Imagine for a moment, that you’re shopping and come across a newly installed candy machine. You dig into your pockets and find a quarter which you promptly place in the coin slot. You turn the handle, and the delicious candy starts to flow from the spout.
Red ones, green ones, yellow ones…your hands start to fill up with all the wonderful colors and your mouth starts to water. After a few seconds, you start to think, “Wow, this is a great value!”
You place the fists full of candy into your pocket, and walk away with a giant grin on your face.
A few moments later two security guards grab you and escort you to the door. They explain that you didn’t use the candy machine as intended, and because you took more candy than you should have, you are now banned from the mall for life.
Is this fair?
I have always had a huge problem with the way ArenaNet handles exploits. First, their policy is that even asking if something is an exploit is forbidden and can result in being banned. Second, if you happen to participate in an exploit, you risk having your account suspended, regardless if you knew it was an exploit or not.
The flaw in this logic is that it creates a situation in which gamers are required to guess the intended functionality or outcome. In a game where thousands of different things can happen (and is known to contain bugs), it seems like a lot to ask for players to guess which parts are working as intended and which are not. Additionally, many players bring their experiences with other games to Guild Wars 2, which may give them different expectations or understanding.
This creates a situation in which players risk losing access to the game, for something they may not even be aware is considered wrong. Those who seek more information, are told not to discuss these things, but to simply stop doing what those doing (to be on the safe side), and report what they feel may be an exploit.
The problem is that because ANet doesn’t discuss exploits, allow us to question them publicly, provide feedback to exploit reports, or warn players, it means that players risk account termination, and makes ANet look like unsympathetic bullies.
I personally feel the best solution is for ANet to start being transparent about what is, and isn’t considered an exploit. For example, it was recently discovered that players could gain the drinking achievement by using “magic bottles” found in some places around the world. A thread was started asking if this was an exploit, and ANet replied with, “We’re looking into it.”
Eventually it was patched, but what happened to those who either didn’t see the forum post, or didn’t consider it an exploit, yet now face account termination?
If ANet would allow players to inquire about potential exploits, without fear of being banned, then players could quickly find out what they should and shouldn’t be doing. From there, ANet should release in-game, and out-game messages, warning players of the exploit, and any caught using it risk having their account terminated.
This would allow players to avoid exploits they may have been unaware of, and give ANet a much more solid case for terminations.
Players shouldn’t feel scared to play the game. They also shouldn’t be permanently punished for something they may have been unaware they were even doing. Allow players to voice concerns, and address them openly and honestly. Most players, if given adequate warning will avoid these things, and create a much nicer gaming experience for all.
(edited by Crazylegsmurphy.6430)