January 26th Update: Your feedback

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: Kumion.7580

Kumion.7580

Gliding- yay!
QoL changes – very happy.
Balance changes – sad.
- seems the mesmer’s feelings of adequacy are burned again.
- why is the guardian the only one who never, ever gets a consistent speed skill?
- mesmer/ele scepter changes are sad.
- necro condi corruption is a little overdone.

January 26th Update: Your feedback

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Posted by: HAAHO.1276

HAAHO.1276

For the guild mission collect 10 power cores in the desert borderlands during the oasis event. Can that be scaled down as it was already hard enough to get 10 in with the cap at 20. Guilds will have to tell other players to get lost and not help to complete the challenge.

January 26th Update: Your feedback

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Posted by: Swagger.1459

Swagger.1459

It’s bothersome that another event is shoved into a section of DR with poor rewards. If y’all want to revolve events around gold sinks, and if you want us to buy gems during these events, then at least make half an effort by decorating LA and offer some good rewards…

There are a plethora of things that players want, some that are already offered ingame (only obtained by exclusive currencies or by abysmal rng), and other things wished for, so offer and make these things available. Make these events fun and worthwhile.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

January 26th Update: Your feedback

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Posted by: Nausicca.6038

Nausicca.6038

I didn’t play much since patch but I really enjoy gliding in Central Tyria.
I don’t know if it’s new or not, but I got quartz crystals from map rewards today. I noticed there were unid dyes too. If it’s new, it’s such a great addition, thank you for that. If not, well it’s still a great add ( and I should probably pay more attention to my map).
So far, balance patch didn’t change my way of playing scrapper. It’s still really strong in spvp.
I didn’t wvw either since patch, so I can’t comment on new changes. But I heard hammer 2 rev was broken? I can’t stop smiling if it’s true. Sorry for all the revs out there.

edit: oh and RIP UFO raptor

VoxL, NSPPT

(edited by Nausicca.6038)

January 26th Update: Your feedback

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Posted by: xiiliea.9356

xiiliea.9356

Now that Thief is more useful compared to other classes, its condition damage build still needs to be buffed (or was it forgotten?). Thief had one of the weakest condi in the game, and the patch didn’t change anything about it at all, so it’s now even more useless than ever.

January 26th Update: Your feedback

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Posted by: Zeghart.9841

Zeghart.9841

General impressions:

- Gliding in central Tyria works amazing, and gives a new view angle to old zones
- Shatterer is finally what it was always meant to be

Balance impressions:

- Thief dagger AA seems fairly ridiculous. 19k dps by spamming 1. Possibly even worse than old Rev’s sword AA.
- Burnzerker was butchered which is understandable, but the class didn’t really get anything worthwhile to make up for their lost role in pve. Back to being stuck with a PS role. Axe offhand still not really worth using.
In PvP Warrior went from unplayable to kinda playable, but the changes felt pretty lazy. Rifle and Hammer feel way better. Not many of the core issues (like traits and build variety) were actually addressed, aside from some extra % in our sustainability, which again feels like a bandaid solution. Berserker’s stance still needs some testing, it’s better for some things and worse for others, though it definitely looks worse when keeping in mind the boon corruption available with this patch.

Kinda feels like repeating it to a brick wall to be honest, but the Warrior subforum actually has a few threads with constructive criticism and feedback all nicely put together in google doc. Would’ve been nice if someone had a look at it.

In other words Warrior definitely feels better, but it’s a long way from being useful.

- Will update with Necro and Engi feedback once I play my other characters some more, but for now they both feel incredibly solid, especially the Scrapper.

It has to start somewhere. It has to start sometime.
What better place than here? What better time than now?

(edited by Zeghart.9841)

January 26th Update: Your feedback

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Gliding!!!

That is all

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

January 26th Update: Your feedback

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Posted by: Tipper.6973

Tipper.6973

To reiterate what I posted before. This patch shows us yet again how little attention goes toward profession and combat development.

Our characters… those professions we name… and play for thousands of hours… and pour lots of $ into, and the combat experiences in all game modes, are the #1 most important aspects of this game.

