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Posted by: JubeiTM.5763

JubeiTM.5763

I do PVE, WvW, Dungeon/Fractals etc. For each of these I use a different build. This goes the same for my Engineer and my Guardian and Warrior. For how long will I have to suffer loading screens and then manually retain my stats + travel to banks just to change a set?

Instead of assisting my guildies in various locations I waste precious time traveling just to do what I mentioned above. Some maps don’t have trainers and banks, so the loading time to travel way and back is ridiculous.

The solution IS NOT the Bank Express and a supposedly “mobile trainer”. The logical solution is adding a few predefined buttons/slots that store different builds.

I mean…. wow. A player can unlock over 20 bag slots in his inventory and carry thousands of items… And there is NO ROOM for an extra set of gear? Of course It should cost just as it cost to manually doing it but the time I could save will totally worth it. Unlocking an extra inventory slot is 400 gems, an extra bank chest is 600 gems and a character slot is 800. Extra armor and trait slots should could cost as well – it is not up to me to decide the price. But believe me I would buy at least 3 for each of my favorite heroes.

This is 2013 for the love of Balthazar! Such a solution should be a piece of cake compared to the rest of the game. Stop grinding our gears already. Thank you.

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Posted by: Woljnir.7810

Woljnir.7810

I would like to see “dual speccing” so to speak. I can’t be bothered by different gear sets since I’m too lazy. My setup works well in both instances, though not optimal fully for either. Spec swapping would be great for those of us that do respec often.

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

+1

(I would like this. Switching between builds can still cost money as far as I am concerned, but I would like to be able to save different builds.)

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Posted by: cdslim.7180

cdslim.7180

This could work and they can make money off of this too. like the more bank slots, or bag slots they could add more build options. the trait gold sink isnt really needed at this point

Big money. Big women. Big Fun.

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Posted by: Fror.2163

Fror.2163

A player can unlock over 20 bag slots in his inventory and carry thousands of items…

Actually, 8 is the current maximum.

Frór (yes, with the accent!)

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Posted by: JubeiTM.5763

JubeiTM.5763

A player can unlock over 20 bag slots in his inventory and carry thousands of items…

Actually, 8 is the current maximum.

Thanks. I didn’t need 8 slots. But I need 3 slots to rapidly change my gear sets and traits.

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Posted by: Iruwen.3164

Iruwen.3164

I agree, especially when playing both WvW and PvE, having to retrait all the time is just plain stupid. Even if there wasn’t an option to quickly switch builds, they should be separated for the game modes, just like for PvP.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: Rezzet.3614

Rezzet.3614

dual speccing would be a massive change in wvw it would enable me to have my Roaming build and quickly swap to my tower attacking/defending build or a support build etc ect. +10

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Posted by: ZeRen.7265

ZeRen.7265

great idea! I want this too, BUT I noticed one thing, Anet changing many things to make playing/getting tokens/atd. harder(exp. AC) so I think this will never happen

there are bugs which didnt fix after 9 mounth now( I mean rigth mouse button targeting) so…
I know I am repeating my self lot here, but this make me very angry

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Posted by: JubeiTM.5763

JubeiTM.5763

dual speccing would be a massive change in wvw it would enable me to have my Roaming build and quickly swap to my tower attacking/defending build or a support build etc ect. +10

Constantly swapping means constantly money spending. About 2-3 silver. I’m sure it’s still worth it. And it will prove a money sink as well.

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Posted by: Devils.3679

Devils.3679

I’v wanted this for so long! but i think it should be costly to unlock a 2nd trait block, like upwards of 50g maybe 100g for a 3rd.

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Posted by: Rezzet.3614

Rezzet.3614

dual speccing would be a massive change in wvw it would enable me to have my Roaming build and quickly swap to my tower attacking/defending build or a support build etc ect. +10

Constantly swapping means constantly money spending. About 2-3 silver. I’m sure it’s still worth it. And it will prove a money sink as well.

well then implement being able to have multiple builds saved with double their cost for swapping it’ll still be a money sink and im 90% sure players will use that rather than the current run backto the middle of nowhere to spec to run all the way back to a battle that probably ended.

