(edited by Shanaeri Rynale.6897)
Feedback/Questions: MegaServer
^^ I Posted about it first, yet i was merged, such madness! ^^
This was so needed, PvE it’s going to live again!
I have no more words, this is one mega change for the better! As a PvE player, this is my favorite feature that is coming on the 15th.
hypes!
One some things ANet needs to get right is:
- Guilds. If 2 guild mates from 2 different servers enter the same map, as the system goes, it says they will be put together, if they are playing together, they should contribute influence globally to the guild, same with missions.
If the servers are going Mega-Servers, there is no sense anymore on the guild influence per-server restrictions. ^-^
This is a good change, but it’s one major thing that will cause several concerns to the community, that now, is not anymore X Server Community to… well… EU/US community.
Asura thing.
(edited by Max Lexandre.6279)
This seems nice, but I have one concern:
How about those maps that have a long chain and areas that need a lot of work to open?
Specifically, Orr temples
And what about reset night meta event trains?
If I see Shatterer is up on BG, and I end up porting there, will I automatically be sent to a fresh, brand new map/server where Shatterer isn’t up, and I will have to go through another loading screen to go on BG?
edit: Just saw the last paragraph. There is going to be some complications from this, but it’s interesting.
(edited by Enzo.3906)
This seems nice, but I have one concern:
How about those maps that have a long chain and areas that need a lot of work to open?
Specifically, Orr temples
Read the article.
Currently playing Heart of Thorns.
I guess its time to farm all the dragonites you need because we may have to say bye bye to event trackers with that update, even finding open CoF+CoE maps might be a pain in the kitten >.>
I hope their announcement later this week will allow dragonite to be farmable and somehow provide a realiable source of open CoF/CoE maps.
Well, this should quell some of the ‘all zones are dead’ comments. =)
Interesting… there are a lot of potential issues with this system, but no point in complaining about them until we have the full details. Overall though the idea is cool.
It is also one of the most elegant and clever ways I have seen what is essentially a server merge handled.
Dungeons would be more likely to be open now, considering the maps should be a lot more populated. As for world events, they’ll probably all be on static timers, like Tequatl.
This is great news. However I hope that they can expand it to the other maps relatively soon because a lot of the big events aren’t on 1-15 unless they plan on changing that which it seems like something is coming about that tomorrow.
my favorite note about megaservers:
+225% players on a single map copy. so 125 (i base this on marionette fight because i forgot the actual population limit per map copy) times 2.25 = 281 + 125 = 406 players per map copy now. sure, the number could be bigger, but 400 + players per map is awesome! TEQ and the WURM might finally be accessable to the average and / or casual player now.
EDIT: i really hope i understand that note correctly… :/
(edited by Forgotten Legend.9281)
The megaserver system means you won’t encounter overflow maps anymore.
And how we will make organised raids for Wurms? No overflow means no taxi to same map?
my favorite note about megaservers:
225% players on a single map copy. so 125 (i base this on marionette fight because i forgot the actual population limit per map copy) times 2.25 = 281 plus 125 = 406 players per map copy now. sure, the number could be bigger, but 400 players per map is awesome! TEQ and the WURM might finally be accessable to the average and / or casual player now.
I’m just looking forward to doing many of the group events I have not done since release in many of the zones. Maelstorm, Snowden Drifts. So many…
Dungeons would be more likely to be open now, considering the maps should be a lot more populated. As for world events, they’ll probably all be on static timers, like Tequatl.
There’s also a chance it’ll stay unopened because people are lazy and want to wait for someone else to do it.
This will be interesting for guild missions and world boss events…
http://youtube.com/user/Royblazer
my favorite note about megaservers:
225% players on a single map copy. so 125 (i base this on marionette fight because i forgot the actual population limit per map copy) times 2.25 = 281 plus 125 = 406 players per map copy now. sure, the number could be bigger, but 400 players per map is awesome! TEQ and the WURM might finally be accessable to the average and / or casual player now.
