Twilight Arbor Boss.

Twilight Arbor Boss.

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Posted by: neigeux.3172

neigeux.3172

Whenever I see this boss completed in a non 3 warrior/guardian/mesmer group, ie; using range as far away as possible, the amount of spiders that spawn are very minimal — never over 5. However, having run this with now 5 PUG groups of different compositions, we can never seem to complete the dungeon because somewhere between 15-25 mobs endlessly respawn while we try to kill the boss.
Is anybody else having this problem?
We often have these mobs respawn before we finish killing the first group as well. I’ve taken screencaps of us running down the tunnel trying to leash about 40 trash mobs all spitting poison.

Is this actually the mechanic – to give the players 10 trash mobs that lay down poison and a handful of silver mobs that they have to kill while taking down an hp sponge, meanwhile the mobs are respawning?

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Posted by: laharl.8435

laharl.8435

You can’t range it without getting swarmed by spiders anymore. The best way is full melee while chaining reflects, but apparently you can also range while kiting the spiders. There’s a couple videos floating around here that show the former.

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Posted by: Wukunlin.8461

Wukunlin.8461

Oceanic [LOD]

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Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

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Posted by: Delay.6908

Delay.6908

Dr Winston | [DnT]

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Posted by: haviz.1340

haviz.1340

Wasn’t this boss changed in like October?

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Posted by: laharl.8435

laharl.8435

Wasn’t this boss changed in like October?

The infinite spiders just started a month or less ago.

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Posted by: Broadicea.8294

Broadicea.8294

GLORIOUS LINK POST

what laharl said basically

bookmarking your post so it can be posted in every other thread about this

Retired. Too many casuals.

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Posted by: haviz.1340

haviz.1340

The infinite spiders just started a month or less ago.

I can clearly remember that few months back they were spawning if someone didn’t dodge her egg launch move (shake). Is it worse than this?

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Posted by: laharl.8435

laharl.8435

Yeah. I’m sure you know the pug tactic of single target ranging from the entrance, well that no longer works. As soon as you hit the boss, spiders come right to you, they have a long leash as well. Pugs just aren’t used to meleeing this boss. Another good thing about melee here, besides the inherent higher damage, is you don’t have to dodge when the boss shakes.

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Posted by: Stooperdale.3560

Stooperdale.3560

You always have to dodge one of the tree’s attacks or else more spiders came. This attack has a similar animation to the tree’s major attack on the other paths. I haven’t run this path for a while but I’m guessing nothing has changed. This fight always used to overwhelm the players who couldn’t spot an attack animation and dodge.

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Posted by: Bladedrummer.8527

Bladedrummer.8527

I have also written a bug thread about it. It’s just that there is an insane amount of spawning spiders compared to before. It’s impossible to deal with it unless you have perma-reflects and really good dps. Which, we know, not every group has.

This boss should be doable with any composition… and it’s really not.

P.S.: I don’t think I’ve ever seen another boss where the adds do not despawn after the group has wiped or the boss is reset.

(edited by Bladedrummer.8527)

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Posted by: Player Character.9467

Player Character.9467

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Posted by: cranked.3812

cranked.3812

People really need to stop posting stuff like this as if this is some end all be all that dungeons are the easiest thing for everyone and every single problem people have with this game is just a cut and dry l2p issue.

Of course a group of 5 very skilled and coordinated players can do stuff like beat this boss with no armor. And yes, it is getting annoying having 10 threads a week about nerfing this path, but the OP isn’t even complaining. He is asking wtf is with the ridiculous amount of spiders that now spawn (Thank you ANET for “fixing” another “problem” that wasn’t actually a real issue).

There will always be elite groups that can wipe the floor with any content and do it in under 5 minutes with no armor, but that doesn’t mean everyone can. Maybe when people come to the forums for help, they can actually get some answers other than ridicule.

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Posted by: Player Character.9467

Player Character.9467

If the spawns are so ridiculous then why can they keep the spawns down with half stats?

