Please nerf Twilight Arbor p3 Tree

Please nerf Twilight Arbor p3 Tree

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Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

It’s spawns endless amount of spiders with giant damage, i complete all dungeons and need only ta p3 to dungeon master, but it is just impossible.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

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Posted by: Clumsy.6257

Clumsy.6257

There’s no p3 in TA, you mean f/u, and its actually easy if you bring 2+ guardians to spam reflects

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Posted by: Broadicea.8294

Broadicea.8294

Please don’t, it’s fun the way it is. Puggie tears are a bonus.

Retired. Too many casuals.

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Posted by: cranked.3812

cranked.3812

Ahh another one of these, outstanding.

On a side note: I need this and one other path for DM title. My last attempt was in a group about a week ago, with 4 guardians (and me as a warrior). Yes, you read that correctly, 4 guardians. Guess why I hate PUG’s. We still failed. I tried to explain about chaining reflects and all that. Apparently, people are either really bad or really blind/deaf. There should have been so much reflection that the spiders died instantly along with the tree, but alas, it just isn’t meant to be.

While I don’t think the path needs a nerf other than maybe for it to reset the spiders like almost every other encounter would if you fail, but kitten this isn’t easy if you PUG it. There is something inherently wrong with this situation when well over half of all dungeon runs (my own speculation of course) are PUG groups who will never get better are forced to deal with situations like this.

I’m all for making content hard(er), but when the game is basically designed to get people into PUG groups, you shouldn’t have boss encounters like this that are near impossible for most PUG groups.

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Posted by: Darthaemos.6370

Darthaemos.6370

It’s spawns endless amount of spiders with giant damage, i complete all dungeons and need only ta p3 to dungeon master, but it is just impossible.

All I read was “I don’t want to learn new tactics or adapt my play style so please, Anet, let me continue to faceroll my keyboard”.

Birgitte / Graendhal / Aveandha
Death and Taxes [DnT] | http://www.dtguilds.com/

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Posted by: Old Tancred.7439

Old Tancred.7439

The simple fact of the matter is that if a dungeon path/boss can’t be done by a well balanced, skilled, coordinated group, then it’s broken. If you have to go get an NPC killed to make 50% of the listed strategies work, then it’s broken. Nightmare Tree in F/U is broken. The only way to beat it is with gimmicks and builds, or getting lucky and having him bug so when he spams his egg attack, no silvers spawn.

The salt in the wounds is Anet saying that not enough people are running all the paths of a dungeon. Maybe, oh, I dunno, if the paths and bosses were balanced more people would run them more than once for the achievment.

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Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

The simple fact of the matter is that if a dungeon path/boss can’t be done by a well balanced, skilled, coordinated group, then it’s broken. If you have to go get an NPC killed to make 50% of the listed strategies work, then it’s broken. Nightmare Tree in F/U is broken. The only way to beat it is with gimmicks and builds, or getting lucky and having him bug so when he spams his egg attack, no silvers spawn.

The salt in the wounds is Anet saying that not enough people are running all the paths of a dungeon. Maybe, oh, I dunno, if the paths and bosses were balanced more people would run them more than once for the achievment.

Yeah, but using reflection isn’t something that is exclusive to ubergroups. Pugs can use them too.

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

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Posted by: laokoko.7403

laokoko.7403

The simple fact of the matter is that if a dungeon path/boss can’t be done by a well balanced, skilled, coordinated group, then it’s broken. If you have to go get an NPC killed to make 50% of the listed strategies work, then it’s broken. Nightmare Tree in F/U is broken. The only way to beat it is with gimmicks and builds, or getting lucky and having him bug so when he spams his egg attack, no silvers spawn.

The salt in the wounds is Anet saying that not enough people are running all the paths of a dungeon. Maybe, oh, I dunno, if the paths and bosses were balanced more people would run them more than once for the achievment.

Yeah, but using reflection isn’t something that is exclusive to ubergroups. Pugs can use them too.

Actually I’m not sure if some class have reflect. All those uber groups somehow have guardian and mesmer.

