I just found out : /
See it this way. Others worked hard to lose their top gear position every time an expansion or new better gear came out. There’s nothing to do about it. If they buffed up the old gear no one would need to get new.
If they buffed up the old gear no one would need to get new.
Why is this a problem?
Men of Science [MoS] – Tarnished Coast
I know it sucks.
RIP GW2
Sincerely
GW1 players
So people constantly need to get new gear to satisfy their needs? Why can’t someone just buy one Ferrari, and take good care of it : /
Because a sense of progression and new shet to get that a lot of people like.
The point is to give you an illusion of ‘progression’ through the periodic increase in the games power level. Of course, other players will also acquire the new power level so there won’t be any relative difference in power between you and other players, i.e., no actual progress. No one, if fact, will have gone anywhere. That’s why they call it a treadmill—you get on and off at the same place.
The numbers will, however, be higher perhaps giving you an illusion of progression. But, you seem like one who already knows that the emperor of treadmills is wearing no clothes.
Just wait a few more months when Ultra EPIC monster gear is out, I have heard it will twice as good as mastercrafted gear.
lol so raine, I’m gonna take off all my clothes in-game and start playing naked. That’s what I got out of your last sentence, and Now i have a goal and purpose to keep playing gw2.
There aren’t any ascended weapons. Just rings and backpieces. It took me less than three weeks of working on fractals to get two upgraded rings and an upgraded backpiece. It’s not like a lot of work is involved…
More gear will come, of course, but I would expect ascended weapons to be the LAST things in the list to get ascended attention.
Even Fractal weapons are still exotic….
The point is to give you an illusion of ‘progression’ through the periodic increase in the games power level. Of course, other players will also acquire the new power level so there won’t be any relative difference in power between you and other players, i.e., no actual progress. No one, if fact, will have gone anywhere. That’s why they call it a treadmill—you get on and off at the same place.
The numbers will, however, be higher perhaps giving you an illusion of progression. But, you seem like one who already knows that the emperor of treadmills is wearing no clothes.
Actually, I bought this game because I did not want to gear grind another time after hitting the ceiling with exotics. Just like in GW1 once i got level 20 gear you were all good. Progression came from cosmetics.
I know it is to satisfy new players from other more traditional MMOs but they sure pisses me off as an original GW1 player.
If they buffed up the old gear no one would need to get new.
Why is this a problem?
Because then getting new gear would be pointless, other than bragging value. People need a rewarding reason to work for new stuff.
Where have you found this information about there being Ascended weapons?
lol so raine, I’m gonna take off all my clothes in-game and start playing naked. That’s what I got out of your last sentence, and Now i have a goal and purpose to keep playing gw2.
If I can help someone in any way it makes me feel good. If you’re going to run around naked may I suggest staying out of the Norn zones…frightfully chilly up there.
Where have you found this information about there being Ascended weapons?
There aren’t any, that I know of, unless they ninja’d some announcement out that hardly anyone’s seen.
I think the OP is confused.
Where have you found this information about there being Ascended weapons?
There aren’t any, that I know of, unless they ninja’d some announcement out that hardly anyone’s seen.
I think the OP is confused.
That is what I am guessing. I’m keeping my eyes on the news and updates, as well as the blog and I cannot remember reading anything about Ascended weapons coming out.
If they buffed up the old gear no one would need to get new.
Why is this a problem?
Because then getting new gear would be pointless, other than bragging value. People need a rewarding reason to work for new stuff.
And what evidence can you provide to support the hypothesis that different stats on gear is the only, “rewarding reason,” that people have to, “work for new stuff?”
Additionally, please provide evidence to support the notion that work is one of the desirable aspects of playing a game.
Men of Science [MoS] – Tarnished Coast
Actually if you read this:
https://www.guildwars2.com/en/news/linsey-murdock-unveils-new-high-end-ascended-gear/
it says there will be ascended weapons, eventually.
“You’ll also see more Legendary items in the future and an update to our existing Legendary weapons. Legendary items were always intended to be on par with other “best-in-slot” items. So fear not, all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons at the same time that we add Ascended weapons to the game. Thus Legendaries will remain “best-in-slot” items. All Legendary items going forward will be of Ascended power. We also have plans to add more fun ways to acquire Legendary precursor items with a more “scavenger hunt” feel than they are acquired currently. "
EDIT: quoted post
Devs: Trait Challenge Issued
If they buffed up the old gear no one would need to get new.