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Posted by: Rezzet.3614

Rezzet.3614

or another simple fix put a Trait reset NPC on every single tower and keep

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Posted by: DarkSider.1079

DarkSider.1079

I would completely agree here, I’d spend real money, aka gems, to unlock an extra armor slot so I could quickly swap, same for extra weapons etc too. Make it so it’s only possible out of combat (such as out of combat + 10 seconds so we aren’t gimping anything or being OP). Just like we have costume setup, another armor setup. I think a flat rate of 1000-1200 gems would be reasonable. Anet, if you’re reading this, you could make a killing off this, and most of us would gladly put the real money into game for a convenience such as this. Longterm, it allows us to play multiple specs (if you combine the armor swap with ability to retrain talents on the fly), it means a more viable game, people dont feel “locked”. I hate to reference that ‘ol “wow” game, but the convenience would outweigh the cost, as long as you don’t price it out of this world high.

Also for retraining, it is quite annoying having to go to trainer and respec each time. Yes, add in that option to the character and charge more for it for the convenience. Instead of it being 3s, charge 5s or something to that effect. So it is still cheaper to go to trainer but faster to do it the more expensive way. It doesn’t change the impact the game negatively and changes constantly, save time, effort, frustration. Yes, I want to try other builds, swap armor, but at times it’s too annoying having to click drag everything…that is not fun, and defeats purpose of trying anything else.

+1 this if you agree with my above statements. These changes could single-handedly bring back people who’ve left the game due to the feeling of being stagnant, and generate a good sum of money. For example, if you get bored with dps, swap over to your other armor and other talents. It shouldn’t be “work” to have to switch this stuff out, which it is currently. It shouldn’t be work to have to retrain talents, which it is currently.

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Posted by: JubeiTM.5763

JubeiTM.5763

I would completely agree here, I’d spend real money, aka gems, to unlock an extra armor slot so I could quickly swap, same for extra weapons etc too. Make it so it’s only possible out of combat (such as out of combat + 10 seconds so we aren’t gimping anything or being OP). Just like we have costume setup, another armor setup. I think a flat rate of 1000-1200 gems would be reasonable. Anet, if you’re reading this, you could make a killing off this, and most of us would gladly put the real money into game for a convenience such as this. Longterm, it allows us to play multiple specs (if you combine the armor swap with ability to retrain talents on the fly), it means a more viable game, people dont feel “locked”. I hate to reference that ‘ol “wow” game, but the convenience would outweigh the cost, as long as you don’t price it out of this world high.

Also for retraining, it is quite annoying having to go to trainer and respec each time. Yes, add in that option to the character and charge more for it for the convenience. Instead of it being 3s, charge 5s or something to that effect. So it is still cheaper to go to trainer but faster to do it the more expensive way. It doesn’t change the impact the game negatively and changes constantly, save time, effort, frustration. Yes, I want to try other builds, swap armor, but at times it’s too annoying having to click drag everything…that is not fun, and defeats purpose of trying anything else.

+1 this if you agree with my above statements. These changes could single-handedly bring back people who’ve left the game due to the feeling of being stagnant, and generate a good sum of money. For example, if you get bored with dps, swap over to your other armor and other talents. It shouldn’t be “work” to have to switch this stuff out, which it is currently. It shouldn’t be work to have to retrain talents, which it is currently.

+1 man you have the gift of words. I think everybody should read the above post.

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Posted by: GKC.3851

GKC.3851

Didn’t they have this in GW1?

