Cliffside boss reskinned as Mallyx(Why??)
You must have missed where he has his standard appearance first, then activates Mallyx’s elite.
You also must have missed where you have the revenant hammer 2 skill’s effect showing while he’s in that Mallyx elite form (red cracks on the ground).
In other words, the Archdiviner is given revenant skills – likely as part of a boss rebalance for higher levels.
1) Wasn’t that Colin’s goal in the first 2-3 years? The implementation and refinement of core systems?
2) Fixes and refinements don’t keep interest in the game, and not me personally either, Except WvW, but not even a HINT at WvW in the teaser.
http://www.youtube.com/watch?v=4PDsORWyb501) No. This was stated to be this year’s goal. Refinement has never been a goal on ArenaNet’s part, truth be told, except for smallscale stuff of massively important systems – and even that wasn’t always guaranteed.
2) And we were told back in January that 2016 will primarily be a year of fixes and refinements.The only new content we’re getting is raids and LS3 when that comes out in June/July/August.
You’re complaining about stuff that ArenaNet went out of their way multiple times to state would be the case, and acting as if it’s a brand new thing that they were keeping hidden from you.
First off,
I’m pretty sure the question STILL stands. I did notice that, and thanks for stating the obvious, but again, the question STILL stands. If fractals are frgaments of space and time, and replay them as isolated fragments, why would the Archdiviner be given Revenant/Mist power. There must be some narrative explaining this.
Second,
1) “Our promise to you in 2013 is to continue to build on the world we’ve built, to make it stronger, to refine and strengthen the game based on the core vision of Guild Wars 2, and to make GW2 an experience unlike any other online game.” <— From Colin in 2013, source: https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/
2) Source? I’m pretty sure it was stated that THIS was the year where the introduction and refinement of systems would slow down, where ANet would focus on DEPTH rather than BREADTH.
“While we balance our development, 2016 will also be a turning point in the type of development we do for Guild Wars 2. Over the last three years, ArenaNet has focused on “breadth” of development: new content types, releasing in new territories, new game systems, different release cycles, system overhauls, and experiments into what is possible with an online world. One of our goals for Guild Wars 2: Heart of Thorns™ was for it to be the last time we would focus on this type of broad development and experimentation and to reach a point where we could focus more on depth.
Over the years, Guild Wars 2 has built up a wide variety of content and feature types. 2016 is the year where we’ll be focusing on the parts of Guild Wars 2 that have been most successful and giving our full attention to those areas by adding depth to them. This means a focus on new content and polish for our existing, successful parts of the game.” <— Colin 2016
Source: https://www.guildwars2.com/en/news/state-of-the-game-update-q1-2016/
We’re nearly half way through the year and we haven’t had one meaningful content addition.
I’m pretty sure everyone is very thankful of what ANet has done so far, especially those who are not happy with the sudden change in direction. We understand that things don’t go according to planned all the time, but a change in direction so drastic to the point that it creates GW2’s second biggest content draught since launch, is an issue.
(edited by SigmaOfApeiron.8397)