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Posted by: Wukunlin.8461

Wukunlin.8461

People really need to stop posting stuff like this as if this is some end all be all that dungeons are the easiest thing for everyone and every single problem people have with this game is just a cut and dry l2p issue.

Of course a group of 5 very skilled and coordinated players can do stuff like beat this boss with no armor. And yes, it is getting annoying having 10 threads a week about nerfing this path, but the OP isn’t even complaining. He is asking wtf is with the ridiculous amount of spiders that now spawn (Thank you ANET for “fixing” another “problem” that wasn’t actually a real issue).

There will always be elite groups that can wipe the floor with any content and do it in under 5 minutes with no armor, but that doesn’t mean everyone can. Maybe when people come to the forums for help, they can actually get some answers other than ridicule.

you make it sound like those people who demonstrated the optimal setup to complete this path didn’t offer to help at all.

Oceanic [LOD]

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Posted by: cranked.3812

cranked.3812

If the spawns are so ridiculous then why can they keep the spawns down with half stats?

Are you insinuating that the number of spiders that spawn on that boss fight are reasonable? Especially, if you don’t beat him the first time around and they don’t reset. I still cannot comprehend why ANET thinks buffing HP or adding stupid amounts of mobs makes things more fun/challenging. All it does is make it longer and more boring, and in this case, just plain old silly.

People really need to stop posting stuff like this as if this is some end all be all that dungeons are the easiest thing for everyone and every single problem people have with this game is just a cut and dry l2p issue.

Of course a group of 5 very skilled and coordinated players can do stuff like beat this boss with no armor. And yes, it is getting annoying having 10 threads a week about nerfing this path, but the OP isn’t even complaining. He is asking wtf is with the ridiculous amount of spiders that now spawn (Thank you ANET for “fixing” another “problem” that wasn’t actually a real issue).

There will always be elite groups that can wipe the floor with any content and do it in under 5 minutes with no armor, but that doesn’t mean everyone can. Maybe when people come to the forums for help, they can actually get some answers other than ridicule.

you make it sound like those people who demonstrated the optimal setup to complete this path didn’t offer to help at all.

Of course not. There are many people who help on the forums, but the post I responded to wasn’t one of those helpful posts. Like I said, this boss is faceroll for some players who coordinate well and are highly organized, skilled and bring the exact class make up needed. For the other 90% of the people who join PUG groups, it isn’t so easy to beat this particular boss because of the crazy amount of spider spawns.

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Posted by: Player Character.9467

Player Character.9467

I can’t comprehend why you think groups of spiders that can be aoe’ed b4 they do anything are so scary. Dungeon trash is trash.

For the other 90% of the people who join PUG groups, it isn’t so easy to beat this particular boss because of the crazy amount of spider spawns.

Whoah, like… real content?

(edited by Player Character.9467)

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Posted by: Delay.6908

Delay.6908

I can’t comprehend why you think groups of spiders that can be aoe’ed b4 they do anything are so scary. Dungeon trash is trash.

For the other 90% of the people who join PUG groups, it isn’t so easy to beat this particular boss because of the crazy amount of spider spawns.

Whoah, like… real content?

Please just leave this thread. You’re not helpful. You’re not constructive. You offer up no advice that is helpful.

The infinite amount of spiders that spawn are not intended. At least, anyone with a brain can discern this.

And to get it out of the way: I have 4 legendaries, 7 level 80s all decked in the best equipment, and have been playing for twice the amount of time you have. It’s easy to do this in my guild runs. It’s not even remotely feasible to do it with a bunch of PUGs.

This fight is not a L2P issue: it’s a bug. Deal with it and move on. Maybe you’ll have your first legendary by the time they patch F/U.

By the way all that you listed there means absolutely nothing in terms of player skill so its kinda irrelevant.. legendaries are just a gold sink and alts+armor sets can be kinda the same thing, just farm CoF to get them.

Anyways the only reason this boss sucks on pugs is because PUGS lack the coordination to tackle it and most pugs fear away from melee which is the “correct” way to do it (along with stacking reflects) so they try the ranged tactic, wipe and then when they attempt range/correct tactic the spiders have already spawned and it becomes a LOT harder.

Dr Winston | [DnT]

Twilight Arbor Boss.

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Posted by: Wethospu.6437

Wethospu.6437

Do it naked without reflects.

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Posted by: Kagato.5390

Kagato.5390

I can’t comprehend why you think groups of spiders that can be aoe’ed b4 they do anything are so scary. Dungeon trash is trash.

For the other 90% of the people who join PUG groups, it isn’t so easy to beat this particular boss because of the crazy amount of spider spawns.

Whoah, like… real content?

Please just leave this thread. You’re not helpful. You’re not constructive. You offer up no advice that is helpful.

The infinite amount of spiders that spawn are not intended. At least, anyone with a brain can discern this.

And to get it out of the way: I have 4 legendaries, 7 level 80s all decked in the best equipment, and have been playing for twice the amount of time you have. It’s easy to do this in my guild runs. It’s not even remotely feasible to do it with a bunch of PUGs.

This fight is not a L2P issue: it’s a bug. Deal with it and move on. Maybe you’ll have your first legendary by the time they patch F/U.

By the way all that you listed there means absolutely nothing in terms of player skill so its kinda irrelevant.. legendaries are just a gold sink and alts+armor sets can be kinda the same thing, just farm CoF to get them.

Anyways the only reason this boss sucks on pugs is because PUGS lack the coordination to tackle it and most pugs fear away from melee which is the “correct” way to do it (along with stacking reflects) so they try the ranged tactic, wipe and then when they attempt range/correct tactic the spiders have already spawned and it becomes a LOT harder.

And your credentials are? Nothing?

It wasn’t meant to demonstrate skill: it was meant to dispel the air of elitism that surely will present itself (as seen above) when the ‘special’ players enter the thread and state inane things such as:

“Oh, just get a guardian/mesmer”
“Oh, just melee him down (implying 3 warriors, a guardian, and a mesmer)”
“lolz all u ned 2 do iz kyte”

So many disillusioned people who think PUGs are capable of listening to directions or that these PUGs have alts with the optimal equipment and party makeup.

I like the boss’ difficulty only because it’s entertaining for me to solo it as a mesmer or engineer. That takes around 20 minutes. Surely not fun for the rest of my party who are sitting there dead watching me whittle away at the tree’s HP.

Does that mean I think it’s not bugged just because I can kill it? Not at all. Like I said: anyone with a brain can compare the situation before the change and the situation after the change to see that they went overboard, causing a buggy encounter.

For instance, I was in a group with a guardian, mesmer (me), warrior, necro, and thief. We tried just about every tactic. Kite them CW…CCW…stack and melee while reflecting projectiles. Killing spiders. Having two kite/kill spiders while the melee people whack at the tree.

Only thing that worked was me kiting indefinitely while they all remained dead. This is completely different compared to how they’ve designed other bosses, indicative of a bug.

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Posted by: Wukunlin.8461

Wukunlin.8461

We can’t say for sure that this was the intended because I have stopped applying logic to anet’s decisions. However, in my opinion an encounter that can only be done efficiently by coordinated group (or just people who can listen) isn’t necessarily a bad thing that needs “fixing.”

Oceanic [LOD]

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Posted by: Delay.6908

Delay.6908

I can’t comprehend why you think groups of spiders that can be aoe’ed b4 they do anything are so scary. Dungeon trash is trash.

For the other 90% of the people who join PUG groups, it isn’t so easy to beat this particular boss because of the crazy amount of spider spawns.

Whoah, like… real content?

Please just leave this thread. You’re not helpful. You’re not constructive. You offer up no advice that is helpful.

The infinite amount of spiders that spawn are not intended. At least, anyone with a brain can discern this.