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Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

The simple fact of the matter is that if a dungeon path/boss can’t be done by a well balanced, skilled, coordinated group, then it’s broken. If you have to go get an NPC killed to make 50% of the listed strategies work, then it’s broken. Nightmare Tree in F/U is broken. The only way to beat it is with gimmicks and builds, or getting lucky and having him bug so when he spams his egg attack, no silvers spawn.

The salt in the wounds is Anet saying that not enough people are running all the paths of a dungeon. Maybe, oh, I dunno, if the paths and bosses were balanced more people would run them more than once for the achievment.

Yeah, but using reflection isn’t something that is exclusive to ubergroups. Pugs can use them too.

Actually I’m not sure if some class have reflect. All those uber groups somehow have guardian and mesmer.

Thief has Smokescreen, Mesmer has Feedback / Warden / Temporal Curtain, Guardian has Wall / Shield / Zealot’s Defense / Sanctuary, Ranger has Whirling Defense, and I’m sure that there are plenty of others that I can’t think of.

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

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Posted by: laokoko.7403

laokoko.7403

The simple fact of the matter is that if a dungeon path/boss can’t be done by a well balanced, skilled, coordinated group, then it’s broken. If you have to go get an NPC killed to make 50% of the listed strategies work, then it’s broken. Nightmare Tree in F/U is broken. The only way to beat it is with gimmicks and builds, or getting lucky and having him bug so when he spams his egg attack, no silvers spawn.

The salt in the wounds is Anet saying that not enough people are running all the paths of a dungeon. Maybe, oh, I dunno, if the paths and bosses were balanced more people would run them more than once for the achievment.

Yeah, but using reflection isn’t something that is exclusive to ubergroups. Pugs can use them too.

Actually I’m not sure if some class have reflect. All those uber groups somehow have guardian and mesmer.

Thief has Smokescreen, Mesmer has Feedback / Warden / Temporal Curtain, Guardian has Wall / Shield / Zealot’s Defense / Sanctuary, Ranger has Whirling Defense, and I’m sure that there are plenty of others that I can’t think of.

They are either not on par or they are not a popular weapon choice. You are expecting a PUG with ranger using an axe, or an elementist using a focus. They are called a PUG for a reason.

I was running fotm10 on dredge boss. And the 2 warrior in my group dont’ even carry a range weapon. Not that it is impossible to melee, but for those 2 warrior they should have carry a range weapon.

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Posted by: sbr.8170

sbr.8170

Ele staff and focus both have a reflect skill under the Earth attunement.

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Posted by: sbr.8170

sbr.8170

The simple fact of the matter is that if a dungeon path/boss can’t be done by a well balanced, skilled, coordinated group, then it’s broken. If you have to go get an NPC killed to make 50% of the listed strategies work, then it’s broken. Nightmare Tree in F/U is broken. The only way to beat it is with gimmicks and builds, or getting lucky and having him bug so when he spams his egg attack, no silvers spawn.

The salt in the wounds is Anet saying that not enough people are running all the paths of a dungeon. Maybe, oh, I dunno, if the paths and bosses were balanced more people would run them more than once for the achievment.

Yeah, but using reflection isn’t something that is exclusive to ubergroups. Pugs can use them too.

Actually I’m not sure if some class have reflect. All those uber groups somehow have guardian and mesmer.

Thief has Smokescreen, Mesmer has Feedback / Warden / Temporal Curtain, Guardian has Wall / Shield / Zealot’s Defense / Sanctuary, Ranger has Whirling Defense, and I’m sure that there are plenty of others that I can’t think of.

They are either not on par or they are not a popular weapon choice. You are expecting a PUG with ranger using an axe, or an elementist using a focus. They are called a PUG for a reason.

I was running fotm10 on dredge boss. And the 2 warrior in my group dont’ even carry a range weapon. Not that it is impossible to melee, but for those 2 warrior they should have carry a range weapon.

You can’t base everything on the lowest common denominator. I’m not one of the “omg everything is easy” crowd, but if everything has to be able to be done by any random PUG group it will be way too easy for any coordinated group.

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Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

The simple fact of the matter is that if a dungeon path/boss can’t be done by a well balanced, skilled, coordinated group, then it’s broken. If you have to go get an NPC killed to make 50% of the listed strategies work, then it’s broken. Nightmare Tree in F/U is broken. The only way to beat it is with gimmicks and builds, or getting lucky and having him bug so when he spams his egg attack, no silvers spawn.

