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Posted by: MeatShield.1983

MeatShield.1983

1) Rewards WvW vs. PVE
2) Server Imbalance
3) Alt friendliness

Ehmry Bay
Zergs on Demand [ZoD]

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Posted by: LHound.8964

LHound.8964

WvW

1) Server population balance to allow healthy match ups.;
2) Anti-Zergs mechanics;
3) Purpose to WvW!

PvE and WvW:
1) Templates to use different builds and different gear.

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

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Posted by: Lucius.2140

Lucius.2140

1: Anti-Zergs mechanics.
2: Better rewards and alt rewarding.
3: Guild vs guild.

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Posted by: Thayel.1236

Thayel.1236

1) population balance
2) Anti-zerg mechanics
3) Account bound ranks

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Posted by: Wayfinder.8452

Wayfinder.8452

1) Anti-Zerg Mechanics
2) Population balance
3) WvW Rewards

The man who can wield the power of this sword can summon to him an army
more deadly than any that walks this earth. Put aside the Ranger.
Become who you were born to be. I give hope to men. I keep none for myself.

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Posted by: Meglobob.8620

Meglobob.8620

WvW
1. Leagues, you need to put a system in place where any server in a particular league has the chance of winning, otherwise no point in leagues. Some kind of handicapping system, for example in Horse Racing in handicap races all horses carry a different weight, so in theory all horses should cross the finish line at the same time. They don’t but often winning distances are by a nose, a neck etc…making it very exciting. You can do this in WvW, I know you can.
2. Queues, I am on Seafarer’s Rest and the queues are often hours long. It causes me to just go and play other games instead.
3. Alt friendliness, you really should go out of your way to encourage alts, not discourage them.

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Posted by: Okaishi.8320

Okaishi.8320

1. Population imbalances and coverage wars (off hours population having a far bigger impact on score than the battles fought at primetime).
2. Bug fixing and more attention paid to class balance (medium armor classes being very lackluster in zergs for example).
3. Skill lag.

Member of TUP on Gandara

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Posted by: Le Rooster.8715

Le Rooster.8715

1. Map caps and population balance
2. Commander flexibility
3. More guild importance.

Roosters Inc-Team Shatter [TS] Commander
Sea of Sorrows http://www.gw2sos.com/index.php

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Posted by: scootshoot.6583

scootshoot.6583

1: Server population imbalances

1. How to get more pve peeps involved in WvW.

I used to think it was server imbalances until I decided to check the login population status earlier this week. On a Tuesday afternoon, 12:00 cst, 19 of 24 North American servers were sitting at “Very High” status. It’s pretty good to have this amount of Players logged on playing during a weekday afternoon, far from primetime when NA is concerned.

In other words, the server population is not as imbalanced as one may think. Now how to get those PvE players to participate in WvW is another question. Anet is sorta on the right track with their recent achievements chest carrot from recent patch.

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Posted by: Grunim.9034

Grunim.9034

1. WvW population/coverage imbalance

2. WvW is alt unfriendly

3. WvW play is not rewarded as well as PvE play, especially WvW defense/support play

Zammi – Mesmer
Tarnished Coast since August 2012

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Posted by: Nick.6972

Nick.6972

1. Unfair matches – population issues leading.
2. Anti-Zerging.
3. Lagging – skill lag, skill delays, low fps on decent pcs, etc.

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Posted by: Sarrs.4831

Sarrs.4831

1. WXP & alt unfriendliness
2. Counterbalances for WXP upgrades
3. Guild upgrades/mechanics
4. Meaningless PPT

Loving the showing for acc-bound WXP.

Nalhadia – Kaineng

(edited by Sarrs.4831)

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Posted by: styx.7294

styx.7294

1: Server population imbalances

1. How to get more pve peeps involved in WvW.

I used to think it was server imbalances until I decided to check the login population status earlier this week. On a Tuesday afternoon, 12:00 cst, 19 of 24 North American servers were sitting at “Very High” status. It’s pretty good to have this amount of Players logged on playing during a weekday afternoon, far from primetime when NA is concerned.

