I'm getting so tired of this...
I may have played 1300 ours but I still have never had more than 100g at a time because I don;t rush things, spend gold to have fun and don’t do something just because it offers the highest gold per minute in the game. And you know what, I have greatly enjoyed well over 1000 of those minutes.
I believe you, but that’s the issue – if you play a lot, you CAN play for fun, you don’t HAVE to rush things, you CAN spend gold for fun (I mean, I’ve never broken 40g, and I spend it for fun, but then I’m stuffed if I need it!), but if you can’t play a lot, then well, the demands on your time are fairly extreme, I feel.
I think the biggest buzzkills for me are:
1) No ability to catch up or get “missing stuff” whatsoever. Absolutely none. Zero. Worse than almost any game I’ve ever played in that regard. You missed out? You are SooL. This is really bad when you miss stuff like the Gift of Crystal.
2) Too hard to get gold in a limited time-frame without Champ-farming or other mindless grinds. I feel like there should be some way for time-limited people to get gold in a fun way that doesn’t work well for people who can play all day.
The idea of being “forced to play” eludes me entirely.-snip-
Of course it is my own desire. We’re not talking about that. We are talking about the game being designed in a way that requires me to log in every day, or face consequences.
That’s kind of… incredibly misleading. What consequences do you face by not logging in every day? What among those could be considered serious consequences by anyone who is not already heavily invested in the game- and thus likely to play every day anyways?
For example, what about those who decided summer was a nice time for a vacation and couldn’t take part in the “Living Story” where the reward was the crystal node in your home instance?
You and I both know that the Bazaar Ambassador achievement did not require you to log in “every day” for any significant period of time. It could be completed in less than a single day. Hell, if you hopped on Dulfy it could probably have been completed in a couple of hours. Players had 30 days to explore this content on their schedule. So this complaint, I’m sure you will agree, is completely different than “being forced to log in every day.”
If the point is more that “you can miss things at all,” meaning that if you stop playing the game for extended periods you’ll miss out on certain rewards, then of course you’re absolutely right. It’s going to happen to everyone, it’s happened to me, it’s just the way it goes.
Luckily, you never miss out on anything crucial for your progression or relevance as a player…
I’m required to show up for the game like a job, because if I want to continue to progress and stay relevant in the game, I need to keep grinding those achievements.
Oh come on! You can’t continue to progress or stay relevant in the game because you don’t have the ability to craft your own celestial gear from scratch? You can still buy quartz and charge it yourself. You can still buy the crafting components. You can even buy the gear outright! Plus celestial gear isn’t even optimal for a single piece of content in the game.
You have to have a better example than that to make this argument. I’m not disputing that you do, but the Gift of Quartz is certainly not a compelling one.
Achievements give you points. Points result in gold and gear. They also result in rewards (Crystal Node, Back items, Minis, Weapons, Access to content (Gauntlet)).
A few things.
1. Achievements points really don’t result in a notable amount of gold. If this is a big deal for you it means that you’re not acquiring gold during your normal gameplay which is a completely unrelated problem.
2. Achievements don’t result in gear. I think you may be talking about the unlockable skins, in which case… yes, you unlock skins through achievements. They are among the easiest prestige skins to obtain in the game. They are also infinitely reusable, permanent, available to all characters on your account, etc.
3. No idea what you meant by “access to gauntlet”, but yes, there are individual rewards tied to showing up and completing Living Story content. This is pretty crucial to the system working.
I think where we’re getting tripped up is this: if you want the reward, you have to do what the reward requires- yep. Do you need the reward? No.
I obviously have a different mentality about achievements than some players, but I really think that points to a change in perspective making the experience more enjoyable, rather than changing the systems of the game to accommodate people looking at things the wrong way.
Fair enough. If you think that is best for the game to have frustrated players leaving. Seems counter productive to me though.
I certainly disagree with all my heart that it is counter-productive. In fact I argue without hesitation that frustrated players leaving can only benefit the remaining players while also making those frustrated players less frustrated.
(edited by Hawkian.6580)
1. Overflows
2. Disconnects
3. Insta-kills
4. Dulfy
5. Stop trying to force me to play
6. Achievements, Achievements, Achievements, Achievements
EDIT 7. Time Gating
1- Even without guesting if there is a popular event/something going on in a zone you will get stuck with overflows. Not everyone on the entire server can fit in an entire zone…doing that will cause massive problems. Does it suck? Yes. I myself haven’t yet been able to get into the real Sparkfly on TC, but I’ll keep trying.
2- It’s an online game. It happens. Sometimes when a patch hits it happens more often….and more often than not if I’ve recently killed something and I can get back in my loot is still there. If it isn’t, Oh well. It’s a game that’s online that relies on servers and a whole bunch of very intricate coding. There will always be bugs, best to report and move on.
3- yes the suck. I don’t disagree.
4- You don’t need guides to play the game, but if you want all the achievements then you’ll likely want a guide. GW2hub, Dulfy (who I don’t believe is just one person and is likely a personna with a team of people….but that’s a different topic), some other….or figure it out on your own.
5- No one is forcing you. Go for a jog and come back when you feel like playing.
6- Some of us (me) love achievements, if you don’t…then ignore them.
7- Sometimes timegating works, sometimes it doesn’t.
Dulfy wouldn’t be needed so much if the content wasn’t time gated. It’s the lack of ingame information on time gated achieves that’s the problem. Someday they are going to do this minimal information on time gated achieves and Dulfy won’t be there with a guide. And that’s going to be interesting.
I believe you, but that’s the issue – if you play a lot, you CAN play for fun, you don’t HAVE to rush things, you CAN spend gold for fun (I mean, I’ve never broken 40g, and I spend it for fun, but then I’m stuffed if I need it!), but if you can’t play a lot, then well, the demands on your time are fairly extreme, I feel.
I think the biggest buzzkills for me are:
1) No ability to catch up or get “missing stuff” whatsoever. Absolutely none. Zero. Worse than almost any game I’ve ever played in that regard. You missed out? You are SooL. This is really bad when you miss stuff like the Gift of Crystal.
2) Too hard to get gold in a limited time-frame without Champ-farming or other mindless grinds. I feel like there should be some way for time-limited people to get gold in a fun way that doesn’t work well for people who can play all day.
I completely understand where you are coming from, but the problem with that is creating a mechanic to allow those who play less to keep up is really difficult to balance appropriately. Probably a bigger issue than that though is that it causes hardcore and even medium-core players to feel cheated that others get to keep up with them despite a minimal time investment which leads to resentment and the feeling that they might as well not play at all if playing more won’t help them get ahead. It all goes back to chasing the carrot, for some reason a large portion of the mmo community are more worried about chasing the carrot and keeping up with the jones than they are with having real fun playing the game. For some reason the “real fun” of mmos to many has become standing in town praising oneself or belittling those less achieved.
There’s always going to be idiots that agree 100% with what anet does. The devs can crap on a plate, serve it to those fanboys, tell them its brownies and they’ll cry for more! It doesn’t matter what Anet does, people like this will always support them. They’re too simple minded to psycho analyze whats really going on like the rest of us. Anet’s next patch could be “We’ve deleted all your currency and armor to make it a challenge for you to re-gear your characters” and people like this would be all for it. At least normal people like us truly know what garbage is.
There’s always going to be idiots that agree 100% with what anet does. The devs can crap on a plate, serve it to those fanboys, tell them its brownies and they’ll cry for more! It doesn’t matter what Anet does, people like this will always support them. They’re too simple minded to psycho analyze whats really going on like the rest of us. Anet’s next patch could be “We’ve deleted all your currency and armor to make it a challenge for you to re-gear your characters” and people like this would be all for it. At least normal people like us truly know what garbage is.
I lol’d.
Dulfy wouldn’t be needed so much if the content wasn’t time gated. It’s the lack of ingame information on time gated achieves that’s the problem. Someday they are going to do this minimal information on time gated achieves and Dulfy won’t be there with a guide. And that’s going to be interesting.
Dulfy isn’t needed, but people who play to chase the carrot do and always will take the path of least resistance. Thats the reason these forums are filled with complaints every time a farm spot is nerfed, or content is made harder without increased rewards, or a moneymaking export is closed. People chasing the carrot don’t see the journey (which is what rpgs even mmos used to be about) on the other side of their blinders, all they see is that carrot dangling inches in front of their eyes and they just keep running until they can catch it (which they never will).
The current state of the game is a joke and every living story update just compounds on that joke. They need to start addressing the flawed core mechanics before pumping out more new content. Condition damage for example still doesn’t function in large battles like Tequatl due to the cap. One year from launch and they still haven’t figured out a way to deal with condition damage.
Agreed with everything in the OP.
These are some frustrating issues that need to be resolved.
1. I don’t mind overflows as long as it mirrors the “real” server. If I head to an event in Frostgorge, then it should happen in the OF at the same time. I know they have a mechanic for that, but if I’m not fast enough to get on the regular server, it’s on me, not them. I did grumble when I was doing Scarlet’s Invasions when I landed in an overflow that wasn’t having the event.
2. I’ve been very lucky. I only get disconnects when my ISP is flakey or my power goes out. My heard goes out to those who are having this problem.
3. I agree. I don’t mind the insta kills, as I may have been doing something to deserve it, but if you can’t see the threat, then you can’t avoid it.
4. After re-reading this point, I see that you’re not complaining about the use of guides, but that in some cases they’re necessary in order to “progress.” I’m sorry, but I don’t feel the same need. I have been known to use them as a last resort, but I rather like the idea that I have to figure it out for myself.
5. Nobody is forcing you. If you don’t want to play, don’t do it. It may take longer to get your new shiney, but it’s not their fault you feel you have to get it NOW.
6. What are these achievements you speak of and why are they so important? They just don’t mean enough to me to have to attempt to get them.
7. I’m sorry… but I have to say… So what? is it that game breaking that you can’t have it all right now? sheesh… give it a rest.
Yes, your post was very well written, but I can’t seem to get past the overall opinion that you’re still just whining because you can’t have what you want when you want it. The couple of points you made that were good points have been made a dozen times or more. Whether ANet will do anything about them will be a case of wait-and-see…
Dulfy wouldn’t be needed so much if the content wasn’t time gated. It’s the lack of ingame information on time gated achieves that’s the problem. Someday they are going to do this minimal information on time gated achieves and Dulfy won’t be there with a guide. And that’s going to be interesting.
Dulfy isn’t needed, but people who play to chase the carrot do and always will take the path of least resistance. Thats the reason these forums are filled with complaints every time a farm spot is nerfed, or content is made harder without increased rewards, or a moneymaking export is closed. People chasing the carrot don’t see the journey (which is what rpgs even mmos used to be about) on the other side of their blinders, all they see is that carrot dangling inches in front of their eyes and they just keep running until they can catch it (which they never will).
There is no journey when the destination disappears in two weeks.
I hate time gating. Last bit I got in on was the Celestial gear because it was the only way to get it. I won’t be doing any thing more that is time gated, including ascended crap. Thus, I will be playing a lot less with this and more with my photography hobby and other games.
I like the list, don’t care about any points but the time gating one.
Dulfy wouldn’t be needed so much if the content wasn’t time gated. It’s the lack of ingame information on time gated achieves that’s the problem. Someday they are going to do this minimal information on time gated achieves and Dulfy won’t be there with a guide. And that’s going to be interesting.
Dulfy isn’t needed, but people who play to chase the carrot do and always will take the path of least resistance. Thats the reason these forums are filled with complaints every time a farm spot is nerfed, or content is made harder without increased rewards, or a moneymaking export is closed. People chasing the carrot don’t see the journey (which is what rpgs even mmos used to be about) on the other side of their blinders, all they see is that carrot dangling inches in front of their eyes and they just keep running until they can catch it (which they never will).
There is no journey when the destination disappears in two weeks.
Who said a journey requires a specific destination? The destination of many on this forum seems be be that carrot on the string dangling in front of them that they will never reach and definitely won’t disappear in 2 weeks as it will be replaced with the next carrot.
During GW1’s heyday, someone at aNet directed me to address a point I raised at guildwarsguru.com if I wanted the devs to pay attention. I remember being rather disappointed that I would have to use a third party site to address a support concern.