GW2 is an amazing AAA game in many ways. It also has some amazing combat elements, like life freedom of movement and a real “smoothness” to gameplay, but has CCC professions.

I was hoping that this year would be the year y’all start scrapping “things” and rebuilding professions, but this first patch shows that it’s just the same old status quo spread sheet number crunching with regard to professions and combat.

I’m not being rude, just being direct with this so I hope y’all can accept it… Profession development “departments”/projects/“to do” and wish lists are underfunded, and the patch notes clearly show how out of touch and disconnected things are. I know y’all play, but please take your eyes off spread sheets and take the red pill to pull yourselves out of numbers matrix ok?

Y’all want roles? Fix professions.

Y’all want spvp and esports to be good? Fix professions.

Y’all want to push the envelope with harder and more challenging content? Fix professions.

Y’all want to have the most kick kitten wvw experience for players? Fix professions.

Y’all want players making more and more characters and dropping thousands of $ to outfit these characters? Fix professions.

Want long term retention and high monthly concurrent numbers? Fix professions.

Want more referrals and great exposure in the gaming world for being known to have the best professions and best combat experience? Fix professions.

Professions 2.0. It’s time. Players deserve that investment, and that will all translate to more money in the coffers… Take the team and make it happen. Fix professions.

Agree entirely with this poster.

Many aspects of the professions are unfinished, unpolished, or broken.

It’s time to go back and look at EVERYTHING. Every single trait, ability, weapon. Everything. Let’s not just adjust AA damage and tweak numbers. Let’s fix the outlying problems and fix this massive part of the game.

I would say like 30-40% of abilities/traits are unplayable, all the way across the board.

ANet, pls.

January 26th Update: Your feedback

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Posted by: Asukai.4507

Asukai.4507

Necromancer : Become Corruptomancers and people get upset I’m still doing good damage on my reaper so I don’t mind however I still want a little more buff to the GS for Reaper and a little more buff to the staff

Elementalist: Diamond Skin

Guardian : Mix feelings of good and bad no GS buff?

Revenant: nerfs and more nerfs

Thief: pistol buff?

Gliding in Central Tyria is good would like some more gliding skins

Shatterer is good it draws a lot of people in for the fight

Lunar New Year: alright

January 26th Update: Your feedback

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Posted by: Einlanzer.1627

Einlanzer.1627

Patch in general was good, balance aspects as usual were less so. Thief autoattacks didn’t need such a huge buff. Maybe a slight buff, but the bigger issue with thieves is and always has been related to attrition and support. Venoms aren’t well designed. Traps are ho-hum. They have low health and low armor with no persistent form of damage mitigation. Stealth doesn’t really count – it’s designed to work as an offensive tool, not a defensive one. Furthermore, the most broken set Thief has (P/P) is the only one that got no attention. Vital Shot needed a power boost more than any other AA did, for crying out loud.

As many, many people have stated – quarterly balance patches just aren’t frequent enough, especially when the scope of the changes is relegated to minor number tweaks and dubious reactive nerfs/buffs.

(edited by Einlanzer.1627)

January 26th Update: Your feedback

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Posted by: JiggyJoe.1835

JiggyJoe.1835

Edit: After playing for a few hours and having several people agree I’ll just summarize the pros and cons followed by a paragraph to make it easier.

Pros:
-The Shatterer is good, while not worthy of it’s own update and spotlight and hype, the fix was welcome (while drastically over hyped). I didn’t expect a difficulty curve just, different.
-Gliding: Great for what it is, again over hyped and exactly as you’d come to expect.
-A few sPvP balances (Primarily Diamond Skin ele’s and ridding the world of Bunker Meta).

Cons:
-Major lack of content: While HoT provided a few weeks of content (maybe), most of what it consisted of was grind. Some grind for certain aspects or items is perfectly fine, but bundling every aspect of the game (the way masteries were implemented, ect) just is not how you place end game. Raids are great, however you NEED to implement LFG better. I love raids, I’ve only raided a few times only because you need to be in a higher skill group to even participate. Simply put, I miss the monthly content updates from living world that we use to have, not this poorly implemented “Look at all this stuff we’re working on and we’ll tease the good stuff but we’ll promise that stuff wont be out for awhile so enjoy these fixes in the mean time”. Everyone is saying this patch introduced some content that will run out fast while people like myself who don’t have the time or drive to want to grind everything have already run out of stuff to do. So please Arena Net, introduce something NEW (doesn’t have to be new mechanically, just, new events/maps/instances/ ect), the drought still continues.

