Good idea, but yeah ‘Suggestions’ is a more appropriate place.
Bonus exp with bonus drop rates would sure help move the players around.
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I think this is a brilliant idea if it’s not in practise already. DR is nothing but an inconvenience, but IR would really convince me to explore the map on a regular basis.
Gnome Child [Gc]
Resident Thief
Oh, this is absolutely fantastic idea!
In addition tho how about crank up the chance for rare loot with each player the mob has killed? Not too much and capped to 2-3 players, otherways we would get some suicide squads having people die for the mob and then kill it. (In Soviet Russia, the mobs farm you!) But it would be nice little detail.
People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
Awesome idea. Completely reasonable.
I Cant Stop/ Ocularis
NSP | Os Guild Master
www.osguild.org | www.youtube.com/osthink
This would be a really cool way to get people to spread out and populate all those different maps more. It would also make a good solution to the ongoing MF debate: instead of tying it to equipment tie it to the enemies. But it would also have to be significant enough to make it worthwhile. So something like a 500% ceiling, otherwise it wouldn’t be worth the time to go to far corners of the world to find enemies. It would take a single die with some awfully big numbers on it to overcome a whole handful of regular dice.
Now combine it with something that rewards people for teaming up and taking out those non world boss group events and the game will become a much more satisfying experience. Like a genuine party size based loot reward bonus?
Fort Aspenwood – [fury], [SAO], [NICE]
Fun on someone else’s schedule is not fun
Really sounds like a good idea.
Iruwen Evillan, Human Mesmer on Drakkar Lake
Your IR Idea is nice, and if the Devs were to make it a reality I can see it being something like this;
Mob lives
0Mins to 2Hours = Normal Return
2h:15m to 3hr = 10% MF, 15% Gold Boost
3h:15m to 4hr = 20% MF, 35% Gold Boost
4h:15m to 5hr = 35% MF, 50% Gold Boost <— I would say this is the average that Mobs Live
6h:15m to 7hr = 55% MF, 75% Gold Boost
8h:15m to 9hr = 65% MF, 90% Gold Boost
10h:15m to 11hr = 100% MF, 115% Gold Boost – 1xGuarrenteed Rare+
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Something imo that should have been in the game from the start on in that way
Personally I like the idea behind sub classes ~ quoted from Chris Whiteside
I was also considering that fact. It might require a lot more server resources if it’s tracking the lifespan of every mob IF there are mobs spawned while no PC is within spawn range.
They wouldn’t have to track anything that they’re not already tracking to calculate bonus XP.
“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis
i think this would create third party timer that just say to people how much time that boss has been up, actually it could lead to not killing some mob just so they can give more exp and loot.
no problem with more exp since you are getting exp for everything but chatting, but when mobs increase loot… well it would be a matter of timer for harvesting purposes
sorry if i rained on this parade but unless we grow some common sense in the community we can’t have nice things i guess
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Looks like a great idea to me.
On the getting extra loot for a mob that’s killed players… the way I’d probably run it is that if you’re downed by a mob, you get a little bit of extra coin for defeating it. Not enough to make up for the cost of repairs, but just a touch of compensation.
To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
i think this would create third party timer that just say to people how much time that boss has been up, actually it could lead to not killing some mob just so they can give more exp and loot.
no problem with more exp since you are getting exp for everything but chatting, but when mobs increase loot… well it would be a matter of timer for harvesting purposes
sorry if i rained on this parade but unless we grow some common sense in the community we can’t have nice things i guess
I would say that’s outside the scope of the proposal, except, well, it’s like looking at the forest and saying, “But then people will just look for the biggest trees. It’ll never work.”
The idea isn’t just for bosses. Those rarely live long enough to qualify. Have you ever received bonus XP (not event XP) from, say, the Shadow Behemoth?
The proposed system would apply to all the random creatures of the world, just like bonus XP.
80’s continue to level, accumulated skill points have many uses.
If you’re not going for a legendary weapon, they eventually become inconsequential. I have 292 unused skill points on my guardian and a few more spread amongst my other four level-80 characters.
“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis