Token number - Not getting 60 for every first path
Ran COE, Path 1 and Path 2 today, Had also just taken a 4 day break to play Boderlands 2 so all my timers should be free and clear. Had run no other dungeons in 4 days, I was karma farming before this, not sure if it affecting token drops.
COE path 1 – Time taken 37min Reward: 15 tokens
COE path 2 – Time taken 42min Reward: 6 tokens
1 person in my party received the full 60 the other 3 received reduced amounts with me being the least, this is unacceptable I know it is a bug with getting rewards but on the 2nd run I received diminished returns so we were clearing too fast and being punished for being good? We didn’t wipe and cleared each boss quickly and efficiently so we hit diminished returns on our 2nd run. I understand why you feel the need to implement diminished returns, but all this will achieve is hurting your player base that has a good group and can clear fast, we are not speed farming.
All I have to say is ( and although still frustrated by all of this ), is that IF and IF people who did the story line ( last quest ) and received diminished loot which wasn’t intended are being “compensated” somehow, as the patch notes indicate and the people who ran these dungeons with this untested patche legitimately + received ridiculous amounts of tokens AREN’T compensated in some way, I will be MAJORLY disappointed as I’m sure MANY other people will be as well.
I can’t believe you people (“it’s okay you only get 45 badges”) are too thick to read the patch notes. First run in a wing (not dungeon!) should always yield 60 badges, which amounts to 180 tokens in three runs per day. There should be no hidden DR according to the notes.
Maybe an example helps you to understand:
New day. I run Magg in CoF, and it yields me 60 badges. If I run Magg a second time, DR kicks in, and I get 45, and even less for the times after that. If I, however, decide to go and do the other wings in CoF (or other dungeons at all!) I’ll receive 60 tokens for my first finish in whatever wing I clear, and less for the next runs in this particular wing.
That’s how it’s in the patch notes, that’s how it’s supposed to work.Btw: I have never exploited (why would you? It’s easy) CoF, but I ran Magg a lot. In fact I’m only missing another 50 badges for the pants, and then I have the complete set. Funny thing is, I still get 60 badges for every first wing clear per day, and less for consecutive ones, while my friends who have done less dungeons than me get random numbers anywhere from 45 to 15 for the first dungeon in the day, and even less after that.
Yes this is exactly how it should work but it is not. Many people who have not run dungeons in a week or so are getting DR’s on first runs. I’m happy for you because it seems to be working as intended, but it is not the case for many of us.
crickits 80 ranger
crickets 80 warrior – current main
I did my first CoE Explorable Mode yesterday. Probably around 9pm Server time on Ehmry Bay. We went down the Submarine Path.
I got 15 Tokens and only around 17-ish silver. Hope this gets fixed before the weekend >.<
IGN: Tzenjin / Server: Ehmry Bay
Lvl 80 Sylvari Guardian – Tzenjin [GF]
Lvl 80 Human Elementalist – Tzenkai [GF]
I just did manor’s two paths for the first time today and all I got was 21 tokens and 8 silver (15 tokens and 6 silver and then 6 tokens and 2 silver) while all my party members received 120 tokens and 52 silver… and hour and an half of gameplay to end up feeling cheated lol..
Nothing to do with the ‘diminishes return’ system mister develepor.
I’ve done TA once – 45 tokens
then finished a CoF path – 45 tokens.
Where are the 60’s you mentioned ? you’re game is bugged again, oh and besides your failure to input the correct amount for finishing a path for the 1st time, I also can’t enter Arah dungeon, AT ALL.
Please sort this out already this is beyond pathetic, I’d expect my +15 TA tokens and +15 CoF tokens, but guess that’s too much to ask as you’re all too busy messing the game up.
….
Some thing as yesterday. Same group, everyone’s first time today (did no dungeons after midnight).
First run 3 people got 60 tokens and two people got 45.
I did:
CM EXP Route 1 – took at least 45 minutes, got 60 tokens.
CM Story – took 30 minutes, got 0 tokens kitten for timing reasons, left in).
CM EXP Route 2 – took at least 45 minutes, popup said 45 tokens, only received 30 tokens.
waited an hour
SE EXP Route 2 – took 36 minutes, got 45 tokens.
I’m appalled at the fact I’m being punished for trying various content and NOT farming.
Yes this is exactly how it should work but it is not. Many people who have not run dungeons in a week or so are getting DR’s on first runs. I’m happy for you because it seems to be working as intended, but it is not the case for many of us.
Oh yes, I am totally on your side, and even if I am not experiencing the bug my guildies are, and no one wants to do dungeon runs with me anymore, really.
Just did another run where my mates got 45 badges, and I got 60. It was the first run for everyone of us since yesterday 10 PM GMT (so a day has passed by).
Thanks to the community’s feedback and posting of their activities, we have uncovered an issue with the DR system. Please see this topic for more information:
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-Patch-9-25-UPDATE-9-26/first#post262636
Just finished first time ever CoF 2 way and I get only 30 tokens, rest of the party get 60 :/
All rewards are susceptible to our code that is dealing with people who are speed clearing dungeons. This means that if you are speed clearing and then play some new chain for the first time it may not reward the full 60 tokens. If you find yourself getting less rewards consider whether or not your rate of dungeon completion is extremely high.
What is “speed clearing”? Right now it seems like you consider completing a single dungeon path in an efficient manor as “speed clearing”. Some people do not have all day every day to play, they want to get in and get out. The patch notes indicate these people are obligated to 180 tokens per day for running each path once. I do not understand how switching from one path to another can be even be considered as “speed clearing”, regardless of the time the previous path was completed in. This contradicts your patch notes.
If by chain you mean a completely different dungeon, I can support that. But if a group is good enough to quickly finish an entire tree they should not be penalized.
(edited by Sanctus.8350)
same as Mobi,
yesterday I done Magg which was my first run of the day and only got 30 and the rest of my party got 60.
Then today I done 1st path (cant recall name) and most of my party got 60 and me 30 again. then we reset and done 2nd path (magg) and they got 60 again but this time I got 15. So I should be owed 95 if my maths is right and thats quite a lot tbh to miss out on.
This speed clearing thing is BS, imho. You are using it as a crutch to counter exploits. Newsflash: make dungeons not exploitable and spend some more time fixing bugs rather than punishing good players.
Well I’m not “speed clearing” dungeons. Just doing them as intended. Did one path each for 3 dungeons today. Got 45 tokens on first run for Up Up TA.
Got 15 Tokens for 1st run of destroyer SE dungeon path.
Got 15 tokens for first run of butcher, HotW.
3 different dungeons, one path each, doing the dungeon as intended, and got terrible token drops. It’s supposed to be 60 per path per dungeon per day. 180 tokens if you do all 3 paths in a dungeon once.
Please fix this bug. Getting 15 tokens per 1st run on completely different dungeons is inexcusable.
agree Bigbeef,
And I hope they can see what we have done to reimburse them in the mail because it is many tokens to miss out on, and when doing the instance as intended.
Could Anet please reply saying if they will be able to reimburse them please.
You may as well tell us what the timer is on the dungeons to not receive DR’s because people will figure it out anyway. Some people are good at your game…deal with it.
crickits 80 ranger
crickets 80 warrior – current main
I guess 99% of the users opening and opening and whining about this new tokn system, don’t read devs posts.
JonPeters wrote clearly" If you find yourself getting less rewards consider whether or not your rate of dungeon completion is extremely high".
Meaning: if you was farming until the patch a dungeon/ multiple dungeons , with speedruns, you dungeon completition is extremely high. So obiouvsly who was doing speedruns more than other members of his party will be the one getting less tokens.
More high is the dungeon run number, much less will be the reward.
The purpose, i guess, is to force dungeon farmers to play something else, for some weeks, until the dungeon completition will be lower. Than, maybe who is getting 45 or less will get again 60. The first time, then 45 and less and less. More long you will stay far from dungeons, more your runs will be profitable. Until get the famous 180 tokens. Obiouvsly, when you got finally your 180 tokens, you have to stop to play dungeons for weeks again. Basically Anet dreams their players will just leave dungeon armors as a rare elite for who is so fond on them, dealing with this system.
The system is not broken or bugged, at all.Some are wondering now if they are ruining your fun. No, they aren’t, they are just forcing GW2 players to behave and leave dungeon sets to a strict number of players.
Lol..
you obviously havent been reading peoples ‘whining’ most havent been ‘farming’ dungeons at all
On my first run of Twilight Arbor last night I only got 45 tokens. Everyone else in the party got the correct amount though.
Can you please post the Run times for your diminished returns system? I find that we hit the cap very easily. I run a pre-made static group of geared players and we need to know what you consider an appropriate clear time for the dungeons so we can stop and do something else in-between and not keep stacking up the Diminishing returns. Maybe in-between dungeon runs we can find some kittens to pat while we wait for the game to decide that because we don’t wipe on bosses that we deserve less tokens.
Can you please post the Run times for your diminished returns system? I find that we hit the cap very easily. I run a pre-made static group of geared players and we need to know what you consider an appropriate clear time for the dungeons so we can stop and do something else in-between and not keep stacking up the Diminishing returns. Maybe in-between dungeon runs we can find some kittens to pat while we wait for the game to decide that because we don’t wipe on bosses that we deserve less tokens.
Exactly. Our guild group is not a bunch of super elite pros but we are not half wits either. If we do things more then once we get progressively better at it. I feel like saying, “I’m sorry Anet but some of your dungeons just aren’t as hard as you think”.
crickits 80 ranger
crickets 80 warrior – current main
I guess 99% of the users opening and opening and whining about this new tokn system, don’t read devs posts.
JonPeters wrote clearly" If you find yourself getting less rewards consider whether or not your rate of dungeon completion is extremely high".
Meaning: if you was farming until the patch a dungeon/ multiple dungeons , with speedruns, you dungeon completition is extremely high. So obiouvsly who was doing speedruns more than other members of his party will be the one getting less tokens.
More high is the dungeon run number, much less will be the reward.
The purpose, i guess, is to force dungeon farmers to play something else, for some weeks, until the dungeon completition will be lower. Than, maybe who is getting 45 or less will get again 60. The first time, then 45 and less and less. More long you will stay far from dungeons, more your runs will be profitable. Until get the famous 180 tokens. Obiouvsly, when you got finally your 180 tokens, you have to stop to play dungeons for weeks again. Basically Anet dreams their players will just leave dungeon armors as a rare elite for who is so fond on them, dealing with this system.
The system is not broken or bugged, at all.Some are wondering now if they are ruining your fun. No, they aren’t, they are just forcing GW2 players to behave and leave dungeon sets to a strict number of players.
Lol..you obviously havent been reading peoples ‘whining’ most havent been ‘farming’ dungeons at all
Well I have not really been doing speed runs at all, tbh I have only recently started doing dungeons. got 1 item from Arah tokens before they introduced the 60 badges at the end of first runs and now I have started to get the flame ones. max of 2 runs a day in any dungeon and I get 30? If I had been doing 10+ runs a day and farming like crazy I could understand it but I have not. If others guild members in my group get 60 and they have done exactly the same as me and I get 30 then something is not right. And I expect to get reimbursed the ones I have lost.
(edited by Macey.9182)
Why exactly would ANYONE think it’s acceptable to have a diminishing returns system in a dungeon of all things? It seems to me that Anet plans to artificially lengthen the time played in this game instead of simply allowing players to run the dungeons as they please to acquire armor. it’s only cosmetic, so there’s no reason that people shouldn’t be able to run the dungeons multiple times without having to suffer some sort of consequence.
