Could you go back to a "standard" MMO?
I could go back to a ‘traditional’ mmo if it were a lot like SWG. If I could ‘live’ in a player made city, in a player made house, with all player made items, I would.
I tried playing my other MMOs while waiting for the GW2 launch. Having played in the BWE weekends, it was clear which style of gameplay I was wanting… and I wasn’t getting it outside of GW2.
Waiting For Death [WFD]
@ Borlis Pass Server
I’m having a real hard time with the no tanks/heals deal with GW2, I miss being a tank :/ I have not played WoW in 8 months but i think i will be going back to play a tank again but i hate the mop xpac /sigh
As the title says, I was doing CM with some friends, and we started discussing how odd it would feel to go back to a standard MMO like Everquest, WoW and Rift, where you can’t dodge and evade the enemies attacks.
See this is my biggest issue with this game is the instances, I’m from Aus and i get rubber banding while dodging ( I’m not a lone with this ) and it just makes doing any kind of Exp mode instance not worth my time. As for WoW at least being a tank i can tank more then 1 hit from a mob in a instance.
(edited by RoarPowah.6152)
I can play 2 games easily. Though I haven’t signed into EQ2 since Head Start here. But thats mostly because trhere is no new content there for me other than running repeatable gears runs over and over in the same zones. If they open new overland content there, I may start playing it again.
But not right now…too much new to explore here.
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon
I couldn’t do the whole standard MMO thing for years now.
I’d buy one, play for a month, hit level cap, get decent enough gear to do well in PvP and then get bored pretty soon after.
Most MMOs no.
Rift yes. Whilst I prefer the combat mechanics in GW2, I find the convenience and shear amount of options in Rift to be better. LFG, IA, massive epic zone invasions, Raid rifts….. I find this on demand content to be compelling.
Which is why I retain my sub to Rift alongside my GW2 play.
I’ve been going back to my free trial version of WoW this week. It was interesting to see how it felt after playing lots of Guild Wars 2 and getting more used to it.
The thing that WoW has is structure. It does that very well and if you like that kind of thing and don’t care for freedom to roam around and do whatever you want you might love it. It does let you do what you want, but the very core of the game is very structure heavy is what I mean.
Guild Wars 2 is more like an action RPG like Torchlight 2 or Diablo III in that it lets you make custom builds it seems. They don’t seem to try and force you to play a certain way other than what restrictions your class has. But the downside is that there seems to be no real gear hunt atm, unless I am missing something. So many people seem to be talking about getting gear for skins only, and that to me isn’t sustainable for the population at large. Imo there needs to be either a gear hunt like in the above mentioned games, or gear progression. And since they already stated there is no gear progression at max level I am guess it comes down to the gear hunt and building up a custom build you can live with and enjoy. That is what I am hoping this game is aiming for anyway, but I am not sure if they have any intention of making gear important at all, or any more interesting than it already is.
The other thing is that while the dungeons are challenging in this game, they are also very tough. Even the story mode will push lesser experienced people far away from them. That is something that WoW doesn’t do currently. Now it could be that there are major bugs and balance changes needed to Guild Wars 2 story mode at least for all I know. But lastly, there are no raids. For the PvE enthusiasts that are ‘serious’ PvE’ers this is a problem. I don’t think these people will keep playing just for skins honestly. Sure there are the explorable modes, but those are still dungeons. People might say they are raids, but I guarantee that community which is skilled will eat through the dungeons in a matter of months easy like they weren’t even there. Then they will get bored, and concurrent numbers will drop.
So I see them ‘having’ to add something like raid content to the game eventually, but just not with the typical gear treadmill so many are used to. I am guessing this feature for end game progression will later be added. If anything WoW at least added a sense of progression to the story through raids that was epic, and that I will definitely miss if they don’t add something similar in this game. Massive PvE battles would just be hard to do without.
“Standart” is not the correct word. Correct one would be “primitive” or “old”.
However, that doesn’t mean you “can’t” like a primitive game. You can like the idea “nothing without farming”, you can like the idea “oh no sleep for tonight too”, you can like the fact that there will be a rich guy who doesn’t have to work so he can play all day long and call you a noob in the game, because he has very, very OP gear because of obvious reasons.
(edited by Valkyrie.2678)
I haven’t been interested in most MMO’s for years. I used to play UO, and I loved it but mainly for the free-roaming exploration and the chance to randomly bump into other players and end up doing things together.
Since I stopped playing it (about 10 years ago) I’ve tried other MMOs on and off but GW1 was the only one that ever actually held my attention. And honestly everything I’m hearing here is only reinforcing the impression I’ve got that most MMO’s are not remotely what I’m looking for in a game.
“Life’s a journey, not a destination.”
i dont feel the need to play a standard mmo this one suits me fine
I could go back to a ‘traditional’ mmo if it were a lot like SWG. If I could ‘live’ in a player made city, in a player made house, with all player made items, I would.
I too have a little hole in my heart where the original SWG used to be – best crafting system ever and I loved being able to change my class choices on the fly. But let’s not forget that the combat was stinky kittens spewing hairballs.
I can’t go back to a traditional MMO. I bought Secret World to have something to do while I was waiting for GW2 to release, and cancelled my sub after a couple weeks. I have all of the WoW expansions except MoP, and have no desire to go back. I gave up on Rift about a month after that released. It had some cool ideas but I was already so burnt on the “if you’re not in the party with the over-levelled character when you do the group event, you get diddly for a reward no matter how much you participated” thing. WarHammer Online ruined the entire public quest thing for me with their weird all or nothing random 3 bag rewards for events where 50 people participated.
I will never again pay to play a game that forces you to talk to a particular NPC to pick up a quest. If there is a “share quest” option, it’s not a game for me. I have no tolerance for logging in and spending the first 30 minutes doing housekeeping in my inventory, auction house, and quest log. Hrm, I think I could work this into a credo.
He might start thinking he knows what’s right for you.
—Paul Williams
If it was Ultima Online sure, if it was pre trammel UO. and of course not almost 2 decades old…
I haven’t been interested in most MMO’s for years. I used to play UO, and I loved it but mainly for the free-roaming exploration and the chance to randomly bump into other players and end up doing things together.
Since I stopped playing it (about 10 years ago) I’ve tried other MMOs on and off but GW1 was the only one that ever actually held my attention. And honestly everything I’m hearing here is only reinforcing the impression I’ve got that most MMO’s are not remotely what I’m looking for in a game.
I like both UO and GW1 as well!
Played WoW for 7 days and that was enough for me.
Played Maplestory for… far longer than I care to admit.
Bad game but extremely addicting.
GW2 is the first MMO since UO that I feel very happy about!
Most MMOs kind of just zombify me. I keep doing things but never feel much.
GW2 makes me focus, it makes me smile. It makes me think.
There isn’t a single MMO I’d rather be playing.
(Well, I won’t rule UO out completely!)
I’ll definitely be playing games from other genres though!
I could never play just one game over and over.
I’ll definitely be playing games from other genres though!
I could never play just one game over and over.
This too.
Weirdly playing GW2 has got me thinking about reinstalling Warcraft 2. I have no idea why, unless it’s that all this talk about WoW and what people don’t like about it is reminding me of when I used to imagine how amazing a Warcraft RPG would be before I found out they weren’t ever going to let me play a high elf ranger. Which reminds me of playing Warcraft 2, which is awesome.
“Life’s a journey, not a destination.”
(edited by Danikat.8537)
Coming from Vindictus, GW2 is much closer to a “standard MMO” than I liked to venture combat wise.
WOW was my first MMO experience and to be honest as such it was amazing. Then about 2 months back I hit a wall with it and got bored. Same stuff each day. Grinding for VPs. Dailies. So I checked out other games.
TSW was interesting but after the 3 day trial the trout of subbing for it after paying for the game turned me off.
I trialed EVE and just loved it. I didn’t have to buy the game so I subbed for 6 months, especially as if I get good enough I can pay for subs with ingame currency. I also loved the fact that anything goes (even if I will be perennially down the food chain).
I bought GW2 because it was no sub. Just the game cost if I wanted. And to be honest I really enjoy it, despite some flaws and irritations with it. I feel I am flopping around a world without any need for following a path. All the things I can do I can do in WOW but I feel like the way I do it is less defined.