Why is this a problem?
Because then getting new gear would be pointless, other than bragging value. People need a rewarding reason to work for new stuff.
And what evidence can you provide to support the hypothesis that different stats on gear is the only, “rewarding reason,” that people have to, “work for new stuff?”
Additionally, please provide evidence to support the notion that work is one of the desirable aspects of playing a game.
I never said it’s the only one. I said that aqquiring new gear which always takes some work must feel rewarding. Otherwise there’s no point, and people need progression&reward to stay interested. If you don’t understand this then you’re sorta… Yeah.
As for your other question, what do you think made Dark Souls so popular? Hard work complete is a very satisfying reward in itself.
How do I prove all this? Because gaming history, both in multi and non multiplayer, and the general gamer disgust for easy mode games, stands as testement to my words. You’re honestly demanding evidence for something that has already been proven by the masses multiple times.
yup this is what they wanted a gear grind treadmill with a stat increase. as soon as it gets too much or they continue to destroy open world loot I am outa here.
Horizontal progression is dead long live vertical grind treadmill and not the game promised to those who prepurchased.
Inquest stuff is just Rare. I don’t know what the OP is going on about.
Cheers.
Updated every Monday
Inquest stuff is just Rare. I don’t know what the OP is going on about.
Cheers.
ya okay… It’s exotic first of all, and takes a lot of time to get, cheers
Inquest stuff is just Rare. I don’t know what the OP is going on about.
Cheers.
ya okay… It’s exotic first of all, and takes a lot of time to get, cheers
Ahh, sorry. When searching for it, I only saw the Rare one at first:
http://www.gw2db.com/search?search=inquest+longbow
Cheers.
Updated every Monday
What was the point of me working so hard getting all this gear?
So you could do it all again when more Ascended gear is released, and then again when the level cap is raised?
So people constantly need to get new gear to satisfy their needs? Why can’t someone just buy one Ferrari, and take good care of it : /
For one Ferraris actually are not built all that well and have lots of problems, and two tastes change and evolve over time. I am not saying that I agree with increased stats but I do want to have lots of choices of weapons and armor.
Requiscat in pace, Mon Ami!
GW 1’s fans famous last words as the Lost Shores were launching.
(That is all I’ve got to say about that.)
about Ascended weapons. Got my inquest longbow, inquest sword, inquest dagger, inquest harpoon, and inquest spear gun. Put superior sigil of fire, and energy runes on them. Now Ascended weapons have come to my attention, and that I will soon no longer have max damage weapons. What was the point of me working so hard getting all this gear?
Dear OP~
HOPE IS NOT LOST!
You can use a transmute stone to transfer the looks and the sigils/upgrades over to the fractal weapons when they are released in the game.
Unless you were planning on going without weapons until then, I think you’ll be ok
Look on the bright side. You have new content to work towards and less wasted time reading forum threads about there not being anything to do. That said, it takes way too little time at present to acquire “the highest” level of gear. It pretty much should be out of reach for the majority of us and only available to the unemployed no lifers.
This is why the Ascended path was such a bad idea. So many left so many will continue too sadly..
If they buffed up the old gear no one would need to get new.
Why is this a problem?
Because then getting new gear would be pointless, other than bragging value. People need a rewarding reason to work for new stuff.
And what evidence can you provide to support the hypothesis that different stats on gear is the only, “rewarding reason,” that people have to, “work for new stuff?”
Additionally, please provide evidence to support the notion that work is one of the desirable aspects of playing a game.
I never said it’s the only one. I said that aqquiring new gear which always takes some work must feel rewarding. Otherwise there’s no point, and people need progression&reward to stay interested. If you don’t understand this then you’re sorta… Yeah.
As for your other question, what do you think made Dark Souls so popular? Hard work complete is a very satisfying reward in itself.
How do I prove all this? Because gaming history, both in multi and non multiplayer, and the general gamer disgust for easy mode games, stands as testement to my words. You’re honestly demanding evidence for something that has already been proven by the masses multiple times.
I think you are confusing work and play. We don’t play games because we want to work. Game design theorists have given this area a lot thought. Basically we play because it’s fun. Reasons it might be fun might include fantasy, i.e., we really want to be the hero who saves the day and we can feel like a powerful hero there. Or, it might simply be abnegation, i.e., I’m feeling burned out by work and I want to mindlessly smash some zombies. These are examples of basic motivations for playing a game and the reason why we play.
