Member of ASq Guild – Gandara [EU]
A plea to nerf Dwayna (Arah p4/Seer path)
Member of ASq Guild – Gandara [EU]
But now, after the fixed the 4-1 trick (without announcing it) it seems the sparks behave even worse then before the Jan 28 patch.
What what what? They removed the 4-1 feature without actually fixing the spark behaviour or her healing?
I require proof.
After the Jan 28 patch they fixed the sparks a bit and it was a bit easier (like it should be!) to pull the sparks in their place. But now, after the fixed the 4-1 trick (without announcing it) it seems the sparks behave even worse then before the Jan 28 patch.
For them to get in place you need to walk them over that spot over and over again so you at least have a chance at it.
Also, i’ve noticed in my last Simin fight, you can actually bug it out (dont know exactly how, but it happened twice) by bringing only 2 sparks (the north ones) and he sometimes appears after only those sparks are in place (without being fully healed!).
I don’t really care about this path now, i’ve done my DM achiev and i’m not gonna farm P4 because its very long, but still, they should fix this fight.
I always thought the 4-1 trick was part of the mechanics of the fight? I recall leaving 2 sparks out of the panel causes the next round to only require 2 sparks? Leaving 1 out so you can pull 1 the next round was a bug?
It’s a DPS check. I did this 2 nights ago to earn my dungeon master achievement. We were originally 5 people and we failed to do it for more than 1 hour then the 100b left because it was quite late. Huge thanks to Wethospu whom I PMed that night and he came to my aid and we did it in 20 minutes, time needed to adjust to each other and work together. See all it took was 1 person that knows what he’s doing. As guardian I was stuck on tear duty .. but I did fairly well ^^
Wethospu, if you’re reading this, I owe you a huge thanks, again. It was a pleasure doing this with you
Nope, not a DPS check, not that much anyway.
I aggree that Rangers are banned atm from this fight since they can’t remove their pet and the spark aggro still goes to pet. It should lock only one players, but they still haven’t fixed that.
Regarding the 4/1, nope, still works.
If she goes invulnerable 5 seconds after you run sparks, it means you took too long to run sparks.
Good sparks herder can do it in 5~10 seconds which leaves ~50 seconds of DPS on the boss.
Now, P1 is fixed invisibility when she reaches 50% life. To get past the P1 phase, you either need really good sparks runner or use the 4/1 trick.
In P2, the invisibility is on a TIMER. The timer starts when she becomes invisible, not when she becomes visible again. Thus, the faster you run sparks:
- the lesser she regenerates
- the more time to dps you have.
In 10 seconds she regenerates about 15/20% of her life.
Also, your tears launcher need to be good at its job. A good one can: dps and still have nobody petrified. Which is again a better DPS globally for everybody. If your it, look at the debuff on the group UI, don’t use simple. If you wait for someone to call petrification, then you are late on your job
And in the end, please don’t nerf it. It ain’t a DPS check. It is a skill check. However, correct the spark aggro so that necros and rangers can dps to their utmost in this fight. Haven’t seen problems with clones atm but our mesmers depops them.
Regards,
It’s a DPS check. I did this 2 nights ago to earn my dungeon master achievement. We were originally 5 people and we failed to do it for more than 1 hour then the 100b left because it was quite late. Huge thanks to Wethospu whom I PMed that night and he came to my aid and we did it in 20 minutes, time needed to adjust to each other and work together. See all it took was 1 person that knows what he’s doing. As guardian I was stuck on tear duty .. but I did fairly well ^^
Wethospu, if you’re reading this, I owe you a huge thanks, again. It was a pleasure doing this with you
It’s usually quite fast tokens (and chance for recipe). But as you said, it was indeed quite late. :P
“I watched our QA do it a few times and the behavior seemed to operate much better than it was before.”
I’ve been to this fight only once, after the patch, and the sparks followed pets as much as they followed anyone else. This fight absolutely needs the sparks to totally ignore pets or else it is broken for rangers. Being sometimes right or mostly right isn’t good enough. My advice for the designers would be :
- Make Simin say things during the fight that let players know her status and what she’s doing. This does not ultimately make the fight easier but it would prevent a lot of frustration and confusion for players who are learning the fight.
- Give some visual indication on screen as to who the sparks are following. This could be a thin trail between the spark and the player, or an outline around a player, even an icon on the player’s buff bar.
Nope, not a DPS check, not that much anyway.
I aggree that Rangers are banned atm from this fight since they can’t remove their pet and the spark aggro still goes to pet. It should lock only one players, but they still haven’t fixed that.
Regarding the 4/1, nope, still works.
If she goes invulnerable 5 seconds after you run sparks, it means you took too long to run sparks.
Good sparks herder can do it in 5~10 seconds which leaves ~50 seconds of DPS on the boss.
Now, P1 is fixed invisibility when she reaches 50% life. To get past the P1 phase, you either need really good sparks runner or use the 4/1 trick.
In P2, the invisibility is on a TIMER. The timer starts when she becomes invisible, not when she becomes visible again. Thus, the faster you run sparks:
- the lesser she regenerates
- the more time to dps you have.
In 10 seconds she regenerates about 15/20% of her life.Also, your tears launcher need to be good at its job. A good one can: dps and still have nobody petrified. Which is again a better DPS globally for everybody. If your it, look at the debuff on the group UI, don’t use simple. If you wait for someone to call petrification, then you are late on your job
And in the end, please don’t nerf it. It ain’t a DPS check. It is a skill check. However, correct the spark aggro so that necros and rangers can dps to their utmost in this fight. Haven’t seen problems with clones atm but our mesmers depops them.
Regards,
No, in phase 2 you do not have about 1 minute between sparks. When my group did this she would stealth every time at 25%. We started by doing the 4-1 method, burn her down to about 10%, she would heal to 30%, then go invisible 5 seconds later at 25%. We would run sparks again, she held to about 35 to 40%, get her to 25%, then she stealths again. Eventually, a spark would bug and not go in its empty spot, she would heal to over 50%, and then we were back to phase 1 where she would always stealth at 50%. We start over again doing the 4-1 method, repeat the previous process over and over for about 2 hours before we quit.
