Do you think Raids in GW2 were a bad idea?

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Ohoni.6057

Ohoni.6057

Turned out when players started working together they could get stuff done once thought impossible, get their rewards, and those who craved a bigger challenge got something to sate them, those who might have disliked it at first now enjoy it, and those who still hate the new maps get their rewards and barely go back there unless needed.

Source? I have plenty of people in my guild that barely got into the new zones and left in disgust. I’m n ot one of these, but that doesn’t mean that I have no empathy for them.

As long as the content is rewarding you, regardless of your feelings, and getting you to play it, it is doing its job.

That is a HORRIBLE view for a game company to take. That is Candy Crush values right there. No. If the player is not HAPPY while playing then you have FAILED as a gaming company, end of story.

Wrong. Increasing the difficulty is a natural side-effect of newer inventive mechanics.

No, it’s not. You can add new mechanics that are no more difficult than previous ones, but just require you to do different things.

If Vale Guardian’s Green Circle does ignorable damage yet still carries that same unique mechanic of standing inside of it to completely wipe out the damage, does that make it an equally interesting mechanic than it’s current iteration of doing a massive nuke, potentially downing you?

It does if you choose to pay attention to it. It gives you something to TRY to do, it REWARDS you for doing it successfully by you not taking damage, without REQUIRING that you get it right every time. SAB is a good example of this on normal mode, there are a ton of different things you can do, and many of them you don’t have to do just to get through the stage or even to hit the bauble cap for a given run, but you can do them, which gives you options to try fun things.

Because their happiness will come at a cost of another. Not a single suggestion you have made has accounted for the damage to other players’ happiness when you trivialize their rewards by offering them elsewhere in an activity that very likely will be an easier alternative.

Because their happiness only exists at another’s expense. A player cannot be happy about having an item that only one player in a hundred has, without ninety-nine other players NOT having that item. Meanwhile, a player that can be happy because HE has the item can be happy about that whether he’s the only one out of a hundred to have it, or whether all one hundred had it. That latter player’s happiness is more important than the former’s, because it does not depend on the unhappiness of others. If you can’t make all people happy, then OF COURSE you prioritize the people who’s happiness does not depend on the unhappiness of others, and you can do so with a perfectly clear conscience. It’s like you’re arguing that laws against theft are unfair, because they make thieves sad to not be able to pursue their art.

Their reward for their efforts in content they might have liked, will be impossible to prove to their friends and others that they received it doing something harder than other content.

If their friends do not believe they did it just because they say they did, then they are not their friends, or the person is known to be a liar. In either case, some alternative can fill this role, like a title, or a nametag flair.

One man’s trash is another man’s treasure. Yes, you might absolutely abhor say…the Chak skins by doing that content you enjoy (if you somehow like Tangled Depths). That is still a reward someone else might envy or want.

And that’s exactly my point, that you cannot say “it’s ok that you can’t have this reward, because you can have this other reward,” when that other reward might not be something you want. The only way to make rewards “balanced” is to allow the player to determine which reward he wants from a given content. You should have to work for it, it should act as a carrot, but you should be able to work for it within a gameplay type that you enjoy, and the easier that content is, the longer the path would be, but it would still be a path.

if you decide that the reward is not worth the content, then that’s your choice, you made the call and you clearly did not want the reward enough.

But choosing the least bad option out of two bad options is STILL choosing a bad option. It is still ultimately an unhappy ending. The game should not force that choice, it should present a true win-win option in as many situations as possible, “get the reward you want AND have fun earning it.”

after all the Original Legendary Weapons they regret being made available on the Trading Post.

That was a completely different situation. The only problem there was not one of freedom of choice, it was that the only other way to gain precursors was preposterous RNG (to the point that after 3.5 years and thousands of hours in game I’ve still never had a single Precursor drop for me), and that they allowed their gold economy to run amok for too long under “free hand of the market” principles, which completely devalued gold as a gameplay currency. Just because they horribly mismanaged Legendary Weapons does not mean that a flexible reward system is a bad idea, and at the end of the day, having Legendaries on the TP is still better than the alternative of having the exact same system we have today without allowing them on the TP. The new Maguuma ones are considerably worse, because you have no alternate paths to gaining them.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Ohoni.6057

Ohoni.6057

…Have you seen those ‘Raid Training’ initiatives going on? NA started it but it has picked up traction in the EU as well. I have NEVER SEEN such an overwhelmingly positive support for training for raids even back in my WoW days! Those are the kinds of things I absolutely love, and are exactly the kinds of things this game needs more of than just people giving up and demanding rewards elsewhere.

But you understand that there are many people who never want to be good at the existing raids, that “git gud” is actually NOT the best outcome for every player, right?

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Ashen.2907

Ashen.2907

…Have you seen those ‘Raid Training’ initiatives going on? NA started it but it has picked up traction in the EU as well. I have NEVER SEEN such an overwhelmingly positive support for training for raids even back in my WoW days! Those are the kinds of things I absolutely love, and are exactly the kinds of things this game needs more of than just people giving up and demanding rewards elsewhere.

But you understand that there are many people who never want to be good at the existing raids, that “git gud” is actually NOT the best outcome for every player, right?

There is no best outcome for every player.

This is why developers do, and should, develop a variety of content.

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

Yes, to avoid having the game get stale and lose player retention, the game must continue to evolve and build on what it has.

We agree here.

Halt. You are confusing something here and you sort of made a leap from a previous point. As you said if projections were true, then GW2 HoT as a success doesn’t having this ‘small problem’ existing in the first place. Or if it did exist, a very small segment of the populace would be vocal enough and perhaps leave due to it, not significant enough to warrant changing anything.

Not true at all. For two factors.

First Problem: *The Expansion was Sold Pre-launch: What this means is that people bought it sight unseen. This means that their loyal Customers paid cash upfront Trusting Anet to provide them a product they would enjoy. If they were unhappy with it after it went live, that would not affect Anet’s sales numbers at all. So in reality Anet could have had an amazing success in the sales and simultaneously generating a catastrophic failure as far as customer sanctification, and unless people complained, they would have no way to know.

Even if people did not complain directly to Anet, and simply did not enjoy the content for whatever reason, that means they will be less inclined to pay forward for the product in the future, so Anet could suffer losses banking on pre-launch sails to providing development funds.

Second Problem: It’s not a subscription game, so, Anet is not directly affected by the number if players it has currently playing the game, it’s only affected by the number of people buying gems with cash. Which means they could take a massive flux in players from month to month and it would not hurt their running bottom line.. However, it could drastically hurt their sales for something like a Expansion, because it has a fixed price, and it’s a single account purchase. The number of active accounts is very important in that venture.

Allow me to explain,on this topic alone, I see how many people left WoW, because they were not enjoying how much a “cake walk” many of the raids and dungeons were. Now pause and ponder that. They were doing the content, they were farming the content, and it was well within their ability to complete it. They were simply not having fun, so they stopped buying it.