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Posted by: Amadan.9451

Amadan.9451

in gw1 you can save thousands of builds and second class combination and changing it at outposts for free everytime you felt the need to do it.
you could also copy linked builds in chat and you could switch to that build as long as you had the skills required…

so there were build for farming, build for pveing, builds for istances, builds for pvping, build for show off and builds for whatever feel you had, for free whenever…

now we are so desperate to have it that not only we are willing to pay silver to do it (i’m against it) but also real money to have that feature?
seriously they have to earn money this way?

Looking for a gay friendly guild?
Join the Rainbow Pride

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Posted by: Teraphas.6210

Teraphas.6210

Anet has already said its coming be patient

You can’t spell Slaughter without Laughter

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Posted by: DarkSider.1079

DarkSider.1079

I just think, even if it’s coming, to start the conversation now, keep all the suggestions moving and keeping us in the loop to help make the game both user friendly and monetarily sustainable, because hey, if they don’t make money off it, there is no game and no servers.

Speaking with several guild members, they all agree and all said they would spend more ingame currency to have the option to swap traits out to pre-defined sets rather than having to go, reset, retrait each time. <—-A great money sink yet a huge convenience for players. I’m not saying 1 gold, but if it costs 4silver to respec at trainer at 80, make it 50% more expensive so it’s still reasonable but cheaper to actually see trainer, or make it an unlockable thing (via gems or specific gold amount) and then a set rate for swapping each time. Also, I don’t think there should be an armor cost for quick swapping each time. A 1 time only fee (like unlocking extra bag slots) would be reasonable, even encouraged to
a) drive more money into game therefore dev’s
b) provide usability to players and less hassle

I do hope the above discussed are implemented in the near future, they do have the potential to truly allow people to “play as you want, any profession” at any time rather than the current (ugh, i have to go to trainer to reset skills, ugh, now i have to click each and set it, now i have to swap my armor off piece by piece). Just my food for thought, Anet, longterm money and player viability potential here.

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Posted by: Devils.3679

Devils.3679

Maybe we as players can become trainers as like a commander , a PvE title we can buy the rights to be trainers.

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Posted by: Sirendor.1394

Sirendor.1394

This has been suggested numerous times. Let us save our builds like we could in gw1 and drop the symbolic 3 silver price… 3 silver for retraining is nothing, while we are required to travel to the trait guy every time. The waypointing itself costs 2x more: 3 silver to the traiter, 3 silver back to the area you were in.

Seriously Anet, learn to refine your systems. This is a disgrace.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: JubeiTM.5763

JubeiTM.5763

Maybe we as players can become trainers as like a commander , a PvE title we can buy the rights to be trainers.

and charge a percent out of each player who changes? (just kidding)
Ths idea would still take time. A button that memorizes stats and gear is better.

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Posted by: Devils.3679

Devils.3679

Maybe we as players can become trainers as like a commander , a PvE title we can buy the rights to be trainers.

and charge a percent out of each player who changes? (just kidding)
Ths idea would still take time. A button that memorizes stats and gear is better.

i should explain myself better, yeah we get to save a 2nd trait tree at the cost of 50g or a 3rd at 100g etc and to help the other that can not afford that we are also trainers. sorry

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Posted by: Sirendor.1394

Sirendor.1394

I think 50 gold or 100g is an extreme cost for this, if you think about the fact that right now it only costs 3 silver to reset traits.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: stale.9785

stale.9785

GW1 had saved builds – no reason not to have saved traits here. Let it cost the 4 silver per change. It should have been in the game from release.

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Posted by: Player Character.9467

Player Character.9467

“Oh hey I see a ______ up ahead, time to switch to build #X so I’m already perfect to counter him.”

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Posted by: DarkSider.1079

DarkSider.1079

“Oh hey I see a ______ up ahead, time to switch to build #X so I’m already perfect to counter him.”

I would think it would be something out of combat, or something out of combat for X amount of time (such as if you were in wvw fighting, backed away wait until out of combat for X amount of seconds/minutes or something).