While farming other areas itself is a different issue I still think that the diminishing returns system is going to do more harm then good, and I haven’t even been able to play this last update to experience the changes.
hadnt ran honor of the waves for two days and then I decided to go for the 60 tokens and after 40min only got 45. then decided to run the same path and it took us another 40min and only got 10 tokens. <—- that was brutal. (everyone else on party got 20)
Anet check logs, and gimmi my tokens >.<
I agree with the idea of reimbursement. Doing a single dungeon in about 45 minutes, and only netting 15 tokens, first run of the day, is broken. A timer system on diminishing returns is a terrible idea. It sends a statement of “We don’t want you to get better at the game”. I agree with the idea of reducing token rewards every time you repeat the same path on the same day. Too many people were spamming the same exact path “The easy path” for each dungeon, never learning the other paths.
A system that reduces reward for repeating the same path is an extremely good idea.
A system that punishes people who are doing them “Too fast” is a horrible idea.
Punish players for repeating “easy paths”, don’t punish players for being good at the game. End of story.
Also, word on reimbursing us for our lost tokens would be nice.
Thank you.
-The beef.
… It seems to me that Anet plans to artificially lengthen the time played in this game instead of simply allowing players to run the dungeons as they please to acquire armor.
…I still think that the diminishing returns system is going to do more harm then good, and I haven’t even been able to play this last update to experience the changes.
Yes, and double yes.
crickits 80 ranger
crickets 80 warrior – current main
this is broken for me
yesterday i go arah = 45 badges
today i go arah = 45 badges then i vent CoF 1 path = 45 badges, for second path i got only 30. This is completely ridiculous. I demand fix and refund!
this is broken for me
yesterday i go arah = 45 badges
today i go arah = 45 badges then i vent CoF 1 path = 45 badges, for second path i got only 30. This is completely ridiculous. I demand fix and refund!
Ya same has been happening to a lot of people. It seems so random it’s hard to pin down the issue.
Same static group of players, who’ve done all the same dungeons, in the same group, getting completely different rewards.
My wife and I will run a dungeon we haven’t been to in a couple days, with some friends who’ve never even been in the dungeon before… we do a 50 minute path, and I’ll get 30 tokens, my wife will get 15, two friends will get 60, and one person gets 45 tokens….
Makes, zero, sense.
Reimbursement please.
speed clearing? i did TA exp for the first time in my life few hours back got 45 tokens where rest of the party
members who were doing other dungeon since morning got 60, TA was my first dungeon of the day and
im still getting 30 and 6 tokens in AC was planning to make this as my first dungeon of the day for the rune
but getting to it feels like so far when others get it by doing 3 paths.
Ok so the diminishing return system “slogan” is being used here a ton. And I just want to know 1 thing…… ARE YOU SUPPOSED TO GET 60 TOKENS FOR COMPLETING THE 1ST PATH IN A DUNGEON TIMES 3 PATHS? OR NOT? That’s what you all said Robert was going to happen and its clearly not. Please don’t tell me its the DS here, just answer me YES or NO??? Straight forward questions deserve straight forward answers please.
Frozen Man Lvl 80 Guardian (JINX-BG)
Frozen Moo Juice Lvl 80 Warrior (JINX-BG)
15 Tokens for doing CoE third path first time ever, it took us over one hour so its not bcs we speed cleared it -.-
So whats the deal?
- Information is being kept from the community
- Then the first Dev post on this thread dismissed the post by calling, whats clearly not, a DR.
- Then the second dev (Jon.Peter) post asks us to do what the OP did but got dismissed? To this he adds “If you think you are running at a fairly reasonable pace…”
So we are asked to use our judgement and determine if something we did might trigger a super secret “thing” without us having any other information. So whats the plan? post every Run and wait for them to tell you if you got more/less/equal quantity of marks as you should have?