Another pause here, because this point is awkward from your stance. I ask of you to re-read what you wrote here, since you just indicated that players left WoW because PvE content was ‘too-easy’ and putting it on farm. …Did you catch it?

Actually this shoots down your entire stand that content is a success if people play it. Just because people play the content does not mean that it’s successful.

And for the record, this is a discussion on if the raid was a bad idea. If you want to talk about merits of difficulty of content, that discussion is here: https://forum-en.gw2archive.eu/forum/game/dungeons/Suggestion-Raid-Difficulty-Settings-Merged/first

Where everyone lost their minds and whined that it would be too much for them to handle when I suggested a gear check for the raid.

Do you think that does not happen to everyone? Do you think anyone sticks around for content they don’t enjoy? Do you think anyone invests money into a game they don’t find fun, engaging and enjoyable?

They will stick around for the content they CAN enjoy

No they won’t, just like the people who left WoW, did not stick around and do the hard raids, even tho they were there for them to enjoy. People will not stick around if they dare not having fun, even if they have only themselves to blame for not having fun.

Why do you think you’re here, and not still playing your previous MMO?

Because RL issues took me away from hardcore raiding.

I want you to know that the irony of you openly admitting that GW2 is a retirement MMO, for people that can’t do hardcore MMO’s, and then fuss about needing added difficulty. If this was a hardcore MMO, you would not be here, so what’s you motive to try and direct it towards being the kind of MMO you had to quit?

Anyway, again.

This is not a Discussion about the Difficulty, it’s a discussion on if it was a Good Idea.

There are two kinds of gamers, salty, and extra salty

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

The point is, raiding in GW2 isn’t hardcore. Anyone can do it if they really wanted to bar some serious real life circumstances (eg. disabilities).

45 minutes clear raid wing 1 is standard nowadays in pug groups.

You can argue all day why and how but when raid wings are cleared faster than AC1-3 pre HoT, you can’t really call these raids “hardcore”.

FOR THE GREEEEEEEEEEEEN

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Torolan.5816

Torolan.5816

@Absurdo and Alveda
Since raids appeared in GW2, I already had the resolve to not invest time in them when I played the game. I gave them a try anyway to know if my precognition would stand the test of the game itself, and it did. I read the forums once in a while and was probably annoyed so much by silly and stupid “git good” arguments that I began to argue and lobby against the system of raids here. If you check my posting history, I never even tried to mask that.

I find it indeed annoying that raids got the Lions share of developer attention lately, and I am also not a fan of SAB as these two types of content are exactly the type of content I usually avoid, time consuming and jumping puzzle. From a personal point of view, I would indeed like to see both vanish or marginalized, as much as you would like to see them get support. This is because it takes away from stuff I would probably like much more and has nothing to do with me wanting to spit into your personal metaphorical soup. Of course I realize that there is a market for raids. I guess it would bother me much less if Anet would have stayed true to their original plan and just hand out skins and titles instead of actually useable items like legendary armor.

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

I think most people would agree with you that seeing raids and SAB get all the updates while other parts of the game ‘languish’ is kinda bad.

I know I’d be annoyed if sPvP got everything for 8 months and every other game mode got nothing.

It just doesn’t make sense to blame the raid team or people who like raids though, it makes more sense to blame ANet for not delivering content that you want.

FOR THE GREEEEEEEEEEEEN

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

@Absurdo and Alveda
Since raids appeared in GW2, I already had the resolve to not invest time in them when I played the game. I gave them a try anyway to know if my precognition would stand the test of the game itself, and it did. I read the forums once in a while and was probably annoyed so much by silly and stupid “git good” arguments that I began to argue and lobby against the system of raids here. If you check my posting history, I never even tried to mask that.

I find it indeed annoying that raids got the Lions share of developer attention lately, and I am also not a fan of SAB as these two types of content are exactly the type of content I usually avoid, time consuming and jumping puzzle. From a personal point of view, I would indeed like to see both vanish or marginalized, as much as you would like to see them get support. This is because it takes away from stuff I would probably like much more and has nothing to do with me wanting to spit into your personal metaphorical soup. Of course I realize that there is a market for raids. I guess it would bother me much less if Anet would have stayed true to their original plan and just hand out skins and titles instead of actually useable items like legendary armor.

Well said.

I am in a similar boat. It’s not that I don’t like raids, I raided my little greedy black heart out in the last MMO I played, guess I am just burned out on the whole idea of “Double the People Dungeons”, beyond that, they hold no attraction for me. I don’t need the gear, and I am not in the mood to grind a HoT legendary, so the Armor, and thus the Raid, are not on my to-do list.

I just don’t want to see Anet make a massive fumble here, and in many respects it looks like they might be lining up to do just that.

I don’t know at this point. I think they are setting themselves up for a massive let down.

There are two kinds of gamers, salty, and extra salty

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Ohoni.6057

Ohoni.6057

The point is, raiding in GW2 isn’t hardcore. Anyone can do it if they really wanted to bar some serious real life circumstances (eg. disabilities).

That’s entirely subjective. It may not be at all hardcore relative to some other games. I do not play those games. But it is hardcore relative to other content in GW2, which is a game I do play, because you can easily spend several hours on one boss and still not complete it. That is more hardcore than I care to bother with, that is not a gaming experience I am capable of enjoying. If other people want to do that, then that’s fine, let them, but there should be no reason why I should feel encouraged to participate, there should be no “carrot” that would urge me to run that content, even after I’ve given it a fair try and judged for myself whether it is something I could enjoy.

And btw, clear speed is not the only factor in whether something is “hardcore.” It would also be a factor if it required min-maxed meta builds to achieve those clear times, whereas most previous dungeon content you can come in whatever and still do fine.

It just doesn’t make sense to blame the raid team or people who like raids though, it makes more sense to blame ANet for not delivering content that you want.

I will make clear that I do not blame either. Ultimately the people building raids did a very good job at making what they set out to make (by all accounts), and people who like to raid like to raid, nothing wrong with that.

When I disagree with ANet, it’s the people who decided that raids should have certain rewards, without simultaneously setting up alternatives elsewhere, and who decided that raids should have a certain level of “wipe if you screw up” risk to them, without providing a more casual version of it, or openly discussed plans to implement one.

When I have disagreements with raiders, it is not because they enjoy raiding, and it is not because they want loot, both are reasonable goals. If I have disagreements, it is because of some combination of:

  • they feel entitled to better loot because they consider raids to be “superior” content.
  • they feel that the “solution” to players who don’t enjoy raids is that they should just raid more until they do enjoy them.
  • they feel that anyone is capable of raiding, therefore nobody has any good reason to not raid.
  • they feel that having exclusive access to a piece of armor is of equal value to having any access to it, and that allowing someone else to have access to it is akin to stealing it away from the raider, even if he gets to keep his own.