I know I’ll get shot down for this but I quite often run this with support builds and we do just fine. But our support builds (We have a few guildiees that run them) also either run condition/vunerability (The necros) or Might (The guardians and eles.)
I just felt like throwing tthat out there since there are a few of us out there that like to run support.
Any good suport runner will either bring some form of damage on their own or a way to boost their parties.
Hey folks, sorry about not having posted in here for a while! But update time!
I took another look at Simin after the spark AI fix, and got more feedback concerning the difficulty. The sparks were a step in the right direction, but it wasn’t enough. I’m going to reduce her stealth healing this time around while I consider other possible changes. As it stands right now she has some nice mechanics with the tears and the spark running, which emphasizes the teamwork we like to see. However all that aside, her healing turns it from a fun mechanics fight to a more hard-nosed DPS check for even the most mechanically skilled groups.
Personally I would much rather see people having fun with mechanics than having meet a DPS check. Considering also there isn’t a visible meter to check your group DPS versus her healing, groups can spend hours doing this and reaching the same result, despite meeting the mechanical skill threshold.I will eventually change her stealth mechanic so she doesn’t heal during it and instead does something else (like an enrage moment where she is invulnerable), but for now I’ll just take her healing down a peg to reduce the DPS needed to overcome the fight, so people can enjoy the mechanics of it.
Thanks!
Well, there it is. Enough crying from the community and I guess even the content made for us “hardcore” players goes down the chute. Time to go complain about the artificial difficulty of obtaining a legendary.
Now the only somewhat hard fight in the game will be reduced to a total kittening steamroll, and the dungeon master title acquired by people who couldn’t complete it but could cry on forums.
Matching a DPS check doesn’t make you hardcore.
Hey folks, sorry about not having posted in here for a while! But update time!
I took another look at Simin after the spark AI fix, and got more feedback concerning the difficulty. The sparks were a step in the right direction, but it wasn’t enough. I’m going to reduce her stealth healing this time around while I consider other possible changes. As it stands right now she has some nice mechanics with the tears and the spark running, which emphasizes the teamwork we like to see. However all that aside, her healing turns it from a fun mechanics fight to a more hard-nosed DPS check for even the most mechanically skilled groups.
Personally I would much rather see people having fun with mechanics than having meet a DPS check. Considering also there isn’t a visible meter to check your group DPS versus her healing, groups can spend hours doing this and reaching the same result, despite meeting the mechanical skill threshold.I will eventually change her stealth mechanic so she doesn’t heal during it and instead does something else (like an enrage moment where she is invulnerable), but for now I’ll just take her healing down a peg to reduce the DPS needed to overcome the fight, so people can enjoy the mechanics of it.
Thanks!
Well, there it is. Enough crying from the community and I guess even the content made for us “hardcore” players goes down the chute. Time to go complain about the artificial difficulty of obtaining a legendary.
Now the only somewhat hard fight in the game will be reduced to a total kittening steamroll, and the dungeon master title acquired by people who couldn’t complete it but could cry on forums.
Matching a DPS check doesn’t make you hardcore.
Clearly it’s not all about DPS because there’s a hundred posts by people insisting they had tons of DPS and failed.
I have never had a problem with this fight, but I always go with coordinated groups with players that I know and work well with and trust to play their classes well.
If you’re failing on Simin, you need to stop blaming the mechanics and each member of that party need to take a good hard look at what they’re doing.
- Everyone should make increasing the group’s DPS as a whole a priority in their build.
- Nobody should ever go down during this fight.
- Nobody should be petrified for more than a fraction of a second.
- The tear thrower should be dpsing 95% of the time and throwing tears 5% of the time. Watch the buff bar to minimize the time hold a tear.
- Everyone should know exactly which spark they’re responsible for and go directly to it without aggroing any other sparks.
Do these things well and you’ve beaten Simin.
After playing that thing for a long time, DPS does not seem to matter at all.
The wiki says the priest will hide after 1 minute, but that does not happen every time. I’ve seen it happening after 45s-1:50s. What it’s always the same is the chunk of HP taken.
This means that no DPS in the work will help. The only thing that works is gathering the sparks faster, and nothing else.
She will recover way too much HP way too fast.
This entire fight must be rebalanced so good teams can do it faster, but anyone else can do it too, just taking way longer.
For example, make her recover 5% less HP each time.
As it is, either you gather the sparks in a blink of an eye, or in that blink of an eye she’ll fully recover.
EDIT: Looks like what happened is a bug.
At 50% HP, no matter what, she’ll reset.
So of course time would be different each time. As each time time from their current HP to 50% was different.
No matter how fast we were, at 50%, poof.
(edited by MithranArkanere.8957)
ahh just buy it from Fate
the problem is between the chair and the keyboard
Hey folks, sorry about not having posted in here for a while! But update time!
I took another look at Simin after the spark AI fix, and got more feedback concerning the difficulty. The sparks were a step in the right direction, but it wasn’t enough. I’m going to reduce her stealth healing this time around while I consider other possible changes. As it stands right now she has some nice mechanics with the tears and the spark running, which emphasizes the teamwork we like to see. However all that aside, her healing turns it from a fun mechanics fight to a more hard-nosed DPS check for even the most mechanically skilled groups.
Personally I would much rather see people having fun with mechanics than having meet a DPS check. Considering also there isn’t a visible meter to check your group DPS versus her healing, groups can spend hours doing this and reaching the same result, despite meeting the mechanical skill threshold.I will eventually change her stealth mechanic so she doesn’t heal during it and instead does something else (like an enrage moment where she is invulnerable), but for now I’ll just take her healing down a peg to reduce the DPS needed to overcome the fight, so people can enjoy the mechanics of it.
