Well, to be fair, most of what you just said have already been discussed, your proposal of horizontal progression in particular I remember well because I proposed it.
I was pretty clear in my post that I was sharing thoughts I had while catching up on the thread. If I mentioned it, it’s because while I was reading through I found a particular point worth reiterating or commenting on. I didn’t make it a point to jot down who laid claim to any particular idea first because it all starts to blur together after a hundred posts and that seems kind of… childish? After all, one of the points made in the first post is that this “is not a competition, either between yourselves or the developers in regard to one up man ship.” It’s all about the end result, not who said what first, yes?
I’d watch better how you refer to other posts, because, well I personally haven’t made any “six huge posts at once” and I can understand that those tend to be harder to follow, but if you find “insufferable” or derailing a post (or posts) that happened many pages ago, I don’t see the purpose of bringing it up, specially while even the devs have stated how good this CDI has been, and how “unrestricted” people should feel about posting their ideas.
Let’s keep it cool.Other than that, welcome to the thread, I like most of your approaches to the topics discussed, I’m waiting for the next part.
That particular comment was made semi-tongue-in-cheek to begin with, though I do feel that such posts have the same effect as trying to have a group conversation and having one person scream non-stop for 20 minutes. Yeah, there’s nothing wrong with it inherently, but it leaves no room for discussion, which is kind of the point of the CDIs. Anyways, I think you took it as more of an insult than it was meant, so I apologize if it upset you.
And I’ve been here since page one. We can’t all be Devata
And Now a Word from the Other Half (or more)…
I’m going to play Devils Advocate for a moment. If you’re reading this thread you’ll probably hate me long before I’m done… But keep reading: there IS a punch line.
Actually, these are all great points that use very real, serious issues with Guild Halls as a springboard for further improving them.
One of the reasons Guild Wars 2 stands out from the MMO crowd is that it discards a lot of ‘MMO traditions’ in favor of systems that allow players to work together rather than against each other. Many of your points touch on that specific ideal; how do you make something ‘private’ and make it community-oriented or even community driven.
I like the point about trick-or-treating, though I envisioned “Pub Crawls” myself. I also like the progression you hint at; Guild Housing simply being the ‘tutorial’ for the tools that will eventually allow players to generate content like jumping puzzles and dungeons. This is something I intended to touch on in my next post, but I’d like to hear your approach.
(edited by Retro.6831)