In other words, the server population is not as imbalanced as one may think. Now how to get those PvE players to participate in WvW is another question. Anet is sorta on the right track with their recent achievements chest carrot from recent patch.

Last PvE guild we introduced to WvW moved to tier 1.

Again 1. How to move higher tier players to lower tier players. Gettin PvE to show up isn’t the answer.

Gate of Madness

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Posted by: TXinTXe.7563

TXinTXe.7563

1. Commander revamp
2. Something to counter the zerging
3. Something to balance against night coverage vs same numbers but during the day.

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Posted by: BlazeQ.1095

BlazeQ.1095

#1: WvW Reward v.s. PVE Reward: Specifically monetary balance between the two. IE 2 hours farming Champs or Orr vs 2 hours of heavy combat in WvW.
#2: Commander tag options: IE Guild commander

Cold Beerdrinker
PB Officer
NSP

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Posted by: hugemistake.5317

hugemistake.5317

1) Server population imbalance
2) Alt unfriendliness (Wxp bound to character)
3) Commander tools (or lack thereof)

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Posted by: insanemaniac.2456

insanemaniac.2456

1. population imbalances
2. defense
3. wvw vs pve rewards
4. gvg
5. optimization & skill lag
6. commander system
7. encouraging alts

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Jet.4795

Jet.4795

1) Skill Lag
2) Orb Buff (SPvP capping)
3) Alt leveling troubles

Ben Sheets Reborn
Phoenixes Reborn [PR] Commander
“Never give up till the last man is down!”

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Posted by: Zoja.2631

Zoja.2631

1. Commander system revamp
2. Defensive play rewards (lack thereof)
3. Keep/camp claim buffs (longer timer-e.g. 24 hr instead of 12/ claim drops when buffs run out, ect.)

Zona Eshe
Too Drunk To PvP[LUSH]
Standing United[STUN]-TC

(edited by Zoja.2631)

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Posted by: Benjamin.6235

Benjamin.6235

1. Population imbalances (PvD, nightcapping, etc)
2. Constant siege buffs without any defense buffs (aka wtf wxp traits)
3. Discouragement of alts (aka wtf wxp traits aka wtf ascended)

[DERP] – Maguuma

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Posted by: scootshoot.6583

scootshoot.6583

1: Server population imbalances

1. How to get more pve peeps involved in WvW.

I used to think it was server imbalances until I decided to check the login population status earlier this week. On a Tuesday afternoon, 12:00 cst, 19 of 24 North American servers were sitting at “Very High” status. It’s pretty good to have this amount of Players logged on playing during a weekday afternoon, far from primetime when NA is concerned.

In other words, the server population is not as imbalanced as one may think. Now how to get those PvE players to participate in WvW is another question. Anet is sorta on the right track with their recent achievements chest carrot from recent patch.

Last PvE guild we introduced to WvW moved to tier 1.

Again 1. How to move higher tier players to lower tier players. Gettin PvE to show up isn’t the answer.

Not including guilds that leave due to internal server drama, many of the Tier 1 active WvW guilds that dropped to lower tiers ended up retransferring back to tier 1 months later as there weren’t enough fights available in the lower brackets to keep them happy.

Tier 1 is great since one can find large scale battles on multiple maps 24/7. Although leagues will bork this up some as it’s difficult to match the scale of SOR, BG, JQ when we were matched up against one another for months on end.

That said, only way I see T1 active wvw guilds transferring to lower tiers will be due to increased queues which will undoubtedly happen given the recent mass transfers of player movement.

(edited by scootshoot.6583)

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Posted by: Dutchares.6084

Dutchares.6084

1. PPT or server scoring system. Make it less about who has most players 24/7.
2. Make running in one zone blob less rewarding, or best tactic (if you play for PPT) or just are karma(loot wxp) farming (so not anti zerg, just less rewarding for loot etc and PPT)
3. Make siege(taking a keep) more fun: More fights in and around objectives (less PVdooring) and not all just waiting in 1 big blob till wall or door is down.

