There is something that stands out to me as a customer and I’ve had this feeling for a while now… I really see a “slim” game here with some great elements, but it’s still “slim” and under developed in many areas. Now I won’t go into specific details of profession development, combat aspects, content, reward structures, bltc/store stuff… but I will say this…
I could see what’s happening with the game and this is a clear confirmation…
“Of note is that the third quarter report stretches only to the end of September, thus predating both WildStar‘s shift in business model and Guild Wars 2‘s first expansion release. During the conference call, NCsoft said it has been focused on cost-efficiency and expects fourth quarter revenues to improve, referencing Guild Wars 2 specifically. Fans of the aforementioned games should keep their eyes peeled for next quarter’s results.”
“cost-efficiency” means reinvesting the bare minimum to turn some profit in this case.
Sadly, this can be seen in many aspect of the game and why EVERYTHING is bltc (gem sales) centric… Don’t worry, I understand that this is a play for free game and they need to earn a profit somehow…, but that’s not the point here or the issues I’m talking about…
“Cost-efficiency” is the reason why we only have a single new map now for wvw and nothing else…
“Cost-efficiency” is the reason why the raid is so tiny and boring, thus needing to be gated by these boss mechanics… and why we don’t even have a preview of legendary armors that were touted as the ultimate rewards…
“Cost-efficiency” is the reason why events like winter festival are so underwhelming… and the focus is more on material and karma “sinks” (for very very very poor rewards) and taking away, as opposed to meaningful rewards in return for these “sinks” and “giving” back to the loyal fan base that has been here supporting this game…
“Cost-efficiency” is why MEANINGFUL profession development and combat system improvements have been neglected despite these areas being the ABSOLUTELY MOST IMPORTANT AND VITAL ASPECTS of this game…
“Cost-efficiency” is why we are very “meta” content “light” and why everything it turning into mastery and reward tracks…. So instead of simply amazing content, with amazing professions to play, that is highly repayable on mere fun factor alone… we have an artificial life extender as THE “retention” tool. Now I don’t mind the reward and mastery track stuff, I believe they are good, but here it is used to mask gaping holes and flaws instead of being a ++enhancement.
I hope the mentality and over arching goal to “just save money” through “cost-efficiency” doesn’t command gw2 2016… because that is not doing this game or the players any justice… Plus it doesn’t look good either to those paying attention.
I would like to suggest that after the wvw update is put in that this year become the year of very very very serious profession improvements and development. Also, better reward structures and better bltc items and services…
Edit- I would like to add one thing. I fully understand that fantasy is the most popular genera for mmos, but there was a gem of a game that was shut down by ncsoft. That game was city of heroes… To date, there is not one, not a single one game, to ever capture the “heroic feeling” for players individually and as a team. That game made characters central to the entire experience, and still is hands down the absolute best “profession” and “powers” design of any game period. There is no game on the market, to this day, that can match all things “profession” and roles and combat… Those design structures and frame works are what to use to rebuild professions and combat here if you (Anet) want to have THE most kick kitten video game out in the mmo universe…
Edit- thanks mzt.3270 for posting this link…
http://fortune.com/2015/11/24/areanet-investing-in-esports/
So as of October we have 3.1 million concurrent monthly users…
Anet wants to push esports which I support, but you can’t have esports with these profession/class designs and certain poor combat designs and major imbalances and limited build viability and subpar role designs and very few meta worthy builds and lots of other not so good stuff…
3.1 million is even more reason and incentive to have ncsoft dump more cash into Anet to improve profession and make some great things happen with the game…. Major profession and combat development will allow esports to grow… It will improve the experience for players in all aspects of the game… Better $ reinvestment will help to finish up projects and make it easier to build some awesome new things and systems and qol features…
GW2 can get there, but it can’t get there on budget tires…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)