Balances: I’ve just come to the conclusion that you guys don’t know how to “balance” the game at all and that the game will fail as a “esports” medium. It’s such a mess that I feel your team has piled up all these issues and balancing problems for so long that not only when minor fixes come out it seems like major ones to you all mixed with the fact that your teams are probably swamped with just focusing on the problems at hand opposed to creating new content. I’d suggest expanding your team to manage everything better.

WvW: Some changes are nice, some not so much. Still feels like a sinking ship.

Overall the patch didn’t really deliver what was hyped, and if we’re only getting 4 of these per year god help us all because the direction this game is heading in is not a good one. The lack of communication from the team in general with the community is cringe worthy (and im not talking about only the poorly done guild chats). What has been seen to me from launch to mid season 2 was that content put into the game was well thought through and it had direction. Everything now it’s just sporatic, a jumbled mess, and not very concise. The labor of love additions to the game are now gone but substituted with these “We’re listening to you guys huehue here you go!” content (Which not only do we not want, but is absorbing all of your time) as well as cash shop and ways to sell your expansion.

I want to do so much with your guy’s game but everything just feels like a chore now, I get hyped up for updates which overall have been underwhelming and deceitful in my eyes as you will say you’ll include stuff but just flat out wont or it will be delayed to hell and back. I guess I’ll just stick to logging in for my dailies then logging back off.

(edited by JiggyJoe.1835)

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: Rym.1469

Rym.1469

Open world stuff and other stuff like gliding is okay. General changes to PvP are awesome, removal of Celestial etc. really helped, Unranked is a bit clusterfu..hm.. due to all sorts of people queueing and being matched together, but it’s temporary.

Now, about profession balance.

It is really a strict Balance Hotfix for the most professions and builds and I think people expected more than that.
When some got couple good changes, fixes, reworks to underpowered/outdated stuff like Ranger, Thief or Necromancer, some professions got absolutely nothing, round 0 (Revenant) that would update underused abilities/traits.

It is just rather dissapointing for many, as this was 3 months of waiting and posting good feedback and now it kinda feels like wasted time. And looking at this update, I can’t say for sure than next will be better.

Now, more than ever, Profession Forum Specialists are needed. It looks like many changes could’ve been better if ArenaNet had better ways of gathering feedback.

Around the launch of HoT and during Betas there was a fun period when certain Devs would often contact community on profession forums and actually do visible things based on feedback they got. I understand that many of them have moved on to different projects etc., but little update from Dev/Balance Team every now and then (monthly?) on what they plan to do with each profession and maybe asking for some feedback (this doesn’t even have to be major things, just to let people know there’s any connection) would do a lot of great things.

Last but not the least, I think Devs should post&focus more on their official Forums rather than Reddit. I get it that Reddit is quick etc., but neglecting your official sources of information and places for discussion looks bad. Important info, updates etc. should always be first on Forums or on the official Blog rather than Reddit or Twitter. Talk more.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: Khisanth.2948

Khisanth.2948

  • No way to disable command tag and simultaneously lead a squad. This causes unnecessary map pollution and draws unwary players into guild activities they may not have real interest in (e.g. seeking events and finding a guild rush in progress).

This is actually achievable. Create a squad. Commander leaves the squad then one of the people in the squad reinvites.

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: Chiltonium.7643

Chiltonium.7643

Theif auto attack does far too much damage now. Theres a video of one topping the damage charts in a raid simply pressing 1. In pvp they’re just mowing people down with their auto attack.

The change to smite condition and contemplation of purity was awesome, especially the second, really overdue.

The small buffs to necro, especially condi were nice, however the Greatsword for reaper still remains …meh. Poopy animations and mediocre damage, dagger still outdoes it, and it’s supposed to be the “elite” spec weapon.

Nerf to chrono overdue, but they’re still insanely strong.

Scrapper nerf to stealth gyro might have been a bit harsh, the CD on their hammer skills could still stand to go up.