But the big thing is I don’t have to sub. Ok, gem prices compared to what they buy are stupidly high as far as I am concerned, but they a optional. I bought 1600 for bank slots and felt a bit diddled. As such I won’t spend anymore ( you listening ANet, you lower the cost or increase the value then I’d actually buy more, but 2 bank slots and 1 character bag slot for £17 is pretty crap) but may buy gems with ingame gold or just live without the boons they can buy. I will, however, keep coming back because even if I don’t play for months, I don’t have to resub just to play a game I already bought. And it’s fun.
Oh, and as to the flaws and limitations, and there are some, the game is 3 weeks old and it is exciting being in at the start.
Dodging surely is a thing I will miss when playing other MMOs.
But on the other side I don’t feel pampered by GW2 enough to swear off other MMORPs in general.
What I’am really looking forward, just as an example, is the more decent story-telling in other games. Talking to random NPCs for getting into the lore, while normal quests just give you that “Kill monsters near the heart for more exp”-feeling is just to Asia-style for me.
This is kinda funny. A while ago in-game there was someone who was saying that Guild Wars 2 was just like all the other MMO’s. Nothing was different.
I told him otherwise and he still kept telling it was just like the other MMO’s.
But to answer your question. Yes, I can. But do I want that? No, Guild Wars 2 is a awesome game. The graphics, gameplay, community, everything makes this game awesome.
This is the first MMO where I don’t get bored after a time. It’s because you have so many choices. It isn’t only questing and grinding like all the “standard” MMO’s.
I actually want to do 100 % map completion, get as many achievements as I can and of course get all the crafting disciplines to the max. Which uses a awesome system aswell. I’ll never have to start again with a crafting discipline because it keeps where you were last time.
I’ve been waiting for this game since they announced it. It was a hard time, especially when I saw the first gameplay video’s.
However I didn’t play in the beta’s and the stresstests much. This is because it would possibily spoil my fun at the start of the game.
The only thing I can say to ArenaNet is that you did a great job. For years World of Warcraft was the best MMORPG. To be honest, this game beats World of Warcraft in many ways. Keep it up!
I feel rather annoyed at GW2, mostly because i have completely lost interest in paying for a Sub fee :/
And that is quite annoying, since because of this new found attitude, i may miss out on Elder scrolls online/MoP/Revamped FF14, three MMO’s that do look promising in their own way. But, i just can’t bring myself to justify a subscription fee any more, not after the sheer amount of content GW2 offers, for a box purchase and a very optional cash shop, those MMO’s just don’t seem worth it.
No.
First MMO was free to play. Was epic in the pvp department. No ’soulbound’ or ’binding’ equipment, so you could buy whatever you needed. Gear progression was a pain. It was just months of farming mobs and hoping to get lucky.
However, I cared little for gear progression. I played the market and bought myself a great set, and twink pvped. Was beating on players level 35-40... at level 25.
Next I moved onto WoW. Played it for a year. Game is good, but alas... pvp was a borefest. Lower level pvp, while unbalanced, was great. You get what gear you needed, locked exp and you could twink battle. No progression needed. Just mindless battles day in and day out- which I loved. 85 pvp? A joke. Huge class imbalance, dealing with super healers, and people that thought they were great because they outgeared people.
You start on the bad end, getting stomped every match until you get a decent set of purples. However, that wasn’t good enough. They had glad another tier of pvp gear. Alright, so farm that for days on end and then what? Do arenas? RBG’s? get conquest points for... right. Gear that had the exact same stats as the second tier gear.. with only a different color. Fun stuff. Then a few months later.. gear race begins again!
Then i come to GW2. I love it.
PvE- Beautiful design in the landscape. Hardly any ’invisible walls’, meaning I can go where I want, when I please. No mounts, so I get to wander about, killing things as I go along. No worries of losing my mobs thanks to the dynamic party system. No worries of losing gathering materials now that everyone gets their own. HEY! You’re dead! let me revive you! hey! You’re about to die! Let me come in and save you! It’s nice. What about dodging? I LOVE it. I love the fact that I can avoid OH CRAP attacks when a mob’s about to do huge damage. I love having to learn the skill animations so I know what to maneuver away from. It’s a lot of fun.
Community: While there are still a lot of tools out and about, I must say the community is a tad nicer. People willing to help in map chat. People going out of their way to assist others out in the world. Less trolling, less flaming... it’s more peaceful. Again, there are still idiots that like to troll or go out of their way to annoy others, but at least they can only get away with it for so long.
