Slaying Potions, the double-edged sword

Slaying Potions, the double-edged sword

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Posted by: Wethospu.6437

Wethospu.6437

After some extensive tank-and-spank sessions I noticed something weird. Slaying potions actually make you take MORE damage, not less.

I tested this with Undergrowth Webber on new TA path getting hit multiple times with and without Nightmare Court Slaying. Then I went to Arah and tested same with Undead Slaying on Orrian Villager.

You will still deal more damage so at least that part works.

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Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

Wow

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

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Posted by: AndrewSX.3794

AndrewSX.3794

/idon’teven

BugWars!

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: Dolan.3071

Dolan.3071

Wow indeed.

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

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Posted by: CptAurellian.9537

CptAurellian.9537

Confirmed for Sons of Svanir outdoors.

ANet, you are my heroes …

Warning! This post may contain traces of irony, sarcasm and peanuts.

There is no loyalty without betrayal. -Ann Smiley

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Posted by: swiftpaw.6397

swiftpaw.6397

Now pugs will have a legit reason for not using potions along with wearing their pvt/clerics gear and ranged wep sets.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: Flissy.4093

Flissy.4093

How has this gone unnoticed for over a year?

Light Up the Darkness
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)

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Posted by: Oxxy.7068

Oxxy.7068

How has this gone unnoticed for over a year?

Maybe it happened last patch or something.


I want to believe.

Luminifera ~ Guardian – Trisha Blackhands ~ Thief – Hua Yue ~ Elementalist.

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Posted by: Anubarak.3012

Anubarak.3012

How has this gone unnoticed for over a year?

Maybe we should test if our healing skills heals our enemy’s too O.O
Healway guards would die out

[rT]

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Posted by: Norjena.5172

Norjena.5172

Testet with outlaws (potion), can confirm it.

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Posted by: Dee Jay.2460

Dee Jay.2460

Holy crap this is kind of a big deal!

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Posted by: Bright.9160

Bright.9160

Holy crap this is kind of a big deal!

I’m a God Walking Amongst Mere Mortals yo.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Eir Jordan.2156

Eir Jordan.2156

I wonder how long this bug has been in the game, I wouldn’t even be surprised if this has been present since launch. <3 Anet

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Posted by: War Mourner.5168

War Mourner.5168

How has this gone unnoticed for over a year?

Maybe we should test if our healing skills heals our enemy’s too O.O
Healway guards would die out

Funny you mention that… The necro heal Well of Blood, used to heal EVERYTHING, friend or foe in the AOE, for months, even after it was extensively documented and reported.

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Posted by: SkyChef.5432

SkyChef.5432

If dealing damage sigils work the same way, then Anet is my kind of programmers.

People are too serious of their knowledge.

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Posted by: DrTenma.7249

DrTenma.7249

Wow what the kitten

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Posted by: Wukunlin.8461

Wukunlin.8461

so that’s why I kept dying

Oceanic [LOD]

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Posted by: Chopps.5047

Chopps.5047

Did you confirm if it increases or decreases damage output?

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

(edited by Chopps.5047)

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Posted by: Bright.9160

Bright.9160

Did you confirm if it increases or decreases damage?

That it increases damage has been settled for a while.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Chopps.5047

Chopps.5047

Did you confirm if it increases or decreases damage?

That it increases damage has been settled for a while.

There’s speculation in this thread that it broke in a recent patch. I’d make zero assumptions when dealing with ANET bugs.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Bright.9160

Bright.9160

Did you confirm if it increases or decreases damage?

That it increases damage has been settled for a while.

There’s speculation in this thread that it broke in a recent patch. I’d make zero assumptions when dealing with ANET bugs.

Got a point there. Anet has a reputation of introducing the most f***ed up bugs…

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Chopps.5047

Chopps.5047

Nevermind wethospu did check that. Sry I’m on mobile atm

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: DrTenma.7249

DrTenma.7249

Is this a software or a kitten house?

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Posted by: Heiltdo.2891

Heiltdo.2891

Now pugs will have a legit reason for not using potions along with wearing their pvt/clerics gear and ranged wep sets.

Pvt/cleric is 2012, crit/vit/healpowah axe range is the new meta….