The salt in the wounds is Anet saying that not enough people are running all the paths of a dungeon. Maybe, oh, I dunno, if the paths and bosses were balanced more people would run them more than once for the achievment.

Yeah, but using reflection isn’t something that is exclusive to ubergroups. Pugs can use them too.

Actually I’m not sure if some class have reflect. All those uber groups somehow have guardian and mesmer.

Thief has Smokescreen, Mesmer has Feedback / Warden / Temporal Curtain, Guardian has Wall / Shield / Zealot’s Defense / Sanctuary, Ranger has Whirling Defense, and I’m sure that there are plenty of others that I can’t think of.

They are either not on par or they are not a popular weapon choice. You are expecting a PUG with ranger using an axe, or an elementist using a focus. They are called a PUG for a reason.

I was running fotm10 on dredge boss. And the 2 warrior in my group dont’ even carry a range weapon. Not that it is impossible to melee, but for those 2 warrior they should have carry a range weapon.

There are good pugs and bad pugs. If you want to say “good pugs that understand the game can’t do this path in TA,” then you are most likely incorrect. If you want to say “bad pugs that want to facetank with Soldier’s gear and don’t want to use game mechanics can’t do this path,” then good. They need to learn mechanics and suffer if they want rewards handed to them.

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

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Posted by: jwaz.1908

jwaz.1908

It’s spawns endless amount of spiders with giant damage, i complete all dungeons and need only ta p3 to dungeon master, but it is just impossible.

This boss isn’t impossible, you can burn him down in under a minute with the proper team composition.

I realize not everyone has access to the optimal team setup though, so there’s a second option. The so called ‘endless’ amount of spiders that spawn are actually tied to a physical attack the nightmare tree does himself (when he shakes). If all 5 members of your party dodge when he does this animation, no more spiders will spawn, and you can kill any of the remaining spiders then focus the tree.

Brom Svánigandr – Druid
Nemata Sapshield – Dragonhunter
Lillian Estre – Tempest

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Posted by: Stooperdale.3560

Stooperdale.3560

I’ve been in many groups over many months that have had big problems with this tree. All I did was tell them when to dodge the attack from the Nightmare Tree and the spiders stopped spawning. Unless the tree has changed recently, and I’m guessing it hasn’t, all the current problems are due to players not watching the boss, learning his animations, and finding the right time to dodge. This makes the Nightmare Tree exactly the same as many other GW2 bosses, easy with a well timed dodge and impossible without.

PUGs have probably used guardians with walls of reflection to cover up their lack of boss knowledge, to the point that genuine tactics for this boss have been lost from the common knowledge shared between PUGs.

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Posted by: Lothirieth.3408

Lothirieth.3408

Thing is.. if you didn’t know how this was changed, went in and failed first try…. you’re pretty much up a creek. A guild group of mine.. with at least 2 dungeon masters weren’t able to finish this path last night as we weren’t aware of exactly how it changed. Even the wiki (I believe) says something like, if you don’t get it done first try, you’re better off restarting the entire dungeon.

This boss is broken, in at least that it doesn’t fully reset. We tried all tactics listed (run in melee, have guard put up reflect.. well that didn’t work as we were getting bombarded by spiders 360 degrees, have the guard kite.. guard just got mauled quicky, then everyone else.. dodging when he does his attack [ofc I can’t know if everyone was dodging properly]).

edit: and quite frankly a group shouldn’t have to bring in a guardian to complete a dungeon run.

That boss was already bit annoying even though you could just hang back. It didn’t need changing or being made harder imo.

(edited by Lothirieth.3408)

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Posted by: Celly.5912

Celly.5912

It’s tedious as hell in the beginning, but dodging the attack that spawns spiders seems to be the easiest way of doing it. We’ve tried with reflection stuff but lots of attacks go through, and the Recluse enemies have melee as well. Here’s how we did it:

http://www.twitch.tv/awsmcelly/c/2689877
1: Kill incoming spiders, keep dodging
2: Keep going till there a little spiders left, start attacking the boss
3: keep going: if something spawns because of a failed dodge, kill it and attack boss again

Tedious, but it works.