Not all raiders believe any of these things, and I have no disagreement with those players, but disagreements with people who believe one or more of the above keep happening.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Sird.4536

Sird.4536

Raiders do not feel like that all, who have you been speaking to? I am a raider and in a raiding guild and none of my members care about the armour. We will all get it but just for the sake of having it. We in no way feel entitled to it, it’s the casuals coming here saying they don’t want to put in the effort that come across entitled.

The solution is not to raid more till you enjoy it it is find a group of people or a guild either on the forum or Reddit and give it a shot. There are now posts on Reddit where people are teaching raids. If you don’t enjoy interacting or socialising then no one can help you.

Everyone is capable of raiding. The problem of ‘I can’t play how I want because I don’t have paper armour’ is not that of the players. Enrage timers make it so you have to have a decent amount of damage to avoid a full wipe. ‘Elite’ players did not create that. The only other obstacle is time. Raids reset once a week and if you can’t find a a few hours over 7 days then don’t come complaining here because that’s no ones fault.

I don’t care who has access to the armour as long as they put in the effort that I put in to aquire it.

RP enthusiast

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

When I have disagreements with raiders, it is not because they enjoy raiding, and it is not because they want loot, both are reasonable goals. If I have disagreements, it is because of some combination of:

  • they feel entitled to better loot because they consider raids to be “superior” content.
  • they feel that the “solution” to players who don’t enjoy raids is that they should just raid more until they do enjoy them.
  • they feel that anyone is capable of raiding, therefore nobody has any good reason to not raid.
  • they feel that having exclusive access to a piece of armor is of equal value to having any access to it, and that allowing someone else to have access to it is akin to stealing it away from the raider, even if he gets to keep his own.

You misrepresent the position of most raiders.

1) They want a good ratio of reward vs time vs challenge. Some that take more time and is more challenge should get more reward, otherwise there is no reason to play that content reward wise. There is something wrong in your design when pressing F to mine is more rewarding than to kill a world boss, complete a fractal or do a raid. What is wrong with that position?

2) I don’t think that most people are saying that. There is people that say they don’t like raid and in that category some of them just never even tried or tried once the encounter. The point is maybe some people should try them, maybe with a team they would have fun with. Maybe it’s organizing a raid team that they don’t like and that anet will fix their LFG to make that easier. I doubt that nobody even said to try raid until they like it to someone that tried 2-3 raid and just don’t like it, that would be just stupid.

3) They feel that anybody (or at least the vast majority) can raid and therefore saying that raid is exclusive to only a small portion of the player base is incorrect. That doesn’t mean that not a bunch of people dislike having to make that kind of effort (organizing a raid team, whipping several times as you learn to encounter, having a good build, etc).

4) It’s a basic fact of life that rarity give value to item. It’s no different in a game. If you put an item as a reward to a content that is less difficult (which is bound to happen since most content is easier than raid in GW2), by definition it will be easier to get and will decrease it’s value. Now of course other aspect exist in that situation, like the fact that it’s block a whole type of gear and not only a skin or the fact that no other legendary except the armour is block behind a challenging content or the fact that there is a trinkets with special stats that are block behind that content. But the fact remain, whether or not it’s a good idea, giving the reward from raid outside of raid will decrease the value of the current raid reward.

Thaddeauz [xQCx]- QC GUILD

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

1) They want a good ratio of reward vs time vs challenge. Some that take more time and is more challenge should get more reward, otherwise there is no reason to play that content reward wise. There is something wrong in your design when pressing F to mine is more rewarding than to kill a world boss, complete a fractal or do a raid. What is wrong with that position?

Nothing, which is why noone is disagreeing with it. Notice however, that “more” (quantity) is not the same as “better” (quality). Getting more rewards for harder/longer content is perfectly fine. Getting better rewards is not.

2) I don’t think that most people are saying that.

Many actually do, i’m afraid. “Git gud” or “instead of posting, start practicing” seem to be the most common “solutions”. And most of the remaining ones are in the “if you don’t raid, you don’t get” camp.

There is people that say they don’t like raid and in that category some of them just never even tried or tried once the encounter. The point is maybe some people should try them, maybe with a team they would have fun with.

I’m afraid that the point actually is that some people think that if they are having fun, others will too. Or that their way of having fun is better, and others should convert. Or they just don’t care.

Maybe it’s organizing a raid team that they don’t like and that anet will fix their LFG to make that easier. I doubt that nobody even said to try raid until they like it to someone that tried 2-3 raid and just don’t like it, that would be just stupid.

…that has actually happened more than once.

3) They feel that anybody (or at least the vast majority) can raid and therefore saying that raid is exclusive to only a small portion of the player base is incorrect.

Incidentally, often the same people that claim that anybody can raid, also claim that if anybody could do it it wouldn’t be fun or challenging (which at least on that last part is definitely true).
Honestly, it’s the same kind of claim as saying that almost everyone can become a millionaire. Technically that may be true, but everyone that thinks about it even for a while knows, that it’s just not going to happen.

4) It’s a basic fact of life that rarity give value to item. It’s no different in a game. If you put an item as a reward to a content that is less difficult (which is bound to happen since most content is easier than raid in GW2), by definition it will be easier to get and will decrease it’s value.

Legendary weapons skillwise are extremely easy to get. They also happen to be among the most valuable items in the game. It’s because time and non-skill based effort also count, often even more.

But the fact remain, whether or not it’s a good idea, giving the reward from raid outside of raid will decrease the value of the current raid reward.

Which is why it was suggested many times that current raids should get increase in non-exclusive drops. Which happen to have much greater influence on longterm sustainability of content than exclusives anyway.

Actions, not words.
Remember, remember, 15th of November

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Which is why it was suggested many times that current raids should get increase in non-exclusive drops. Which happen to have much greater influence on longterm sustainability of content than exclusives anyway.

I agree with that. You can’t have exclusive reward as the main reward of a content because as more and more people gain those exclusive reward, they because non rewarding. You can only have a skin once. But I see 3 exclusives type of reward in raid.

There is cosmetics only like the ascended weapons skins and minis

There is the trinkets with special stats

and There is the Legendary armor which is more than just a skin.

Because if you are against the last 2 categories, but ok with the first, then we have the same opinion. And as for everything else, yes you can always find some extreme on any argument. It’s the internet after all.

Thaddeauz [xQCx]- QC GUILD

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: randomguy.1283

randomguy.1283

I wonder how many here are selling raid spots and don’t want their lucrative side business crushed by a easier mode that their customers can play to get their items.

I dident see these posts from arah sellers when you could just get it from spvp farming.
Maybe we should do the same 1 reward track for each legendary armor precursor and be done with it.

And what’s wrong with that? Some of these posts might well be by those people, what’s wrong with that.