And to get it out of the way: I have 4 legendaries, 7 level 80s all decked in the best equipment, and have been playing for twice the amount of time you have. It’s easy to do this in my guild runs. It’s not even remotely feasible to do it with a bunch of PUGs.

This fight is not a L2P issue: it’s a bug. Deal with it and move on. Maybe you’ll have your first legendary by the time they patch F/U.

By the way all that you listed there means absolutely nothing in terms of player skill so its kinda irrelevant.. legendaries are just a gold sink and alts+armor sets can be kinda the same thing, just farm CoF to get them.

Anyways the only reason this boss sucks on pugs is because PUGS lack the coordination to tackle it and most pugs fear away from melee which is the “correct” way to do it (along with stacking reflects) so they try the ranged tactic, wipe and then when they attempt range/correct tactic the spiders have already spawned and it becomes a LOT harder.

And your credentials are? Nothing?

It wasn’t meant to demonstrate skill: it was meant to dispel the air of elitism that surely will present itself (as seen above) when the ‘special’ players enter the thread and state inane things such as:

“Oh, just get a guardian/mesmer”
“Oh, just melee him down (implying 3 warriors, a guardian, and a mesmer)”
“lolz all u ned 2 do iz kyte”

So many disillusioned people who think PUGs are capable of listening to directions or that these PUGs have alts with the optimal equipment and party makeup.

I like the boss’ difficulty only because it’s entertaining for me to solo it as a mesmer or engineer. That takes around 20 minutes. Surely not fun for the rest of my party who are sitting there dead watching me whittle away at the tree’s HP.

Does that mean I think it’s not bugged just because I can kill it? Not at all. Like I said: anyone with a brain can compare the situation before the change and the situation after the change to see that they went overboard, causing a buggy encounter.

For instance, I was in a group with a guardian, mesmer (me), warrior, necro, and thief. We tried just about every tactic. Kite them CW…CCW…stack and melee while reflecting projectiles. Killing spiders. Having two kite/kill spiders while the melee people whack at the tree.

Only thing that worked was me kiting indefinitely while they all remained dead. This is completely different compared to how they’ve designed other bosses, indicative of a bug.

“And your credentials are? Nothing?” Im sorry but i dont consider legendaries and alts as credentials… and why would i need any to talk about a boss which has very easy to counter mechanics? Just stack melee and reflects, its obviously not aimed at pugs so thats a none issue. The fact that you think the amount of spiders is a bug could be true, but wont be confirmed till anet says so. So until then just reflect and melee, and try and convince pugs to do so in hope that they will listen and make there lives 100x easier.

“Oh, just melee him down (implying 3 warriors, a guardian, and a mesmer)” Sure guardians and mesmers help for the high reflect uptime, but either in this thread or the other thread (way to many on this boss) a group did it with 3 war 2 necro. Which have 0 AOE reflects.. they just stacked melee and out healed/condition cleansed the damage. They used there classes abilities to win.. which means they were smart about it which is nice.

Dr Winston | [DnT]

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Posted by: Nikaido.3457

Nikaido.3457

And to get it out of the way: I have 4 legendaries, 7 level 80s all decked in the best equipment, and have been playing for twice the amount of time you have. It’s easy to do this in my guild runs. It’s not even remotely feasible to do it with a bunch of PUGs.

So much arrogance condensed with a sprinkle of bullkitten. You have 1600 achiev points and got your first lvl 80 a month ago yet you pretend to have 4 legendaries, 7 80s AND solid experience in dungeons ?

You either have exactly 0 life and sleep or just spent an inane amount of real money into virtual goods. Either way you can’t possibly pretend to have solid dungeon experience at this point in time.

I wouldn’t go and talk about other people credentials if I were you.

- “No tears, please. It’s a waste of good suffering.”