[PunK]
Far Shiverpeaks
twitch.tv/awsmcelly

(edited by Celly.5912)

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Posted by: Delay.6908

Delay.6908

It’s tedious as hell in the beginning, but dodging the attack that spawns spiders seems to be the easiest way of doing it. We’ve tried with reflection stuff but lots of attacks go through, and the Recluse enemies have melee as well. Here’s how we did it:

http://www.twitch.tv/awsmcelly/c/2687321
1: Kill incoming spiders, keep dodging
2: Keep going till there a little spiders left, start attacking the boss
3: keep going: if something spawns because of a failed dodge, kill it and attack boss again

Tedious, but it works.

O you’re the guys i tried to help in the twitch chat (roonan67 here :P), i had to go due to something coming up so I didn’t get to see if you guys finally managed to kill him or not with my suggestion. Im glad that you did, it shows its not impossible just very hard and annoying to do!

As a side note, this: http://www.youtube.com/watch?v=7ZBkjdkhi0c&feature=youtu.be is the video i was talking about with the DPS and reflect stacks, even if your naked it works

Dr Winston | [DnT]

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Posted by: Chopps.5047

Chopps.5047

“TA p3 is impossible…it’s all I need for dungeon master”

Simin is easier than this wimpy boss now? Geez, anet, how easy did you make simin?

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Wukunlin.8461

Wukunlin.8461

I can’t find my compilation of TA F/U links, anyone know where it is?

Oceanic [LOD]

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Posted by: Player Character.9467

Player Character.9467

The simple fact of the matter is that if a dungeon path/boss can’t be done by a well balanced, skilled, coordinated group, then it’s broken. If you have to go get an NPC killed to make 50% of the listed strategies work, then it’s broken. Nightmare Tree in F/U is broken. The only way to beat it is with gimmicks and builds, or getting lucky and having him bug so when he spams his egg attack, no silvers spawn.

The salt in the wounds is Anet saying that not enough people are running all the paths of a dungeon. Maybe, oh, I dunno, if the paths and bosses were balanced more people would run them more than once for the achievment.

Yeah, but using reflection isn’t something that is exclusive to ubergroups. Pugs can use them too.

Actually I’m not sure if some class have reflect. All those uber groups somehow have guardian and mesmer.

Thief has Smokescreen, Mesmer has Feedback / Warden / Temporal Curtain, Guardian has Wall / Shield / Zealot’s Defense / Sanctuary, Ranger has Whirling Defense, and I’m sure that there are plenty of others that I can’t think of.

They are either not on par or they are not a popular weapon choice. You are expecting a PUG with ranger using an axe, or an elementist using a focus. They are called a PUG for a reason.

I was running fotm10 on dredge boss. And the 2 warrior in my group dont’ even carry a range weapon. Not that it is impossible to melee, but for those 2 warrior they should have carry a range weapon.

Well those aren’t warriors. I have a fractal exotic equipment bag of weapons. It only has 1 empty slot when I’m running 2 2handers so I can find an exotic item I looted quickly and move it to the back end of my rare equip bag and it keeps my offhand weapons (mostly shield or mace) from moving to the top of my entire inventory when they get unequipped. If you’re gonna play weapon master, play weapon master.

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Posted by: ForGreatJustice.3452

ForGreatJustice.3452

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Posted by: Wukunlin.8461

Wukunlin.8461

That will do

Oceanic [LOD]

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Posted by: spoj.9672

spoj.9672

As much as it is a learn2play to complete. I do think you guys need to be realistic. Theres no way that they way it is now is intended. The shear amount of spawns is over the top. At the very least alls adds should despawn on reset, that change would give people a second chance and you can still keep your challenging boss fight.

Btw when dodging the shake, i assumed that was always a myth. Because i use to do that with pugs before this change and it would never guarantee that spiders didnt spawn. Do you dodge immediately or after a delay? Because when you dodge after a short delay you get evades but those are only from whatever drops from the roof and stacks vuln and does damage (Nothing to do with spiders as far as I could tell). Unless spider spawn is a separate attack at the start of the shake animation? Ive tried dodging both early and late, gotten evades and still had spiders spawn on top of me and not my teammates. Although not every time, sometimes the spider spawning doesnt seem to target some players. Ive not bothered to dodged before and no spiders spawned.