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Absurdo.8309

Absurdo.8309

So just to sum up the position of the non raiders in this thread:

1. I don’t like raids
2. But I want the reward
3. So make easy mode raids, or give the raid rewards to an easier tier of content

I don’t want to straw man, but that’s what I’m seeing from this thread.

Put that way, it’s clear that this position is at odds with the rest of the game, given that:

1. Almost everyone has certain content they don’t like
2. That content almost always has some exclusive reward
3. But most people see that as OK, since they just play the content they do like.

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: The one to Rule.2593

The one to Rule.2593

I will get legendary armor because I am willing to work for it. Therefore I deserve it. You are not willing to do the work, therefore you will not get it. You do not deserve it.

Nope. You will get the armor because you happen to like the content they were released it (or at least do not dislike it too strongly). I will not get the armor because i happen to hate that kind of content. Liking one kind of gameplay over another however does not make you any more deserving of those rewards.

Raids are just like any other PvE content

If that was true, we wouldn’t be having this discussion.

Yeah guys the pvp backpack is too exclusive, I should be able to get it by only doing raids and open world events because I don’t enjoy pvp.

And the fractal backpack? I should be able to get it by doing wvw and dungeon paths.

You see the problem with your argument here now?

No. If you really think that way (instead of trying to troll the thread) then you have every right to ask for this to be implemented, and i won’t be arguing against you.

Not agreeing with you, doesn’t = trolling, stop trying to deflect. The point i’m making is that the argument holds no ground and if people truly think this way, then I see no point in further arguing about it because it’s clear we will never agree. Dumbing down the game is never healthy

All games need exclusive rewards in different aspects or no one is going to do them. 99% of people running fractals are only doing it for the rewards. You think anyone likes running swamp 3 times a day?

You think anyone’s doing triple swamp for the exclusive rewards?

Yeah, I think people run it for golden fractal skins and the unrealistically high drop rate of ascended armor that happens literally nowhere else at the same rate.

Sorry you can’t just go out and buy your legendary so you can act cool ith no effort

Nobody’s asking for that. It’s just some people that claim that only effort they approve counts.

Yeah they are asking for that. That is exactly what they are asking for. Being rich does not equal skill, that’s exactly what Arena net have been trying to avoid with all the new legendaries.

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Rednik.3809

Rednik.3809

3) They feel that anybody (or at least the vast majority) can raid and therefore saying that raid is exclusive to only a small portion of the player base is incorrect. That doesn’t mean that not a bunch of people dislike having to make that kind of effort (organizing a raid team, whipping several times as you learn to encounter, having a good build, etc).

Honestly, this is kinda same argument as “everybody can have 5k$ monthly paycheck, you just have to work harder”. Raiding is pretty different from any other activity in game, and requirements are different too.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

So just to sum up the position of the non raiders in this thread:

1. I don’t like raids
2. But I want the reward
3. So make easy mode raids, or give the raid rewards to an easier tier of content

I don’t want to straw man, but that’s what I’m seeing from this thread.

But you kind of strawman it a bit. Or at least you take the position of the extreme and paint every non raider with it. I’m myself are a raider with a decent raid team, but that doesn’t stop me from understanding the other side (at least as good as I can).

1) Yes some player don’t like raid, but most of them don’t cry about that.
1a) They like raid, don’t like the organization. Let’s be honest here. The LFG is a mess, it’s hard to find a raiding guild that fit you, there is few place to find ascended gear (1 fractal daily, PvP and crafting, outside of that forget about it) and it’s harder to get them than pre-HoT, 10man content is harder to organized than 5 man content in pugs and in guild, there is only 1 or 2 builds that people wants in raid for each profession, not much diversity (even if it’s better than it used to be).
1b) They like raid, but not the difficulty. It’s a debatable position. I mean, most if not all game have different level of difficulty that you can choose because not everybody have the same level of skill. For exemple, I would like harder raid but I know that I would have to kick more than half of my current raid team if that ever happen because they won’t be able to keep up.

2) The only reward they seem to want is Legendary Armor which is more than a skin, it’s a legendary type item. A type of item which was never ever put behind a hard content before in the game. Personally, I would like that ALL legendary armor be behind a hard content but up until now GW2 wasn’t this kind of game. There is also the point of trinket with special stats only available in raid, which is bad if you ask me. I don’t think we would view much discussion on the subject if that was only about exclusive skin/minis, since those exist everywhere in the game. People usually don’t want raid to have exclusive TYPE of reward, but don’t mind that raid have higher quantity of reward.

3) You represented that point pretty well. What you misrepresented a bit (because not everybody ask the same thing for the same reason) is the reason why they ask that.

Thaddeauz [xQCx]- QC GUILD

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Honestly, this is kinda same argument as “everybody can have 5k$ monthly paycheck, you just have to work harder”. Raiding is pretty different from any other activity in game, and requirements are different too.

What is the problem with working harder = better rewards?? And keep in mind that i agree that there shouldn’t be exclusive type of reward in raid like Legendary Armor or Trinket with special stats.

Thaddeauz [xQCx]- QC GUILD

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Sird.4536

Sird.4536

I wonder how many here are selling raid spots and don’t want their lucrative side business crushed by a easier mode that their customers can play to get their items.

I dident see these posts from arah sellers when you could just get it from spvp farming.
Maybe we should do the same 1 reward track for each legendary armor precursor and be done with it.

To get a weapon you need to complete 3 tiers in a reward track, to get one armour piece you need to complete the full reward track. If you can’t do raids or the dungeon then it’s safe to assume you can’t be that good at pvp to complete a full track or even the first 3 faster then you could by simply paying a few gold to Arah sellers. You also get a small return on your investment from the dungeon reward and it counting towards your dungeon title. Think a little.

RP enthusiast

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

Personally, I would like that ALL legendary armor be behind a hard content but up until now GW2 wasn’t this kind of game.

This is the key component of any discussion.This change to suddenly Skill Gate, a “legendary” item goes against the previous way the game was set up.

To coin a Phrase “It’s bold move Cotton, lets see if pays off

I’m gonna toss my coin in saying it won’t. Given they did not have the metrics to keep 5 Man Dungeons Aline, they did not have the metrics to Keep HoT Legendary Weapons going, I am going to bet, once the shiny wears off the Raid, it’s gonna go the same way.

There are two kinds of gamers, salty, and extra salty

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Linken.6345

Linken.6345

I wonder how many here are selling raid spots and don’t want their lucrative side business crushed by a easier mode that their customers can play to get their items.

I dident see these posts from arah sellers when you could just get it from spvp farming.
Maybe we should do the same 1 reward track for each legendary armor precursor and be done with it.

To get a weapon you need to complete 3 tiers in a reward track, to get one armour piece you need to complete the full reward track. If you can’t do raids or the dungeon then it’s safe to assume you can’t be that good at pvp to complete a full track or even the first 3 faster then you could by simply paying a few gold to Arah sellers. You also get a small return on your investment from the dungeon reward and it counting towards your dungeon title. Think a little.

never heard of the spvp farm maps I see.