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Posted by: NoTrigger.8396

NoTrigger.8396

anet, when you fix this, can you make it so a dungeon potion works against every monster in a dungeon?

[qT] Quantify

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Posted by: Bukkebruse.2810

Bukkebruse.2810

I want to be surprised, but for some reason I’m not. I wonder if this has been in the game since release.

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Posted by: Victoitor.2917

Victoitor.2917

Wow, just wow. I used to take these for the assassin part of CoF path 2 when things were not working well and I had a feeling I was playing worse or something. Could never put my finger in why…

Raimundo Faztudo (Human Engineer) – Current WvW
Mr Tauser (Char Warrior) – Current PvE
[CATZ] – HoD

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Posted by: Rednaxela.9476

Rednaxela.9476

I really hope we get a Anet dev response on this issue, and soon.

anet, when you fix this, can you make it so a dungeon potion works against every monster in a dungeon?

I hope this is addressed as well, though I have faith it would be eventually since they have continually been solving tens if not hundreds of bugs over the course of patches this year.

Part of me still doesn’t want to believe its true. I have stacks of 250 slaying potions for my beloved CoE lol.

Nietzschens – 80 Warr / Siri Golightly – 80 Ele / Siri Rhaegar – 80 Guardian
[SOL] Sanctum of Legends; ‘The Forgotten’ ~Eredon 4 Life~

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Posted by: Lucky.9421

Lucky.9421

Haha this reminds me of a GW1 inscription that had no effect and was not discovered for like 5 years(can’t remember which).

Use Skale venom.
http://wiki.guildwars2.com/wiki/Skale_Venom_

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Posted by: Cyhann.2609

Cyhann.2609

It’s a trap, and you all fell for it.

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Posted by: Surbrus.6942

Surbrus.6942

As long as the slaying potion’s +% damage dealt to enemies works, what’s the big deal?

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Posted by: colesy.8490

colesy.8490

Why skale venom?

Everybody has been coping with the 10% extra damage taken so far just fine.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: Broadicea.8294

Broadicea.8294

I like how this thread is dominated by the more hardcore dungeon crowd, lol.

Anyway to the topic, holy christ. I never tested the damage reduction, any idea if this is recent Weth?

Retired. Too many casuals.

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Posted by: Clark Skinner.4902

Clark Skinner.4902

Are we all going to believe this without any proof?

Can you tell us your testing method? I can’t think of a way to test this properly

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Posted by: Wethospu.6437

Wethospu.6437

I don’t really feel like putting any proof when testing it is extremely simple (as some people have already done on this topic). Just use a potion, let a weak enemy hit you 10-20 times and remember/write down highest damage (+ average damage). Replace the potion with something else and get hit as many times as you like (50+) and notice how the damage never gets close.

And also I’m so lovely person that people like to trust me.

I like how this thread is dominated by the more hardcore dungeon crowd, lol.

Anyway to the topic, holy christ. I never tested the damage reduction, any idea if this is recent Weth?

It was originally on dungeon forums

Hard to say, I never really paid attention. I guess someone could take a look at old videos and see if the damage is still same. But I would say that it has been like this since the launch because I don’t recall any changes to potions.

(edited by Wethospu.6437)

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Posted by: coronaas.4362

coronaas.4362

I like how this thread is dominated by the more hardcore dungeon crowd, lol.

noone else bothers with potions or food other then mf food

The Big Bad Behr – Death and Taxes [DnT]
http://www.twitch.tv/coronaas

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Posted by: CptAurellian.9537

CptAurellian.9537

I don’t really feel like putting any proof when testing it is extremely simple (as some people have already done on this topic). Just use a potion, let a weak enemy hit you 10-20 times and remember/write down highest damage (+ average damage). Replace the potion with something else and get hit as many times as you like (50+) and notice how the damage never gets close.

And also I’m so lovely person that people like to trust me.

True. Did it with n=40 for both with and without potion and the mean damage with potion was 7.95 % higher, what should have been 8 % lower. Pretty clear numbers, if you ask me.

Warning! This post may contain traces of irony, sarcasm and peanuts.