That’s not what it was saying.
It was saying that a map that previously had 8-10 people per server and seemed empty would now put all the players from different servers into the same map, so the population of that map would now be 30-40 people.
They didn’t change the cap on any of the maps.
The megaserver system means you won’t encounter overflow maps anymore.
And how we will make organised raids for Wurms? No overflow means no taxi to same map?
It says it intelligently puts you with friends and guildies and people who speak your language by pulling data from your player experience. So in theory the taxi is in the background.
Get ready for 100 people waiting for the boar in Queensdale. Thought he went down fast before? You haven’t seen anything yet. I feel bad for people with lower end computers or slow internet, if every map is going to fill to the max before a new one is generated it’s going to be lag city everywhere for some people.
I believe on meta events they will likely go with separate instances like the Scarlet Boss on LA, they could win much by doing it that way to avoid problems with scaling / difficulty / overflow / cheating players just for chest and player limit control.
Asura thing.
“For players in guilds, the world your account uses as its home world is the same world that will receive your guild influence. That system has not changed (for now).”
Chinese guild changes almost confirmed? Wonder how they’ll end up handling that.
Great news! Just one minor concern or rather a question: As language is a criterion for map selection, how does it work: selected language in game, geographical region or former home world? I´d really rather play in an english/international environment than in my “native” environment.
I believe on meta events they will likely go with separate instances like the Scarlet Boss on LA, they could win much by doing it that way to avoid problems with scaling / difficulty / overflow / cheating players just for chest and player limit control.
unlikely, that is too much work for Anet. The far far more likely solution is that they will synch the events across servers like they have already done for Teq and Wurm, so that if the event is happening in one map it is also happening in all the other maps that are created within 10 minutes of the event starting.
Also, I wonder if the system will be pulling data from our friend lists. Cause I know that mine has no real pattern to it. Maybe it’s time to clean it, haha.
http://youtube.com/user/Royblazer
The megaserver system means you won’t encounter overflow maps anymore.
And how we will make organised raids for Wurms? No overflow means no taxi to same map?
What about World Bosses, Guilds, and WvW?
Later this week, we’ll be discussing how our transition to the megaserver system will affect the timing of world bosses and some changes we’re making to support this. We’ll also be discussing the long-term plan for guilds and WvW in relation to our megaserver system, so check back each day this week for more information!
I guess its time to farm all the dragonites you need because we may have to say bye bye to event trackers with that update, even finding open CoF+CoE maps might be a pain in the kitten >.>
I hope their announcement later this week will allow dragonite to be farmable and somehow provide a realiable source of open CoF/CoE maps.
People will likely do the event chains to open dungeons instead of just finding an open place. It’s already doable and this update will just make it easier. Encouraging players to do the content instead of find a work around is a step in the right direction
Well there are a few things that I would like to learn 1st.
Guilds
- How will this effect influence
- How will this effect recruitment
- How will the Guild bank be effected
- How will this effect Guild Missions
Meta Events
- Guild like TTS that are multi guilds, how will this effect that
- Will we be able to pull non friends/guild member into the same map
- Will there always be that 100+ player limit for larger/harder meta events like Teq and Wurms or will players have to sit out again if they dont wait 30minute to an hour before fight for few of being in the “Last” server.
+ Temple runs
(edited by Faux.1937)
+1
Megaservers are about to destroy the unofficial rp server communities, at least as far as I understand them.
Why is this? Because every map is now going to be an overflow, with players scattered to the four winds with a vague weight given by their actual home.
Previously, if you went to divinity’s reach in piken square, you were going to the rp hub of the EU servers. Now every divinity’s reach is the same and while many of us will end up in the right place, a good proportion will probably find that they have no idea where they are and who the characters passing by are.
I can think of no greater destructive action towards the rp community than this, especially in that we have had to make our own way without official servers. While this is great for grouping and I welcome it, it should not apply to cities, as they are primarily social hubs and see no actual group content.