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Posted by: Wukunlin.8461

Wukunlin.8461

wow…

/fifteenchars

Oceanic [LOD]

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Posted by: Delay.6908

Delay.6908

Well now i feel silly for wasting my time arguing with him. walk of shame

Dr Winston | [DnT]

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Posted by: Player Character.9467

Player Character.9467

And to get it out of the way: I have 4 legendaries, 7 level 80s all decked in the best equipment, and have been playing for twice the amount of time you have. It’s easy to do this in my guild runs. It’s not even remotely feasible to do it with a bunch of PUGs.

So much arrogance condensed with a sprinkle of bullkitten. You have 1600 achiev points and got your first lvl 80 a month ago yet you pretend to have 4 legendaries, 7 80s AND solid experience in dungeons ?

You either have exactly 0 life and sleep or just spent an inane amount of real money into virtual goods. Either way you can’t possibly pretend to have solid dungeon experience at this point in time.

I wouldn’t go and talk about other people credentials if I were you.

Well he also says he’s clocked twice my in game time, that would put him at over 5000 hours since launch. There’s only 8760 hours in an entire year and we’re… 10.5 months in?

(edited by Player Character.9467)

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Posted by: Player Character.9467

Player Character.9467

So many disillusioned people who think PUGs are capable of listening to directions or that these PUGs have alts with the optimal equipment and party makeup.

Please provide me with 1 reason why end game content should be easy for people who can’t follow directions and take bad builds, bad utilities, and bad party makeups. Then prove to me that this fight is at all hard, because it’s not.

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Posted by: cranked.3812

cranked.3812

So many disillusioned people who think PUGs are capable of listening to directions or that these PUGs have alts with the optimal equipment and party makeup.

Please provide me with 1 reason why end game content should be easy for people who can’t follow directions and take bad builds, bad utilities, and bad party makeups. Then prove to me that this fight is at all hard, because it’s not.

Last time I was in that path (a few days ago), we tried the stack and melee technique without reflect (as we had no class with one). We, quite literally, died before anyone could even heal/cleanse. My health went from full to zero in seconds. I was in a PUG group who made it very easily to that point. I don’t remember what the party composition was, I know it was me (warrior), another warrior, an engie and I think a thief. Can’t remember for sure though, but the bottom line is it was impossible, for that particular party make up anyway. We wiped and it was over even though we tried many more times.

I don’t mind trying to beat this path with PUG’s over and over until I finally do it ( I am a few paths from Dungeon Master), but I can’t imagine the crazy amount of spiders spawning was ever intended.

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Posted by: Delay.6908

Delay.6908

So many disillusioned people who think PUGs are capable of listening to directions or that these PUGs have alts with the optimal equipment and party makeup.

Please provide me with 1 reason why end game content should be easy for people who can’t follow directions and take bad builds, bad utilities, and bad party makeups. Then prove to me that this fight is at all hard, because it’s not.

Last time I was in that path (a few days ago), we tried the stack and melee technique without reflect (as we had no class with one). We, quite literally, died before anyone could even heal/cleanse. My health went from full to zero in seconds. I was in a PUG group who made it very easily to that point. I don’t remember what the party composition was, I know it was me (warrior), another warrior, an engie and I think a thief. Can’t remember for sure though, but the bottom line is it was impossible, for that particular party make up anyway. We wiped and it was over even though we tried many more times.

I don’t mind trying to beat this path with PUG’s over and over until I finally do it ( I am a few paths from Dungeon Master), but I can’t imagine the crazy amount of spiders spawning was ever intended.

Ummm you do realize the engi and the thief could have brought some reflect/projectile destruction? Thief can use his smoke screen. Thief uses his smoke screen (7sec) engi uses his elixir U toolbelt (wall of reflection or smoke screen) (9sec) that leaves 15sec till the theif can use his again, but im hoping the 5th party member can reflect/protect aswel.. Also not sure if you stand inside a theif dagger storm if that works aswell. But you certainly had some options.

Dr Winston | [DnT]

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Posted by: cranked.3812

cranked.3812

So many disillusioned people who think PUGs are capable of listening to directions or that these PUGs have alts with the optimal equipment and party makeup.