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: Waar Kijk Je Naar.8713

Waar Kijk Je Naar.8713

Generally the patch is ok. Patch-size is neither too small nor too big.

Content-wise (Shatterer & Lunar New Year), very good.

My main issue is with the “balancing”. I do not disagree with what was buffed and nerfed, but rather in the way how.

The thief AA buff needs little explaining.. A few weeks ago Revenant sword AA was nerfed because the damage promoted using only autoattacks, and now Thief is buffed in exactly the opposite way: by promoting autoattacks. Very weird.

Berserker (warrior) nerfs were done in the wrong way also, I believe.
Scorched Earth for example. While it needed a nerf, a 50% nerf is too harsh. Nerfing the elements of a skill that require the most effort, player-skill, and positioning (trying to get 2 AoE’s on a single enemy) is wrong. Instead, why not do a flat-out damage nerf? Reduce the burn duration by 20%, then see what happens. Still too strong? Take off another 10%.

This also goes for other classes and other skills, and balancing in general. Please do balancing in smaller steps to avoid completely smashing a class or play style into the ground.

Lastly, some skills and traits are completely overlooked. Berserkers got a nice unique effect with fire auras, which sadly requires the use of generally useless Rage skills. Meanwhile this was a prime opportunity to buff/fix Powerful Synergy, a grandmaster trait which is supposed to grant double leap finishers (hey hey, fire auras when combined with a fire field), yet literally does nothing.

IT’S A SWORD. THEY’RE NOT MEANT TO BE SAFE.

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

Open world stuff and other stuff like gliding is okay. General changes to PvP are awesome, removal of Celestial etc. really helped, Unranked is a bit clusterfu..hm.. due to all sorts of people queueing and being matched together, but it’s temporary.

Now, about profession balance.

It is really a strict Balance Hotfix for the most professions and builds and I think people expected more than that.
When some got couple good changes, fixes, reworks to underpowered/outdated stuff like Ranger, Thief or Necromancer, some professions got absolutely nothing, round 0 (Revenant) that would update underused abilities/traits.

It is just rather dissapointing for many, as this was 3 months of waiting and posting good feedback and now it kinda feels like wasted time. And looking at this update, I can’t say for sure than next will be better.

Now, more than ever, Profession Forum Specialists are needed. It looks like many changes could’ve been better if ArenaNet had better ways of gathering feedback.

Around the launch of HoT and during Betas there was a fun period when certain Devs would often contact community on profession forums and actually do visible things based on feedback they got. I understand that many of them have moved on to different projects etc., but little update from Dev/Balance Team every now and then (monthly?) on what they plan to do with each profession and maybe asking for some feedback (this doesn’t even have to be major things, just to let people know there’s any connection) would do a lot of great things.

Last but not the least, I think Devs should more on their official Forums rather than Reddit. I get it that Reddit is quick etc., but neglecting your official sources of information and places for discussion looks bad. Important info, updates etc. should always be first on Forums or on the official Blog rather than Reddit or Twitter. Talk more.

Better way to gather feedback… Read profession sections. Take things seriously. Do something. Less talk. More patch notes.

Players are tired of the deflection and stalling and excuses and putting up “appearances” of having a strong investment or interest or involvement in profession development.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: CrimsonNeonite.1048

CrimsonNeonite.1048

The WvW ‘content’ is perhaps a year or 2 too late, the only thingg besides the overhaul, is a rethink about stability in wvw itself. Player populations or in terms of guilds, its dropped to such low levels, I can’t see much, that would bring those players back.

Also energy sigil nerf in pvp and not wvw, is weird, it completely changes my rotations, as the change makes it feel useless

Scrubio
Plays completely opposite professions to his main Teef.

(edited by CrimsonNeonite.1048)

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: BlackBeard.2873

BlackBeard.2873

New patch destroyed any chance at a viable build for eles. There are not amulets that give a good combination of stats. The direction that balancing is done on eles makes it readily apparent that the people doing balance have no clue how the class functions.

