-mode dungeon and you need some players who know what they are doing to help. But… Other than that, I expect people to go in looking for items. I myself don’t spec to magic find, but I certainly don’t care if others do. If it damages our performance that much… Then I need a new group, because clearly they (and maybe even me) are just not doing a good job period.
As mentioned above MF generally isn’t a issue, I run Arah with MF gear and I die the least out of the group when I’m the only one using MF gear…as a thief…in Arah.
Then you, as a good player, could potentially do more or take less damage if you were in normal stated gear. You doing more damage would take enemies down faster, thus preventing them from being alive to do damage to your party members.
So now … he is good and can pull his own weight BUT that is not enough , he is being punished because he must also carry the bad players with him … that logic is amazing and begins to show what people are really after.
So with your logic get rid of MF gear all together and have people in appropriated gear carrying players that can’t pull their own weight is all of the sudden just fine?
I find it disgusting that some players would purposefully weaken themselves, and by extent their party, out of greed. If you are of a different opinion, then maybe you should go back to Diablo or WoW.
I would understand being frustrated with this if you are a new player and this is your first time doing the story-mode dungeon and you need some players who know what they are doing to help. But… Other than that, I expect people to go in looking for items. I myself don’t spec to magic find, but I certainly don’t care if others do. If it damages our performance that much… Then I need a new group, because clearly they (and maybe even me) are just not doing a good job period.
Logical. Still, consider that people are * purposefully* negating around a fourth to a third of their potential equipment bonuses, all out of personal greed. By doing so, they are weakening their group. Keep in mind that apart from wayfarer, the omitted stat is always defensive, and in wayfarer the user has no offense.
I would understand being frustrated with this if you are a new player and this is your first time doing the story-mode dungeon and you need some players who know what they are doing to help. But… Other than that, I expect people to go in looking for items. I myself don’t spec to magic find, but I certainly don’t care if others do. If it damages our performance that much… Then I need a new group, because clearly they (and maybe even me) are just not doing a good job period.
Logical. Still, consider that people are * purposefully* negating around a fourth to a third of their potential equipment bonuses, all out of personal greed. By doing so, they are weakening their group. Keep in mind that apart from wayfarer, the omitted stat is always defensive, and in wayfarer the user has no offense.
And in that case, you need to find a new group or just kick that one person out (if it’s only one person). However, it is not fair to take away a feature from everyone because a couple people are abusing it. If ANet did that, then nearly every feature of this game would be gone. You’re always going to have the abusers… but the majority of people don’t. I say this all the time, and I’ll say it again… Join a guild. If it’s a good one, then those fellow members want you to succeed to build guild influence, and member relationships. They won’t screw you over like a random stranger might.
- Fortunately, I haven’t met any elitist jerks yet, so I suppose I’m a little biased and I don’t have the experiences that others may from this frustration.
I would understand being frustrated with this if you are a new player and this is your first time doing the story-mode dungeon and you need some players who know what they are doing to help. But… Other than that, I expect people to go in looking for items. I myself don’t spec to magic find, but I certainly don’t care if others do. If it damages our performance that much… Then I need a new group, because clearly they (and maybe even me) are just not doing a good job period.
Logical. Still, consider that people are * purposefully* negating around a fourth to a third of their potential equipment bonuses, all out of personal greed. By doing so, they are weakening their group. Keep in mind that apart from wayfarer, the omitted stat is always defensive, and in wayfarer the user has no offense.
And in that case, you need to find a new group or just kick that one person out (if it’s only one person). However, it is not fair to take away a feature from everyone because a couple people are abusing it. If ANet did that, then nearly every feature of this game would be gone. You’re always going to have the abusers… but the majority of people don’t. I say this all the time, and I’ll say it again… Join a guild. If it’s a good one, then those fellow members want you to succeed to build guild influence, and member relationships. They won’t screw you over like a random stranger might.
- Fortunately, I haven’t met any elitist jerks yet, so I suppose I’m a little biased and I don’t have the experiences that others may from this frustration.
Agree with this post
But lets end this Complaining right now.
How do you know if someone is using MF gear?
How do you determine if someone is not pulling their weight?
Do you troll them and ask?
How is it your right to deem how another person plays, regardless of your like or dis like for it?
How many groups have you been in that have had people in all MF gear and you never noticed a break in stride?
How do you determine that the run was to long?
Do you time your runs?
It sounds to me like you’re more upset about people joining your group with magic find gear than the actual magic find gear itself. If it bothers you that much run with guildmates who will use gear to your satisfaction. I can’t imagine the gear discrepancy being as bad as WoW where someone is crippled if they are running around with bad gear.
Why DG exp then? What they are for? I though they were made for farming.
I don’t mean to be rude, but if you’re in the suggestions forum, could you post actual suggestions?
Saying “remove magic find” is the same as “magic find is bad”, wich isn’t a suggestion at all.
There are threads that actually have suggestions on how to address this. Post there.
I made one such thread myself.
https://forum-en.gw2archive.eu/forum/game/suggestions/Sollution-to-Magic-Find-Customization/first#post781863