PvP:
Spvp: Amazing. I love that the day I brought the game home from the store I was able to create a character, and then jump right into pvp. No worry about the gear. No worry about getting stomped by someone who has all the best of the best items. I love the fact that people take care of themselves, and I don’t have to always worry about pocket healers. I enjoy having, again, the ability to dodge brutal hits, and finding ways to counter this. It was nifty to jump in and have all the gear I’d need, and all the skills and traits unlocked. Mind you, when i first jumped in, I stayed with the default layout. I did... so-so, but now that i’ve had time to practice, I can work on my own builds.
Wpvp: Probably my absolute favorite thing about the game. When I played WoW, I hated small maps in pvp. I enjoyed larger ones like IoC or AV. In pvp, I’m a bit of a lonewolf when it comes to large maps. I assist my team by taking things away from the enemy while everyone else has them occupied. I’m also a predator. My favorite aspect is world pvp in any MMO, and I was really sad to hear that there was no ’world’ pvp in GW2. However, WvW makes up for this. In its own way it is like World pvp. It’s a large scale map, plenty of objective and things to do, and includes pve elements like mobs and jumping puzzles. Often times I find myself exploring and taking out stragglers as I go along. It’s a free feeling.
In summary: No. I don’t think I could go back to ’standard’ MMO’s. GW2 is the kind of game I’ve been looking for.
Lady Raevyn – 11 Necromancer – TC
Fanboy- The New Godwin’s Law.
(edited by Sin.8174)
Was bored before, so why bother?
I would go back to Dark Age of Camelot in an instant if they did the following.
1. Update their UI
2. Mythic leaves Bioware and EA
3. Return back to Old Frontiers.
GW2 PvP is probably the closest thing to coming to DAOC epics RvR system. But even that is still a far echo of what it had achieved.
Not a chance I’ll go back to other MMO’s. I’ve been so incredibly frustrated and bored to tears with the genre in general until now.
3rd Flora Artillery Unit
The closest I’ve come to WoW since GW2 headstart, was the forums. But I wasn’t playing before the release either.
After drilling years into WoW, I’m glad I can say I could never go back to that.
Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)
Most MMOs no.
Rift yes. Whilst I prefer the combat mechanics in GW2, I find the convenience and shear amount of options in Rift to be better. LFG, IA, massive epic zone invasions, Raid rifts….. I find this on demand content to be compelling.Which is why I retain my sub to Rift alongside my GW2 play.
I too enjoy Rift immensely. It’s one of the few sub-based MMOs I’d consider still playing. Hell, now that they’ve killed my beloved City of Heroes I might shift my monthly sub back to Rift.
I like traditional MMOs. I like Guild Wars and WoW and SWTOR and LotRO and Age of Conan. I like Guild Wars 2. In fact I’m obsessed with it. But I still like traditional MMOs just fine. This isn’t a zero-sum proposition for me.
The only other MMO I can play is EVE online, since you can pay monthly using cash you make in game. I could make enough to pay off a month in one night if I got lucky, but EVE just sucks way too much time out of your life. Awesome game though.
I could easily go back to WoW the way it was before the expansions. I loved how difficult it was, I loved how each new area was very different to the last like one was just a regular grassland with forests, the next was a very dark forest with fog and broken old houses, the next a tropical rainforest or a caribean(sp) style port, a ghost town, a volcano and so on. The music was amazing and fitted each area perfectly. I loved the random PvP when you’d be doing a quest and you’d see horde/alliance and in place like Stranglethorn there’d be constant tension because of it. I loved how almost every area had its own instance you could do as you leveled up and I loved that reaching level 40 was a milestone because you got your mount, and level 60 was only the beginning. If you wanted to you could really perfect your character through hard work by doing the level 60 raids which were extremely challenging.
Most of that is gone now and that’s why I don’t play it anymore, but in many ways it was even better than GW2 is, especially the stark difference in each new area as opposed to GW2 where I’ve done 4 areas now up to level 37 and each one is identical to the last. It also had an atmosphere that GW2 can’t match and I don’t think the music is quite as good.
Yeah, I could go back to that easy.
I still do play the odd MMO, but for the most part have tried to quit them since playing GW2. I came mainly from Lineage 2 (Played it for 8+ years). That game I probabaly won’t miss to much.
Also been playing a pile of the F2P MMO’s that have been coming out lately. Some of them are pretty good like LOTRO and Fallen Earth. I will probabaly try giving up on these as well, but will probabaly still occasionally log into Fallen Earth, even though GW2 now covers my liking of having Rifles/Pistols in an MMO.
I will however be playing an MMOFPS game (Planetside 2) when it comes out. That game looks promising, but its an extreme opposite of what GW2 is, so they won’t overlap at all.
That all being said, I am loving this game so far.
http://knightsofbeowulf.com
You’d have to pay me to go back to another MMO.
This thread reminds me of a moment I had in the SWTOR beta. I ran into a crypt and started to attack some enemy when suddenly someone else appeared and attacked the same mob. I immediately backed off, politely letting them go at the mob and the sheer stupidity of what I was doing crashed down on me.
The mob was an enemy. We were both on the same side and our characters should both want to kill the mob yet here I was just standing there watching someone else having fun.
Now I’m used to absurdity in MMOs, you can carry a dozen full suits of plate armor in a backback for pity’s sake, but this was just too much. Because I realized this was just the first time I would have to do this if I played that game. Because the same thing had happened to me in other MMOs. How many dozens, or hundreds, or thousands of times would I have to back off from having fun just to be polite because of flawed mechanics intended to be timesinks to stretch out sub fees?
I knew what GW2 had been planning. And that made me want to see if they could successfully implement their designs.
From what I’ve seen so far, they have.
“Standart” is not the correct word. Correct one would be “primitive” or “old”.
However, that doesn’t mean you “can’t” like a primitive game. You can like the idea “nothing without farming”, you can like the idea “oh no sleep for tonight too”, you can like the fact that there will be a rich guy who doesn’t have to work so he can play all day long and call you a noob in the game, because he has very, very OP gear because of obvious reasons.
Stanard¨¨
I have to be brutally honest here. What you said was in itself very primitive and degrading. I hope you are very young and have not grown to be the man you will at one point
I probably will at some point and play both when the newness wears off here, they still have their place just as the new system has. What I cannot bear though is the crowd that wants to turn GW2 into an additional coockie cutter MMORPG even now, I started it exactly because it is different – and for the same reason will pick up another game at some point.
I could easily go back to WoW the way it was before the expansions. I loved how difficult it was, I loved how each new area was very different to the last like one was just a regular grassland with forests, the next was a very dark forest with fog and broken old houses, the next a tropical rainforest or a caribean(sp) style port, a ghost town, a volcano and so on. The music was amazing and fitted each area perfectly. I loved the random PvP when you’d be doing a quest and you’d see horde/alliance and in place like Stranglethorn there’d be constant tension because of it. I loved how almost every area had its own instance you could do as you leveled up and I loved that reaching level 40 was a milestone because you got your mount, and level 60 was only the beginning. If you wanted to you could really perfect your character through hard work by doing the level 60 raids which were extremely challenging.
Most of that is gone now and that’s why I don’t play it anymore, but in many ways it was even better than GW2 is, especially the stark difference in each new area as opposed to GW2 where I’ve done 4 areas now up to level 37 and each one is identical to the last. It also had an atmosphere that GW2 can’t match and I don’t think the music is quite as good.
Yeah, I could go back to that easy.
GW2 age – 2 weeks
WoW age – like, hm, a hundred years?
this is the first package of GW2, it is rather unfair comparing the variety of content with games that have been releasing new zones for years. When you look at the GW1 expansions, I expect great things to come.
I still play EVE Online.
I guess that doesn’t count though.
Nope, I wouldn’t be able to go back to an MMO where the only thing that matters is my character’s stats (i.e., hits, dodges etc. are all die-roll based). The fact that player skill matters in GW2 makes it infinitely more fun for me, as I can see how I get better at the game and it has a noticeable effect on my character’s survival.
I play games for fun gameplay, not as a 3D Chatroom Avatar Show-Off thing (though obviously having cool stuff and showing it off is great, but that’s not the primary reason for me to play), so most other MMOs with shallow combat gameplay (whee, mash the number row) that’s subordinate to the insanely boring loot grind simply bore me to tears.
I’ve been waiting for an MMORPG that has fun combat (that doesn’t rely entirely on die-rolls to determine the outcome) for over a decade now and I finally have it.
GW2 has spoiled me and I don’t want to play anything else.