Thanks!
Well, there it is. Enough crying from the community and I guess even the content made for us “hardcore” players goes down the chute. Time to go complain about the artificial difficulty of obtaining a legendary.
Now the only somewhat hard fight in the game will be reduced to a total kittening steamroll, and the dungeon master title acquired by people who couldn’t complete it but could cry on forums.
Matching a DPS check doesn’t make you hardcore.
Clearly it’s not all about DPS because there’s a hundred posts by people insisting they had tons of DPS and failed.
I have never had a problem with this fight, but I always go with coordinated groups with players that I know and work well with and trust to play their classes well.
If you’re failing on Simin, you need to stop blaming the mechanics and each member of that party need to take a good hard look at what they’re doing.
- Everyone should make increasing the group’s DPS as a whole a priority in their build.
- Nobody should ever go down during this fight.
- Nobody should be petrified for more than a fraction of a second.
- The tear thrower should be dpsing 95% of the time and throwing tears 5% of the time. Watch the buff bar to minimize the time hold a tear.
- Everyone should know exactly which spark they’re responsible for and go directly to it without aggroing any other sparks.Do these things well and you’ve beaten Simin.
You don’t see anything wrong with that?
Dwayna is nothing short of a massive DPS and gear check like the final boss use to be in P1. Afaik this is the only boss in game that I’m aware of that requires absolute perfect coordination in order to beaten and is incredibly unforgiving in regards to mistakes. It emphasizes group composition more than actual skill. I mean, I had to relog off my tank built Guardian for my Thief just to beat it which obviously proves its class + build + gear > skill.
Lupi is an example of a boss that is difficult, but it’s really on the skill of the person kiting the boss and everyone being able to dodge red circles. It’s very forgiving because you can still res people.
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer
(edited by ComeAndSee.1356)
http://gw2.junkiesnation.com/2013/02/13/dungeon-update-tweaks-to-arah-p4s-simin/
i saw this post from a dev about further changes to dwayna in arah path4.
he said he recieved more feedback concerning the difficulty.
the problem right now with dwayna is, dwayna is bugged since the january patch.
when she goes invisible for the second time and you make her visible again, you only have 10 seconds to deal damage to her instead of 60 or whatever it was before the january patch.
of course he recieved more feedback from people, saying its too hard.
but its seriously bugged. at least on the german servers.
before the january patch, my group killed dwayna without problems and we didnt even have a single full berserker player and our damage was low.
i dont want dwayna to be nerfed because of a bug.
i already sent a support ticket and ingame report.
arah is already too easy as long as you play smart. its probably the only dungeon in the game that rewards smart gameplay. dont make it easier please.
if someone needs more information about this, feel free to contact me.
(edited by NoTrigger.8396)
The time does not matter. She hides at 50% HP every time.
The time does not matter. She hides at 50% HP every time.
it matters. first time she goes invisible is at 50%, when shes visible again you have like 60 seconds to deal damage.
but AFTER the next invisible phase, you have only 10 seconds to deal damage. and before january patch you had 60 again.
thats why groups with low damage cannot kill dwayna anymore. its bugged.
the only way to kill dwayna right now because of the bug is this (video from yesterday night)http://www.youtube.com/watch?v=bx2dBSZ3mz4&feature=player_embedded
4-1 + timewarp + damage from another planet + dmg her from 50%hp to 0 after the first invisible phase.
10 seconds isnt enough, even for a full berserker group.
before january patch you could kill dwayna with any group as long as the thing with the sparks worked.
http://postimage.org/image/7dmf0r8db/
we used this. red dot is where u fight the boss, blue dot is where u gather the tears,
red arrows is the way players aggro the sparks.
1 player takes the 3 at the entrance of the cave, 2 other players take the sparks in the north of the cave (or one player, depends on your mobility).
now its bugged.
and people dont realize this.
thats why i post here. because i want the bug to be fixed instead of unnecessary nerfs.
i play serious gw2 for like 2 month. 1 week after i hit lvl80 i was dungeon master. its seriously not that hard as long as bugs arent included and as long as you use your brain.
(edited by NoTrigger.8396)
Personally, I want more difficulty in dungeons, not easier dungeons that everyone can beat. And no, false difficulty from Agony in FotM doesn’t count. Fractals are no harder than any other dungeon, while some Fractals are arguably easier than some other dungeons.
I agree that more difficulty would be better, but a DPS check really isn’t difficulty in my opinion. It’s a mechanic, sure, but after you learn all her mechanics its just down to raw numbers, and I don’t agree that is as fun as running sparks and using tears to cleanse people. Right now Simin just forces you to bring high DPS with you, which I’m not a fan of. Its a tough fight for the wrong reason, and her core mechanics should be more emphasized, NOT HER HEALTH BAR.
Thank you sir, you are completely right. Don’t mind stupid comments about too easy dungeons, they don’t want to see complex things cause they’ll always have a way to outDPS stuff.
So I beg you, do complex things that don’t rely solely on DPS, you guys are capable to do more than that.
The main problem is that people is exploiting this bug to profit from it.
They get with some professions more suited to the rest of the dungeon, then they switch to full damage ones to exploit the 4-1 sparks bug to get it done with a really specialized party focused solely and exclusively on damage, and then ask for over 10g to sell it to people.
This requires a fix ASAP.
The main problem is that people is exploiting this bug to profit from it.
They get with some professions more suited to the rest of the dungeon, then they switch to full damage ones to exploit the 4-1 sparks bug to get it done with a really specialized party focused solely and exclusively on damage, and then ask for over 10g to sell it to people.
This requires a fix ASAP.
Someone doesn’t like us mercenaries don’t hate the player hate the game meow.
http://www.youtube.com/watch?v=dEbE3fGfF-o
The main problem is that people is exploiting this bug to profit from it.
They get with some professions more suited to the rest of the dungeon, then they switch to full damage ones to exploit the 4-1 sparks bug to get it done with a really specialized party focused solely and exclusively on damage, and then ask for over 10g to sell it to people.