I urge the rp community to make their voice heard on this non city change, before this goes live. Otherwise it could cause irreparable damage to what little rp community there is left in GW2.
No Megaserver in city zones please.
I believe on meta events they will likely go with separate instances like the Scarlet Boss on LA, they could win much by doing it that way to avoid problems with scaling / difficulty / overflow / cheating players just for chest and player limit control.
unlikely, that is too much work for Anet. The far far more likely solution is that they will synch the events across servers like they have already done for Teq and Wurm, so that if the event is happening in one map it is also happening in all the other maps that are created within 10 minutes of the event starting.
But that will require the End of Pre-Events. Even if they don’t end, and start at the same time, how is it possible since meta-events depend of how fast people do them or if they win/fail?
Questions…Questions…
Asura thing.
It is also one of the most elegant and clever ways I have seen what is essentially a server merge handled.
I agree – and seeing the populations on some servers, merges were definitely needed.
In general, it looks promising – i have a few small doubts about the system, though.
First, while it is definitely good for smaller servers, it doesn’t solve the overflow problem for bigger and more organized ones (and it will make it harder to notice you are in what is for all practical reasons an overflow). While for a lot of servers doing big scale events will become easier, for some it may have an opposite result.
Second problem is not really a concern for me personally, but it’s quite possible that TTS-type guilds will end up having a lot more problem trying to create private event instances.
Whether those turn into major things or be almost unnoticeable will depend on specific implementation, so i guess we’ll have to wait and see.
my favorite note about megaservers:
+225% players on a single map copy. so 125 (i base this on marionette fight because i forgot the actual population limit per map copy) times 2.25 = 281 + 125 = 406 players per map copy now. sure, the number could be bigger, but 400 + players per map is awesome!
I am pretty sure they meant “+225% increase in average map population”, not raising map caps. Most marionette fights (to use your example) never reached map cap, ad some servers had to do with 10-15 people in the zone.
Remember, remember, 15th of November
(edited by Astralporing.1957)
so add them to friends list and it will merge all friends in same map
not hard is it
Fractal lvl 80 – 126 AR
What if I want to play with the people from my homeserver only, though? There are a lot of people I know, who aren’t on my friendslist, who aren’t in my guild, yet have the same interests as me. Will I just have to be lucky to be put in the same world as them? Will I have to deal with people from other servers I quite literally couldn’t care less about?
I’m not trying to be the partypooper here, and I’ll wait for more updates and until I’ve seen it in action, but this could very well mean the end of roleplaying in Guild Wars 2, and thus, the end for a lot of players.
I do hope servers will remain to work as they do now; people from your server getting absolute priority to be in the same world, and I also hope cities, at least, will stay out of this. We don’t need trolls in our RP.
Edit: And I know that roleplayers make up a tiny portion of the playerbase, hence my asking instead of me stating that we’re being beeped over. Again, waiting until we get more info. It’s just the the first impression scares me.
(edited by Wubdor.5190)
Hi all sorry fro mi bad english XD
It will support only gw2 official language?
I hope not!!!
Too bad that they start with the starting areas, I think they are already crowded enough 30-60 areas should have been the first maps, but still awesome change.
Currently playing Heart of Thorns.
Or even better. Make a RP guild.
TEQ and the WURM might finally be accessable to the average and / or casual player now.
Wrong!
These events, particularly Wurm, requires a very high level of organisation that the average and / or casual player are simple incapable of or not willing to do.
I am in a guild that specialises in doing these events on a daily basis. We go to great lengths to keep away from the casuals because 10 players not on teamspeak and not knowing what to do when will fail the event for the other 120 players.
Believe me, the megaserver change will cause these events to fail for everyone …
It will be great if you are on some dinky server with no pop. It will probably screw you over if you are used to TC or other big servers.
Also, put zergers on one map and people who whine about the zerg on another map!
Before you introduce this system please fix the scaling issues with events (especially in Orr). Ty.
