Zergs on Demand [ZoD]
Collaborative Development- Request for Topics
Zergs on Demand [ZoD]
WvW
1) Server population balance to allow healthy match ups.;
2) Anti-Zergs mechanics;
3) Purpose to WvW!
PvE and WvW:
1) Templates to use different builds and different gear.
1: Anti-Zergs mechanics.
2: Better rewards and alt rewarding.
3: Guild vs guild.
1) population balance
2) Anti-zerg mechanics
3) Account bound ranks
1) Anti-Zerg Mechanics
2) Population balance
3) WvW Rewards
more deadly than any that walks this earth. Put aside the Ranger.
Become who you were born to be. I give hope to men. I keep none for myself.
WvW
1. Leagues, you need to put a system in place where any server in a particular league has the chance of winning, otherwise no point in leagues. Some kind of handicapping system, for example in Horse Racing in handicap races all horses carry a different weight, so in theory all horses should cross the finish line at the same time. They don’t but often winning distances are by a nose, a neck etc…making it very exciting. You can do this in WvW, I know you can.
2. Queues, I am on Seafarer’s Rest and the queues are often hours long. It causes me to just go and play other games instead.
3. Alt friendliness, you really should go out of your way to encourage alts, not discourage them.
1. Population imbalances and coverage wars (off hours population having a far bigger impact on score than the battles fought at primetime).
2. Bug fixing and more attention paid to class balance (medium armor classes being very lackluster in zergs for example).
3. Skill lag.
1. Map caps and population balance
2. Commander flexibility
3. More guild importance.
Sea of Sorrows http://www.gw2sos.com/index.php
1: Server population imbalances
1. How to get more pve peeps involved in WvW.
I used to think it was server imbalances until I decided to check the login population status earlier this week. On a Tuesday afternoon, 12:00 cst, 19 of 24 North American servers were sitting at “Very High” status. It’s pretty good to have this amount of Players logged on playing during a weekday afternoon, far from primetime when NA is concerned.
In other words, the server population is not as imbalanced as one may think. Now how to get those PvE players to participate in WvW is another question. Anet is sorta on the right track with their recent achievements chest carrot from recent patch.
1. WvW population/coverage imbalance
2. WvW is alt unfriendly
3. WvW play is not rewarded as well as PvE play, especially WvW defense/support play
Tarnished Coast since August 2012
1. Unfair matches – population issues leading.
2. Anti-Zerging.
3. Lagging – skill lag, skill delays, low fps on decent pcs, etc.
1. WXP & alt unfriendliness
2. Counterbalances for WXP upgrades
3. Guild upgrades/mechanics
4. Meaningless PPT
Loving the showing for acc-bound WXP.
(edited by Sarrs.4831)
1: Server population imbalances
1. How to get more pve peeps involved in WvW.
I used to think it was server imbalances until I decided to check the login population status earlier this week. On a Tuesday afternoon, 12:00 cst, 19 of 24 North American servers were sitting at “Very High” status. It’s pretty good to have this amount of Players logged on playing during a weekday afternoon, far from primetime when NA is concerned.
In other words, the server population is not as imbalanced as one may think. Now how to get those PvE players to participate in WvW is another question. Anet is sorta on the right track with their recent achievements chest carrot from recent patch.
Last PvE guild we introduced to WvW moved to tier 1.
Again 1. How to move higher tier players to lower tier players. Gettin PvE to show up isn’t the answer.
1. Commander revamp
2. Something to counter the zerging
3. Something to balance against night coverage vs same numbers but during the day.
#1: WvW Reward v.s. PVE Reward: Specifically monetary balance between the two. IE 2 hours farming Champs or Orr vs 2 hours of heavy combat in WvW.
#2: Commander tag options: IE Guild commander
PB Officer
NSP
1) Server population imbalance
2) Alt unfriendliness (Wxp bound to character)
3) Commander tools (or lack thereof)
1. population imbalances
2. defense
3. wvw vs pve rewards
4. gvg
5. optimization & skill lag
6. commander system
7. encouraging alts
head here to discuss wvw without fear of infractions
1) Skill Lag
2) Orb Buff (SPvP capping)
3) Alt leveling troubles
Phoenixes Reborn [PR] Commander
“Never give up till the last man is down!”