Edit
U also get raw tokens and other things in the reward tracks so more return of time investment

(edited by Linken.6345)

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: TheRandomGuy.7246

TheRandomGuy.7246

I’m gonna toss my coin in saying it won’t.

It already did.

“Raid in MMOs are high-end content designed for the more hardcore player. However, from an analytics standpoint, the participation is higher than other games we’ve seen. This is likely due to the nature of our progression system in GW2.”

From their AMA on reddit.

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

I’m gonna toss my coin in saying it won’t.

It already did.

“Raid in MMOs are high-end content designed for the more hardcore player. However, from an analytics standpoint, the participation is higher than other games we’ve seen. This is likely due to the nature of our progression system in GW2.”

From their AMA on reddit.

Calling Bogus, link it.

There are two kinds of gamers, salty, and extra salty

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: TheRandomGuy.7246

TheRandomGuy.7246

I’m gonna toss my coin in saying it won’t.

It already did.

“Raid in MMOs are high-end content designed for the more hardcore player. However, from an analytics standpoint, the participation is higher than other games we’ve seen. This is likely due to the nature of our progression system in GW2.”

From their AMA on reddit.

Calling Bogus, link it.

https://www.reddit.com/r/Guildwars2/comments/48zlyd/im_mike_obrien_here_with_gw2_dev_team_ama/d0nx12v

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Linken.6345

Linken.6345

I’m gonna toss my coin in saying it won’t.

It already did.

“Raid in MMOs are high-end content designed for the more hardcore player. However, from an analytics standpoint, the participation is higher than other games we’ve seen. This is likely due to the nature of our progression system in GW2.”

From their AMA on reddit.

Calling Bogus, link it.

https://www.reddit.com/r/Guildwars2/comments/48zlyd/im_mike_obrien_here_with_gw2_dev_team_ama/d0nx12v

and is answer correctly in the very next post.

Azerothian

Other games also have non-raid group content. The numbers on participation are probably heavily skewed because Raids are the only real group content to be added to the game in years, literally.

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Torolan.5816

Torolan.5816

The solution is not to raid more till you enjoy it it is find a group of people or a guild either on the forum or Reddit and give it a shot. There are now posts on Reddit where people are teaching raids. If you don’t enjoy interacting or socialising then no one can help you.

Everyone is capable of raiding. The problem of ‘I can’t play how I want because I don’t have paper armour’ is not that of the players. Enrage timers make it so you have to have a decent amount of damage to avoid a full wipe. ‘Elite’ players did not create that. The only other obstacle is time. Raids reset once a week and if you can’t find a a few hours over 7 days then don’t come complaining here because that’s no ones fault.

I don’t care who has access to the armour as long as they put in the effort that I put in to aquire it.

Let me ask you a question then:
Let us assume that I already have a guild, am social and friends in the game.
Why should I look for another guild of complete strangers to do a content I dislike for a reward I would like to have? Is that your definition of fun?
Anet shone until recently with a kind of railway station fun. The train came in, you took a short ride to the other side of the town, and went to a bar there and had fun. When you were drunk and/or broke, you stumbled out and back into the train who brought you back home.
With raids, you take a train ride from a Munich railway station to a Barcelona railway station where the railroad company has offeered you a new tyoe of uniform. Except that you do not drive a fast train but a steam engine that does not manage to do some mountain passes unless there is enough steam in the tank. So when there is not enough steam, you roll back in the railway station with the additional kick in the balls that maybe the guy that shovels coals quits and you have no other coal shoveler at hand.

On the other hand, I don´t care how much effort you put into your raids. That is your own fault as much as it is mine to not put effort into it. It is the job of Anet to see which number of people are supportive of your or mine position and offer either enough content for the both of us or the risk loosing one of us. It´s that simple actually, and I guess that MO tends more in my direction lately, but I could be wrong with this.

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Absurdo.8309

Absurdo.8309

The solution is not to raid more till you enjoy it it is find a group of people or a guild either on the forum or Reddit and give it a shot. There are now posts on Reddit where people are teaching raids. If you don’t enjoy interacting or socialising then no one can help you.

Everyone is capable of raiding. The problem of ‘I can’t play how I want because I don’t have paper armour’ is not that of the players. Enrage timers make it so you have to have a decent amount of damage to avoid a full wipe. ‘Elite’ players did not create that. The only other obstacle is time. Raids reset once a week and if you can’t find a a few hours over 7 days then don’t come complaining here because that’s no ones fault.

I don’t care who has access to the armour as long as they put in the effort that I put in to aquire it.

Let me ask you a question then:
Let us assume that I already have a guild, am social and friends in the game.
Why should I look for another guild of complete strangers to do a content I dislike for a reward I would like to have? Is that your definition of fun?
Anet shone until recently with a kind of railway station fun. The train came in, you took a short ride to the other side of the town, and went to a bar there and had fun. When you were drunk and/or broke, you stumbled out and back into the train who brought you back home.
With raids, you take a train ride from a Munich railway station to a Barcelona railway station where the railroad company has offeered you a new tyoe of uniform. Except that you do not drive a fast train but a steam engine that does not manage to do some mountain passes unless there is enough steam in the tank. So when there is not enough steam, you roll back in the railway station with the additional kick in the balls that maybe the guy that shovels coals quits and you have no other coal shoveler at hand.

On the other hand, I don´t care how much effort you put into your raids. That is your own fault as much as it is mine to not put effort into it. It is the job of Anet to see which number of people are supportive of your or mine position and offer either enough content for the both of us or the risk loosing one of us. It´s that simple actually, and I guess that MO tends more in my direction lately, but I could be wrong with this.

The real question is why you want a reward that provides no increase in stats and is just a fancy skin. Exclusive rewards is nothing new in Guild wars 2.

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Torolan.5816

Torolan.5816

And it was as wrong then as it is now, Absurdo. I am/was an avid fractal runner and always thought how stupid it is to put the ascended backpiece into it. A content either can stand on its own feet by being accessible and fun without getting a subvention in the form of reward or it is destined to fail. Although I am not that much supportive of easy raids, there was definitely an easy mode in Fractals, you cold grind lvl10 fractals until you got enough fractal coinage and essence of the mist stuff to buy your way in.

And for the question of why I want it, I want it because the feature is nice and I don´t care for rune swapping. I could live without it of course, but when Anet offers me a forum to vent my protest, why should I not use it?

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

Sorry you can’t just go out and buy your legendary so you can act cool ith no effort

Nobody’s asking for that. It’s just some people that claim that only effort they approve counts.

Yeah they are asking for that. That is exactly what they are asking for. Being rich does not equal skill, that’s exactly what Arena net have been trying to avoid with all the new legendaries.