For many a gear grind is the opposite of fun. They realize that when all players hop off the gear treadmill they are at the same relative power to each other as they were when they hopped on. Meanwhile the environment has attained the new power level as well so they are at the same power relative to the environment as they were before the new tier of gear. Nothing has changed. No one has gone anywhere. They have just expended in-game time and effort to keep up with the stat progression. This is an example of a forced grind. A forced grind is one you must do to continue playing the game. Examples are pretty much all other MMO’s that have vertical progression.
But, many realize there is no inherent point to it. Since you are not going anywhere on a treadmill, why seek one out. I want more from a game than the simple solution of stat inflation. I believe it’s possible and I believe Anet was on the right track before the 11/15 patch. As gamers become more sophisticated in there appetites I hope that we are able to see a game developer succeed without the forced grind of gear treadmills.
I never said it’s the only one. I said that aqquiring new gear which always takes some work must feel rewarding. Otherwise there’s no point, and people need progression&reward to stay interested. If you don’t understand this then you’re sorta… Yeah.
As for your other question, what do you think made Dark Souls so popular? Hard work complete is a very satisfying reward in itself.
How do I prove all this? Because gaming history, both in multi and non multiplayer, and the general gamer disgust for easy mode games, stands as testement to my words. You’re honestly demanding evidence for something that has already been proven by the masses multiple times.
They may be demanding proof because there’s this great game out there that stands as a complete testament against everything you just said.
In this game, new weapons were added all the time, but they acted as skins. The power levels of the top weapons never advanced despite multiple patches and expansions. And it turns out that people were happy to grind for countless hours to acquire these new skins, even knowing that they didn’t grant the player any noticeable advantage in combat at all. People just loved the new art and looking cool. Turns out this was a rather popular move by a rather popular game.
In fact, you may have heard of this game. It was called Guild Wars 1.
So yes, I’m going to join the chorus against you and ask for your proof that players need a vertical progression system to feel rewarded.
How’d that work out for us so far?
Now let’s try some ideas that will really work.
Truth be told I am very disappointed about this. GW2 wasn’t suppose to be about gear progression. But am not going to let this ruin my gameplay experience, so I have decided to Ignore the Ascended stuff and just stick with my Exotic gear.
The point is to give you an illusion of ‘progression’ through the periodic increase in the games power level. Of course, other players will also acquire the new power level so there won’t be any relative difference in power between you and other players, i.e., no actual progress. No one, if fact, will have gone anywhere. That’s why they call it a treadmill—you get on and off at the same place.
The numbers will, however, be higher perhaps giving you an illusion of progression. But, you seem like one who already knows that the emperor of treadmills is wearing no clothes.
This is only the issue and loathsome practice that many believe when it’s abused by the games developers. The opposite of a treadmill effect would be a stagnant one. What is the point in this game being a persistent MMO world if your character reaches the pinnacle of itemization and it’s OVER? heck I’m sure there’s more than enough single player games that can offer up that sort of “fun” and cost less than this game shipped at.
As for “abuse” once you see the “buy this from the CS to offset this ingame mechanic” then you know it’s being abused, as you’re then being CHARGED CASH for your treadmill experience. As many have pointed out you’re NOT being charged for the treadmill, but many are PAYING to alleviate the issues with the aesthetic progression in terms of legendary weapons and their pointless grind tell me if you would, what exactly out of the following is worse sounding:
1: A gear treadmill and “sense of progression” in the game with a mild curve in terms of stat increases with no outstanding leaps in effectiveness of gear “a la” cataclysm greens to WOTLK epics.
2: One of the last significant aesthetic progressive items being so reliant on RNG, players are actually paying real cash to buy gold so they can avoid it?
If they keep adding in gear, then at least it’s something to strive for and a reason to actually do anything ingame, the whole standing around talking crap or repeating the same content with no goals doesn’t exactly seem like fun, considering this game has a LOT of issues with it’s core design aspects inherently. And as much as players like to claim “self entitled” etc about players with aspects, a goal is usually a reward in the sense of an item, as it’s the basis of many an RPG genre game.
They may be demanding proof because there’s this great game out there that stands as a complete testament against everything you just said.
In this game, new weapons were added all the time, but they acted as skins. The power levels of the top weapons never advanced despite multiple patches and expansions. And it turns out that people were happy to grind for countless hours to acquire these new skins, even knowing that they didn’t grant the player any noticeable advantage in combat at all. People just loved the new art and looking cool. Turns out this was a rather popular move by a rather popular game.
