Weapon swap for Ele's
I played an ele in the beta and I didn’t really like it because you can’t swap weapons. Sure you can swap attunements but they’re all basically the exact same thing minus the DoTs that you put on them. It makes Daggers so useless, although they are cool, because you can’t switch from being Close range to Long range. So you just end up dying all the time if you use daggers.
Weapon swapping between two sets would give elementalists a total of fourty weapon skills, to be decided between combat. In PvP, that would make it possible to go against the same character 8 times in one battle and get a different set of skills being used on you, and that’s a bad idea.
In PvE, there’s absolutely no reason you should ever have to change weapons as an elementalist. They’re called Conjures, and they give you a bow, axe, greatsword, shield, and hammer. If having any of those, at any time outside of combat, up to three of them any time in combat, plus 20 different weapon skills any time in combat isn’t enough, there’s no helping you.
So shines a good deed in a naughty world.
- William Shakespear
Nels, what’s being suggested is simply a more convenient way of swapping. It’s already possible to manually change weapons out of combat. I would definitely welcome this, and I don’t see why it would be a problem.
(But yeah, perhaps not for PvP.)
If you want it to be easier to swap weapons out of combat, why not give rangers eleven slots, and only two that work in combat, so that they can switch to their Sword/Axe, or Axe/Warhorn, or Greatsword, or Longbow, or Shortbow, or Axe/Dagger, or Sword/Torch out of combat a bit easier?
It’s just a bad idea to make something completely pointless and already possible easier.
So shines a good deed in a naughty world.
- William Shakespear
Well, 2 slots isn’t the same as 11. At all.
I disagree with the notion that swapping weapons for elementalists is pointless. Sometimes a staff is a better choice than S/D or D/D (WvW sieges for example). There’s a reason eles have more than one weapon to choose from.
Elementalists get 4 attunements. If you think they’re all the same, you obviously are playing wrong. Sure it’d be nice for PvE wanting to try new things, but as someone said, in PvP that gives them 8 weapon sets to use and 8 weapon sets to use IN COMBAT.
Pick a better build if you’re having troubles with your current one.
Fikmeister, you’d have a point if it wasn’t so easy to solve the problem by pressing I, or H, finding the item you want, and equiping it. If at any point outside of combat, you are so pressed for time that it’s too slow for you to press one button and double click an item... well, maybe you should try having the weapon you want already equiped in the first place.
So shines a good deed in a naughty world.
- William Shakespear
If you want it to be easier to swap weapons out of combat, why not give rangers eleven slots, and only two that work in combat, so that they can switch to their Sword/Axe, or Axe/Warhorn, or Greatsword, or Longbow, or Shortbow, or Axe/Dagger, or Sword/Torch out of combat a bit easier?
Actually that’s been suggested in another thread. Put all possible weapon combos into swap slots for every class and flag 2 of them as combat swaps for most classes (i.e. not Elementalist or Engineer) and call it a day.
My Elementalist uses a different weapon (Staff) for traveling and DEs, while equipping dual Daggers or Scepter/Dagger for “hunting”. Being able to change conveniently, and without having to hunt through my inventory to find which Staff, Scepter, or Dagger I want equipped (or the risk of selling/salvaging a weapon I’m using) would be a great QoL improvement in this game.
I like to experiment with different weapons on the classes that do allow in combat weapon swap as well, so making that experimenting easier would make me do the happy dance.
Correct, pressing I or H and picking suitable weapons there isn’t difficult. All I’m saying is that I would welcome a faster, more convenient way of doing it. It’s not a big deal, but it would be welcome.
You don’t have to dig through your inventory. Use an Invisible Bag/Safe Box in your inventory. Put your stuff in there, in the order you want it in, and it will never move, will always be seperated from the rest of your inventory, can’t be accidentally stowed/sold.
Press I, get your stuff.
So shines a good deed in a naughty world.
- William Shakespear
Yes, out of combat ele weapon swapping is needed.
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So shines a good deed in a naughty world.
- William Shakespear
NO, ele’s do not have weapon swapping you troll. Don’t be a smart kitten you kitten kitten.
Hah
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i agree that out of combat weapon swapping would be great.
I would have to disagree with allowing Eles to change weapons in combat. Any other class has a total of 10 abilities to use in combat (excluding the right side skills for this discussion). An ele has 20 to use (5 skills per attunement). Giving the ele an in-combat weapon swap would increase that to 40 which would greatly overpower the ele in comparison to the other classes.
In order to balance this, eles would have to be restricted to only one swap of attunement per combat. For example, if you started in Fire, you would then switch to Air (for example), and that would be all the attunement-swapping you’d be allowed to do for the remainder of the fight (not even being able to switch back to Fire). The Ele would still have more useable skills than any other class on the left side (a total of 20, but it would balance since they’d only have 10 at a time).