1. Commander system revamp
2. Defensive play rewards (lack thereof)
3. Keep/camp claim buffs (longer timer-e.g. 24 hr instead of 12/ claim drops when buffs run out, ect.)
Too Drunk To PvP[LUSH]
Standing United[STUN]-TC
(edited by Zoja.2631)
1. Population imbalances (PvD, nightcapping, etc)
2. Constant siege buffs without any defense buffs (aka wtf wxp traits)
3. Discouragement of alts (aka wtf wxp traits aka wtf ascended)
1: Server population imbalances
1. How to get more pve peeps involved in WvW.
I used to think it was server imbalances until I decided to check the login population status earlier this week. On a Tuesday afternoon, 12:00 cst, 19 of 24 North American servers were sitting at “Very High” status. It’s pretty good to have this amount of Players logged on playing during a weekday afternoon, far from primetime when NA is concerned.
In other words, the server population is not as imbalanced as one may think. Now how to get those PvE players to participate in WvW is another question. Anet is sorta on the right track with their recent achievements chest carrot from recent patch.
Last PvE guild we introduced to WvW moved to tier 1.
Again 1. How to move higher tier players to lower tier players. Gettin PvE to show up isn’t the answer.
Not including guilds that leave due to internal server drama, many of the Tier 1 active WvW guilds that dropped to lower tiers ended up retransferring back to tier 1 months later as there weren’t enough fights available in the lower brackets to keep them happy.
Tier 1 is great since one can find large scale battles on multiple maps 24/7. Although leagues will bork this up some as it’s difficult to match the scale of SOR, BG, JQ when we were matched up against one another for months on end.
That said, only way I see T1 active wvw guilds transferring to lower tiers will be due to increased queues which will undoubtedly happen given the recent mass transfers of player movement.
(edited by scootshoot.6583)
1. PPT or server scoring system. Make it less about who has most players 24/7.
2. Make running in one zone blob less rewarding, or best tactic (if you play for PPT) or just are karma(loot wxp) farming (so not anti zerg, just less rewarding for loot etc and PPT)
3. Make siege(taking a keep) more fun: More fights in and around objectives (less PVdooring) and not all just waiting in 1 big blob till wall or door is down.
1 also will fix people clustering up on top servers and insane queues on top servers
2 will also fix some of the skill lag and will give more fights
3 will reduce the karma training and skill lag in large keep fights.
1. Class balance and performance
2. Matchup system and server balance
3. Downed state and the rally mechanic and their place in WvW
[TWG] – Gunnar’s Hold
Always remember Wheaton’s Law
1 – claim objectives of guilds most useful
2 – new siege weapons and new traps
3 – ability for the commander only
1. WvW population balancing- Break out WvW environment to separate servers from PVE sort of like different dimensions allowing players to belong to one WvW home, one PVE hom and guest PVE like now.
2. Command and control system- guild tags, squad structure, squad leaders if you want to manage the zerg and create loyalty to each other and the game allow us to build functioning units
3. Alt friendly rewards – I shouldn’t handicap my game play by being on an alt.
Gab Superstar has valid and accurate input. If you want to show actual commitment prove him wrong.
Molen Labe Female Human Necro
Devonas Rest – Black Rose Legion -CF4L
for wvw…
1. Unique skins for WvW rewards
2. More rewards for defense
3. more functionality with controlled locations
(edited by Tagus Eleuthera.7305)
1. Class balancing (wvw focused)
2. WvW population balancing ( a case of the “easier said than done!”s, but worth discussing)
Great decision doing this.
1. Rewards for defense
2. Imbalance
3. Zerg busting
1.) Population imbalance
2.) too fast capping of towers etc.
3.) useless NPCs
1. GvG
2. Commander Functionality
3. Better rewards in WvW or easier Ascended mats.
1. Rewarding defenders and support characters
2. Alt friendliness
3. Commander tools
1. Population imbalance
2. Skill lag
3. Creating a less ‘zergy’ experience
Master Paigey – Mesmer, Paigey – Thief and Guard.