A few notes:
1. With such low base vitality and toughness, ele has very little inherent survivability, and must rely on skills and traits to survive.
2. A DPS ele doesn’t work in pvp, as the defensive skills (hard mitigation like blocks, invulns, stealth, evades) are very few and on a long CD (ele utility skill CDs are insane). Also, scepter – the “burst” weapon is still pathetic (too many slow skills, laughable autoattacks).
3. Eles can only play bruisers, by stacking prot. and frequently healing. Since a high-sustain bruiser can’t be built without +vit, +tough, AND +healing power…eles are being forced toward a more dps-ish bruiser. However, there are no amulets that provide a stat mix that works well for that role.
4. We have been down this road where the class is garbage due to this EXACT mix of circumstances a little over a year ago. Nothing substantial has changed since that time…yet there is an expectation for different results?!?!

A combination of these problems, on top of the terrible implementation of eles elite spec (not engaging too play, terrible balance of risk v. reward, just more of the same of what the class does) demonstrates a severe inability to understand key problems and think about solutions that give players options that are fun to use and interesting when used by opponents. The approach of “massive changes every 3 months” just doesn’t work. Small, more frequent changes is FAR superior.

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: Carighan.6758

Carighan.6758

One big piece of feedback IMO is how some changes seem to erode class identity.

Not to skip around for too long, Well of Precognition should not have been changed to Aegis of all possible effects. Aegis is not mesmer-y, it’s guardian-y. Sidenote: The CD is way too long for the new effect.

And this isn’t the only instance where this happened. It seems often when changing skills the idea is to look at the other classes and what works there, but it feels like completely the wrong approach to me, because it means classes become more homogenized. Which is not why I enjoy playing different classes, I do so because they are as different as possible. And feel very unique.

So in the case of Well of Precognition, maybe give 30%-50% endurance per tick and 2s blur at the end? It still fits the description and the theme, just the tooltip would need a little change (“Over 3 seconds allies gain an increasing ability to predict the future and avoid blows, culminating in 2 seconds of invulnerability”).

While we’re on-mesmer-topic, since the new Feedback broke the underwater version and made it much slower to target, can we please get it reverted?

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

(edited by Carighan.6758)

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: Kerithlan.1659

Kerithlan.1659

  • No way to disable command tag and simultaneously lead a squad. This causes unnecessary map pollution and draws unwary players into guild activities they may not have real interest in (e.g. seeking events and finding a guild rush in progress).

This is actually achievable. Create a squad. Commander leaves the squad then one of the people in the squad reinvites.

It’s not achievable in that in such a setup one cannot make use of the new squad commander markers, as there is no way to have lieutenants without a commander.

Edit: “Leading” a squad, by the game’s mechanics, is having a tag up. Without that tag you have no access to the new advanced squad resources. You’re a glorified healthbar viewer.

Fosthe — Sylvari Elementalist
Men of Science [MoS] – Tarnished Coast

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: kreck.7503

kreck.7503

I’m not english, but i like giving feedback so :
I feel like elite specialisation are still way more stronger than others traits line.
(traits for a lot of them are better, but the fact is that you also got new abilities a new weapon and a new class skill which for some class is as strong as a elite skill)

I don’t if it was designed to be like this.

- Reaper get too much boost at this patch… it’s kind of the new Cele Ele of the meta before hot was out. (A class that just kill everyone). Anyway there is not a lot of player that like playing necro in pvp, so it’s not as annoying as the cele ele meta.

- The most powerfull trait get nerf, but some useless trait/abilities/legend (for the revenant) still need a bit more love because even if you nerf the “best” traits, they will always be less more effective than others traits.

- Kinda sad that you removed soldier + cele amulet, but well will see.

- I Like the new Shatterer, it’s way more funny than before

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: Serval.6458

Serval.6458

I was hoping this patch would fix a bug that’s affected berserkers’ berserk since its inception, I have a thread about it, made a bug report and posted in the HoT bugs thread already.

To reiterate here: the berserk skill has a base duration and cooldown of 15s; when you activate berserk its cooldown appears on the icon and counts down to let you know how long the buff will last and then when berserk expires the cooldown appears again to let you know how long until it’s ready. When you use the trait Smash Brawler to reduce berserk’s cooldown to 10s, the timer that appears when you activate berserk is also reduced to 10s (while berserk itself still lasts 15,) this means the last 5s of your berserk doesn’t have its duration displayed, which is annoying when trying to squeeze out a final primal burst skill before it expires. Since the timer used is treated as a skill, being chilled or alacritised also messes with the time remaining countdown.