There is no loyalty without betrayal. -Ann Smiley

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Posted by: SAKRAY.3690

SAKRAY.3690

I did felt always squisher then other warriors (Which never pots) I was like whyyy im EVEN using the slaying potion…. Gawd Anet ;p

Shichi Gatsu ~ Elementalist
Ichigo Bushi ~ Warrior

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Posted by: Shiren.9532

Shiren.9532

How has this gone unnoticed for over a year?

Maybe we should test if our healing skills heals our enemy’s too O.O
Healway guards would die out

There used to be a ranger drake skill that healed the enemy so it’s happened before.

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Posted by: Clark Skinner.4902

Clark Skinner.4902

I tested it myself a little while ago. Tried 4 tests, each about 30 non-critical hits from lv 14 Nightmare Hound. I took the average of each test by typing the numbers in excel and using science!

No pots
I took 176.62 dmg average

Potent Nightmare potion (should be 8% less dmg)
I took 190.97 dmg average

Strong Centaur Potion (should be 6% less damage to centaurs but no change here)
I took 176.11 dmg average

Weak Outlaw Potion (should be 0% less damage to outlaws and no change here)
I took 174.42 dmg average

So the nightmare potions did 8.12% more damage to me when they should have done 8% less damage to me.

The centaur slaying did 0.29% less damage to me (negligible RNG).

Weak outlaw potion did 1.25% less damage to me (odd but maybe just negligible RNG).

I have been using these potions since launch thinking I was a smart player. All this time with them taking 10+ slots in my bags. How sad.

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Posted by: Rajani Isa.6294

Rajani Isa.6294

anet, when you fix this, can you make it so a dungeon potion works against every monster in a dungeon?

Oddly enough, apparently loot tables are part of the cause…

At the very least, it was mentioned back during the Molten Facility dungeon that the reason the potions couldn’t work on dredge or charr was because the potions read off a section of the npc code that was changed to a unique ID to give the Molten Alliance, as a whole, the same drop table.

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Posted by: Broadicea.8294

Broadicea.8294

Hard to say, I never really paid attention. I guess someone could take a look at old videos and see if the damage is still same. But I would say that it has been like this since the launch because I don’t recall any changes to potions.

Either it’s a bug or an unannounced change, gg anet.

Retired. Too many casuals.

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Posted by: Captain.3940

Captain.3940

Haha this reminds me of a GW1 inscription that had no effect and was not discovered for like 5 years(can’t remember which).

Use Skale venom.
http://wiki.guildwars2.com/wiki/Skale_Venom_

Sickness, flesh wounds, there is no ailment that can’t be cured by my krait oi… I mean skale venom.

“Oh c’mon, like that’s going to work on me.”

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Posted by: mexay.3902

mexay.3902

Wow. Just… wow. This is… wow.

Really?

noice

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Funny… just a couple days ago I switched from using regular potions of inquest slaying to powerful potions for SEp1. I felt like I was losing more health than usual and then I see this thread!

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Posted by: Warcry.1596

Warcry.1596

Maybe this isn’t a bug at all. Maybe this IS intentional.

Hear me out. In Borderlands 1, there is a Class Mod for the Berserker. In said class mod, one of the buffs you get from it that gives you “-39% Bullet Damage Resistance”. Now you may think this REDUCES your resistance to bullets, but it actually decreses the damage bullets cause. People thought it was a bug as well, but they were told that it decreases the damage you take.

Now, totally different game, I get it, but maybe it works as intended, but the wording is just poor?

“He shall make whole that which was torn asunder.
Restore that which was lost. And all shall be as one.”

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Posted by: RoyHarmon.5398

RoyHarmon.5398

Wait, wait…

Have we tested this on Magic Find foods as well? Do they actually make you get less cool loot?

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Wait, wait…

Have we tested this on Magic Find foods as well? Do they actually make you get less cool loot?

That would be hilarious! I’d guess the bug is probably because there are two parties and the damage stat was just applied wrongly — we’ve seen this happen on several skills (wells healing foes, for example).

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Posted by: Avatara.1042

Avatara.1042

Ouch.

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Posted by: Lumpy.8760

Lumpy.8760

i think it should stay this way; just update the item descriptions. it’s an interesting trade-off