This requires a fix ASAP.
The main problem is that it seems you dont know what you’re talking about.
1) The 4-1 bug has been fixed as I’m reading here (anyway, we never used it).
2) We sell the last boss to people but we dont need to switch at all during the run or use bugs (personally we have 2 people running sparks in a perfectly legit way).
If we can do something fast and get a nice reward for it, why should you care?.
The main problem is that people is exploiting this bug to profit from it.
They get with some professions more suited to the rest of the dungeon, then they switch to full damage ones to exploit the 4-1 sparks bug to get it done with a really specialized party focused solely and exclusively on damage, and then ask for over 10g to sell it to people.
This requires a fix ASAP.
Someone doesn’t like us mercenaries don’t hate the player hate the game meow.
http://www.youtube.com/watch?v=dEbE3fGfF-o
ROFL at that song. & I don’t see whats the problem of zerking a boss Mithran.
I dare the ones who made this encounter to upload video of doing Simin with 2 rangers in party and Necro and Engineer and guardian (and possibly other not so dps centered build composition). I realy wana see this done without 4 spark preplacement from their side without any exploit or whateva they claim is not correct way of killing it. Prove the masses that we are simply incapable, we are incompetent, we dont know our clases, we trait our clases wrongly…..
I dare the ones who made this encounter to upload video of doing Simin with 2 rangers in party and Necro and Engineer and guardian (and possibly other not so dps centered build composition). I realy wana see this done without 4 spark preplacement from their side without any exploit or whateva they claim is not correct way of killing it. Prove the masses that we are simply incapable, we are incompetent, we dont know our clases, we trait our clases wrongly…..
i would like to prove, but the thing is its bugged right now and unnecessary nerfs will be in the february patch
[…]
1) The 4-1 bug has been fixed as I’m reading here (anyway, we never used it).
2) We sell the last boss to people but we dont need to switch at all during the run or use bugs (personally we have 2 people running sparks in a perfectly legit way).
If we can do something fast and get a nice reward for it, why should you care?.
1. The 4-1 bug still works. I know still works because just 2 days ago the PUG I joined used it, despite me saying that I’d rather not use bugs. But the game has a /shrug emote, so I just entered the /shrug that when 4/5 decided to use the bug. If it were to work, at least I’d get path 4 done.
After using the bug, we managed to drop the health well under 40%. But they were slow gathering their sparks, and so she went over 50% again and it was impossible to drop her under that, as the bug kicks in again after using the 4-1 exploit.
Any further attempts failed again, and she repeatedly hid when her health reached 50%, regarless of how fast we were at damaging her or gathering the sparks.
2. It doesn’t matter if you sell the last boss. The problem is not that. The problem is the situation in which you are selling the last boss. There’s a bug that does not affect everyone, and people is profiting from that. Most people who pay to get there are not paying so they can do something that is too hard for them. They pay for a non-bugged instance after 2-12 hours of them trying to do a Simi that hides 50% HP.
Once the actual bug is fixed, then you can sell the boss if you want.
You’ll probably won’t sell much, anyways. As not many people will pay 5-25g for something that nets much less than that, when they can do it themselves.
It doesn’t matter if you switch characters or not either. The game allows that. But still, there’s people who are making faster runs by switching. In their case, it’s even worse, because they are profiting from this situation even faster: More gold in less time from bad thing -> Even worse thing.
The main points her are:
- There IS a bug.
- The bug does not affect everyone, and not everyone can go around it.
- Some people have found ways around it and are profiting from that, at the expense of those who suffer the bug.
- That must be fixed.
[…]
Someone doesn’t like us mercenaries don’t hate the player hate the game meow.
http://www.youtube.com/watch?v=dEbE3fGfF-o
Heh. I actually had that video liked already for as long as I can remember.
Anyways, the game is mindless, it has no intention to have bugs or unintended behaviors. If something wrong happens, players should report it and not exploit it, specially if profit comes at the expense of other players. So there’s nothing to hate here. Only punishment to be done where applicable.
(edited by MithranArkanere.8957)
it matters. first time she goes invisible is at 50%, when shes visible again you have like 60 seconds to deal damage.
but AFTER the next invisible phase, you have only 10 seconds to deal damage. and before january patch you had 60 again.
thats why groups with low damage cannot kill dwayna anymore. its bugged.
I’ve done this after the January patch and didn’t notice anything different with Simin’s hiding pattern. You never had 60 seconds before patch; you always had:
60 seconds MINUS time taken to put sparks in
And that’s what most people seem to be failing to understand, that the longer you take to put sparks, the quicker Simin hides.
[…]
I’ve done this after the January patch and didn’t notice anything different with Simin’s hiding pattern. You never had 60 seconds before patch; you always had:
60 seconds MINUS time taken to put sparks in
And that’s what most people seem to be failing to understand, that the longer you take to put sparks, the quicker Simin hides.
Yeah. We know that.
But what others are also failing to understand for many people, in many cases, she is hiding right at 50% HP regardless of how fast (or how slow) the sparks where gathered.
You not getting the bug doesn’t mean it doesn’t exist. It just means that you were lucky, or did something that prevents it triggering, or didn’t do something that triggers it, or did something that allows you to go around it, even if you didn’t know you did.
it matters. first time she goes invisible is at 50%, when shes visible again you have like 60 seconds to deal damage.
but AFTER the next invisible phase, you have only 10 seconds to deal damage. and before january patch you had 60 again.
thats why groups with low damage cannot kill dwayna anymore. its bugged.I’ve done this after the January patch and didn’t notice anything different with Simin’s hiding pattern. You never had 60 seconds before patch; you always had:
60 seconds MINUS time taken to put sparks in
And that’s what most people seem to be failing to understand, that the longer you take to put sparks, the quicker Simin hides.
we put sparks into the circles in just a few seconds. we ran arah path4 more than 10 times since january patch. after the second invisible phase the boss disappears in 10 seconds or something, no matter how fast u are with the sparks.
we arent noobs. we run arah p4 in 50 minutes(without skip), path3 in 23 (without skips) and kill lupi in 1.30 minutes (could be faster if everyone in the group would go melee in the first phase).
we run arah almost daily. i know what im talking about.
when its not bugged, most people fail to put the sparks fast enough. thats true. its not a dps check, its just about teamplay and smart play.