Dungeons would be more likely to be open now, considering the maps should be a lot more populated. As for world events, they’ll probably all be on static timers, like Tequatl.
There’s also a chance it’ll stay unopened because people are lazy and want to wait for someone else to do it.
This will be interesting for guild missions and world boss events…
I’m more worried about this because you can’t choose your server anymore. I don’t mind helping with the event to open CoF or CoE but you might get stuck starting it from the beginning with only your party and no one else willing to help unless you’re lucky with your “megaserver” roll.
Even daily World Boss Tours will be hard to get on(you might get pushed to a dead “megaserver”/no one in the map wants to do the meta event you intend to do) as opposed to right now people can agree on “Lets guest to x server and do these meta events”.
I agree, thanks for this.
Also, wow. This is pretty much the largest structural change I’ve seen a MMO pull off post-release. Kudos for daring to do this.
Or even better. Make a RP guild.
We have guilds, many guilds, who are all part of the same community. This change is not about seeing a few friends, it is about seeing a whole community of people who are not joined together by party, friend or single guild links.
We have claimed two servers as our home and now that is about to be destroyed.
Awesome change. A refined version of the ‘underflow’ idea that has been around for a while.
The amount of misunderstanding in OP is astonishing.
l80 Human Engineer – Expert of explosions l80 Sylvari Mesmer – Phantasmal Assassin
Even if you make “guilds” there will still be a HUGE amount of “outsiders” coming into there towns.
Both Piken Square (EU) and Tarnished Coast (NA) are almost the unoffical RP hubs of GW2. Every RP guild basically resides on these two communities and the fear now resides in the fact that suddenly we can be getting grouped with people form other servers (not just our friends and guilds)to balance out these news maps in the name of megaservers. That’s scary because as RPers we have stuck essentially to these few servers in the EU and NA in order to assure we have tight nit communities and no trolling to deal with. Now we’re looking at the very real risk of RP harassment and trolling suddenly.
I understand why ANet is making this change and I’d support it, IF capital cities were excluded.
Roereker Wolfspear, Norn Guardian
The amount of misunderstanding in OP is astonishing.
His complaint seems valid… perhaps it is you who has the misunderstanding?
The RP community is large, almost impossible to add every RPer and worse, new RPers wont know what’s going on. There’s tons of RP Guilds, it would fill up a whole guild to 500 peeps.
I worry as well about this idea, it could potentially kill the little RP that exists on both PS and TC. More so PS cause we’re already a smaller community than TC, but kill both it might.
I wont judge yet until it’s released, but I’ll still voice my concern depending on how it distributes people to each zone and how much it splits people from your own homeworld.
Even daily World Boss Tours will be hard to get on(you might get pushed to a dead “megaserver”/no one in the map wants to do the meta event you intend to do) as opposed to right now people can agree on “Lets guest to x server and do these meta events”.
That would be the equivalent of showing up late and getting into an overflow. With the megaserver, at least you know all the other late people will also be joining you, rather than showing up on their home server.
How the megaserver matches people specifically will end up being very important and can easily make or break the system.
RP an exodus to a lower tier.
CD→SoS→BG→ET→DB→JQ→SoS→
Mag→JQ→SoS→JQ→TC→FA→DB→FA→Mag→TC→KN
Well, ‘home server’ is still a factor in assigning maps, so the impact might be less than you think.
You will still be playing with people from the home world you’ve selected: the megaserver system uses home worlds as a way to create persistent community within the game, which means you’ll encounter more of the same people over time.
The amount of misunderstanding in OP is astonishing.
His complaint seems valid… perhaps it is you who has the misunderstanding?
It’s far from valid, since there are no official RP servers even now. You will meet outsiders even now. Why complain about removing something when it wasn’t there in the first place? They already said you will be in a map mainly from your server.
RP an exodus to a lower tier.
Why? Why should the RPers be made to suffer? We’ve built a wonderful community and server. Hell Tarnished Coast is consistently also one of the best WvW servers as well.
Roereker Wolfspear, Norn Guardian