Sea of Sorrows
Elementalists have out of combat weapon swapping. Open your inventory, double click the weapon you want to swap to. Congratulations you just swapped weapons out of combat.
So shines a good deed in a naughty world.
- William Shakespear
Ele’s are fine, we have four powersets to swap between. I dont think weapon swapping is necessary.
Similarly, equiping a legendary weapon does not make you a legend.
You don’t have to dig through your inventory. Use an Invisible Bag/Safe Box in your inventory. Put your stuff in there, in the order you want it in, and it will never move, will always be seperated from the rest of your inventory, can’t be accidentally stowed/sold.
Press I, get your stuff.
If you swap from 2 weapons to a 2h weapon your primary weapon gets the same inventory slot your 2h weapon had and the secondary weapon lands in the first available inventory slot making it possible to accidently sell or salvage it. This is BAD, I’ve done this and it sucks.
So use an Equipment Box and don’t click sell everything in your inventory?
So shines a good deed in a naughty world.
- William Shakespear
or even better ability to bind a certain weapon in inventory to a hotkey so you can easily change when out of combat so you don’t have to open up inventory then click it then close inventory.
Tom, that’s a macro and a gaming mouse.
So shines a good deed in a naughty world.
- William Shakespear
Weapon swapping between two sets would give elementalists a total of fourty weapon skills, to be decided between combat. In PvP, that would make it possible to go against the same character 8 times in one battle and get a different set of skills being used on you, and that’s a bad idea.
Um… how is that a bad idea? As it stands now… elementalists are extremely predictable in PvP (assuming you’re familiar with their skills). If you see one wielding a staff it’s possible to know every attack he can potentially use against you by swapping attunements whereas if you see a guardian with a greatsword… you have no idea what his secondary weapons are until he swaps to them.
Plus, despite having more potential skills off one weapon, attunement swapping is on a longer cooldown than weapon swapping (15s compared to 10s)… so in the time an elementalist could smack you with 10 different weapon skills, a non-elementalist has struck you with 10 different weapon skills and likely 5 of them a second time (depending on individual cooldowns)… and if said non-elementalist was a warrior, they can get weapon swapping down to 5s and likely slot sigils that proc effects on weapon swap.
Speaking of which… do the sigils that proc on weapon swaps trigger when an elementalists swaps attunement? Or an engineer reverts from kits to his weapon?
Nels, why are you being such a horses backside about this?
If you don’t want it, don’t use it. OOC weapon swapping for Elementalist would be a very reasonable thing to add for the reasons I cited above. All you have done here is stamp your foot and say “No”. Please, refute the arguments in this thread or politely bow out.
Tom, that’s a macro and a gaming mouse.
Is it allowed? else it would be better to implement the feature.
So use an Equipment Box and don’t click sell everything in your inventory?
Unless the Equipment Box gets filled from drops.
And I don’t sell everything in my inventory, but I do tend to sell/salvage everything in my top bag, sometimes w/o realizing that my Equipment Box is full and I didn’t manually fill it.
Tom, that’s a macro and a gaming mouse.
Is it allowed? else it would be better to implement the feature.
It would be better for ANet to implement the feature.
But why wouldn’t it be allowed? You aren’t multiboxing or botting.
If you want it to be easier to swap weapons out of combat, why not give rangers eleven slots, and only two that work in combat, so that they can switch to their Sword/Axe, or Axe/Warhorn, or Greatsword, or Longbow, or Shortbow, or Axe/Dagger, or Sword/Torch out of combat a bit easier?
I’d actually be okay with elementalists and engineers getting an out-of-combat weapon swap, and all other classes getting a third out-of-combat swap slot.
For PvE anyway.
But I’m a bit lazy and like the variety using different weapons. YMMV.
Nels they’re asking for convenience, nothing more. You cannot say it is pointless or would cause the class to be over-powered, it is limited to out of combat. You’re arguing invalid points just to flex your ego. They should not have to buy particular items to compensate for a lack of mechanic(s).
I don’t understand why you guys are shutting this idea down.
You can already press H and manually swap weapons as long as you are out of combat.
I agree Elementalists should be able to wear 2 sets of weapons BUT only able to swap them OUT OF COMBAT.
Nurvus, yes, that’s what this thread is about.
The amount of sets imo doesn’t matter. Why not make it 4 like GW1 had. One/two for combat swapping and four for out of combat swapping.
Tom, that’s a macro and a gaming mouse.
*emphisis added by me.
Thats a bannable offence.
This is a good idea. It would make switching between mace and shield to septer and focus or back to a staff on my Guardian much easier. Sometimes my bags get all cluttered and finding them manually is just a huge PITA. This just streamlines something you can already do.