However, I am excited about the upcoming Elder Scrolls Online. IF they do it right, it could be a lot of fun. Plus I miss Morrowind.
To a game where tanks can taunt and hold aggro so casters don’t get killed as soon as they attack, to a game where I’m allowed to play a support class and get experience for doing it in a group, I could definitely go back.
You know what I don’t miss? Like 100% never-looking-back killstealing! OMG it’s the worst feeling to be killing something for 3-4 minutes, using pots (that’s another thing I don’t miss one bit!), replenishing magic (with MORE pots!), and someone comes along and gets the last few hits! UGH! Then, you have to compete with higher leveled players powerleveling low level noobs and clearing whole maps!
I love this game. Everything about it. Anything that might confuse me, or make me wonder “why’d they do that like that?”, I figure will eventually be worked out.
Every day I play this I’m so thankful I bought it, and a new pc to play it on. It’s so much less stressful than the last 2 MMO’s I was playing.
I haven’t played Wow regularly since the month Lich King came out. I bought Cataclysm when it came out and cancelled my subscription in that same month (long history of constantly cancelling and renewing, lol). I keep in touch with some friends from the Army who played Wow with me and we’re together on Guild Wars 2. Ironically enough, playing Guild Wars 2 makes me kind of miss Wow. Pvp-wise, there doesn’t seem to be a balance. You’re either playing a small 5v5 skirmish or a zergfest in WvW. I haven’t thought about Wow in forever, and a week after playing Guild Wars 2 I get the itch to renew my Wow subscription to play some battlegrounds.
Pve-wise, the no-role thing is kind of killing it for me. Every time I go to a dungeon, every fight is completely random. Everyone just spams abilities and you hope you’re not the one being targeted at the current moment. Without defined roles, it seems like there’s just no structure. Once again, a complete zergfest.
I’m also really annoyed that you can only be one one server. Ever. If you want to play with a friend who joined later, you have to either ditch your old ones or just have fun talking to the new friend you won’t be able to play with unless he’ll come to you. Yes, it’s a free and takes a logout-login to transfer over, but that zero in the corner means sooner or later they’re going to start charging for it. 5 characters max, on one server… ever.
Guild Wars 2 is a good game. I love how seamless leveling is, both in the exploring and grinding xp through hearts aspect and in the way that other players around you is a good thing, not competition for mobs and gathering nodes. And I also understand that there are many features Guild Wars 2 won’t have simply because, without a subscription base, there are only so many features Arenanet has the funding to maintain. Unfortunately, that plus is also it’s minus. I honestly don’t know what I’ll be doing once I hit 80 and don’t need to explore to get hearts anymore.
edit for bad engrish
(edited by Spunkmeyer.2846)
But the downside is that there seems to be no real gear hunt atm, unless I am missing something. So many people seem to be talking about getting gear for skins only, and that to me isn’t sustainable for the population at large. Imo there needs to be either a gear hunt like in the above mentioned games, or gear progression. And since they already stated there is no gear progression at max level I am guess it comes down to the gear hunt and building up a custom build you can live with and enjoy. That is what I am hoping this game is aiming for anyway, but I am not sure if they have any intention of making gear important at all, or any more interesting than it already is.
The Gear hunt is what killed other MMO’s for me. I like good pve as much as the next guy, but WvWvW is why I bought this game. If they introduce a gear hunt after level cap, all that will do is raise the bar for entry to PvP, and that willkitten allot of people off. Visual upgrades are fine. No stat progression please. Keep PvP about skill, not gear. There’s plenty of other subscription based games with that carrot on a stick model to go to if you don’t like this game. It wasn’t made for gear grinders, and most of us are glad.
GW2 has spoiled me and I don’t want to play anything else.
However, I am excited about the upcoming Elder Scrolls Online. IF they do it right, it could be a lot of fun. Plus I miss Morrowind.
I work with someone who worked on Elder scrolls online. It’s has more in common with WOW than it does Skyrim. Traditional (wow type) gameplay, classes and itemization progression systems. If that’s your thing, have a ball.
Yes, for the PVE.
Still have a sub for SWTOR, not going to change that.
I really don’t think I could, but I haven’t tried everything out there. The only thing I find lacking in GW2 is content that challenges me. Dungeons aren’t mechanically challenging, they just have bosses that hit hard and have tons of HP, which isn’t hard on its own.