In other news the government just issued the following statement: “There are invisible walls being placed on most streets and highways in the country. We cant reveal the location or how they act BUT ‘If you think you are running at a fairly reasonable pace’ you might not hit it. At this time we wont disclose what WE think its a reasonable pace nor any of the other triggers. Pray you don’t crash against the wall, but if you do, have a love one contact us and ask if it was intended or a bug”
I did TA today, first time since the patch and got 15 tokens. I took us 1 hour to run in a PUG.
ArenaNet you system is broken.
Also just because I go into a dungeon with my guild and we are efficient on clearing the dungeon, we get punished for it? We get less tokens for going faster than normal?
Give me a break, what crap is this?
I have NEVER heard of this kind of BS before!
So whats the deal?
- Information is being kept from the community
- Then the first Dev post on this thread dismissed the post by calling, whats clearly not, a DR.
- Then the second dev (Jon.Peter) post asks us to do what the OP did but got dismissed? To this he adds “If you think you are running at a fairly reasonable pace…”
The Diminishing Rewards system is currently if you complete dungeons faster than 2 per hour or if you do the same path multiple times in a row. It is also currently bugged with certain players being affected when they clearly shouldn’t.
… So what, exactly, is the information being kept from the community?
“The Diminishing Rewards system is currently if you complete dungeons faster than 2 per hour”
Where did you read this.
crickits 80 ranger
crickets 80 warrior – current main
Ascalonian Catacombs
My party has done Ascaloian Catacombs EX on Path 3 but some member receive 40token, 1 receive 60token and 35token. This is my first dungeon run in a week but I didn’t receive 60tokens.
After Ascalonian Catacombs, we regroup and go for Caudecus’s Manor Ex on path 2.
After complete I only receive 35 tokens.
For both, run we run it smoothly without skip any thing. But some member can receive full reward some doesn’t.
Just logged in today and wanted to do TA for some tokens.
Did the UP path and cleared everything.. I got 20 tokens (3 ppl got 60)
Then we decided to do the FF path just to check the amount we would get… After we were done I ended up with 30 tokens… So 50 tokens in total for two runs, while 3 ppl in my group got 120.
Its pretty annoying, and I dont think I will do dungeons anymore until this is fixed.
Thanks to the community’s feedback and posting of their activities, we have uncovered an issue with the DR system. Please see this topic for more information:
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-Patch-9-25-UPDATE-9-26/first#post262636
But its weird how all the other players get more rewards when they all finish it in the same time period? I hope that’s the bug you found. and hoping for a patch soon.
Thank you Robert!
The Diminishing Rewards system is currently if you complete dungeons faster than 2 per hour or if you do the same path multiple times in a row. It is also currently bugged with certain players being affected when they clearly shouldn’t.
… So what, exactly, is the information being kept from the community?
I’d like the source of this info too. It’s all I want to know is how long I have to wait between dungeons for DR to fall off so I can get back to normal rewards like every one else. I don’t even run the same path repeatedly since the patch but I have yet to get a full reward ever.
Just ran AC not done it in exploration mode for over 3 weeks now. And then i only did it 1 time.
First Run “Path 1” 30 tokens “Stupid” Other people got 60
Second Run “Path 1” I got 8 Tokens “Jesus”
Did TA Earlier Today
Same Again not ran that in exploration mode for over 3 weeks and then only 1 time.
First Run 45 Tokens,Abit Better but still other people for first run got 60.
What even makes me cry. Is the fact that last night i ran Arah Exploration Mode. Spent 3 hours getting to the last Boss and it was bugged, The boss never came alive. The other group was NOT happy. Waste of 3 Hours for nothing. And i did put in a bug report. It just seems since the patch the other day ive been screwed over.
I do run alot of dungeons but im trying to run different ones and not all at the same time.
Fix it please.
I run TA different paths – 45, then 30, then did CoF run (46 min ago) (haven’t done since CoF patch), got 15 tokens, screenshot for CoF
At this rate i can do only two dungeons run per a day.