Would be good if someone could test this more closely and find out exactly how it works. Because at the moment it just seems unreliable and inaccurate.

(edited by spoj.9672)

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Posted by: Chopps.5047

Chopps.5047

Well…no, spoj, you dodge about 2 seconds after the shake to evade AoE—not prevent spider spawn. When I PuG that boss, I just like to clear all the waves of spiders first. Unless they changed it, there’s like a dozen waves of spiders then you can attack the boss. Use single target to avoid aggroing more spiders (no piercing arrows rangers!)

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: sbr.8170

sbr.8170

Well…no, spoj, you dodge about 2 seconds after the shake to evade AoE—not prevent spider spawn. When I PuG that boss, I just like to clear all the waves of spiders first. Unless they changed it, there’s like a dozen waves of spiders then you can attack the boss. Use single target to avoid aggroing more spiders (no piercing arrows rangers!)

That is one of the things that changed, the spiders never stop spawning and you can’t avoid aggroing them.

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Posted by: Chryzo.8906

Chryzo.8906

again… you don’t need any kind of setup to beat him: http://www.youtube.com/watch?v=Z2_BkiPlAvg or with even worse players : http://www.youtube.com/watch?v=ITgf2O0aZvY (am gonna be bashed if my guild sees that one ^^)
and i have done that path also with PUGs no pb.

and so I think this boss is not that hard, though if you fail on first try, it becomes a bit harder. They should not nerf it, just fix the reset so spiders despawn.

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Posted by: ForGreatJustice.3452

ForGreatJustice.3452

again… you don’t need any kind of setup to beat him: http://www.youtube.com/watch?v=Z2_BkiPlAvg or with even worse players : http://www.youtube.com/watch?v=ITgf2O0aZvY (am gonna be bashed if my guild sees that one ^^)
and i have done that path also with PUGs no pb.

and so I think this boss is not that hard, though if you fail on first try, it becomes a bit harder. They should not nerf it, just fix the reset so spiders despawn.

I tried to look for the guardian’s WoR, Shield of the Avenger, shield 5, but nothing up to about 4 mins in. AND he used a few revive orbs. Such dedication.

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Posted by: swiftpaw.6397

swiftpaw.6397

I feel this really needs a hard nerf.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: jwaz.1908

jwaz.1908

How sad, this thread was left out of the merge party

Brom Svánigandr – Druid
Nemata Sapshield – Dragonhunter
Lillian Estre – Tempest

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Posted by: swiftpaw.6397

swiftpaw.6397

lol mod missed one

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: Aleth.9630

Aleth.9630

One hint for his shaking attack (that spawns spiders): if you’re not in melee you can easily time your dodge by looking up, he fires green globs at you from above, you just have to dodge when they’re about to reach you. Most people never notice that because of the camera angles.

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Posted by: Amun Ra.6435

Amun Ra.6435

All you really have to do is keep moving. Range it to be safe. Do that and its dead every time.

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Posted by: coronaas.4362

coronaas.4362

Ill sell you a run. message me in game

The Big Bad Behr – Death and Taxes [DnT]
http://www.twitch.tv/coronaas

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Posted by: Sitael.4680

Sitael.4680

I realize not everyone has access to the optimal team setup though….

This is the point. ANet made dungeons and paths, which are not or only hardly doable with a random group. BUT Anet said many times: we designed the classes and dungeons in a way, that every combination of classes can do them. That is simple not true. And form that point on, everything we may say about this and that path is not relevant due of bad desing.
And i don’t want talk about the holy trinity, or change skills/armour/weapon etc. for a specific dungeon/path because it is meaningless in the above context.

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Posted by: swiftpaw.6397

swiftpaw.6397

All classes are equal.. But some classes are more equal than others.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: Reilem.5910

Reilem.5910

So here was my attempt at this dungeon. We all stack together 2 warr, 1 guard, 1 ranger, 1 thief (me). I invis the group and we all run as a group to the back of the tree. Invis fades off and guard puts down wall of reflection it block 90% of poison rain of hell. (Feeling like pros at this point) 10% all hit me and bring me to 50% hp (at lvl 55 i have 7700 hp + 1233 armour rating). Guards’ wall goes down and i put up my smoke screen.