This is why Dulfy doesn’t surprise me. I have nothing against Dulfy but, I don’t use the guides there and am really kind of tired of people instructing me instead of discovering things for myself. Why dont more people prefer figuring things out for themselves?
Time Gating:
……..Again, there has to be a better way to allow players to work towards what they want without having them feel penalized, or like the mechanics are in place to keep them muzzled.Surely you must see how bad such a system is, and as designers you need a better way to keep the game flow and players working towards goals without, basically, point at them as you scream “NO!”.
While I see pros and cons for all the points brought up in this thread, this one out right annoys me the most. Recently started doing my celestial gear and of course at one crystal a day. Ascended is apparently very similar, which i wont even bother with.
TL:DR- Time gating, the WORST possible design decision being implemented by Anet currently in game. It’s unneeded and not desired by anyone in the player base.
Good points, all of them. I especially agree with #4. If it wasn’t for Dulfy, I srsly wouldn’t have a clue what to do.
Except that Dulfy is a real person and has to find these items or find solutions to quests or events.
So basically you are taking all the work out of something and letting Dulfy play the game for you. Isn’t that pathetic?
Pathetic? No. No more than any single opinion is.
1. Overflows
2. Disconnects
3. Insta-kills
4. Dulfy
5. Stop trying to force me to play
6. Achievements, Achievements, Achievements, Achievements
Pretty much agree with your points.
3. Insta-Kill. – I wish people would stop trying to defend this as a good mechanic. It can be part of a nutritious breakfast, but Anet seems to serve only Insta-kill, mega hp, mega damage, rather than fun fights with just about any other mechanic. Anet claims they want gear diversity, but with every new insta-kill attack, they shove more people into DPS only lines, as there is no reason to defend if the monster will kill me in one shot anyway.
4. The game is horrible about leading the player where to go/do things. Guides will almost always make things go faster, but less people would be more inclined to use them if Anet did a few things, such as limited-time only content, or usable hints on where to go. Maybe my memory is foggy, but they can easily use the arrow-mechanic to help with the scavenger/hunting style items. Buy scanner from npc, arrow points in the direction of nearest point. You go off in the right direction without having to look at a guide that says go to coordinates x, y for loot.
5. Forced to play? Lots of comments on “No one is forcing you to play.” Well, the same can be said for any activity or even life itself. No one is forcing you to play the game. No one is forcing you to go to work. No one is forcing you to continue living. Everything is obviously optional. But the argument isn’t that we are forced to play, but that the shiny loot/achievement is locked under strict requirements within a limited time-frame. They really need to work on fixing their system. Looser requirements within a short time-frame or strict requirements under longer timeframe.
Additional 7. Community- Game Extremists/Apologists/Trolls – People like Vol… Simply put, Anet does no wrong, and everyone who disagrees with the current system can simply get lost/quit the game. These people are extremely toxic to the community and the game as a whole. This community isn’t as bad as League of Legends toxicity, but it is getting there. Just take a look at the Teq forum. As more and more casual people leave due to Anet’s bad decision making, only the truly dedicated are left, who are more than happy to chase everyone else away. What they fail to realize is that good content doesn’t have to fall into two categories.
A. Dance Dance Revolution Perfection – Even the tiniest mistake/millisecond lag delay, insta-kill/fail event. This game isn’t supposed to be Simon on level 100. I wonder how long DDR would have lasted if when you didn’t get a perfect on a single step, it was game over.
B. Press 1 for loot – Champion trains/Scarlet invasions. Little more than AOE fests to spam for loot. Some of us are looking for a decent in-between, but the Anet apologists/Anet only see two settings.
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3
Good points, all of them. I especially agree with #4. If it wasn’t for Dulfy, I srsly wouldn’t have a clue what to do.
Except that Dulfy is a real person and has to find these items or find solutions to quests or events.
So basically you are taking all the work out of something and letting Dulfy play the game for you. Isn’t that pathetic?
These sites are up awfully fast. My guess is, other people send her the information which she then puts up. Likely there is a team doing it. I doubt she is doing it all herself.