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Posted by: JubeiTM.5763

JubeiTM.5763

“Oh hey I see a ______ up ahead, time to switch to build #X so I’m already perfect to counter him.”

How do you know what build to use if you don’t know the enemy’s traits and items? Do you know how many builds (and hybrids) are available for each class? Until you realize what you are facing, you are already in combat and it’s too late to change. You can’t change skills, weapons and traits in combat (so it was logical you couldn’t switch a whole template as well).

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Posted by: Tap.9430

Tap.9430

Something like RIFT’s multi-spec system would work imo

As of right now we have WoW’s respec system with DAoC’s one spec limit.

I’m all for dual spec. My guardian I usually just run AH hammer, but on my ranger I like roaming spirits and signet builds, Give us something like RIFT that you have to spend 15s casting, with a 45sec-1min cd after combat, that cost like 30-40g to get the ability.

Long cast time prevents the “switch to build x to hard counter”

Gold cost is attainable but not too easy so that only people who want it would get it

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Posted by: synk.6907

synk.6907

Anet has already said its coming be patient

That’s nice if it’s true, but it’s still a shame they didn’t take more of the good elements of the user interface from Guild Wars and implement them from the start here. I’m not even trying to make a “waah this game should be more like GW” point — it just makes sense to me to take the good ideas from your own work and improve upon them when making another game.

Visiting an NPC is so very lame compared to being able to tweak your traits on the fly akin to how attributes were handled. Doubly-so when we can’t save our liked builds.

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Posted by: eisberg.2379

eisberg.2379

“Oh hey I see a ______ up ahead, time to switch to build #X so I’m already perfect to counter him.”

Don’t let any build change happen while in a sPvP match or when in WvWvW map. For PvE it doesn’t matter since people are just fighting AI anyways.

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Posted by: lorazcyk.8927

lorazcyk.8927

Never understood why there isn’t one Trainer and one Bank in each map. Just one.

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Posted by: Krosslite.1950

Krosslite.1950

Duel builds one for PvE and one for all PvP in this game I see as no problem. Since they are basically separate games why not have a duel spec option.

Since I do not PvP anymore, but I do remember what it was like in other games, having one spec setup for PvE and one for PvP was normal.

I will not speak to sPvP and WvW having separate specs since I do neither.

I also do not know the full cost involved in repsecing but if it is not the much I don’t see the need to change the current system. If it is expensive then I would say why not.

Warriors are those who choose to stand between their enemy and all that he loves or hold sacred

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Posted by: JubeiTM.5763

JubeiTM.5763

Never understood why there isn’t one Trainer and one Bank in each map. Just one.

This would minimize the loading times and stop punishing our computers. But it could be lowered to zero by allowing us to automatically swap the traits. Many games already had this 10 years ago. This is 2013 kitten !

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Posted by: JubeiTM.5763

JubeiTM.5763

Anet has already said its coming be patient

Source?

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Posted by: Mimir.4690

Mimir.4690

First, I’d suggest changing the title because it doesn’t really tell you what you are suggesting.

Second, I completely agree, and this has been brought up several times in these forums. I have also willingly said that I don’t mind the costs of changing my traits. However, being able to save my builds, and especially my traits, would be so helpful. They had it in GW1, and why they don’t have it in this game is a mystery.

On the other hand, the issue may be because it costs money to change traits – if a player accidentally changes their build, and are charged for those changes, that would likely cause an outburst (so there would have to be a verification button of some sort). But really, it needs to be added. I also don’t necessarily think this feature should cost money – buying three slots, for each character, can be a pretty hefty purchase for something the game should really already have. Maybe they give you a couple free ones per character, and then you can buy extras if you’d like.

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Posted by: JubeiTM.5763

JubeiTM.5763

First, I’d suggest changing the title because it doesn’t really tell you what you are suggesting.

Please help me find a suitable title.

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Posted by: sorudo.9054

sorudo.9054

paying to change your build should simply not happen, the reason why GW1 is so popular is because you’re flexible in your builds and you have nothing restricting you from changing anything.
no trait books, no paying to reset points and no min level to be effective.
GW2 has become the modern perfect world, pay for everything and never ever say anything about getting something for free.
worst part is that we did pay for the game, it’s like they are addicted to gold sinks that any casual player go’s through hell just to get anywhere.

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Posted by: Mimir.4690

Mimir.4690

First, I’d suggest changing the title because it doesn’t really tell you what you are suggesting.

Please help me find a suitable title.

Perhaps [SUGGESTION] Saved Builds ?

However, my point was merely a suggestion as well!

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Posted by: Dual.8953

Dual.8953

They could have it so you can swap specs for 5-10 silver if you do it without a trainer. Like maybe 5 in PvE and 10 in WvW. Scaling depending on player level, and maybe decrease the price at the trainer.

Registered Altaholic
Part-time Kittenposter

(edited by Dual.8953)

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Posted by: Mimir.4690

Mimir.4690

They could have it so you can swap specs for 5-10 silver if you do it without a trainer. Like maybe 5 in PvE and 10 in WvW. Scaling depending on player level, and maybe decrease the price at the trainer.

Are you suggesting that it should be more expensive to swap traits through the builds? For frugal players, this would make build swapping relatively mute because they would still have to take the time to travel to find a trainer. On the other hand, I think a trainer should cost more money (although the whole money sink is a frustrating one to begin with) because you are basically paying their salaries (if you look at the game economy that way).

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Posted by: Dual.8953

Dual.8953

They could have it so you can swap specs for 5-10 silver if you do it without a trainer. Like maybe 5 in PvE and 10 in WvW. Scaling depending on player level, and maybe decrease the price at the trainer.

Are you suggesting that it should be more expensive to swap traits through the builds? For frugal players, this would make build swapping relatively mute because they would still have to take the time to travel to find a trainer. On the other hand, I think a trainer should cost more money (although the whole money sink is a frustrating one to begin with) because you are basically paying their salaries (if you look at the game economy that way).

No, I’m saying it should cost more to swap on the fly. Like in the middle of dungeons, or running around in the open world.

Registered Altaholic
Part-time Kittenposter

(edited by Dual.8953)

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Posted by: Mimir.4690

Mimir.4690

They could have it so you can swap specs for 5-10 silver if you do it without a trainer. Like maybe 5 in PvE and 10 in WvW. Scaling depending on player level, and maybe decrease the price at the trainer.

Are you suggesting that it should be more expensive to swap traits through the builds? For frugal players, this would make build swapping relatively mute because they would still have to take the time to travel to find a trainer. On the other hand, I think a trainer should cost more money (although the whole money sink is a frustrating one to begin with) because you are basically paying their salaries (if you look at the game economy that way).

No, I’m saying it should cost more to swap on the fly. Like in the middle of dungeons, or running around in the open world.

Right, and I was saying that I don’t agree that it should cost more. :P For players who may be more frugal than others, the increased costs of swapping on the go would be enough to just take the time to travel to a trainer. This would make a major point of allowing us to swap our traits without a trainer mute – players would still be wasting some of their time going to a trainer. I do not necessarily think that the cost of swapping in the open world should be less, but certainly not more.

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Posted by: Krosslite.1950

Krosslite.1950

They could have it so you can swap specs for 5-10 silver if you do it without a trainer. Like maybe 5 in PvE and 10 in WvW. Scaling depending on player level, and maybe decrease the price at the trainer.

Are you suggesting that it should be more expensive to swap traits through the builds? For frugal players, this would make build swapping relatively mute because they would still have to take the time to travel to find a trainer. On the other hand, I think a trainer should cost more money (although the whole money sink is a frustrating one to begin with) because you are basically paying their salaries (if you look at the game economy that way).