In that fraction of a micro second between the wall and smoke screen, the 1 billion spiders in the room took us all down to 10% hp (yes there are that many spiders) and then when my smokescreen goes down and guards is still on cd, we get pwnder faces. Because the reflection skills are activate for like 7 seconds and we didn’t have enough classes to have a 360 degree containter of reflection.

Can all you elitist half wits get off this forum until you have tried it with this recent patch, “use reflection skills” ain’t gonna cut it for this one i’m afraid. This is bugged the spiders are in such huge quantities, they are so high hp and their cumulative dmg is insane, they wipe us all in 5 seconds.

Can’t kill spiders because they just insta spawn, can’t kill tree cause spiders will just gang kitten you. And no putting 2-4 guys on spider duty isn’t enough they still kill everyone.

If dungeons are suppose to be doable with normal parties then this is not right.
When i watch youtube vids i see a handfull of spiders, in my game the floor is infested with the kitteners. Like 10-20 Big spiders each with an entourage of 10-20 little ones. It is insane.

Our next try is going to be staying at max range, no Aoe, no ricochet and agro as little spiders as possible. (Meaning i can’t do kitten cause thieves don’t have any of that)

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Posted by: Player Character.9467

Player Character.9467

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Posted by: Bambu.4270

Bambu.4270

Kinda silly if you have to bypass the whole boss by reflecting and dpsing the boss down before it moves.

That’s progress. Hooray for progress!

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Posted by: Broadicea.8294

Broadicea.8294

Kinda silly if you have to bypass the whole boss by reflecting and dpsing the boss down before it moves.

yes it is really silly than you can kill the boss before it kills you

Retired. Too many casuals.

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Posted by: Player Character.9467

Player Character.9467

Kinda silly if you have to bypass the whole boss by reflecting and dpsing the boss down before it moves.

It’s a stationary tree… i can do lots of things before it moves.

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Posted by: Bambu.4270

Bambu.4270

You’re missing the point here. We could have a proper boss with actual mechanics but no you just keep trashing everyone who has enough brains to vote for a change. Game breaking reflects and massive dps before boss uses any move is simply preposterous and should be punished severely.

That’s progress. Hooray for progress!

Please nerf Twilight Arbor p3 Tree

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Posted by: ForGreatJustice.3452

ForGreatJustice.3452

You’re missing the point here. We could have a proper boss with actual mechanics but no you just keep trashing everyone who has enough brains to vote for a change. Game breaking reflects and massive dps before boss uses any move is simply preposterous and should be punished severely.

But it does have mechanics:
1) Open window to burn it down before the first shake
2) Double dodge during tree shakes to prevent spider spawns
3) Use reflection should there be spiders
4) Should spiders do spawn, and you have no confidence in your team dps to finish off the tree fast, IMMEDIATELY burn those adds down, while double dodging to prevent further adds. Group them up to cleave them down fast.

This boss has more mechanics than many other bosses in this game. Successful groups (organized or pugs) that down him understand these mechanics whether or not they 1 shot the tree, or fail and down the tree AFTER the room is full of spiders. It’s a boss that punishes failure, making your kill of it even more satisfying when you down him after failure (yes you can do it when the room is full of spiders).

All this might not say much, but to flat out say this boss is broken, no mechanics, etc. is a flat-out admission that you may want to reconsider how good you think you are at this game.

(edited by ForGreatJustice.3452)

Please nerf Twilight Arbor p3 Tree

in Fractals, Dungeons & Raids

Posted by: Vekrom.6890

Vekrom.6890

I don’t understand why people keep trying the same thing expecting different results. I wiped trying to DPS it down at the beginning. I wiped trying take spiders as they come.

Oh hang on a sec, what if I kite the little buggers? Just get a condition removal for cripple and run circles around the big tree. The spiders are slow and as long as you keep moving their venom will miss.

I did it with 2 others, the other two left. It’s doable.

Anvil Rock – Anvils Last Stand [ALS]
80 Thief – Victor | 80 Guard – Soloman |
80 Ranger – Sid | 80 Warrior – Jack | 80 Ele – Shara

Please nerf Twilight Arbor p3 Tree

in Fractals, Dungeons & Raids

Posted by: Reilem.5910

Reilem.5910

Ah thanks i saw those in some vids and wondered what those were called. But the thing is i am neither of those classes and when i ask guards to bring shields they probably don’t have one because it seems like this ‘reflect’ mechanic is totally useless outside a few situations.

