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The problem arose because of the ORIGINAL implementation of town clothes, which was an unnecessary layer of creation….a 4th class of clothing. Three armor types and town clothes was a forth. That wasn’t sustainable in any sense of the word.
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Im just going to quote something I said in an earlier post on this thread to save me a little time by not writing it out again. : )
Clothing was meant to offer visual options that break the class roles, however we were never completely happy with the way it was isolated from the rest of the game and still felt largely the same.
But thats exactly what was perfect about it. Thats EXACTLY how it should be.
Look, if im a welder (which I am), I wear overalls and a mask to work. A fitness trainer might wear a tracksuit and trainers and a stock broker might wear a suit and tie.
But, when we all get home, we all wear the same casual clothes. Ok, I know thats not a perfect example because we all wear different casuals but you get my point, We all have work clothes specific to our profession (same as the armour class in game) but we all wear the same non-profession-specific clothes after work. You get what Im getting at.The Town Clothes function was (or is as it stands at the moment) amazing. It does exactly what it says on the tin. A forth armour class that all characters can wear while not at work (in combat). The only problem is that there are not enough activities, games and events to do in them.
In contrast, I would make the oppersite argument that: the ORIGINAL implementation of town clothes was a completely necessary layer of creation….a 4th class of armour. Three combat armor types and town clothes, the forth. That was perfectly sustainable in every sense of the word.
We are a good example of complete oppersite opinions in this topic, Nage. ; )
I’m not talking about what you’re talking about. Think of it from a creation point of view.
The way that it was laid out, you couldn’t fight in town clothes. So what percentage of the playerbase would consider investing in it? I don’t have an answer, but I’ve seen quite a few threads complaining about town clothes on these forums saying people wouldn’t buy them because of the limited use they’d get out of them.
Now, Anet has to take an artist, and make those town clothes for five races. During that time, they’re making stuff only for the small percentage of people who might by it to stand around in DR or LA. That’s the real problem.
If they make a piece of armor, you can buy it AND I can buy it. If it’s a fourth type of armor, they lose sales and they won’t invest artist time in something that isn’t going to work out financially for them.
I mean, why did the discontinue all those town clothes permanently? Because people were buying them? I don’t think that’s the case.
The problem is that it’s not worth it for Anet to make that extra class and you’ll never get another piece of town clothes again?
Are you really of the opposite opinion? Do you really think that you’d be happy keeping your own townclothes the old way and never getting anything new for it?
Because I’m pretty sure that’s the choice.