No, I’m saying it should cost more to swap on the fly. Like in the middle of dungeons, or running around in the open world.

PvE should have it has the system is now. no changes. As I stated above once you enter a PvP environment you should be able to switch to a PvP spec. I am totally against “on the fly” trait swapping

Warriors are those who choose to stand between their enemy and all that he loves or hold sacred

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Posted by: Mimir.4690

Mimir.4690

They could have it so you can swap specs for 5-10 silver if you do it without a trainer. Like maybe 5 in PvE and 10 in WvW. Scaling depending on player level, and maybe decrease the price at the trainer.

Are you suggesting that it should be more expensive to swap traits through the builds? For frugal players, this would make build swapping relatively mute because they would still have to take the time to travel to find a trainer. On the other hand, I think a trainer should cost more money (although the whole money sink is a frustrating one to begin with) because you are basically paying their salaries (if you look at the game economy that way).

No, I’m saying it should cost more to swap on the fly. Like in the middle of dungeons, or running around in the open world.

PvE should have it has the system is now. no changes. As I stated above once you enter a PvP environment you should be able to switch to a PvP spec. I am totally against “on the fly” trait swapping

Could you perhaps shed some light onto why you are against it? We have seen a lot of arguments for, but none yet against.

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Posted by: Dark Magi.8947

Dark Magi.8947

curses didn’t see this thread here : O

Anyway yes there needs to be a template system in this game that will allows the player to share and save templates containing the skills and traits. Armor should still be changed manually obviously.

PLus redoing traits on the fly should cost coins.. Standing in a town in a SAFE zone, now that shouldn’t cost anything… It was free to retrait in GW1 why not in GW2?

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Posted by: Krosslite.1950

Krosslite.1950

They could have it so you can swap specs for 5-10 silver if you do it without a trainer. Like maybe 5 in PvE and 10 in WvW. Scaling depending on player level, and maybe decrease the price at the trainer.

Are you suggesting that it should be more expensive to swap traits through the builds? For frugal players, this would make build swapping relatively mute because they would still have to take the time to travel to find a trainer. On the other hand, I think a trainer should cost more money (although the whole money sink is a frustrating one to begin with) because you are basically paying their salaries (if you look at the game economy that way).

No, I’m saying it should cost more to swap on the fly. Like in the middle of dungeons, or running around in the open world.

PvE should have it has the system is now. no changes. As I stated above once you enter a PvP environment you should be able to switch to a PvP spec. I am totally against “on the fly” trait swapping

Could you perhaps shed some light onto why you are against it? We have seen a lot of arguments for, but none yet against.

Well to me. this would unbalance the game. I am not saying it is balanced now, but allowing on the fly trait swapping anywhere would allow someone to for example:

Start beating on a MOB in PvE. they start to lose. they back off and do a trait swap for better protection. they then return to combat and kick the MOB to there and back.

To me this is an unfair use of the mechanics of the game. That is why I would support one setup for PvE and another for all PvP, but never an on the fly ability. just think of my example in a PvP environment. wouldn’t you feel cheated if someone did that to you.

You must plan ahead not when the mood hits you. it diminishes the emersion into the game

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Posted by: Tap.9430

Tap.9430

They could have it so you can swap specs for 5-10 silver if you do it without a trainer. Like maybe 5 in PvE and 10 in WvW. Scaling depending on player level, and maybe decrease the price at the trainer.

Are you suggesting that it should be more expensive to swap traits through the builds? For frugal players, this would make build swapping relatively mute because they would still have to take the time to travel to find a trainer. On the other hand, I think a trainer should cost more money (although the whole money sink is a frustrating one to begin with) because you are basically paying their salaries (if you look at the game economy that way).

No, I’m saying it should cost more to swap on the fly. Like in the middle of dungeons, or running around in the open world.

PvE should have it has the system is now. no changes. As I stated above once you enter a PvP environment you should be able to switch to a PvP spec. I am totally against “on the fly” trait swapping

Could you perhaps shed some light onto why you are against it? We have seen a lot of arguments for, but none yet against.