Elementalist definitely need a weapon swap. They should be able to change skills based on the dynamic flow of combat.
So far being stuck with one weapon type always leaves you disadvantage.
(edited by Vigilence.4902)
No. Elementalists get a total of 20 skills to change with the dynamic flow of combat. They don’t need more.
So shines a good deed in a naughty world.
- William Shakespear
I would say I am against faster weapon swaps “out of combat.” I feel Anet’s focus should be else where and I see this option as not needed.
You are requesting an ability to swap weapon skills “out of combat” easier. But this new ability shouldn’t be an elementalist only ability. Because it has no effect “in combat” that could change the current outcome of a 1v1 fight.
I would have to ask, is it truely needed for all the classes? I think it is not needed atm. It just takes classes alittle extra time opening up our inventory. In hindsight you want a button to push and then select a new weapon set. How is that any different then hitting the inventory button and selecting the weapon set you want? Your argument is its harder to find the weapons. But I would argue if you are “out of combat” you have no need for “fast” weapon swaps.
I have played elementalist a bit too, and I also find the lack of ability to swap weapons easily out of combat annoying. The fact is, different weapon sets for elementalists are geared for different situations. The staff, for example, is heavily geared to AoE and ally support and is great for dynamic and group events with lots of targets. The scepter and dagger on the other hand are largely geared to single-target and few-target scenarios and offer virtually no ally support. As a result, when I’m playing my elementalist, I find myself fairly regularly switching from staff to scepter/dagger depending on the situation that I am anticipating.
Yes, I can switch my weapons out through the hero screen, but that takes several seconds, and is an annoying hassle. I see no reason why we shouldn’t be allowed to define two weapon sets and swap them with a single keystroke out of combat. As The Mexican Cookie pointed out, this is an issue of convenience.
No. Elementalists get a total of 20 skills to change with the dynamic flow of combat. They don’t need more.
Have you even played an ele? Each weapon set is geared for particular scenarios, and there is very little ability to tactically manage changed combat situations based on attunements alone. Yes, you have 20 skills to choose from through attunements, but all 20 are geared around a single and specific play style and scenario archetype. As a result, even with our 20 skills vs. any other class’s 10, we generally are at a tactical disadvantage in combat if the tactical scenario changes. Switching weapons out of combat allows us to change our play style to reflect the scenarios we anticipate coming up against. Every other class can switch relatively freely between 10 skills, and can do so during combat, and this gives them a tactical advantage during combat because they can change to a weapon set more geared to a changed scenario. Elementalists do not have that option, but at least we can try to anticipate the most likely scenario and pre-emtively choose a weapon set based on that anticipation. The issue here is one of convenience. We shouldn’t have to spend several seconds changing weapons out of combat when anyone else can do it in a fraction of a second with a single keystroke.
I would even go so far as to say that we should be allowed to swap weapons during combat to adapt to changed tactical scenarios, but with a LONG cooldown timer to prevent abuse. That would change things from the current state of eles being at a tactical disadvantage, to a more even playing field, as we could at least respond to a single change in tactical situation. The issue of maintaining balance and fairness in both PvE and PvP would be one of setting up the cooldown timer effectively.
This is just a bad idea. It’s a basic part of Engineer and Elementalist classes to not have weapon sets. For some reason, the Engineers aren’t complaining though...
So shines a good deed in a naughty world.
- William Shakespear
This is just a bad idea. It’s a basic part of Engineer and Elementalist classes to not have weapon sets. For some reason, the Engineers aren’t complaining though…
Engineers have less cause to complain, because their skills are designed in such a way that they have tactical flexibility with all weapon choices, especially when utilizing tool kits properly, and even more so if they choose to equip utility skills that replace their weapon skills. Elementalists, however, have no such tactical flexibility during combat. And allow me to point out again the main issue you seem to be missing: this is a matter of convenience, not power! Why are you so dead-set against the idea of letting other players have a touch of convenience that everyone else gets? Allowing elementalists to swap weapons with a single keystroke while out of combat changes nothing in terms of class balance or class power! It seems to me that you are consistently making comments that are irrelevant to the original suggestion, and I can only assume that either you are deliberately attempting to cloud the issue or you are simply too unintelligent to see the distinction. In either case, your comments are woefully pointless, and border on trolling.
For the record, my main is a necro. I think that’s kind of spoiled me for skill options. I have weapon swapping, which allows me 10 weapon skills, plus my 4 Death Shroud skills. And if I choose Lich Form as my elite, there’s another 5 skills to choose from.
In comparison to that, playing elementalist is a bit boring since the different attunements for each weapon type operate roughly the same. And unless I’m missing something, it’s not as easy as just hitting “I” and double-clicking, since I believe that action will default to main-hand for most ambidextrous weapons. If you want to put a dagger as offhand, you have to do it from your paperdoll, which takes up far more of the screen, and requires clicking and dragging rather than just a simple double-click.