As i said, you are using some extremely nonstandart definition of “effort”. No, skill in itself is not effort. In fact, having more skill results in exerting less effort.
Also, skill gates on all new legendary weapons and backpacks are really low.

Actions, not words.
Remember, remember, 15th of November

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

The real question is why you want a reward that provides no increase in stats and is just a fancy skin. Exclusive rewards is nothing new in Guild wars 2.

Counter Question: Would you be fine, if the Raid gave you an Armor Skin, as opposed to Legendary Armor?

There are two kinds of gamers, salty, and extra salty

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

From their AMA on reddit.

The same AMA that said they have stable development situation and don’t need to reshuffle devs to put out fires anymore, a week before they dissolved legendary team?

(it was also the same AMA where MO did everything he could to persuade players that Raids are a completely inconsequential side project they use only a tiny fraction of resources on, which suggested he does not consider them that a shining success. If he did, he’d not have been downplaying their role)

Actions, not words.
Remember, remember, 15th of November

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: TheRandomGuy.7246

TheRandomGuy.7246

From their AMA on reddit.

The same AMA that said they have stable development situation and don’t need to reshuffle devs to put out fires anymore, a week before they dissolved legendary team?

(it was also the same AMA where MO did everything he could to persuade players that Raids are a completely inconsequential side project they use only a tiny fraction of resources on, which suggested he does not consider them that a shining success. If he did, he’d not have been downplaying their role)

“Dev data says that raids are successful and target audience loves them. But I dislike them! They are lying!”

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Hypairion.9210

Hypairion.9210

From their AMA on reddit.

The same AMA that said they have stable development situation and don’t need to reshuffle devs to put out fires anymore, a week before they dissolved legendary team?

(it was also the same AMA where MO did everything he could to persuade players that Raids are a completely inconsequential side project they use only a tiny fraction of resources on, which suggested he does not consider them that a shining success. If he did, he’d not have been downplaying their role)

“Dev data says that raids are successful and target audience loves them. But I dislike them! They are lying!”

^
this… so many hate in this thread toward raids, and then so much dishonesty.

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Sarrs.4831

Sarrs.4831

“Dev data says that raids are successful and target audience loves them. But I dislike them! They are lying!”

Yeah I don’t get it. Discussion on how many resources ANet has or whether they’re telling the truth is boring and doesn’t get us anywhere.

Nalhadia – Kaineng

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Hypairion.9210

Hypairion.9210

The real question is why you want a reward that provides no increase in stats and is just a fancy skin. Exclusive rewards is nothing new in Guild wars 2.

Counter Question: Would you be fine, if the Raid gave you an Armor Skin, as opposed to Legendary Armor?

hmm, it’s a theoritical question, since raid reward legendary armor. But, for me, the answer at your therotical question is yes.

so, now, in practice, since raids reward legendary armor, i dont want it to be rewarded in a way that will remove all the effort put in learning raids, just to please some lazy people that want all for no effort.

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Avarice.2791

Avarice.2791

But you understand that there are many people who never want to be good at the existing raids, that “git gud” is actually NOT the best outcome for every player, right?

Sure, and what this essentially means is you will not experience the content and you will not reap the rewards. You can apply this line of thought to almost anything in the same sense.

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Absurdo.8309

Absurdo.8309

The real question is why you want a reward that provides no increase in stats and is just a fancy skin. Exclusive rewards is nothing new in Guild wars 2.

Counter Question: Would you be fine, if the Raid gave you an Armor Skin, as opposed to Legendary Armor?

hmm, it’s a theoritical question, since raid reward legendary armor. But, for me, the answer at your therotical question is yes.

so, now, in practice, since raids reward legendary armor, i dont want it to be rewarded in a way that will remove all the effort put in learning raids, just to please some lazy people that want all for no effort.

I agree with this answer.

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Absurdo.8309

Absurdo.8309

And it was as wrong then as it is now, Absurdo. I am/was an avid fractal runner and always thought how stupid it is to put the ascended backpiece into it. A content either can stand on its own feet by being accessible and fun without getting a subvention in the form of reward or it is destined to fail. Although I am not that much supportive of easy raids, there was definitely an easy mode in Fractals, you cold grind lvl10 fractals until you got enough fractal coinage and essence of the mist stuff to buy your way in.

And for the question of why I want it, I want it because the feature is nice and I don´t care for rune swapping. I could live without it of course, but when Anet offers me a forum to vent my protest, why should I not use it?

Fair enough that you can offer your opinion.

As others have said, rewards can drive content. And almost every game mode has exclusive rewards tied to it, not just fractals. I also find it a bit hypocritical to simultaneously argue that “content should stand on its own without rewards” and “I want to access the same reward through X content.” While it may be possible to reconcile these two views, they are in tension with each other.

Some content has easy modes (fractals, SAB) but most don’t (Arah, queens gauntlet). I think that’s ok, as long as there is content at a variety of skill levels. Which there is.

If you are only going after legendaries for the stat change, and don’t care about runes, then you could buy 1000 sets of exotic armor for the same price.

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: The one to Rule.2593

The one to Rule.2593

Sorry you can’t just go out and buy your legendary so you can act cool ith no effort

Nobody’s asking for that. It’s just some people that claim that only effort they approve counts.

Yeah they are asking for that. That is exactly what they are asking for. Being rich does not equal skill, that’s exactly what Arena net have been trying to avoid with all the new legendaries.

As i said, you are using some extremely nonstandart definition of “effort”. No, skill in itself is not effort. In fact, having more skill results in exerting less effort.
Also, skill gates on all new legendary weapons and backpacks are really low.

I never said effort =skill so im unsure why this was even quoted, I said that being rich does not = skill.

Now i’m sure you’ll come back with a witty rebuttal about how making money has skill involved. not really. Buying low prices on the trading post and then selling for slightly higher again doesn’t take skill.

Running kitten easy events in silverwastes and goldfarming via chest trains also takes no skill, you literally show up to an event and press 1.


Now that that’s out of the way, the gates for the new legendaries being low or high is really subjective. Either way all it takes is farming the new maps, nothing special, but there’s a lot more involved than simply buying it off the trading post, which is a huge step in the right direction.

More things in this game need to be rewarding of skill, just like legendary armor will be, and just like the pvp backpeice is. There’s nothing wrong with this.

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Rednik.3809

Rednik.3809

I never said effort =skill so im unsure why this was even quoted, I said that being rich does not = skill.

Now i’m sure you’ll come back with a witty rebuttal about how making money has skill involved. not really. Buying low prices on the trading post and then selling for slightly higher again doesn’t take skill.

Running kitten easy events in silverwastes and goldfarming via chest trains also takes no skill, you literally show up to an event and press 1.

Gw2 raiding doesn’t take a lot of skill either, because its 10% of making right build, learning rotation and mechanically remembering fight patterns and 90% is finding another 9 people who will do the same thing and coordinate with them. So, by your definition raiders should be stripped of their rewards because it takes next to no skill in comparison with raiding games like wow?