1 also will fix people clustering up on top servers and insane queues on top servers
2 will also fix some of the skill lag and will give more fights
3 will reduce the karma training and skill lag in large keep fights.

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Posted by: Laurelinde.4395

Laurelinde.4395

1. Class balance and performance
2. Matchup system and server balance
3. Downed state and the rally mechanic and their place in WvW

Laurelinde & Cookie/Beorna Bearheart
[TWG] – Gunnar’s Hold
Always remember Wheaton’s Law

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Posted by: wallera.1064

wallera.1064

1 – claim objectives of guilds most useful
2 – new siege weapons and new traps
3 – ability for the commander only

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Posted by: Phlogus.2371

Phlogus.2371

1. WvW population balancing- Break out WvW environment to separate servers from PVE sort of like different dimensions allowing players to belong to one WvW home, one PVE hom and guest PVE like now.
2. Command and control system- guild tags, squad structure, squad leaders if you want to manage the zerg and create loyalty to each other and the game allow us to build functioning units
3. Alt friendly rewards – I shouldn’t handicap my game play by being on an alt.

Gab Superstar has valid and accurate input. If you want to show actual commitment prove him wrong.

Phlogustus Male Char DD Ele
Molen Labe Female Human Necro
Devonas Rest – Black Rose Legion -CF4L

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Posted by: Tagus Eleuthera.7305

Tagus Eleuthera.7305

for wvw…

1. Unique skins for WvW rewards
2. More rewards for defense
3. more functionality with controlled locations

(edited by Tagus Eleuthera.7305)

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Posted by: SafiMoyo.5130

SafiMoyo.5130

1. Class balancing (wvw focused)

2. WvW population balancing ( a case of the “easier said than done!”s, but worth discussing)

Champion Hunter

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Posted by: Jharkin.9357

Jharkin.9357

Great decision doing this.

1. Rewards for defense
2. Imbalance
3. Zerg busting

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Posted by: Jockum.1385

Jockum.1385

1.) Population imbalance
2.) too fast capping of towers etc.
3.) useless NPCs

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Posted by: Coldpain.9238

Coldpain.9238

1. GvG
2. Commander Functionality
3. Better rewards in WvW or easier Ascended mats.

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Posted by: Biggest Hobbit.1365

Biggest Hobbit.1365

1. Rewarding defenders and support characters
2. Alt friendliness
3. Commander tools

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Posted by: Paigey.2047

Paigey.2047

1. Population imbalance
2. Skill lag
3. Creating a less ‘zergy’ experience

FoW roamer
Master Paigey – Mesmer, Paigey – Thief and Guard.

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Posted by: Distaste.4801

Distaste.4801

1. Population Imbalance
2. WvW mechanics
3. Rewards

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Posted by: Aphoticrain.8420

Aphoticrain.8420

1. Alts-friendliness
2. Orb buffs
3. Commander Functions

FA | [Corp],[FARM]| Ranger- Clockwork Vixen
Give a man a fire and he’s warm for a day, but set a man on fire . . .

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Posted by: Tongku.5326

Tongku.5326

1. Server Population Imbalance and gap coverage.
2. Rewards WvW vs PvE
3. Commander / Raid functions

Heavy Deedz – COSA – SF

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Posted by: Krakah.3582

Krakah.3582

Game Type: WvW

1 – Population imbalance
2 – Scoring

These two go hand in hand. The way matches are scored incentivize population imbalance. Current off hour coverage is risk = low, effort = low, reward = high, it defeats the point PvP when it’s PvD.

Move scoring to an active system greatly reduces the impact of off hours coverage. Which allows lower tier servers to become competitive given the lower WvW populations.

At most a higher tier server would have structure upgrade advantage, but at least they won’t have huge 30+k over night leads which render the rest of the match moot after mondays/tuesday.

Leagues also disincentivize lower ranked servers to participate in WvW, as it’s a forgone conclusion which servers will have a chance at the 1 – 3 position rewards.

3- Quicker update to map bugs/exploits.