Because of that, I usually just stick with the one weapon.
If you want to put a dagger as offhand, you have to do it from your paperdoll, which takes up far more of the screen, and requires clicking and dragging rather than just a simple double-click.
Pro tip: right click on the dagger and select “Equip in Off Hand” only takes a second longer than a double click
No. Elementalists get a total of 20 skills to change with the dynamic flow of combat. They don’t need more.
Its very clear you have never played an Elementalist, or you would understand how limited being stuck with one weapon type can be.
Why even comment then?
This is just a bad idea. It’s a basic part of Engineer and Elementalist classes to not have weapon sets. For some reason, the Engineers aren’t complaining though…
So why exactly is this a bad idea? Did you even read the suggestion. Weapon Swap OUT OF COMBAT in PVE. Anyways I support this idea as well, it really is annoying looking through your inventory for your 2nd weapon set while running around.
This is just a bad idea. It’s a basic part of Engineer and Elementalist classes to not have weapon sets. For some reason, the Engineers aren’t complaining though…
I’d be happy to have a one-key out-of-combat swap option for my Engineer.
I think this would be a nice addition of convenience for all classes and would encourage weapon collection (good for the economy) and greater play-style diversity (good for player experience).
I believe at the very least Elementalists and Engineers should be able to switch weapons outside of combat, if not during combat aswell. Every other class has a unique mechanic in addition to weapon swapping, why do these two get penalized for theirs? You can make the argument that they get more skills because of it, but so do the others. Rangers have 2 pets, Mesmers have Phantasms and Clones, Necromancers have an army of pets and Deathshroud…and the list goes on. These mechanics give them access to more attacks during combat but they also get to swap weapons. The weapon swap goes further than just giving access to more attacks, it also gives the ability to adapt to a different range/style of combat. All of the staff skills are long range, most have a long cast/cooldown, and are AoE. How would that help if a single target is closing in and killing me. I can only kite and run. But if I could switch weapons, then I can adapt to the situation. If swapping is that big of an issue, have a larger cooldown for it then other classes have.
If not during combat, at least give them the option to switch between. That way the extra set is not taking up bag space or risking my selling it. Why should I have to use special bags to prevent this, or equip them from the bag?
Staff Elementalist gets: AoE auto attack. Ground targeted AoE Fire field, Ground targeted AoE with burning, Evade with damage/burning/fire field, Channeled ground targeted AoE with a large radius. AoE foe damage, party heal on auto attack. Vulnerability inflicting spike. Ground targeted AoE heal and water field, Ground Targeted snare with Ice field. Channeled AoE regen and condition removal. AoE auto attack that can potentially hit the same target twice, AoE blind and damage, AoE knockback, AoE snare removal and swiftness, AoE stun with lightning field. Weakness on auto attack with projectile finisher, AoE bleeding/blast finisher, projectile reflecting, cripple, projectile finisher with bleed and immobilize.
Now, that adds up to: bleeding, vulnerability, chill, blinding, stun, immobilize, and burning, and knockback on enemies.
Condition removal, healing, regeneration, and swiftness on allies.
Fire field, Ice field, Water field, Lightning field for combo starters.
Projectile and Blast for combo finishers.
And projectile reflecting, and evade for himself.
Greatsword Ranger has: Auto attack with evade every third swing. Bleeding on slow swing. Long range leap finisher. Block, knockback, ranged cripple projectile finisher. Daze or stun, based on position. Pet auto attack. Pet special ability. Two pet skills he as absolutely no control over when or how they’re used.
So that’s Bleeding, cripple, daze or stun, knockback, potentially one more depending on pet.
No buffs, or potentially one depending on pet.
No combo fields.
Leap finisher, Physical projectile finisher.
Evade for himself.
Exactly why other professions get two weapon sets, and elementalists are fine with one.
So shines a good deed in a naughty world.
- William Shakespear
Nels, you’re making an absolute idiot of yourself.
They’re asking to be able to switch OUT OF COMBAT. This would imply that they are in fact, not fighting. Whilst in combat they are restricted to the one weapon set, unless they leave combat to go and switch. They are asking for CONVENIENCE, it will not make them overpowered it will supply them with a mechanic to make things easier.
Please stop replying Nels, it’s embarrassing.
Cookie, you can switch out of combat. Open your inventory, and select the new weapon you want to equip. Easy as that. The suggestions to add weapon swapping in combat have been edited out, or removed, but that doesn’t mean they weren’t there.
So shines a good deed in a naughty world.
- William Shakespear
The OP never asked for it in combat, other people did. They’re asking for convenience, how can you argue against that? It’s simple to add, it makes people happy and it does not alter the classes IN COMBAT effectiveness at all.