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Hypairion.9210

Hypairion.9210

I never said effort =skill so im unsure why this was even quoted, I said that being rich does not = skill.

Now i’m sure you’ll come back with a witty rebuttal about how making money has skill involved. not really. Buying low prices on the trading post and then selling for slightly higher again doesn’t take skill.

Running kitten easy events in silverwastes and goldfarming via chest trains also takes no skill, you literally show up to an event and press 1.

Gw2 raiding doesn’t take a lot of skill either, because its 10% of making right build, learning rotation and mechanically remembering fight patterns and 90% is finding another 9 people who will do the same thing and coordinate with them. So, by your definition raiders should be stripped of their rewards because it takes next to no skill in comparison with raiding games like wow?

so, since it takes no skill, why are still people complaining and wanting easy mode? everyone should be doing raid by your logic ^^

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Avarice.2791

Avarice.2791

Gw2 raiding doesn’t take a lot of skill either, because its 10% of making right build, learning rotation and mechanically remembering fight patterns and 90% is finding another 9 people who will do the same thing and coordinate with them. So, by your definition raiders should be stripped of their rewards because it takes next to no skill in comparison with raiding games like wow?

This would be a solid argument if you didn’t completely make up the facts that backed your argument. I don’t know about you but my group spends about 5 minutes total making the right “build” which has a massive amount of room to vary, and about 3 hours clearing the six encounters. Also, I wouldn’t say either WoW, or this takes a lot of skill to raid. If you really wanted to compare though I guess I would compare this to heroic level WoW content (If they gave you full best in slot heroic gear immediately, a feat which usually takes MONTHS) as the Mythic stuff is a LOT less forgiving but still extremely easy. Also, by your logic WoW would be about 5% skill and 95% finding the other 19 people for mythic level raiding meaning Mythic would be easier than this completely contradicting your main point.

It’s no one’s fault if you are lowering yourself to pugging. I’ve been playing this expansion for about 6-7 weeks now. It took me literally less than 10 hours to find a solid raiding guild (30 minutes filling out apps, 9 1/2 hours waiting) and another 20-30 to clear the six encounters committing about six hours a week on average (Not including research/gearing/etc.) I know some people here have spent over 200-300 hours arguing about how they don’t have enough time to raid, etc. etc. You only run into issues when PuGs come in with a 1600 toughness tempest and expect things to go right.

Sorry, it’s my opinion that different difficulties in raids simply DO NOT work with horizontal progression. You make a raid easier, and the mechanics will literally be broken. You make a raid more difficult and there needs to be some sort of stat gain in the process, unless you make it possible only under the conditions that your group has achieved perfection. Both of these require extra Dev attention which is NOT what the community wants right now. The community wants NEW content, not more focus on raiding. This thread has turned rather toxic and everything that needs to be said has been said. If any you really want to push the point that raids are not where they should be then I suggest you make a poll and post it on the GW2 subreddit. If it gains enough attention, and you guys are indeed right, then Anet will take notice. I’ll assume the poll will consist of 99% of players being unhappy and 1% (the elitists) being content as some of you claim.

These threads really need to be merged/die.

(edited by Avarice.2791)

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

I’m gonna toss my coin in saying it won’t.

It already did.

“Raid in MMOs are high-end content designed for the more hardcore player. However, from an analytics standpoint, the participation is higher than other games we’ve seen. This is likely due to the nature of our progression system in GW2.”

From their AMA on reddit.

Calling Bogus, link it.

https://www.reddit.com/r/Guildwars2/comments/48zlyd/im_mike_obrien_here_with_gw2_dev_team_ama/d0nx12v

I really hope it works for them.

We shall see.

There are two kinds of gamers, salty, and extra salty

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Linken.6345

Linken.6345

The real question is why you want a reward that provides no increase in stats and is just a fancy skin. Exclusive rewards is nothing new in Guild wars 2.

Counter Question: Would you be fine, if the Raid gave you an Armor Skin, as opposed to Legendary Armor?

hmm, it’s a theoritical question, since raid reward legendary armor. But, for me, the answer at your therotical question is yes.

so, now, in practice, since raids reward legendary armor, i dont want it to be rewarded in a way that will remove all the effort put in learning raids, just to please some lazy people that want all for no effort.

I agree with this answer.

Well I guess since its ok.
We should ask anet to take out the legendary part of that skin and just put them on uniqe ascended items in there.
Then put legendary armor pre somewere else living story sesaon 3 maybe.

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Linken.6345

Linken.6345

And it was as wrong then as it is now, Absurdo. I am/was an avid fractal runner and always thought how stupid it is to put the ascended backpiece into it. A content either can stand on its own feet by being accessible and fun without getting a subvention in the form of reward or it is destined to fail. Although I am not that much supportive of easy raids, there was definitely an easy mode in Fractals, you cold grind lvl10 fractals until you got enough fractal coinage and essence of the mist stuff to buy your way in.

And for the question of why I want it, I want it because the feature is nice and I don´t care for rune swapping. I could live without it of course, but when Anet offers me a forum to vent my protest, why should I not use it?

Fair enough that you can offer your opinion.

As others have said, rewards can drive content. And almost every game mode has exclusive rewards tied to it, not just fractals. I also find it a bit hypocritical to simultaneously argue that “content should stand on its own without rewards” and “I want to access the same reward through X content.” While it may be possible to reconcile these two views, they are in tension with each other.

Some content has easy modes (fractals, SAB) but most don’t (Arah, queens gauntlet). I think that’s ok, as long as there is content at a variety of skill levels. Which there is.

If you are only going after legendaries for the stat change, and don’t care about runes, then you could buy 1000 sets of exotic armor for the same price.

Yes but the problem then would be his/her bag space.

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: STIHL.2489

STIHL.2489

The real question is why you want a reward that provides no increase in stats and is just a fancy skin. Exclusive rewards is nothing new in Guild wars 2.

Counter Question: Would you be fine, if the Raid gave you an Armor Skin, as opposed to Legendary Armor?

hmm, it’s a theoritical question, since raid reward legendary armor. But, for me, the answer at your therotical question is yes.

so, now, in practice, since raids reward legendary armor, i dont want it to be rewarded in a way that will remove all the effort put in learning raids, just to please some lazy people that want all for no effort.

No. The raid does not reward Legendary Armor, completing the raid unlocks the collection Those are two very different things.

But the Raid does Reward Magnetite Shards which can be used to buy Ascended Gear that has special Unique Skins

So at what point do you think you moved past fair reward and just dove right onto being Downright Greedy ?