Where did you read this.
Relevant bits:
I wanted to shed some light on the dungeon speed clear stuff as well. You should not see any diminished returns unless you.
1) Run the same exact chain over twice in a row
2) Complete multiple dungeons in 30 minutes or less each.
and
If you run the exact same chain twice in a row you will have your rewards cut. This means you can bounce back and forth between 2 different chains, even in the same dungeon without ever hitting this change. This change is made to encourage people to try different chains.
If you speed clear dungeons at a rate of more than 2/ hour, and continue to do that for some time your rewards will slowly begin to degrade. It doesn’t kick in after running a single dungeon and it doesn’t immediately zero out rewards.
I just did Caudecus Manor with a group of guild members path1, everybody got 60 tokens.
Completed path2 with them as well after path 1, I got 45 tokens and they all got 60.
What the hell, I didn’t even do a dungeon in two days.
For… more information at a later time? Or is the post telling us that its our fault the one we should be looking at?
Because, as I stated before, I did not complete a run in 10 minutes, and I ran another dungeon before it. I ran it in an hour, and my friend received 60, while I received 45. I should not have experienced diminishing returns.
It is not my fault, and I am starting to really dislike your posts, dear Sir. I am playing by your arbitrary rules, so I will not be told I am to blame for diminished rewards. I am the only one of my friends who still has hope for Guild Wars 2, and I am starting to get fed up.
I apologize for being short, but I do not like this attitude of diverting blame. I am trying to work with you.
ARGGHHHGHGH. Back to Panda.
Im geting rlykitten about this token Crap I did HoW Exp and Only got 45 Tokens… afther clearing hole thing FIRST time… ever… 2nd exp run of the night..
Well, I’m done playing this game for a while. So tired of all the bugged content and all of these systems in place designed to hamper players.
Did 2 explorable runs today after the patch. These were my second, and third explorable runs that I have EVER done. Both runs took 45-60 mins each to complete and netted me a total of 15 badges a pop. This is less then half the reward I would have received if I had run these pre-patch.
Funny thing is, I’ve been wanting to run a bunch of dungeons for a while now, but have been holding off because I heard the developers were “buffing the rewards” from the dungeons. I should have just taken up shard farming while I still had the chance.
Well, I’m done with this game now. See ya guys over in panda land.
Ok just ran TA has the first dongeon of the day on my guardian. Got 15 token and 6 silver….. been like that since patch. Yeasterday Guardian was getting screwed while thief would get normal rewards. I am only doing one dungeon per day on each toon…..
Have to add I am in a guild that we been together for 8 years. mostly PvE in all the game we traveled to. Its starting to be hard to get people into dungeon atm. I tought with last patch we were golden. Tonight after the first dungeon everybody got 15 token and left. Before we could keep going for hours…. now… Its hard to even fill a group.
Coen Finn 80 Thief
(edited by Nataroth.7863)
I myself, am experiencing an issue with not getting proper rewards still, did arah full first time, recieved 45 tokens, did it a second, got 15 but this was on a different path, also the day after, 30, so we moved onto a different dungeon that day, Honor Of The Waves and our first full butcher run for that day, most people got 60, but me and 1 other person got 30… For some reason im just getting random number cases and I have yet to experience the first day bonus of 60, btw arah first path (top) is bugged (explorer of corse) someone told me their run experienced 3 out of the 9 champion stage were bugged green and unbeatable… while path 4 in arah has (bottom) the very last boss that fades and heals, and requires the orbs to be placed back in the statue, always fades at 50 % life even if you knocked her back into reality fast enough to hardly heal herself. this is a major issues for many dungeon players who experience arah because that 4th path alone takes about 3-4 hours to complete, and then you get to an unbeatable last boss, and are forced to quit it n get nothing
Just got done with AC all paths and my group all got 60 tokens each path nothing went wrong on our end.
(edited by LiveSpartan.8206)