Not resolving these in a timely fashion hurts sportsmanship, it really should be a bi-weekly update at the slowest pace.

4- Commander UI

After over 10years of raid frames being available, there’s no reason not to have have this UI feature.

-KNT- BG

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Posted by: playandchill.3908

playandchill.3908

1. Skill Laag
2. Rewards
3. Snowflakes feeling.

[LANI] Multi glad pewpew

QUIT- RETIRED

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Posted by: Donye.8671

Donye.8671

1)Skill Lag
2)Commander icon
3)GvG

Pink Charr Rar! Proud MM GH Ele

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Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

1) Enable multiple commanders by differentiating tags. This will increase the complexity of strategy and reduce the size of zergs by splitting them up.

2) Score EB separately from the borderlands so that scores better reflect performance rather than simply the number of people on the server playing WvW.

For the Toast!

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Posted by: Oroibahazopi.9074

Oroibahazopi.9074

1- Take steps towards truly competitive gameplay and get rid of the notion that WvW is meant to be unbalanced. Level the playing field in all respects so that only skill differentiates performance, not length of time played or how much a server can bloat itself with players in “dead” timezones.

2. Fix bugs.

3. Improve UIs so they have more complex functions. I.e. Commanders/Squads and Claiming etc

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Posted by: mini.6018

mini.6018

One in the billion random requests but here it goes

  1. SKILL LAG
  2. more statistics (guild related, player related, server related)
  3. improve siege versus player interraction and structure sieging
  4. Guild rewards, gvg (within wvw),halls, incentives, the way structure claiming works.It feels like everyone is random in gw2 and in the bad way.Everyone for himself feel does not motivate deep bounds with the game..

(edited by mini.6018)

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Posted by: thenoobler.7540

thenoobler.7540

1. Commander functionality
2. Rewards
3. Larger WvW Maps

Xiir – lvl80 Guardian – Dragonbrand Server
Guild Leader – Warsworn [WAR] – www.warsworngaming.com

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Posted by: FrankieBonez.8361

FrankieBonez.8361

1 – WvW Incentives/Rewards for Defense
2 – Population Balance
3 – Guild impact in WvW
4 – Commander Tools

Y’all that have account bound WxP on your lists need to stop being lazy. lol.

Overlord Sorin | Sorin Rising | Ansorin
Elephant Ambush [EA] | Dragonbrand | GW2 YouTube!

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Posted by: sheelzi.5803

sheelzi.5803

1. Outnumbered buff
2. Commander tools/utilities
3. That awful PvP map in the middle of our borderlands.

Cyrsly – Necromancer – Whiteside Ridge

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Posted by: LostBalloon.6423

LostBalloon.6423

1: Rewards and Progression
2: Commander Functionality
3: Population issues for lower tiers & Balance testing PvE content before it gets to be usable in WvW and not the other way around.

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Posted by: Tranassa.4968

Tranassa.4968

1. Acc bound WvW ranks
2. Rewards and Progression
3. Zerg play vs small groups

I’m playing on EU
Automated Tournaments!

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Posted by: morrolan.9608

morrolan.9608

Firstly this should be stickied. My top 3 are:

1. Character bound world XP for WvW and WvW masteries
2. Player grouping specifically about larger groups than 5 including commanders
3. Ways of reducing the WvW zerg

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Yougottawanna.7420

Yougottawanna.7420

1. Skill lag/lag in general. SMC captures often turn into 3-way fights that last forever, fights where only the #1 attack skill works reliably.
2. More maps/content in general. I was disappointed at launch that the borderlands maps were all identical, and a year later they still are.
3. Population balance. This is third not because it’s less important but because it’ll be the stickiest one to fix. Truth is that the server with more numbers is always going to have an advantage pretty much regardless of how WvW is designed.

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Posted by: ruohis.1390

ruohis.1390

1.)skilllag
2.)skilllag
3.)skilllag

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Posted by: Lucis.3156

Lucis.3156

WvW:
1. Rewards/Achievments
2. Anti-zerg mechanic
3. Skill lag

Desolation