Please provide me with 1 reason why end game content should be easy for people who can’t follow directions and take bad builds, bad utilities, and bad party makeups. Then prove to me that this fight is at all hard, because it’s not.

Last time I was in that path (a few days ago), we tried the stack and melee technique without reflect (as we had no class with one). We, quite literally, died before anyone could even heal/cleanse. My health went from full to zero in seconds. I was in a PUG group who made it very easily to that point. I don’t remember what the party composition was, I know it was me (warrior), another warrior, an engie and I think a thief. Can’t remember for sure though, but the bottom line is it was impossible, for that particular party make up anyway. We wiped and it was over even though we tried many more times.

I don’t mind trying to beat this path with PUG’s over and over until I finally do it ( I am a few paths from Dungeon Master), but I can’t imagine the crazy amount of spiders spawning was ever intended.

Ummm you do realize the engi and the thief could have brought some reflect/projectile destruction? Thief can use his smoke screen. Thief uses his smoke screen (7sec) engi uses his elixir U toolbelt (wall of reflection or smoke screen) (9sec) that leaves 15sec till the theif can use his again, but im hoping the 5th party member can reflect/protect aswel.. Also not sure if you stand inside a theif dagger storm if that works aswell. But you certainly had some options.

Well, I don’t know enough about other classes to have known that. I guess I have just had bad luck with PUG groups and this path then, because I have gone through it three times now and every time the group I am in gets to the end, we spend about 20 minutes trying and end up quitting out.

EDIT: That actually makes me kind of mad now that you mentioned that. I specifically told the group before we went in that you need to stack and melee, use reflect/protect and I knew that because I have read 10 threads here on this forum about this path. Everyone was like “I have no reflect/protect skills”. Up until this path, I have had almost no issues with PUG groups. So sad…..

(edited by cranked.3812)

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Posted by: Delay.6908

Delay.6908

So many disillusioned people who think PUGs are capable of listening to directions or that these PUGs have alts with the optimal equipment and party makeup.

Please provide me with 1 reason why end game content should be easy for people who can’t follow directions and take bad builds, bad utilities, and bad party makeups. Then prove to me that this fight is at all hard, because it’s not.

Last time I was in that path (a few days ago), we tried the stack and melee technique without reflect (as we had no class with one). We, quite literally, died before anyone could even heal/cleanse. My health went from full to zero in seconds. I was in a PUG group who made it very easily to that point. I don’t remember what the party composition was, I know it was me (warrior), another warrior, an engie and I think a thief. Can’t remember for sure though, but the bottom line is it was impossible, for that particular party make up anyway. We wiped and it was over even though we tried many more times.

I don’t mind trying to beat this path with PUG’s over and over until I finally do it ( I am a few paths from Dungeon Master), but I can’t imagine the crazy amount of spiders spawning was ever intended.

Ummm you do realize the engi and the thief could have brought some reflect/projectile destruction? Thief can use his smoke screen. Thief uses his smoke screen (7sec) engi uses his elixir U toolbelt (wall of reflection or smoke screen) (9sec) that leaves 15sec till the theif can use his again, but im hoping the 5th party member can reflect/protect aswel.. Also not sure if you stand inside a theif dagger storm if that works aswell. But you certainly had some options.

Well, I don’t know enough about other classes to have known that. I guess I have just had bad luck with PUG groups and this path then, because I have gone through it three times now and every time the group I am in gets to the end, we spend about 20 minutes trying and end up quitting out.

I think the only classes that dont have AOE reflect/block for proectiles are warriors and necros. So if you only have 2 of those and the other 3 are either guard/theif/engi/mesmer/ranger/ele you should be fine, maybe 20% no reflect uptime if you get unlucky, but certainly not impossible.

EDIT: That actually makes me kind of mad now that you mentioned that. I specifically told the group before we went in that you need to stack and melee, use reflect/protect and I knew that because I have read 10 threads here on this forum about this path. Everyone was like “I have no reflect/protect skills”. Up until this path, I have had almost no issues with PUG groups. So sad…..