Good points, all of them. I especially agree with #4. If it wasn’t for Dulfy, I srsly wouldn’t have a clue what to do.
Except that Dulfy is a real person and has to find these items or find solutions to quests or events.
So basically you are taking all the work out of something and letting Dulfy play the game for you. Isn’t that pathetic?
These sites are up awfully fast. My guess is, other people send her the information which she then puts up. Likely there is a team doing it. I doubt she is doing it all herself.
And yet my point is still there. Letting people do the work for you.
Good points, all of them. I especially agree with #4. If it wasn’t for Dulfy, I srsly wouldn’t have a clue what to do.
Except that Dulfy is a real person and has to find these items or find solutions to quests or events.
So basically you are taking all the work out of something and letting Dulfy play the game for you. Isn’t that pathetic?
These sites are up awfully fast. My guess is, other people send her the information which she then puts up. Likely there is a team doing it. I doubt she is doing it all herself.
She’s also given access to content and information ahead of other players.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
yeah nice post.
I already started looking for another MMORPG and I realy like gw2… but when SAB 2 come out with insta kills and and so obvious use of infinite coin I feel more and more disgusted.
While I hate Anet’s cashgrabs, this was not one of them. I did world 1, 2 days in a row to end up with around 70 continue coins. I have every single SAB world 2 achievement. Might want to rethink that one.
No one is forcing you to care about achievements you know. If they annoy you why do you care if you’ve killed 327/500 ogres?
As to “forcing you to play”…You choose to care about the rewards they are “time gating”, so you are forcing yourself to play. No one from Anet has a gun to your head telling you to participate. I hardly ever participate in that type of content, to the point where I’m not sure what you are actually referencing but I understand what time gating is.
tl;dr: Not having fun anymore? Stop playing. I’m glad you had an intelligent well thought out post though. Most people just whine. Maybe Anet will see this, maybe not. You tried.
You know, maybe it doesn’t matter to you, but it might disturb other people to realize that they’ve been playing the same exact game upon release for over a year since you’ve stated that you don’t participate in that type of content. Achievements are tied to every new update now and not doing them means the rest of the game is largely the same, and guess what? some people might have finished the base game and are looking for quality updates from Anet, only to be disappointed by checklist mentality and poor direction of each and every living story update.
Some people love this game and others are trying very hard to love it, if you’d take a step back and look at it from someone else’s perspective you’d see that though it’s not as drastic as Anet holding a gun to your head, it’s something pretty close to it.
I was prepared for another poorly stated complaint thread; what I found was a well written post I agree with 95% of.
Good points, all of them. I especially agree with #4. If it wasn’t for Dulfy, I srsly wouldn’t have a clue what to do.
Except that Dulfy is a real person and has to find these items or find solutions to quests or events.
So basically you are taking all the work out of something and letting Dulfy play the game for you. Isn’t that pathetic?
These sites are up awfully fast. My guess is, other people send her the information which she then puts up. Likely there is a team doing it. I doubt she is doing it all herself.
She’s also given access to content and information ahead of other players.
She’s given a preview. It’s not like they give her 5 hours to go find everything in the map to prepare. If you actually follow her site on patch day it gets updated as she gets information from the community as well as from her exploration.
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
Good points, all of them. I especially agree with #4. If it wasn’t for Dulfy, I srsly wouldn’t have a clue what to do.
Except that Dulfy is a real person and has to find these items or find solutions to quests or events.
So basically you are taking all the work out of something and letting Dulfy play the game for you. Isn’t that pathetic?
These sites are up awfully fast. My guess is, other people send her the information which she then puts up. Likely there is a team doing it. I doubt she is doing it all herself.
And yet my point is still there. Letting people do the work for you.
That’s sort of the point. It’s work, not fun. It’s going down a checklist from spot to spot. If on just checking off items on a list the Dulfy might as well give me the spots to go to. To someone who says, don’t do it then if its not fun. Well they reward you for it and I want the reward.
That’s sort of the point. It’s work, not fun. It’s going down a checklist from spot to spot. If on just checking off items on a list the Dulfy might as well give me the spots to go to.