I have NOTHING against hard content and nice challenges that guilds can have some fun trying to solve. But this is a dungeon, and part of the Dungeon Master achievement imo it should be up to par with other dungeons so that people who just want some completion can get it.
I hope that some people can understand my logic on this one. I personally understand this dungeon and think it would be easy if everyone knew what to do. But that’s the problem, no one knows what to do.

But yeah i guess I will have to wait until i can get some uber leet group set up full of speed runners and over-the-top-try hards that when things go wrong they find the nearest person to blame.

Please nerf Twilight Arbor p3 Tree

in Fractals, Dungeons & Raids

Posted by: ForGreatJustice.3452

ForGreatJustice.3452

I don’t understand why people keep trying the same thing expecting different results. I wiped trying to DPS it down at the beginning. I wiped trying take spiders as they come.

Oh hang on a sec, what if I kite the little buggers? Just get a condition removal for cripple and run circles around the big tree. The spiders are slow and as long as you keep moving their venom will miss.

I did it with 2 others, the other two left. It’s doable.

I applaud you sir for being a good player and figuring out a solution and reaping in the 60 tokens and 1g, unlike many that continue to start these threads and expect facerolling through content.

Please nerf Twilight Arbor p3 Tree

in Fractals, Dungeons & Raids

Posted by: ForGreatJustice.3452

ForGreatJustice.3452

But this is a dungeon, and part of the Dungeon Master achievement imo it should be up to par with other dungeons so that people who just want some completion can get it.
I hope that some people can understand my logic on this one. I personally understand this dungeon and think it would be easy if everyone knew what to do. But that’s the problem, no one knows what to do.

Therein lies the problem, people thinking they are PVE heroes and believing they are entitled to the DM title.

I think I should start running this path even more and start charging for slots…

Please nerf Twilight Arbor p3 Tree

in Fractals, Dungeons & Raids

Posted by: Reilem.5910

Reilem.5910

And because you can do this dungeon you are a pve hero? Thanks man, you’re a really nice guy.

I’m sure I will find a way to do it, it’s nice knowing that it is possible but it’s hard to find good groups since most people don’t know what to do, even guild members can be idiots.

(edited by Reilem.5910)

Please nerf Twilight Arbor p3 Tree

in Fractals, Dungeons & Raids

Posted by: ForGreatJustice.3452

ForGreatJustice.3452

And because you can do this dungeon you are a pve hero? Thanks man, you’re a really nice guy.

Nope, no one is, there isn’t such a thing. The problem is people THINKING they are BUT lack basic knowledge of even knowing how to play their class, knowing what other classes are capable of, let alone trying to learn an encounter and it’s mechanics. This is why many are NOT sympathetic to those that balk and sulk and QQ when failing content.

And admittedly, I’m not all that nice.

Please nerf Twilight Arbor p3 Tree

in Fractals, Dungeons & Raids

Posted by: Player Character.9467

Player Character.9467

Ah thanks i saw those in some vids and wondered what those were called. But the thing is i am neither of those classes and when i ask guards to bring shields they probably don’t have one because it seems like this ‘reflect’ mechanic is totally useless outside a few situations.

I have NOTHING against hard content and nice challenges that guilds can have some fun trying to solve. But this is a dungeon, and part of the Dungeon Master achievement imo it should be up to par with other dungeons so that people who just want some completion can get it.
I hope that some people can understand my logic on this one. I personally understand this dungeon and think it would be easy if everyone knew what to do. But that’s the problem, no one knows what to do.

But yeah i guess I will have to wait until i can get some uber leet group set up full of speed runners and over-the-top-try hards that when things go wrong they find the nearest person to blame.

Those are both guardian skills, you had a guardian. He used wall of reflect so you still got hit by a few shots because it’s a LINE not a DOME. The issue isn’t the content, it’s that guy in your party having no understanding of how his class can block. I’m betting others in your party could also contribute to a block cycle, they just don’t know their class that well or don’t swap utilities mid dungeon ever.