(edited by NoTrigger.8396)
[…]
I’ve done this after the January patch and didn’t notice anything different with Simin’s hiding pattern. You never had 60 seconds before patch; you always had:
60 seconds MINUS time taken to put sparks in
And that’s what most people seem to be failing to understand, that the longer you take to put sparks, the quicker Simin hides.
Yeah. We know that.
But what others are also failing to understand for many people, in many cases, she is hiding right at 50% HP regardless of how fast (or how slow) the sparks where gathered.You not getting the bug doesn’t mean it doesn’t exist. It just means that you were lucky, or did something that prevents it triggering, or didn’t do something that triggers it, or did something that allows you to go around it, even if you didn’t know you did.
Exactly how fast are the sparks being gathered?
Complaints about Simin hiding at 50% have been around since the very beginning of the game, and not with the introduction of January update as some people claim. If Simin is always hiding at 50% that usually means slow sparks gathering or very low DPS.
However if you are absolutely convinced that you are experiencing a bug, then please post video.
it matters. first time she goes invisible is at 50%, when shes visible again you have like 60 seconds to deal damage.
but AFTER the next invisible phase, you have only 10 seconds to deal damage. and before january patch you had 60 again.
thats why groups with low damage cannot kill dwayna anymore. its bugged.I’ve done this after the January patch and didn’t notice anything different with Simin’s hiding pattern. You never had 60 seconds before patch; you always had:
60 seconds MINUS time taken to put sparks in
And that’s what most people seem to be failing to understand, that the longer you take to put sparks, the quicker Simin hides.
we put sparks into the circles in just a few seconds. we ran arah path4 more than 10 times since january patch. after the second invisible phase the boss disappears in 10 seconds or something, no matter how fast u are with the sparks.
we arent noobs. we run arah p4 in 50 minutes(without skip), path3 in 23 (without skips) and kill lupi in 1.30 minutes (could be faster if everyone in the group would go melee in the first phase).
we run arah almost daily. i know what im talking about.when its not bugged, most people fail to put the sparks fast enough. thats true. its not a dps check, its just about teamplay and smart play.
Post a video then, at least for the sake of convincing the devs that there’s an actual bug, and it’s not just another L2P issue.
it matters. first time she goes invisible is at 50%, when shes visible again you have like 60 seconds to deal damage.
but AFTER the next invisible phase, you have only 10 seconds to deal damage. and before january patch you had 60 again.
thats why groups with low damage cannot kill dwayna anymore. its bugged.I’ve done this after the January patch and didn’t notice anything different with Simin’s hiding pattern. You never had 60 seconds before patch; you always had:
60 seconds MINUS time taken to put sparks in
And that’s what most people seem to be failing to understand, that the longer you take to put sparks, the quicker Simin hides.
we put sparks into the circles in just a few seconds. we ran arah path4 more than 10 times since january patch. after the second invisible phase the boss disappears in 10 seconds or something, no matter how fast u are with the sparks.
we arent noobs. we run arah p4 in 50 minutes(without skip), path3 in 23 (without skips) and kill lupi in 1.30 minutes (could be faster if everyone in the group would go melee in the first phase).
we run arah almost daily. i know what im talking about.when its not bugged, most people fail to put the sparks fast enough. thats true. its not a dps check, its just about teamplay and smart play.
Post a video then, at least for the sake of convincing the devs that there’s an actual bug, and it’s not just another L2P issue.
didnt think about it, i will try to get a video done.
Did this last night with a guild group on TS. We had two rangers, two warriors(1 zerker and one more support), and a guardian. When we got to Simin we didn’t have the dps, so guardian switched to mesmer, and got it first try when we used TW. I was sort of surprised. Expected to spend a lot more time there, especially with two rangers in the group.
Edit: mispelling
didnt think about it, i will try to get a video done.
Great, a video would help a lot in setting the facts straight.
Just did this with 4 first-timers. 2 guards, ele and mesmer.
One had power/cond/mf armor. One had pvt armor. One had mix of pvt and power/tough/cond.
But yeah I and one guy had berserker.
Like 2 TW-cycles. And I wasn’t even running sparks.
Took some practice though.
(edited by Wethospu.6437)
Nope, not a DPS check, not that much anyway.
I aggree that Rangers are banned atm from this fight since they can’t remove their pet and the spark aggro still goes to pet. It should lock only one players, but they still haven’t fixed that.
Regarding the 4/1, nope, still works.
If she goes invulnerable 5 seconds after you run sparks, it means you took too long to run sparks.
Good sparks herder can do it in 5~10 seconds which leaves ~50 seconds of DPS on the boss.
Now, P1 is fixed invisibility when she reaches 50% life. To get past the P1 phase, you either need really good sparks runner or use the 4/1 trick.
In P2, the invisibility is on a TIMER. The timer starts when she becomes invisible, not when she becomes visible again. Thus, the faster you run sparks:
- the lesser she regenerates
- the more time to dps you have.
In 10 seconds she regenerates about 15/20% of her life.Also, your tears launcher need to be good at its job. A good one can: dps and still have nobody petrified. Which is again a better DPS globally for everybody. If your it, look at the debuff on the group UI, don’t use simple. If you wait for someone to call petrification, then you are late on your job
And in the end, please don’t nerf it. It ain’t a DPS check. It is a skill check. However, correct the spark aggro so that necros and rangers can dps to their utmost in this fight. Haven’t seen problems with clones atm but our mesmers depops them.