1. Population Imbalance
2. WvW mechanics
3. Rewards
1. Alts-friendliness
2. Orb buffs
3. Commander Functions
Give a man a fire and he’s warm for a day, but set a man on fire . . .
1. Server Population Imbalance and gap coverage.
2. Rewards WvW vs PvE
3. Commander / Raid functions
Game Type: WvW
1 – Population imbalance
2 – Scoring
These two go hand in hand. The way matches are scored incentivize population imbalance. Current off hour coverage is risk = low, effort = low, reward = high, it defeats the point PvP when it’s PvD.
Move scoring to an active system greatly reduces the impact of off hours coverage. Which allows lower tier servers to become competitive given the lower WvW populations.
At most a higher tier server would have structure upgrade advantage, but at least they won’t have huge 30+k over night leads which render the rest of the match moot after mondays/tuesday.
Leagues also disincentivize lower ranked servers to participate in WvW, as it’s a forgone conclusion which servers will have a chance at the 1 – 3 position rewards.
3- Quicker update to map bugs/exploits.
Not resolving these in a timely fashion hurts sportsmanship, it really should be a bi-weekly update at the slowest pace.
4- Commander UI
After over 10years of raid frames being available, there’s no reason not to have have this UI feature.
1. Skill Laag
2. Rewards
3. Snowflakes feeling.
QUIT- RETIRED
1)Skill Lag
2)Commander icon
3)GvG
1) Enable multiple commanders by differentiating tags. This will increase the complexity of strategy and reduce the size of zergs by splitting them up.
2) Score EB separately from the borderlands so that scores better reflect performance rather than simply the number of people on the server playing WvW.
1- Take steps towards truly competitive gameplay and get rid of the notion that WvW is meant to be unbalanced. Level the playing field in all respects so that only skill differentiates performance, not length of time played or how much a server can bloat itself with players in “dead” timezones.
2. Fix bugs.
3. Improve UIs so they have more complex functions. I.e. Commanders/Squads and Claiming etc
One in the billion random requests but here it goes
- SKILL LAG
- more statistics (guild related, player related, server related)
- improve siege versus player interraction and structure sieging
- Guild rewards, gvg (within wvw),halls, incentives, the way structure claiming works.It feels like everyone is random in gw2 and in the bad way.Everyone for himself feel does not motivate deep bounds with the game..
(edited by mini.6018)
1. Commander functionality
2. Rewards
3. Larger WvW Maps
Guild Leader – Warsworn [WAR] – www.warsworngaming.com
1 – WvW Incentives/Rewards for Defense
2 – Population Balance
3 – Guild impact in WvW
4 – Commander Tools
Y’all that have account bound WxP on your lists need to stop being lazy. lol.
1. Outnumbered buff
2. Commander tools/utilities
3. That awful PvP map in the middle of our borderlands.
1: Rewards and Progression
2: Commander Functionality
3: Population issues for lower tiers & Balance testing PvE content before it gets to be usable in WvW and not the other way around.
1. Acc bound WvW ranks
2. Rewards and Progression
3. Zerg play vs small groups
Automated Tournaments!
Firstly this should be stickied. My top 3 are:
1. Character bound world XP for WvW and WvW masteries
2. Player grouping specifically about larger groups than 5 including commanders
3. Ways of reducing the WvW zerg
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
1. Skill lag/lag in general. SMC captures often turn into 3-way fights that last forever, fights where only the #1 attack skill works reliably.
2. More maps/content in general. I was disappointed at launch that the borderlands maps were all identical, and a year later they still are.
3. Population balance. This is third not because it’s less important but because it’ll be the stickiest one to fix. Truth is that the server with more numbers is always going to have an advantage pretty much regardless of how WvW is designed.
1.)skilllag
2.)skilllag
3.)skilllag
WvW:
1. Rewards/Achievments
2. Anti-zerg mechanic
3. Skill lag