At the same time, I can’t see myself going back to raiding, in any of the current “raiding” games. I want the challenge of a raid, without the nonsense that comes with it: roster management, drama, stress, organizational nightmares when people want to play it their way and not the right way, time commitments… it’s all too much.
GW2 has only partially scratched that itch.
You know what they say about the leading man? He never dies.
There is a plethora of games out there to choose from, stop trying to make every game your ideology of what a game should entail.
This game is perfect for many people and ANet has been adamant for quite some time about what this game was geared towards. Not all will like it while some folks will find it 2nd to none. I fall under the latter, enjoy every minute of it, and applaud ANet for having the guts to step outside the box and revolutionize the next decade’s genre or MMO’s.
Those that don’t like it, I wish you the best finding what you are seeking. But stop trying to make this something it’s not, there are plenty of other games that surely fit your playstyle.
I can for one thing. Being a healer in a dungeon. GW2 just doesn’t have that UI-centric healy action that, for me, feels like wrapping a comfy blanket around myself and sitting by a window on a rainy day. Unfortunately I would need to participate in other areas of the game to make it work.
No, I haven’t played any MMO’s in a long time. I fear in a month or so I won’t be playing any at all. Give this game another month and we’ll see people’s answers than, once majority have completely all the tasks and than there is nothing really left to do but PvP
GW2 has spoiled me and I don’t want to play anything else.
However, I am excited about the upcoming Elder Scrolls Online. IF they do it right, it could be a lot of fun. Plus I miss Morrowind.
I work with someone who worked on Elder scrolls online. It’s has more in common with WOW than it does Skyrim. Traditional (wow type) gameplay, classes and itemization progression systems. If that’s your thing, have a ball.
Oh that makes me rather sad =(
I’ve been going back to my free trial version of WoW this week. It was interesting to see how it felt after playing lots of Guild Wars 2 and getting more used to it.
The thing that WoW has is structure. It does that very well and if you like that kind of thing and don’t care for freedom to roam around and do whatever you want you might love it. It does let you do what you want, but the very core of the game is very structure heavy is what I mean.
Guild Wars 2 is more like an action RPG like Torchlight 2 or Diablo III in that it lets you make custom builds it seems. They don’t seem to try and force you to play a certain way other than what restrictions your class has. But the downside is that there seems to be no real gear hunt atm, unless I am missing something. So many people seem to be talking about getting gear for skins only, and that to me isn’t sustainable for the population at large. Imo there needs to be either a gear hunt like in the above mentioned games, or gear progression. And since they already stated there is no gear progression at max level I am guess it comes down to the gear hunt and building up a custom build you can live with and enjoy. That is what I am hoping this game is aiming for anyway, but I am not sure if they have any intention of making gear important at all, or any more interesting than it already is.
The other thing is that while the dungeons are challenging in this game, they are also very tough. Even the story mode will push lesser experienced people far away from them. That is something that WoW doesn’t do currently. Now it could be that there are major bugs and balance changes needed to Guild Wars 2 story mode at least for all I know. But lastly, there are no raids. For the PvE enthusiasts that are ‘serious’ PvE’ers this is a problem. I don’t think these people will keep playing just for skins honestly. Sure there are the explorable modes, but those are still dungeons. People might say they are raids, but I guarantee that community which is skilled will eat through the dungeons in a matter of months easy like they weren’t even there. Then they will get bored, and concurrent numbers will drop.
So I see them ‘having’ to add something like raid content to the game eventually, but just not with the typical gear treadmill so many are used to. I am guessing this feature for end game progression will later be added. If anything WoW at least added a sense of progression to the story through raids that was epic, and that I will definitely miss if they don’t add something similar in this game. Massive PvE battles would just be hard to do without.
No gearhunt please! NO! I always dreamed for a MMORPG like Call of Duty. Levels and gameplay time should define the options you have and your experience in game. It shouldn’t increase your toon’s power. Newly joined player should be able to compete with top tier dungeons and players in a few weeks. I don’t want to play a game like a second job anymore. I want to join it whenever I want and play against/with top tier players or dungeons in my skill area. I want to progress skillwise.
If I play Call of Duty X right now after months, I know I’m going to get good results and if I continue to play, I’ll have the chance to progress in skillwise for getting better results. That’s the gameplay I’ve always waited from an MMORPG.