But are you denying that there could be gamers like exploration and scavenger hunts? If you don’t enjoy it why do you bother even following the guide to do it because I’m sure you don’t honestly enjoy that either? My guess is the answer is so you can get the rewards, in which case its you forcing yourself to do something you don’t like because your chasing the carrot or at the very least you choosing to do something you don;t like because you really want the reward. This has nothing to do with how fun the content itself is because your not really doing it but still feel entitled to complain about it.
But are you denying that there could be gamers like exploration and scavenger hunts? If you don’t enjoy it why do you bother even following the guide to do it because I’m sure you don’t honestly enjoy that either? My guess is the answer is so you can get the rewards, in which case its you forcing yourself to do something you don’t like because your chasing the carrot or at the very least you choosing to do something you don;t like because you really want the reward. This has nothing to do with how fun the content itself is because your not really doing it but still feel entitled to complain about it.
I would love to do more puzzles, scavenger hunts, exploration, mysteries, and quests. The problem is when ANet neglects to write the first 300 pages of the novel, then expects us to actually get excited to read the thing.
When I logged in yesterday, I read the email and headed over to find Rox. After talking to her, I was at a loss as to what exactly to do. Was I supposed to just randomly walk in a direction and hope I happen across something?
I then opened the achievement panel, because as we’ve all learned by now, that is the most reliable way to figure out what to do. It’s our grocery list. So, I realized that I needed to find ten of something on those maps.
My girlfriend was already on Dulfy, so she told me to come where she was. We had a bit of an argument because I wanted to figure out what the story was. I wanted to know what I was doing, and why. She kept telling me that there is no story….she looked online and Rox doesn’t do anything.
So, eventually I followed her around using Dulfy because…well, why not? I’m not about to try and trick myself into thinking this is fun by running around aimlessly. Does finding a random dragon scale in the snow, for an achievement point, excite me and make me want to experience more? No….At that point it’s just achievement points that help me get closer to gear and gold.
You see, I WANT to play this game. I want to get excited. Achievements are not my goal. My goal is to be entertained. If all I am presented with in the game are list after list of pointless tasks, why would I bother?
I agree with everything you said OP.
What would it hurt to create their connection to the playerbase they had prelaunch and to improve upon all of these problems we’re seeing in game today?
That’s sort of the point. It’s work, not fun. It’s going down a checklist from spot to spot. If on just checking off items on a list the Dulfy might as well give me the spots to go to.
But are you denying that there could be gamers like exploration and scavenger hunts? If you don’t enjoy it why do you bother even following the guide to do it because I’m sure you don’t honestly enjoy that either? My guess is the answer is so you can get the rewards, in which case its you forcing yourself to do something you don’t like because your chasing the carrot or at the very least you choosing to do something you don;t like because you really want the reward. This has nothing to do with how fun the content itself is because your not really doing it but still feel entitled to complain about it.
Like anyone else, I want to do the new content that the game offers and get the rewards. But if it’s a checklist of go to different spots within a certain amount of time then it’s not really fun and if that’s the content the game is offering then I am entitled to complain. ANet should want to know if its players are bored by this type of content.
ANet business analyst probably still thinking LS is very successful. Pointing at the numbers and claim they increase # of player logging on etkittentle do they realize, boring content will hurt their business in the long run. They can get away with temporary small content dump, but eventually players patience run out + a better mmo. There could be a rout.
Dulfy wouldn’t be needed so much if the content wasn’t time gated. It’s the lack of ingame information on time gated achieves that’s the problem. Someday they are going to do this minimal information on time gated achieves and Dulfy won’t be there with a guide. And that’s going to be interesting.
Dulfy isn’t needed, but people who play to chase the carrot do and always will take the path of least resistance. Thats the reason these forums are filled with complaints every time a farm spot is nerfed, or content is made harder without increased rewards, or a moneymaking export is closed. People chasing the carrot don’t see the journey (which is what rpgs even mmos used to be about) on the other side of their blinders, all they see is that carrot dangling inches in front of their eyes and they just keep running until they can catch it (which they never will).
There is no journey when the destination disappears in two weeks.
Who said a journey requires a specific destination? The destination of many on this forum seems be be that carrot on the string dangling in front of them that they will never reach and definitely won’t disappear in 2 weeks as it will be replaced with the next carrot.