When in pvp, the timer doesn’t display at all so you have to guess/watch for the buff icon to start flashing to see how long you have left.

Screenshot of the issue: the top picture is in pvp, the middle one is with Smash Brawler traited and the bottom one is how it’s meant to be.

Attachments:

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: Shukriyya.7629

Shukriyya.7629

Some buddies and I were doing jump puzzles in Tyria and I was frustrated because my glider kept popping out if I held the spacebar for too long and it made me miss some tight jumps. I would appreciate if the glider was changed to double-tapping the glide key and not just holding it down, since some jumps the game requires you to make are sensitive to how long you hold down the spacebar.

I would prefer it if we could bind gliding to a different key. That way there would be no accidental gliding while jumping at all.

It would also mean that I wouldn’t ever have to glide in core Tyria. I’m the odd one out, I don’t like gliding!

I liked the following changes introduced by the patch:

  • The fractal scale can now be set inside Mistlock Observatory by interacting with the control panel near the entrance. (In theory, anyway. Due to the lfg bug it’s even more annoying to start the next fractal when a player leaves your party at the moment. We need this fixed asap, anet!)
  • Increased the deactivation timer on the Reflecting Crystals in the Solid Ocean fractal from 1 minute to 5 minutes. (Finally I can stop refreshing them! \o/)

I haven’t had a chance to look at the new Shatterer fight yet, but I’m looking forward to that.

Some of the wvw changes go in the right direction (e.g. cata supply cost reduction) but I can’t really comment on that as I hardly ever play what used to be my favourite play mode nowadays after it was ruined by HoT. I’m disappointed you still haven’t changed reset back to Friday, which is what most players prefer over a Saturday reset. By the way, an update on whether you’ve looked at your metrics would be nice. You should also consider bringing back the Alpine borderlands, as, again, this is what players prefer.

The Canthan New Year festival used to be one of my favourites in GW1. Unfortunately the GW2 version is boring. I’d really like to see celestial minis make a return (to be earned in-game, not to be bought on the gemstore). The celestial ox mini is still one my favourites, after all those years.

RoF

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: Kakapo.5230

Kakapo.5230

I’m very glad that the Shatterer was not redesigned to be like the Tequatl redesign. It feels like what the fight should have always been: not unforgiving, but you can’t simply attack his ankle and win either. Much more interesting and epic without being a headache.

Gliding in Central Tyria is great, but I do have a concern with it. It looks like there’s some content in Central Tyria that requires it (like the new Shatterer achievement). If more content will come out like this in the future, it feels unfair to accounts without HoT.

In due time, all will serve the asura.

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: Faction.3082

Faction.3082

I’ll skip over any obvious ones (e.g. gliding in tyria):

-The mesmer well of procog makes no sense; buff it or remove it. Maybe give mesmers back up 66% alacrity on themselves (not allies).

-Some thief buffs confuse me. Supposedly we’re supposed to be moving away from ‘press 1 to dps’, yet thieves are now in raids topping revs old AA damage with their AA. I don’t understand.

-Necros > all other condi in pvp.

-The revenant changes to sword AA and and Infuse Light made perfect sense to me (I thought the rest was overkill..but that’s debatable). Now if only skill 2 and 3 worked reliably and/or Jalis/Ventari were at all useful.

Basically you seem to have a weird obsession with nuking classes and over buffing others every big patch. I can’t figure out if it’s on purpose to stir things up, or if you guys just don’t play the game enough. You have how many millions of players to QA your balance changes on. Make them smaller/more often.

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: do it.4016

do it.4016

Thanks for getting our feedback.
The gliding in Tyria is the best.

