Unlocking traits. We talked about this a bunch in the horizontal progression CDI and it came to our attention that many players were not learning about traits, how they worked, or understanding the options. When we talked through unlocking traits via activities it led us in the direction we have currently. Unfortunately, unlocking traits in the open world generally causes one of the #1 things we never wanted in the game which is players in conflict. You want might the Balthazar trait but someone is about to complete the chain and leave you waiting. This is bad for the game, but I think right now only occurs this dramatically for a few of the traits.
Honestly I do like the concept of unlocking traits by doing stuff around the world of tyria, however i think it is poorly implemented. Some of the worst Trait unlocking is at the adept tier, i will list just a few here:
Trait line 1, Trait 1: complete story quest “A Light in the Darkness” – a trait that should be available for a level 36 character is locked behind a level 55 story step… i think you can see whats wrong with that…
Trait line 3, Trait 2: complete story quest “The Battle of Claw Island” – again, a trait that should be available to a level 36 character, this time locked behind a slightly lower level 50 story step… i think you can see where i’m going with these…
Trait line 4, Trait 1: complete the obsidian sanctum jumping puzzle – i’m sorry WHAT?! Are you out of your kitten minds over there?! the obsidian sanctum is one of the LONGEST, most tedious jumping puzzles i’ve EVER had to do, and that’s without all the other servers griefing you… Whoever decided this would be appropriate for an ADEPT trait should be fired no questions asked!
and finally
Trait line 5, Trait 3: complete story quest “Retribution” – again, another adept trait locked behind a quest way higher level than it needs to be, this time a whopping level 59!
Granted these are just ones i could think of when i decided to create an alt and finally got to level 30 and realized how much of a chore it would be to unlock traits i USED to use to help smooth the leveling process… This is completely OUTRAGEOUS! You should not be forcing new players to suffer difficult or high level content just to unlock traits they should be experimenting with by level 40…
Lucky for you though i have a solution for this too, its a solution i’m sure a lot of people have been thinking about for a long time, make generic trait unlocking guides. These generic trait unlocking guides can then drop from level appropriate content (ie adept trait guides will drop from level 30-59 world bosses, map completions, jumping puzzles, ECT. while master trait guides will drop from level 60-79 content, and grandmaster will drop from level 80 content) heck you could even just go through and replace ALL the usual occurrences of unlocking traits with dropping guides for your first time through the content (obviously you have a way of keeping track of whether its the first time through or not otherwise i’d get trait unlock messages every time i did TA story)
Now i know these ideas are by no means simple to implement but i honestly think it would be a simpler system than what you gave us with the LAST feature pack…