It’s an opinion based on long observation and it’s completely logical. You don’t have to agree with it, but it doesn’t make that opinion wrong.
I’m not even sure what there is to discuss. If you put only the best rewards behind certain content and people don’t like it, they’ll be unhappy. I can’t even imagine anyone trying to argue against that point.
So either more people like raids than I think (which I doubt is true), or people are doing raids for rewards. The less they like raiding the less happy they’re going to be. I’ve seen it in other games and now I’m seeing it here.
Again you don’t have to agree. But that doesn’t make what I’m saying wrong.
It’s easy to believe because you like raids that everyone doing them likes them as much as you. But I’ve often found people play stuff they don’t like to get rewards, burn out on it and leave games.
Lets look at some events in the past:
Dungeons on launch were super hard – ppl were unhappy
Orr maps on launch were super hard – ppl were unhappy
HoT maps on launch were grindy and super hard – ppl were unhappy
Precursor aquisation was extremly random or super expensiveDungeons were nerfed – ppl were unhappy
Orr maps were nerfed – ppl were unhappy
HoT maps were nerfed and the gold ventiles were opened – ppl were unhappy
Precursor aquisation is not random anymore (and some are cheaper then before) – ppl were unhappy.Pleasing everyone is impossible. Sure its good to listen to feedback
that the playerbase gives you. But if someone creates a product the primary focus is on the creators vision and wishes.I’m not really sure of your point here. I mean what you say is obviously true, That said, I’m not sure that what I’m saying is reaching you.
It is my belief, and it’s been supported in what we know from other games, that only a small percentage of the community raid. A small percentage being some sort of minority. Surely you don’t believe most players raid or consider themselves raiders.
Resources are spent on this minority, not just to make raids, but to make rewards. There are definitely some people unhappy with the number of armor sets you can earn in game for example. If Anet takes time to make 3 new sets of armor, just for raiders, then people who don’t raid, who in my opinion are the majority, have the right to say something about it.
That’s what I’m doing. Saying something about it. You say people complain about everything. People didn’t complain nearly as much about dungeons when they were making profit doing them. I mean sure, some people complained but I think most of us can tell the difference between random well thought out complaints and people just complaining to complain.
I believe this is bad for the game because I believe more people will be annoyed by it than excited by it. Still just my opinion.
Which doesn’t mean what I’m saying isn’t correct. We’ll never really know.
I believe over time more and more people will go into raiding. You are right in saying most players will not be raiding.
Just like most players will not be pvp-ing.
And most players will not be wvw-ing.
And most players will not be fractal frequenters.
And most players will not be puzzle jumpers.Every content that goes beyond farming, open world exploring and world bosses will only be done by a small subset of the complete playerbase. Why not invest in all these game modes?
I think the players that favor pve have the least ground to complain about resources not spent on their game mode. Its been stated over and over by now how many resources actually go into raids vs. the rest of pve. Why do you want to keep this myth of “waisted resources” alive?
Investing in all these game modes is fine. Making unique rewards in one game mode not duplicated in other game modes…not so much. Again in my opinion.
In your opinion investing in a game mode like raids means having THE best rewards in the game. But if raiding is a minority what’s the logic in appeasing a small percentage of players while risking alienating a larger percentage?