While there are few things I like to highlight:

- Please add option for Always enable action camera check box.
- On revenant (Phase Traversal) skill don’t work when the target is out of range while action camera on.
- (Unrelenting Assault) skill didn’t work on some wvw targets i.e. wall and it always fail if the target moved to wall or rock.
- Hammer skill #1 projectiles is blocked by teammate fire field.

lv80>Mesmer>Damage Capping build>Supporter

(edited by do it.4016)

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: SkyFallsInThunder.8257

SkyFallsInThunder.8257

Shatterer loot is still the same (abysmal), you only get one extra rare. Not sure if it warranted improved loot since it’s not really harder now, but it’s still really low, even lower than Karka Queen, which is a lot easier than the improved Shatterer.

Other than that, gliding is love, gliding is life. Best in-game feature since wardrobe.

Haven’t really had a chance to try a lot in PvP, but the removal of celestial and other bunker tools are a huge plus.

Fractal level change in Mistlock Observatory – great improvement and desperately needed.

No news on the legendary fractal backpiece – this really sucks, I think it was kinda expected to come out with this patch…

January 26th Update: Your feedback

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Posted by: Vienna.1579

Vienna.1579

I play this game occasionally, I do not see any differences. Add much more &better looking, diverse,…armors, weapons,…my char looks in lvl 50 almost identical as it did in lvl 1!! You have put so much effort on the creation of a beautiful environment, while almost none in charter appearance, even costumes are so bad,…

January 26th Update: Your feedback

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Posted by: Engel.6029

Engel.6029

You need to balance once a month. You also need to have a PTR or at least give the balance changes out a week before so people can comment. I get the feeling that the balance team does little to no pvp.

January 26th Update: Your feedback

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Posted by: Wolfs Shadow.7234

Wolfs Shadow.7234

Necromancer : Become Corruptomancers and people get upset I’m still doing good damage on my reaper so I don’t mind however I still want a little more buff to the GS for Reaper and a little more buff to the staff

Elementalist: Diamond Skin

Guardian : Mix feelings of good and bad no GS buff?

Revenant: nerfs and more nerfs

Thief: pistol buff?

Gliding in Central Tyria is good would like some more gliding skins

Shatterer is good it draws a lot of people in for the fight

Lunar New Year: alright

I honestly cannot tell if you are being sarcastic.
You want to buff the reaper and nerf the revenant?

It is a serious question because I can’t tell if you are joking or not.

To Gaile
Nerf Necro’s chill ability only slightly. Remove some of the necro’s staff point of targeting. This alone is an issue because all a player has to do is spam 1-5.

Buff Revenants other elites *Jalace and Ventari) and make them viable.

As it stands right now those buffs for the necro should have never gone through at the same time you removed amulets and sigils. Necro should of gotten more mobility not more condi application.

The nerf on revenant was a triple nerf, and the worst I’ve seen since I started play Guildwars in general (including GW1).
1) Quickness nerf was a nerf on Revenant’ Shiro
2) Boon corruption buff for necro was a massive nerf to the Revenant’s hearld. Having boons hurts more than it helps.
3) Mallyx already got nerfed, but the additional nerf on the sword and on the durability rune practically destroyed their viability.

And with all these nerfs not 1 buff to the revenants other elites even though it is widely known they are rarely ever used…..?

It really isn’t that difficult to see what was going to happen just based on the preview notes. I am seriously not trying to be a jerk, but I have a hard time believing there are any dedicated pvp staff members at ANET. The necro buff was something straight out of a bad april fools joke.

January 26th Update: Your feedback

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Posted by: xerokitsune.5094

xerokitsune.5094

The new holiday’s scribe items I liked both the appearance of as well as the amazing reduced costs(I didn’t have to sell all my personal belongings to afford them this time).

There is one thing that kinda confused me, with the upgraded Shatter there is no Guild World Event tag?

January 26th Update: Your feedback

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Posted by: liquidus.9543

liquidus.9543

I feel as if changes made for the better in each area of the game (PvE, WvW and sPvP) has a negative outcome in the other aspects , which makes me sad.

edit: typo

Attachments:

January 26th Update: Your feedback

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Posted by: Wing.5487

Wing.5487

Props on the patch but il complain about Ele which i main in pvp.

Yes i do agree something had to be changed because i was too tanky in my support role but i kind of think your team did not do a good job, as i was explaining it to someone else somewhere..
Ele is a mage class, the new diamond skin requires you to take direct hits to remove the conditions, i mean come on, in a meta where crits are 6-10k depending on class and build, i mean im not sure what balance team was thinking?