There’s nothing BUT the destination anymore. The journey is eliminated when it’s obscured by lack of in game information/any direction at all… and the temporary nature of the content places the onus on the player to get it done before it’s gone, “journey” be kitten ed.
Yet another very constructive and well written post that will be completely ignored by ANET.
Truer words are rarely spoken.
Money is the only thing Anet cares about. They won’t change a thing if it doesn’t affect their income over the next month. Even if changes meant profits a hundred fold better a couple years down the road. They want their money and they want it now.
Logged in just to agree. OP really nailed it. ‘Course, Anet won’t even acknowledge this thread it exists, but y’know…
5 and #7 has probably hit a lot of people already.
7. I’m sorry… but I have to say… So what? is it that game breaking that you can’t have it all right now? sheesh… give it a rest.
I’m sorry but if this doesn’t affect you then why are you arguing with other peoples opinions on it? Does it affect you negatively in some way? Do you even really care?
To use you’re own quote “So What”? What does it matter to you if they removed time gating. More people are against such design then those for it, simply put because the bottom line really changes nothing other then being a time sink for the sake of being a time sink.
Does it really matter if someone puts in the effort to get ascended weapons, celestial or the like and they get it today or next month. They still get it regardless so the whole time gated theory looses it’s appeal because the bottom line is it accomplishes nothing. They still get what they want. It changes nothing as far as “in game” other then it being annoying to actually get. What purpose does it serve to try and be annoying to the player base?
Overflows suck for large events. I’m not sure if there is a good answer other than Anet continually making game improvements to allow for more people in the same zone.
I like the titles of GW1 over the achievements of GW2. I came to the conclusion that going after the achievements was sucking the life out of the game for me. So I stopped. My wife has some OCD as she just ‘has’ to get them. I don’t think I’d have half the ones I already do if she wasn’t asking for my help in finishing some of them.
Disconnects are extremely rare in our household. Anecdotally, that would point to the problem being something other than the game.
I also hate the time gating. So, I apply the same principal as I do the other content I don’t like – I stopped worrying about it. I just don’t craft that crap.
I’m just glad the GW2 world is big enough that I can find some fun content amongst the things I find annoying.
If you people think the clues are too obscure, then ask yourself…How does Dulfy know? ArenaNet is NOT supplying the site with answers or insights. Dulfy is simply doing the actual work of investigating the surroundings. That site has a lot people helping Dulfy to funnel all the information for these so-called guides.
Yes, it does take time, some even more time than others to figure out where to go and what to do. But if you can’t come to terms with the amount of legwork it requires to EXPLORE the game then the issue is yours, not ArenaNet.
Pay attention, and remember this is multiplayer game….ask for help in-game if you don’t know what’s going on.
If you people think the clues are too obscure, then ask yourself…How does Dulfy know? ArenaNet is NOT supplying the site with answers or insights.
Do you know that for sure?
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Do you know that for sure?
LOL if you think ArenaNet would do that then I’d question your sanity.
If you people think the clues are too obscure, then ask yourself…How does Dulfy know? ArenaNet is NOT supplying the site with answers or insights. Dulfy is simply doing the actual work of investigating the surroundings. That site has a lot people helping Dulfy to funnel all the information for these so-called guides.
Yes, it does take time, some even more time than others to figure out where to go and what to do. But if you can’t come to terms with the amount of legwork it requires to EXPLORE the game then the issue is yours, not ArenaNet.
Pay attention, and remember this is multiplayer game….ask for help in-game if you don’t know what’s going on.
Yep. She is getting the bulk of her information from people sending it to her and she assembles it. So she is not simply doing the actual work of investigating the surroundings all by herself.
Content with obscure clues should not be time gated. Time gated content should have clear ingame information on how to do it. If the content is obscure, time gated and the information is not ingame then people will use sites like Dulfy, especially people who don’t have hours to play the game.
(edited by Astral Projections.7320)
5. Stop trying to force me to play
Anet tried so hard that I stopped to play, because everything need to be done all the time and some times I want to relax. I don’t want to play and feel all the time I am losing something.