In fact, you may have heard of this game. It was called Guild Wars 1.
So yes, I’m going to join the chorus against you and ask for your proof that players need a vertical progression system to feel rewarded.
Also this is a good post, as it hints to the core issue, there’s a lack of skins… plain and simple…
If the whole point is to aesthetically progress or have choices by earning them then that’s fine, GW2 is hugely lacking in this department though and thus it brings the whole thing into question. I’d be JUST as happy earning skins ingame as long as the grind wasn’t so ridiculously reliant on RNG that my end goal seemed to never get closer to me no matter what I do, until one day I stumble over it at a random date… it’s just lazy design.
(edited by Hellkaiser.6025)
Not sure about everything you said, but one thing that really irks me is the lack of character customization and skins for weapons and armor. Which is funny, because I was amazed about character customization when I first started this game, then after seeing the 500th player who looked exactly like me I QQd. Now I research skins and possible ways to make my character look and feel unique, but the content just is not there.
Honestly why not have gear progression. Once you max out gears and have done the content to death to get it what are people seriously just gonna pvp 24/7? no they will quit. with more gear and more content that needs that gear you get to play the game more. Now i know new content isn’t necessary for that but really, how many times are you willing to play the same game over and over? i’ll give most games 2 maybe 3 playthroughs (if it’s an rpg) but honestly once you beat it, how many times do you play it again till an expansion or dlc comes out? same concept imo
I’ve been playing since release and I’m finding achieving lvl 80 to be too treadmilly for me… let alone ascended armor. I’ll probably never put any cash into the gem shop.
Ascended weapons are not out yet. Also, Anet has said that making Ascended gear only obtainable through fractals was a mistake and they’ll be fixing that issue later on and I’m pretty sure they said Ascended gear will be easier to get
I’ve been playing since release and I’m finding achieving lvl 80 to be too treadmilly for me… let alone ascended armor. I’ll probably never put any cash into the gem shop.
Are you kidding me? Please tell me you’re trolling.
[OHai] – Northern Shiverpeaks
>>>There are no ascended weapons, only exotics<<<
Now close this thread :/
>>>There are no ascended weapons, only exotics<<<
Now close this thread :/
read the OP again… read it a second time and ensure comprehension of post, , repeat step one and two until second part of directions is successful or until you decide it’s not worth posting.
>>>There are no ascended weapons, only exotics<<<
Now close this thread :/
read the OP again… read it a second time and ensure comprehension of post, , repeat step one and two until second part of directions is successful or until you decide it’s not worth posting.
Before being ignorant, what is your point? Op is worried about stats. But since there are NO FRACTAL WEAPONS there is nothing to worry about. The “Fractal Weapons” are just skins. You can confirm it by reading 3rd dev post here.
https://forum-en.gw2archive.eu/forum/game/dungeons/Fractal-weapons#post773060
Thanks for the ignorant post.
Honestly why not have gear progression. Once you max out gears and have done the content to death to get it what are people seriously just gonna pvp 24/7? no they will quit.
Again, not to sound like a broken record, but seriously people….Guild Wars 1 is proof that you are completely and totally wrong.
The game was built around all Lvl 20 items, weapons and armors alike, being “Best in Slot” with a focus on extremely rare skins and vanity items. It was a game that focused on diversity in terms of appearance, and had a number of great PvP modes in the game to suit a variety of tastes.
Not only did it “survive” on this model for nearly 8 years, it made so much money that it got two full campaigns and one expansion added. Oh yeah, and it helped to fund this game.
So it’s preposterous for people to be claiming that a game can’t survive without vertical progression. It’s already been done before and it’s been proven that it works. The devs are not battling some sort of impossible-to-avoid foe, here, they built a game that defeated it once before. They should know how to avoid vertical progression better than anyone on the market. So the fact that vertical progression does exist in this game is honestly quite baffling, and it’s made worse by the fact that people defend it as something that can’t be avoided when that’s simply not true.
How’d that work out for us so far?
Now let’s try some ideas that will really work.
you are absolutely right critickitten, the problem is however that there are still a lot of people here who want vertical progression. A lot of players didn’t come from GW1, they came from other hit ‘n’ run MMO’s, expecting a similar model. And while GW2 is both flawed on some aspects and new (Not infinite content) there will be these kind of responses. But I think it will pass when people adapt/leave.