And this is why people dont like PUGS, some of them dont even know there class let alone the viable good strategies to execute! o well at least next time you see a thief or engi you can “remind” them that they can do things like this

Dr Winston | [DnT]

(edited by Delay.6908)

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Posted by: Player Character.9467

Player Character.9467

Please provide me with 1 reason why end game content should be easy for people who can’t follow directions and take bad builds, bad utilities, and bad party makeups. Then prove to me that this fight is at all hard, because it’s not.

It’s not hard. Many people have solo’d it (myself included). The problem is, the rest of the content in this game is designed for exactly that: bad builds, bad utilities, and bad party makeups. Can’t remember any particular path I’ve had difficulty with on the fresh 80s with any given pick up.

So what I’m hearing is, the other content is the issue, not this part.

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Posted by: Ratty.5176

Ratty.5176

I do think this fight should at least reset properly, so if you fail it’s not much harder the second attempt.

In the same way I feel the vines should reset back to the initial state if you fail them.

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Posted by: Kagato.5390

Kagato.5390

So let’s redesign 7 other dungeons + FotM to make it more challenging. Sounds economically feasible and intelligent.

I’m not opposed to increasing the difficulty. TA was meant to be challenging, actually, until you start skipping trash, exploiting mechanics/boss fights, and abusing class mechanics in a way they weren’t intended to be used. You have control over two of those. It’d be fun to see if you could find a group that wants to kill the trash on your way to Leur/Vev.

The one you don’t have control over is exploit removal/bug fixing. Anet has shown it is in no particular rush to fix commonly abused mechanics.

So why did they begin with this particular fight and not the other prolific bugs throughout the dungeon?

Idling worms when you sit at a certain spot, stacking on spider trash (prolific in AC as well), stacking on Fy negating 90% of her fight’s mechanics, yanking Leur’s guards off to the side without pulling him all the way, etc. So many things wrong yet they chose to ‘fix’ this particular NM tree. But instead of a reasonable fix, it seems they went overboard.

Which you don’t think is the case. You seem to think Anet is going to go in the opposite direction and make things more challenging: that perhaps this was just the first step. I’ve got some bad news for you if you hadn’t been paying attention to them for the past 6 months or so. Hence, why most of us believe that this is currently bugged. Deductive reasoning, you see?

But the overarching problem is not any of the above. The problem is you’re playing a casual game while under the impression that there is a hardcore component to it.

But wait: there is! It’s called CoF P1/2.

About as mentally challenging as wiping your nose.

The bar isn’t set too high. Perhaps accept that or play another game that has a more hardcore community with ‘challenging’ content.

Twilight Arbor Boss.

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Posted by: Player Character.9467

Player Character.9467

They already announced that they’re reworking every single dungeon, so ya, I think they’re reworking every single dungeon.

Twilight Arbor Boss.

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Posted by: neigeux.3172

neigeux.3172

Hey everyone, OP here. Let me tell you how my run ended up going.

I ended up posting in LFG and had to pay group members 2g each to get a total of 3 guardians (one of which was me), a mesmer, and a warrior, all in PPT / knight’s gear.
For the last boss, we went in with sanctuary/shield of the avenger/wall of reflection/feedback/repeat and chained our reflects, took the boss out in about 40-50 seconds. We did that on our first try.

I think that this dungeon, similar to Simin for arah p4, is one of those groups that requires certain classes. While anet insists that any combination of classes can do any dungeon, i’d like to see 2 condition necroes, an engineer, a longbow ranger and a staff elemental that sits in one attunement complete arah.

While anet is supposedly tweaking all of the dungeons, unless they do a complete overhaul of professions, 1 guard 1 mes 3 zerker warriors will still be the most popular group composition, and one of the most viable in many situations, including this one.

The best way to get around the issues of having kittenty PUGS is to get into a dungeon-oriented guild, have a group you do regular runs with, specify classes in LFG or simply MAKE A WARRIOR/MESMER/GUARDIAN.