There are two kinds of gamers, salty, and extra salty

(edited by STIHL.2489)

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Ohoni.6057

Ohoni.6057

Raiders do not feel like that all, who have you been speaking to? I am a raider and in a raiding guild and none of my members care about the armour. We will all get it but just for the sake of having it. We in no way feel entitled to it, it’s the casuals coming here saying they don’t want to put in the effort that come across entitled.

As I said, not all raiders feel that way, but you should read back through this and other similar threads, there are plenty going “ermagerd, you can’t offer the raid armors anywhere else, it’d devalue mah raids!”

The solution is not to raid more till you enjoy it it is find a group of people or a guild either on the forum or Reddit and give it a shot.

Nonono, see that is NOT the solution for everyone. See, plenty of people HAVE given it a shot, and it turns out, they don’t like it. Will NEVER like it. It is content that they do not like and will not like, and there is nothing they can do that would change that. Any solution would have to come from the outside, a change to the content itself, nt a change to how they interact with the content.

1) They want a good ratio of reward vs time vs challenge. Some that take more time and is more challenge should get more reward, otherwise there is no reason to play that content reward wise. There is something wrong in your design when pressing F to mine is more rewarding than to kill a world boss, complete a fractal or do a raid. What is wrong with that position?

I totally agree with that position, and activities that currently over-reward minimal investment could be tweaked to be more balanced, and perhaps raids could be tweaked to offer more rewards. The point where I tend to disagree with raiders is when they demand EXCLUSIVE access to any specific rewards. Greater quantities? Sure, but the items should be available to people who don’t engage that specific content at all, even if it takes longer and more effort to earn through the alternate means.

I’m not opposed to raids having superior rewards, I honestly think that’s fair. I’m opposed to them having a superior quality of rewards.

2) I don’t think that most people are saying that. There is people that say they don’t like raid and in that category some of them just never even tried or tried once the encounter.

And my point is that it’s fair to suggest that once or twice, but when anyone pushes back, “no, I honestly don’t enjoy it,” then maybe just take them at their word for it? Maybe they’re actually right about what they do and do not enjoy, and know better than you about themselves? How would you feel if I kept insisting that Silverwaste farming was the best possible way to play the game, and that if you disagreed, maybe you just hadn’t done it the “right” way, and needed to find “a better group to run it with?”

People have different tastes, don’t argue.

3) They feel that anybody (or at least the vast majority) can raid and therefore saying that raid is exclusive to only a small portion of the player base is incorrect. That doesn’t mean that not a bunch of people dislike having to make that kind of effort (organizing a raid team, whipping several times as you learn to encounter, having a good build, etc).

But it’s a game, and it’s meant for people to have fun, so at the end of the day “I don’t want to do it” is MORE important than “I am physically incapable of doing it,” not less.

4) It’s a basic fact of life that rarity give value to item. It’s no different in a game. If you put an item as a reward to a content that is less difficult (which is bound to happen since most content is easier than raid in GW2), by definition it will be easier to get and will decrease it’s value.

And I get that, I just don’t agree that raiders are entitled to the added value of
exclusivity, or that their being upset at losing that exclusivity trumps the joy brought to others by gaining access to those rewards. It’s basically a situation where everyone can’t have what they want, but the least bad alternative is that everyone gets the item, than that only some get the item AND the bonus perk of having exclusive access to it, and the rest get nothing at all. It would decrease the value, and it’s OK that it decreases the value, because the value was artificially inflated in the first place.

And what’s wrong with that? Some of these posts might well be by those people, what’s wrong with that.

Because those people are profiting off of their fellow players hardships, and actively fighting to MAINTAIN those hardships so that they can continue to profit. If you don’t see what’s wrong with that then I’m afraid I cannot help you.

1. I don’t like raids
2. But I want the reward
3. So make easy mode raids, or give the raid rewards to an easier tier of content

Yeah, no, that’s completely fair. I would add in as a 2.5 though, and this is just me personally “but I also like the story elements and core mechanics of the raid, and would like to experience them in a lower risk manner.” People keep leaving that one out, but it IS important to me.

1. Almost everyone has certain content they don’t like
2. That content almost always has some exclusive reward
3. But most people see that as OK, since they just play the content they do like.

People still do complain about other content having exclusive rewards that they want, and I think they’re perfectly justified in doing so. If you’d like to complain, complain. If you don’t want to complain, then just don’t complain about others complaining.

Yeah they are asking for that. That is exactly what they are asking for. Being rich does not equal skill, that’s exactly what Arena net have been trying to avoid with all the new legendaries.

It doesn’t really work out though. I mean, you still DO have to be rich to get the new legendaries, they take hundreds of gold in materials, about equivalent to TPing one of the older ones. And I don’t believe they take that much skill either, you just have to go around to a bunch of places. So they take “effort” more than “skill.” I mean, taking a glance at the requirements for Nevermore, they mostly seem to be completing fairly easy events, talking to random NPCs, and looking at ravens in places, some of which are in JPs, but could probably get portalled through if you couldn’t manage it yourself.

If you can’t do raids or the dungeon then it’s safe to assume you can’t be that good at pvp to complete a full track or even the first 3 faster then you could by simply paying a few gold to Arah sellers.

Pssht, you know where I stand on raids, and yet I’ve completed about 3-5 PvP tracks since raids came out, and I don’t even like PvP much. I even have a ton of potions lying around that I could chug to clear another track and a half or so. You don’t even need to win matches in PvP to advance a track, or even enter ranked, all you need to do is ENTER matches and goof around. PvP reward tracks are the least engaging path to rewards in the game.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Sarrs.4831

Sarrs.4831

Because those people are profiting off of their fellow players hardships, and actively fighting to MAINTAIN those hardships so that they can continue to profit. If you don’t see what’s wrong with that then I’m afraid I cannot help you.

It’s not a hardship. It’s like saying you want to go to holiday in Taiwan so you’re working some overtime to make money for your vacation and your boss is exploiting your hardship.

Like what. It’s a videogame. It’s not like going without legendary armor or the raid skins means you’re going to have to choose between feeding yourself or your children.

Nalhadia – Kaineng

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Hypairion.9210

Hypairion.9210

The real question is why you want a reward that provides no increase in stats and is just a fancy skin. Exclusive rewards is nothing new in Guild wars 2.

Counter Question: Would you be fine, if the Raid gave you an Armor Skin, as opposed to Legendary Armor?

hmm, it’s a theoritical question, since raid reward legendary armor. But, for me, the answer at your therotical question is yes.

so, now, in practice, since raids reward legendary armor, i dont want it to be rewarded in a way that will remove all the effort put in learning raids, just to please some lazy people that want all for no effort.

I agree with this answer.

Well I guess since its ok.
We should ask anet to take out the legendary part of that skin and just put them on uniqe ascended items in there.
Then put legendary armor pre somewere else living story sesaon 3 maybe.

Too bad for you it’s too late and we will have the pre in may or june with wing 3…before the living season 3.
But hey, i’ve got good news, that means you still have months to find nice players and complète raids