Regards,
No, in phase 2 you do not have about 1 minute between sparks. When my group did this she would stealth every time at 25%. We started by doing the 4-1 method, burn her down to about 10%, she would heal to 30%, then go invisible 5 seconds later at 25%. We would run sparks again, she held to about 35 to 40%, get her to 25%, then she stealths again. Eventually, a spark would bug and not go in its empty spot, she would heal to over 50%, and then we were back to phase 1 where she would always stealth at 50%. We start over again doing the 4-1 method, repeat the previous process over and over for about 2 hours before we quit.
I wonder if some people are aware of this bug in her abilities, or if they’re just fortunate enough to not get hit by it. Regardless of spark running, especially with the 4-1 trick, if she stealths again every time at 25%, your encounter is bugged. No amount of perfect spark running or dps will allow that barrier to be crossed. It happened to my guild run 2 days ago.
Also, during that same encounter, one of our warriors was repeatedly targeted by the dead eyed stare. Now, that’s pretty normal. Except for the part where he was perma petrified. During the course of us bashing our faces against this boss, there had been times where he had 2 separate dead eyed stare debuffs, on top of the actual petrified debuff.
If these 2 scenarios are happening to you, best abandon ship and try later. We repeated the path again yesterday, didn’t have her immediately stealthing at 25%, nor did we have a perma-petrified party member. Completed the encounter in one go through.
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.
Just completed path 4 and it was quite fun. 4 out of the 5 never did this path before and all you have to do at dwayna is to lure the sparks to their position before she regains too much health. Thats it. And if you fail it means that you just didnt lure fast enough.
(edited by Vadon.1496)
Nope, not a DPS check, not that much anyway.
I aggree that Rangers are banned atm from this fight since they can’t remove their pet and the spark aggro still goes to pet. It should lock only one players, but they still haven’t fixed that.
Regarding the 4/1, nope, still works.
If she goes invulnerable 5 seconds after you run sparks, it means you took too long to run sparks.
Good sparks herder can do it in 5~10 seconds which leaves ~50 seconds of DPS on the boss.
Now, P1 is fixed invisibility when she reaches 50% life. To get past the P1 phase, you either need really good sparks runner or use the 4/1 trick.
In P2, the invisibility is on a TIMER. The timer starts when she becomes invisible, not when she becomes visible again. Thus, the faster you run sparks:
- the lesser she regenerates
- the more time to dps you have.
In 10 seconds she regenerates about 15/20% of her life.Also, your tears launcher need to be good at its job. A good one can: dps and still have nobody petrified. Which is again a better DPS globally for everybody. If your it, look at the debuff on the group UI, don’t use simple. If you wait for someone to call petrification, then you are late on your job
And in the end, please don’t nerf it. It ain’t a DPS check. It is a skill check. However, correct the spark aggro so that necros and rangers can dps to their utmost in this fight. Haven’t seen problems with clones atm but our mesmers depops them.
Regards,
No, in phase 2 you do not have about 1 minute between sparks. When my group did this she would stealth every time at 25%. We started by doing the 4-1 method, burn her down to about 10%, she would heal to 30%, then go invisible 5 seconds later at 25%. We would run sparks again, she held to about 35 to 40%, get her to 25%, then she stealths again. Eventually, a spark would bug and not go in its empty spot, she would heal to over 50%, and then we were back to phase 1 where she would always stealth at 50%. We start over again doing the 4-1 method, repeat the previous process over and over for about 2 hours before we quit.
I wonder if some people are aware of this bug in her abilities, or if they’re just fortunate enough to not get hit by it. Regardless of spark running, especially with the 4-1 trick, if she stealths again every time at 25%, your encounter is bugged. No amount of perfect spark running or dps will allow that barrier to be crossed. It happened to my guild run 2 days ago.
Also, during that same encounter, one of our warriors was repeatedly targeted by the dead eyed stare. Now, that’s pretty normal. Except for the part where he was perma petrified. During the course of us bashing our faces against this boss, there had been times where he had 2 separate dead eyed stare debuffs, on top of the actual petrified debuff.
If these 2 scenarios are happening to you, best abandon ship and try later. We repeated the path again yesterday, didn’t have her immediately stealthing at 25%, nor did we have a perma-petrified party member. Completed the encounter in one go through.
My group also has the multi petrify debuff and many times petrified people had to have multiple tears thrown at them. One had to have four or five tears before he was unpetrified.
[…]
Exactly how fast are the sparks being gathered?
Complaints about Simin hiding at 50% have been around since the very beginning of the game, and not with the introduction of January update as some people claim. If Simin is always hiding at 50% that usually means slow sparks gathering or very low DPS.
However if you are absolutely convinced that you are experiencing a bug, then please post video.
The last time I tried, I managed to convince y party to try some things, before leaving.
FOR SCIENCE!
After all, we had spent 4 hours there (including pauses for supper and such), what could be an hour more?
Here’s what we found out:
- No one knows what triggered the bug. We didn’t even try the 4-1 exploit at the start.
- First, we lowered her health to 50%, she hid as normal, we gathered the sparks (rather slow about 15 seconds), she appeared again, and we started hitting. One would think that we would have about 45 seconds to hit her, but she didn’t hid. She just stood there until she got to 50% HP. Then she hid. That’s when I knew we may had a bugged Simi.
- While this 50%HP bug is active, she hides every time her health reaches 50%. And never otherwise.
- The speed at gathering the sparks faster makes no difference. Our fastest 5-spark try was less than 5 seconds. No one was petrified, someone popped AoE swiftness and everyone run to one spark and came back. She hid in less than 10 seconds after appearing again, because 10 seconds was the time it took us to lower her health to 50% from her health after appearing.
- The speed at damaging her makes no difference either. We made the fight slower on purpose, damaging her with less people, so it took over 2 minutes to get her to 50%. I believe it was nearly 3 minutes when she hit 50% HP and hid o that try.