Well to me. this would unbalance the game. I am not saying it is balanced now, but allowing on the fly trait swapping anywhere would allow someone to for example:

Start beating on a MOB in PvE. they start to lose. they back off and do a trait swap for better protection. they then return to combat and kick the MOB to there and back.

To me this is an unfair use of the mechanics of the game. That is why I would support one setup for PvE and another for all PvP, but never an on the fly ability. just think of my example in a PvP environment. wouldn’t you feel cheated if someone did that to you.

You must plan ahead not when the mood hits you. it diminishes the emersion into the game

Immersion is not broken by having just two sets of traits, you still have to plan what sets, and as I gave in my suggestion it needs both an out of combat timer and a long cast time to prevent the aformentioned scenario. It can be balanced, and has been before in other games. Not just WoW

[SUGGESTION] Saved Builds

in Suggestions

Posted by: Mist Y.5214

Mist Y.5214

People are getting a little carried away with GW1 comparisons – remember a couple of things:
1. EVERYTHING in GW1 was instanced, and you could only change your build in town.
2. GW2 hasn’t actually carried over any of the functionality from GW1 at all – anything they have in common is either cosmetic or simply a common feature of RPGs.
Don’t get me wrong, I loved GW1 and wish this game was a not more like it, but ANet obviously don’t care about any of the old features we enjoyed.

Anyway, I do agree that it’s extremely irritating to have to walk to a trainer, pay silver, and then manually reset all of my trait points every single time. It discourages players from trying out a different build, not least because if they don’t like the new one, they have to waste time and money going back to the old one.
There’s nothing fun about the current process of setting up a build when you already know exactly what you want. It’s extremely tedious, so please streamline it to allow us to hurry up and actually play the game!

Start beating on a MOB in PvE. they start to lose. they back off and do a trait swap for better protection. they then return to combat and kick the MOB to there and back.

That’s how PvE is supposed to work… you go into a fight not knowing what to expect, and whatever the outcome, next time you’ll be better prepared. Sometimes “next time” is in the same instance because the mobs wiped you, but you think players should just keep beating their heads against the wall because they foolishly brought a build that doesn’t work in a particular fight?
We already have the possibility to change our major traits and optional skills, swap weapons, or even go back to town, re-train and waypoint back to the fight. This suggestion would just make it more convenient to do that last part, and you think it’s a bad idea because it would be unfair to the enemy mobs?

[SUGGESTION] Saved Builds

in Suggestions

Posted by: Charismatic Harm.9683

Charismatic Harm.9683

I can see ANet adding Trait saving and swapping out of combat at some point. Maybe it’ll still cost money to do….maybe it won’t. My guess is that out of all of the gold sinks in the game, this is one that’s used least often. Sinks like WP’s and armor repairs I’m sure generate a far larger gold sink than re-traiting does.

If they were to do it, I feel it should be done out of combat and not allowed in WvW or any other area that has any type of PvP associated with it. I think the imbalance it could cause in WvW would be too great to allow….even if it’s out of combat.

I see the comparisons to GW1 with build saving. It does hold some merit and ArenaNet made changes to that quite some time after release. Initially, you couldn’t save and load builds at all. It took quite some time before you could that. Also….does anyone remember Attribute Refund Points? That system was scrapped fairly early on in the game.

I’m sure ArenaNet is looking at all of the systems in the game, reading the forums, and evaluating the efficiency of their systems regarding their initial intent. They are well known for completely changing the mechanics of a system that either doesn’t work as intended, or is more of a pain than it’s worth.

Build saving and loading was a HUGE improvement over the initial system in GW1. I really can see them implementing something along those lines in the future into GW2.

Guild: Member of Charter Vanguard [CV]
Logic will never win an argument on the forums…..only a sense of entitlement will.