Twilight Arbor Boss.

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Posted by: Kagato.5390

Kagato.5390

They already announced that they’re reworking every single dungeon, so ya, I think they’re reworking every single dungeon.

Ya? Did they say they were reworking every dungeon to make them more difficult? Didn’t think so.

Hey everyone, OP here. Let me tell you how my run ended up going.

I ended up posting in LFG and had to pay group members 2g each to get a total of 3 guardians (one of which was me), a mesmer, and a warrior, all in PPT / knight’s gear.
For the last boss, we went in with sanctuary/shield of the avenger/wall of reflection/feedback/repeat and chained our reflects, took the boss out in about 40-50 seconds. We did that on our first try.

I think that this dungeon, similar to Simin for arah p4, is one of those groups that requires certain classes. While anet insists that any combination of classes can do any dungeon, i’d like to see 2 condition necroes, an engineer, a longbow ranger and a staff elemental that sits in one attunement complete arah.

While anet is supposedly tweaking all of the dungeons, unless they do a complete overhaul of professions, 1 guard 1 mes 3 zerker warriors will still be the most popular group composition, and one of the most viable in many situations, including this one.

The best way to get around the issues of having kittenty PUGS is to get into a dungeon-oriented guild, have a group you do regular runs with, specify classes in LFG or simply MAKE A WARRIOR/MESMER/GUARDIAN.

Glad you at least got it done…too bad at that price. Would’ve been happy to do it with you.

It definitely pays to have one of those classes at 80 just for those occasions. Anet can insist all they want…normal PUGs will not be able to handle something like the F/U tree.

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Posted by: Chryzo.8906

Chryzo.8906

The boss ain’t that hard actually in the end. But I do agree it is a change from what we are used to in dungeon and just like CM, if the party is not oriented toward helping the group, you ain’t gonna make it on that boss path.

It took us 2 hours, but we learned the animations and by the end, nobody was getting rooted anymore, so we could run to our hearts content around the room while dpsing the boss. In the end, bopring mechanic when you can’t have full reflect / protection uptime.

Twilight Arbor Boss.

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Posted by: Player Character.9467

Player Character.9467

While anet is supposedly tweaking all of the dungeons, unless they do a complete overhaul of professions, 1 guard 1 mes 3 zerker warriors will still be the most popular group composition, and one of the most viable in many situations, including this one.

There will always be an ‘optimal’ party setup for a single piece of content. No overhaul will ever change this…

Twilight Arbor Boss.

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Posted by: swiftpaw.6397

swiftpaw.6397

That’s a nice excuse for lazy design.

Though I prefer ‘optimal’ setups to truly hybrid systems. It’s so easy to level to 80 in GW2 that not having a mesmer/guardian/warrior/whatever isn’t really an issue and gearing one up at 80 takes even less time.

With hybrid (hi Diablo 3), you just have a pile of cow dung that goes stale after a very short time.

Still no excuse for not bringing other classes up to par and has been the plight of MMORPGs since the very beginning.

They may as well, no one is arguing they shouldn’t bring the other classes up to par… Except for maybe some fanatics who think this game is flawless. I however, think that it’s not due to lazyness in the sense that you may.

The real laziness is that they wont split spvp/wvw and pve skills on the basis that it would be too confusing for players and not consistent. Well I suppose I have news for them – Nerfing and buffing skills, traits, classes every kitten patch or so is not exactly kittening consistent or less confusing.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: Kagato.5390

Kagato.5390

It’s funny because that’s the same lame excuse that Blizzard tells to WoW players.

“We can’t balance both! It’s impossible!”

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Posted by: Player Character.9467

Player Character.9467

Well I suppose I have news for them – Nerfing and buffing skills, traits, classes every kitten patch or so is not exactly kittening consistent or less confusing.

Would actually be nice if it WAS every patch instead of a billion changes in one patch imo. Also if all the changes actually worked…