- Someone suggested to try the the 4-1 exploit, it wa a 3vs2 vote for using it, and so we tried that. We gathered just 4 sparks, let her recover to full health, she reappeared. We lowered her health to 60%, someone went to wait to the closest spark, the rest lowered her HP to 50%, she hid, the closest spark was quickly brought in less that 3 or 4 seconds, she appeared, and we started hitting, and wonder of wonders, her health went under 40%! This time hid in about 30 seconds or so, still faster than the 60-time to gather sparks seconds people say, though.
- But the next time, two guys lowered their guard and got hit by petrify just when simi hid, we took a little longer to do it, enough for her health to go all the way up to just on ‘tick’ above 50%. This time, when we attacked her, she hid almost instantly upon reaching 50%HP again, so fast that I could only do one Fiery Whirl on her against the wall. The bug was active again.
- Any further attempts failed. She hid again at 50% HP, regardless of:
- Her health after hiding.
- Her health after appearing.
- How fast the sparks where gathered.
Then, half the party said to try again the 4-1 approach, but 2 decided it was too late and they were fed up with it, so they left, and the party split.
And that’s how I know there was a bug.
Science.
And don’t tell me you seriously expect people to record videos to ‘proof’ some bug.
People only have to report it, and inform about all they know about the bug so devs can try to replicate it or check the code to see what may be causing this.
If every single person had to record a video to proof bugs, fixing things would take ages, so that’s just unreasonable, as there’s no in-game support to record videos. Only screenshots, and you can’t ask people to install some third-party application to give them support.
(edited by MithranArkanere.8957)
[…]
Exactly how fast are the sparks being gathered?
Complaints about Simin hiding at 50% have been around since the very beginning of the game, and not with the introduction of January update as some people claim. If Simin is always hiding at 50% that usually means slow sparks gathering or very low DPS.
However if you are absolutely convinced that you are experiencing a bug, then please post video.
The last time I tried, I managed to convince y party to try some things, before leaving.
FOR SCIENCE!
After all, we had spent 4 hours there (including pauses for supper and such), what could be an hour more?
Here’s what we found out:
- No one knows what triggered the bug. We didn’t even try the 4-1 exploit at the start.
- First, we lowered her health to 50%, she hid as normal, we gathered the sparks (rather slow about 15 seconds), she appeared again, and we started hitting. One would think that we would have about 45 seconds to hit her, but she didn’t hid. She just stood there until she got to 50% HP. Then she hid. That’s when I knew we may had a bugged Simi.
- While this 50%HP bug is active, she hides every time her health reaches 50%. And never otherwise.
- The speed at gathering the sparks faster makes no difference. Our fastest 5-spark try was less than 5 seconds. No one was petrified, someone popped AoE swiftness and everyone run to one spark and came back. She hid in less than 10 seconds after appearing again, because 10 seconds was the time it took us to lower her health to 50% from her health after appearing.
- The speed at damaging her makes no difference either. We made the fight slower on purpose, damaging her with less people, so it took over 2 minutes to get her to 50%. I believe it was nearly 3 minutes when she hit 50% HP and hid o that try.
- Someone suggested to try the the 4-1 exploit, it wa a 3vs2 vote for using it, and so we tried that. We gathered just 4 sparks, let her recover to full health, she reappeared. We lowered her health to 60%, someone went to wait to the closest spark, the rest lowered her HP to 50%, she hid, the closest spark was quickly brought in less that 3 or 4 seconds, she appeared, and we started hitting, and wonder of wonders, her health went under 40%! This time hid in about 30 seconds or so, still faster than the 60-time to gather sparks seconds people say, though.
- But the next time, two guys lowered their guard and got hit by petrify just when simi hid, we took a little longer to do it, enough for her health to go all the way up to just on ‘tick’ above 50%. This time, when we attacked her, she hid almost instantly upon reaching 50%HP again, so fast that I could only do one Fiery Whirl on her against the wall. The bug was active again.
- Any further attempts failed. She hid again at 50% HP, regardless of:
- Her health after hiding.
- Her health after appearing.
- How fast the sparks where gathered.
Then, half the party said to try again the 4-1 approach, but 2 decided it was too late and they were fed up with it, so they left, and the party split.
And that’s how I know there was a bug.
Science.
And don’t tell me you seriously expect people to record videos to ‘proof’ some bug.
People only have to report it, and inform about all they know about the bug so devs can try to replicate it or check the code to see what may be causing this.
If every single person had to record a video to proof bugs, fixing things would take ages, so that’s just unreasonable, as there’s no in-game support to record videos. Only screenshots, and you can’t ask people to install some third-party application to give them support.
Just spent more than 4 hours in P4…
Got the exactly same thing as yours….
boss hide every time 1/2 hp….
tried all methods….
no way to finish….
I really want to see 5 ANET developers form a team and finish this.
Since this boss has strong healing. I think it would be designed to test ppl’s daze/stun skills.
In GW1, interrupt is very important and with much fun. But in GW2, no one cares daze or stun in pve. All and all are DPS, DPS, DPS……..Even in ascalon catacombs, the timing to dodge Kholer’s pull skill has much more fun than this.
(edited by xareo.2596)
Spews coffee all over screen MithranArkanere.8957: Wait Wait What? You spent 4 hrs in path 4??? Oh man must have been a bad group or your cleared every mob while taking dinner breaks.
Fate does no exploits run 2 mesmers 1 warrior 1 ele and a thief. Lets break it down Engineers useless in the fight why well just a useless profession.
Rangers are useless as well why because of there pets will have the sparks agro on them.
Necros are useless as well why well besides condition damage necros aren’t really feasible dagger dagger stuff like that and most of there slow moving skills yeah no.
Also you should make sure everyone of your team has food and potions… i saw this the other day when i decided to test pugs on path 4. Why the hell don’t people realize that food is your greatest friend? Out of my team only person who had food and potions was me. Also what nobody realizes which should be plainly obvious use sigils of undead slaying on your weapons…..