I will only back when we have some real content in the professions.
1.) Tough luck. Guesting gives more benefits than drawbacks.
2.) Tough luck again. I’d rather have someone get in and contribute rather than waste a spot for you to relog
3.) Learn to play your class and stop being bad. There is a reason for insta-kill mechanics, and if you fail to learn you will keep dying until you acknowledge it’s presence
4.) You go to Dulfy, use her guide and then complain about it’s presence? The heck is this? You don’t like it, don’t use it.
5.) No one is forcing you to play, get real
6.) If you don’t want to get the points related to the achievement then you don’t deserve it. It’s not mandatory.
7.) Too badr u the guy who is looting precursers over and over? there had been one with the same name….
found it "For the record, I’ve got all my precursors from mobs/chestsI’ve spent over 700g on the forge, got zero
It’s just luck"
do u think your gaming experience is the same? there r hundreads of ppl who played the same amount than u r but never got any precurser or something that is worth more than 10g.
u r a fanboy because u have always been lucky…. there is a big difference. there r ppl who get punished by rng over and over. same for me. played 2500 hours and the best loot was a weapon worth 7g.do u think a rich person can understand the situation of a poor person? no way! the elite who is ruling this world seperated themselfs from the normal people….. they have no idea what normal ppl r talking about…..
im sure most ppl wont get it =) it is just a game…. how can u comapre these 2 things…. its different but the same….. your reality is how everything around u treats u.
2 persons salvaging 10 rares every day. 1 person gets 2 ectos out of 10. the other one gets 20 out of 10. do u think their gaming experience is the same?
talking to a person like u doenst make sense at all. u must be a fanboy or something.
my friendlist doenst even exist anymore because everyone left this game for the same reasons.
there is more than 1 opinion.
i agree 100% with everything except number 2. im not suffering that many disconnects.
and i dont agree on any of your points.
who is right and who is wrong?1) please tell why overflows r good?
2) r u really such an….. ??
3) serious? the scalling is just horrible. there is more than 1 champ that pretty much instakills u. and it happened at teq too…. u cant see red circles due to horrible effects u cant switch off…..
4) i like playing and not searching. i dont like the hole living story thing and im only doing it for avs….. there is anyway nothing else to do. no new content since release….
5) they r forcing u. its not that they say it…. watch this video to understand their intention of every aspect of the game.http://www.youtube.com/watch?v=_duqqVHTGRA&feature=youtu.be&t=21m10s its called psychology….. not so easy to explain whats the problem with that. its complex to understand the idea behind it. it is a way to force ppl doing stuff.
6) is there any content that ppl could play except grinding avs? content is lacking…. there is nothing else to do…..
7) its how we get fooled…..u dont seem to be very…..
Lol I like that youtube video because the last guy basically describes 80 % of what Anet does with their content.
(edited by Lafiel.9372)
Anet’s idea of content.
“Here’s the Grand Canyon! There’s some new stuff to do….. GO!”
“Uh… "
Do you know that for sure?
LOL if you think ArenaNet would do that then I’d question your sanity.
Given the way they design events and puzzles, it would be in their best interests to make sure the answers got out somewhere ASAP so that they don’t lose customers to frustration.
Their design direction since launch has been dubious at best and arguably downright atrocious in quite a few key areas, most of which ultimately stem from the way they’ve insisted on handling the “LS”, which really is neither living nor much of a story.
There’s a whole lot about the way the game is handled that just feels lazy. The lack of a test realm, the lack of communication, the lack of a cohesive narrative, the slow pace of balance changes, the lack of direction in gameplay, etc. etc. I’m sure it isn’t the result of the developers and content designers actually being lazy, it’s probably more that that they’re kept under the barrel of this foolish, broken “living world” concept which keeps them too rushed to do things right or to focus on polish.
(edited by Einlanzer.1627)
I think ArenaNet should read the OP’s post very carefully, it’s one of the best posts I’ve seen here.
Time-gated is not the problem…anyone who feels “forced” is letting their emotions cloud their rationality. They make things time-gated to motivate and guilt you into buying gems. It’s up to you to have some self-discipline with your wallet and time.