Didn’t we talk about this back in November? Anyway, yeah the ascended gear kind of blindsided us a bit but it looks like it will be quite a while before the weapons are in anyway.
>>>There are no ascended weapons, only exotics<<<
Now close this thread :/
read the OP again… read it a second time and ensure comprehension of post, , repeat step one and two until second part of directions is successful or until you decide it’s not worth posting.
Before being ignorant, what is your point? Op is worried about stats. But since there are NO FRACTAL WEAPONS there is nothing to worry about. The “Fractal Weapons” are just skins. You can confirm it by reading 3rd dev post here.
https://forum-en.gw2archive.eu/forum/game/dungeons/Fractal-weapons#post773060Thanks for the ignorant post.
That doesn’t make the upcoming addition of them irrelevant, pres tel.. how does me merely pointing out that you’re omitting the possibility of the thread being about a future addition thus being relevant. akin to me being “ignorant” if anything that’s really a “pot calling the kettle black” argument :/
You pretty much claimed this thread had no relevance merely based on the fact they’re not in the game RIGHT NOW, despite having been said that they will be in future. Or should we not look ahead to potential issues now and instead focus on the other issues we currently have? cos I’m all for that if that’s what you mean ;P
Still, you could have worded your response a lot better
(not claiming I’m any better just informing ya)
Oh and FYI
"
All of the new weapon skins are Account Bound. So you can choose which character to send them to.
There is also a change going into the current chest given exotic armors and weapons that will make them Account Bound and Soulbind on Use. So you can send those extra armors and things you get to your bank for your other characters."
In nowhere does this state they will not have higher stats, he just merely references the weapons as skins. If it’s been said in another medium then by all means feel free to post your source, but last I heard they will be higher stat values. If that’s changed then your post makes more sense, however I’m not going to run around the internet chasing down any kitten bit of information A-Net decides to post on their twitter or facebook account as opposed to their official forums.
(edited by Hellkaiser.6025)
This wouldn’t bother me nearly as much, if with every new piece of ascended gear/weapon you grinded for came with a level 80 transmutation stone. I don’t feel its fair though that by the time I finally got almost 2/3 of my exotic weapons and armors upgraded and transmuted with the skins I wanted, They announced Ascended gears. Shows that I am either gonna have to shell out some more cash for fine transmutation stones everytime they raise the powerlevel, or I just wont be able to take pride in my character.
Not sure about everything you said, but one thing that really irks me is the lack of character customization and skins for weapons and armor. Which is funny, because I was amazed about character customization when I first started this game, then after seeing the 500th player who looked exactly like me I QQd. Now I research skins and possible ways to make my character look and feel unique, but the content just is not there.
I would like more skins, but there are actually a lot of “rare” looks you can achieve via mix/matching and the use of transmutation stones. Compared to games like Warhammer Online, SWTOR, TERA and Rift, the variety of looks I see while standing around in Lion’s Arch are refreshing.
Now, if I enter the realm of my own subjective opinion, I’m a lot more disappointed with the lack of desirable/cool/quality among the variety the game offers than the amount of variety. Of course, almost daily I see people wearing a combination of armors I considered poor that actually look pretty together, so sometimes the individual pieces fare better off set. (I bought some leg armor two days ago for the stats, expecting to use a transmutation stone to transfer my then current look, but I actually liked the effect the new armor had on the overall outfit and kept it as is).
The previews don’t always do the armor justice, but I really wish they would add previews to the Trading Post. I think being able to easily try out different combos would lead to a lot more mix/matching among the population and add a lot more diversity.
Ok, let’s assume he wasn’t talking about the exotic skins.
- It was announced already in november that there would be more ascended stuff in the future.
- It has now been 2 months, still no additions
- January update contains no new content
- February is focused on PvP if you are to believe mod posts.
- March sounds is the first plausible time where something like ascended weapons could be added.
So maybe he “wasted” his time having a nice weapon for the next months. I don’t see the problem.
— Also ill take ignorant back, sorry.
about Ascended weapons. Got my inquest longbow, inquest sword, inquest dagger, inquest harpoon, and inquest spear gun. Put superior sigil of fire, and energy runes on them. Now Ascended weapons have come to my attention, and that I will soon no longer have max damage weapons. What was the point of me working so hard getting all this gear?
Welcome to Weenie Hut Juniors how casual are you?
[KICK] You’re out of the Guild
#beastgate
Great video explaining what can happen if Anet are not careful, but so far I have no problem with the way things are. Watch the video very enlightening.