Do you know how much more damage if everyone in your party has a plus ten damage to undead plus potion of undead slaying and truffle steaks does?
Answer is a lot my friend to the point you should be melting her in 5 minutes like my guild does.
If it takes you longer then 8 seconds to gather all the sparks then you sir have a problem. You SHOULD KNOW when shes about to hit 50 percent to send one of your dps to entrance to get all the sparks in one person to the back to get the remaining 2 5 second process should not take more then that.
Also what got me in the pug is the fact people get constantly petrified… Really?? Everyone should have a stability move in the game it is really easy to know your gonna get petrified as you get a symbol with a eye and lightning coming out and it even tells you the time before your turned to stone.. All ya have to do is activate a spell to give you stability negates all that crap or I don’t know here’s a idea run with a guardian who can give it to you?
Another thing idiots don’t realize is if your human and unless your a Mesmer You should be running hounds of Balthazar. Is a requirement in my guild why theirs 1 person whose support aka a banner warrior. Discipline banners and when she hits 50 percent n comes back battle standard. Long story short the game mechanics aren’t messed up people not using food learning skills and crap are messed up. Hey whatcha gonna do there gonna nerf the only hard path in game because kiddies cry over spill milk.
Well my saying is people will always complain about crap instead of learning how to deal with it they want hand outs same thing with precursors.
(edited by Izuna.5307)
….
There’s a lot of good advice in there. I only wished it wasn’t punctuated with “idiots” and such on every other sentences.
Emmeline Ivardottir — Duelist (Sword & Focus Mesmer) — Sunrise / The Anomaly
(edited by Geoffroy.3685)
sorry, but if you’re doing it the first time, it can easily take 4h.
Okay maybe my group wasn’t a really good group, but it takes time, until you know when what happens and how you do it best.
And dude, there are people out there who don’t have that much time. This is a game, not your life. Everyone should be able to do it.
And don’t get me wrong, I was really proud when we finally killed her, because it was a though fight. I do understand your point, that it is a challenge and in fact one of the only real challenges existing in this game in PvE.
The point is: In my view a challenge like this shouldn’t be in a game with a few millions casual players – just like the precursors shouldn’t be that expensive.
sorry, but if you’re doing it the first time, it can easily take 4h.
Okay maybe my group wasn’t a really good group, but it takes time, until you know when what happens and how you do it best.
And dude, there are people out there who don’t have that much time. This is a game, not your life. Everyone should be able to do it.And don’t get me wrong, I was really proud when we finally killed her, because it was a though fight. I do understand your point, that it is a challenge and in fact one of the only real challenges existing in this game in PvE.
The point is: In my view a challenge like this shouldn’t be in a game with a few millions casual players – just like the precursors shouldn’t be that expensive.
If you go in there not knowing about the run before hand maybe but shouldn’t you the person running take the time to research a dungeon so you know what to do before you get in? I’m sure the reason most runs last that long with pugs is because no ones does research when there’s videos available for you. Also to your point the games aimed at all players but to hinder us hardcore players because the casuals can’t complete it and whine about it. To the point the Dev team has to go back and nerf everything is quite sad because really there’s no hard content in this game period. Last thing precursors should be expensive you don’t have to get a precursors there’s other exotics skins out there if you want a legendary then work for it.
Another thing idiots don’t realize is if your human and unless your a Mesmer You should be running hounds of Balthazar
Wait, what?
Another thing idiots don’t realize is if your human and unless your a Mesmer You should be running hounds of Balthazar
Wait, what?
Killing her straight after 4-1 is skill, right? Not sure why else everyone should have Stability.
(edited by Wethospu.6437)
Another thing idiots don’t realize is if your human and unless your a Mesmer You should be running hounds of Balthazar
Wait, what?
Killing her straight after 4-1 is skill, right? Not sure why else everyone should have Stability.
I guess so.
I’m not whining and I finished it, so in fact any change wouldn’t help me. I did it for dungeon master, but I’m WvW player.
And yes if you are informed it helpes, but sometimes you need to get hit by some skills until you know how to behave.
So what you’re telling me is that there are aspects just hardcore gamers shall be able to finish?
Well that’s exactly what I don’t think.
Everything should be possible for everyone in an acceptable time, hardcore gamers are just faster than others.
Another thing idiots don’t realize is if your human and unless your a Mesmer You should be running hounds of Balthazar
Wait, what?
extra damage in time warp just like if u were a theif ud use theives guild your stacking dps
I’m not whining and I finished it, so in fact any change wouldn’t help me. I did it for dungeon master, but I’m WvW player.
And yes if you are informed it helpes, but sometimes you need to get hit by some skills until you know how to behave.
So what you’re telling me is that there are aspects just hardcore gamers shall be able to finish?
Well that’s exactly what I don’t think.
Everything should be possible for everyone in an acceptable time, hardcore gamers are just faster than others.
No I’m saying its not hard its never been a hard path its the casual people who have no strategy food summons overall no skill that want it to be nerf down to the point it feels like a cof path 1 run while the people who love challenges slowly have more ripped away from them. Which like I stated to a devolper thats cool and all but they need to implement a new tier past explorable mode for people who like challenges that way everyones happy. Of course they deleted my thread but hey w/e
Another thing idiots don’t realize is if your human and unless your a Mesmer You should be running hounds of Balthazar
Wait, what?
Killing her straight after 4-1 is skill, right? Not sure why else everyone should have Stability.
Hm I’m not familiar with you but like I said in my post I dont do 4-1. If everyone has a stability move that saves time from someone stopping dps and throwing tears. Again extra adds hounds bathalzar theives guild and war banner support even a orger whistle pet goes a long way in a timewarp.
(edited by Izuna.5307)
extra damage in time warp just like if u were a theif ud use theives guild your stacking dps
First you’re saying rangers are useless because of pets, then you’re saying hounds of balthazar is a must.