It was probably something along the lines;

“time to give ele a nerf to diamond skin”
-“awsome lets give them remove condi on receiving a hit, also to make it way more awsome lets do a 1sec cooldown on the trait, that way they can remove 3-5 conditions before their hp drops”
“wow that sounds great we will go along with this!”

Do the people who put up this balance patch not think about the other professions and how it reflects on ele? Did they not do the math of a normal match and see what type and how much of dmg an Ele receives and in what way through the metabattle builds which 90% of the pvp community uses?

I mean im sorry but it looks like noone actualy did any real work behind the thought of changing/removing/altering the DS trait.

Also on another note, to keep up with the removal of the conditions we STILL need to struggle against we are forced traiting earth and water constantly, because:

-squishy normaly
-low hp pool
-water removes condis
-water keeps us alive

I do want more options for pvp, i understand they are hard to come by, but it doesn’t look like anyone is even trying to do something that could benefit Ele in the long run…

January 26th Update: Your feedback

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Posted by: rhodoc.2381

rhodoc.2381

Here is mine,

Elementalist Diamond Skin is previewed as “Removes condi every sec”.

But we got “It removes condi when struck.1 sec ICD”.

What is this? Bug? Miscommunication? Deception?

Because the preview is kinda buff. But what we got is a dead trait.

[VcY] Velocity – Gargamell

January 26th Update: Your feedback

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Posted by: lunedor.3490

lunedor.3490

I am a casual player so my main activity is PvE as a Chronomancer. Really enjoyed the perks that HoT brought to the Mesmer and now…it is really a let down. the mechanism of this Class are so original but we were always a support Class . Nerfing is not always the way to go when it comes to tuning. Really hope designers will reconsider this.

January 26th Update: Your feedback

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Posted by: Feycat.4370

Feycat.4370

I really do not like Feedback (mesmer skill) being made ground-targeted. It’s one more thing to stop and aim.

I really feel like the changes to Ele auras is a mistake. Auramancer is one of the best builds for an Ele to be able to heal in the new raid. With our auras cut down, it’s that much harder for an Ele to be a worthwhile addition as a healer.

I really resent having PvP changes affect PvE so heavily. Not everyone PvPs and this is not primarily a PvP game. To nerf PvE’ers because some PvPers are perceived as overpowered is nonsense.

Other than that, I’m very much enjoying the changes made.

Game enjoyment increases as time spent on the forums decreases.

January 26th Update: Your feedback

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Posted by: Traveller.7496

Traveller.7496

- Mesmer nerfs were too much, Well of Precognition is unusable now and alacrity reduction was too severe – maybe 50% would be a compromise. Also you didn’t add any new options or buffs
- The option to always highlight usable objects is a welcome change

That’s about it for me.

January 26th Update: Your feedback

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Posted by: Veteran Oakheart.4035

Veteran Oakheart.4035

I strongly enjoy the new ranger shout buffs, i mean 3 years to rework “Guard”, thanks god it happened.

Spirit Spammer Joe – Legend x2 (S1) ~ GW 2005-2007 best gaming experience~
www.youtube.com/user/stephnbf
www.twitch.tv/veteran_oakheart

January 26th Update: Your feedback

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Posted by: Grak Steelwall.1230

Grak Steelwall.1230

I’m just gonna talk about wvw.

Most of it is fine and then you have something like thet dolyak upgrade numbers……

How on earth could the wvw team think that all objective type should be treated the same way? Just this shows a issue as to how they think wvw is.

The system itself is fine. Forces to maintain supply line while others will try to take them down.

But 20 dolyaks? for all objective types? That’s just plain ridiculous. Camps flip more than towers who flip more than keeps. Therefore each should require less dolyaks than the next to reach their maximum potential.

I’d say about 45min to an hour to have a T3 camp (seems little but remember that camps can be flipped by 1 player only and in 1h there’s a high probability that it will be….a lot). 1h30 to 2h for a tower. 2h30 to 3h for a keep and since people have being saying SM is fine then leave it as it is. (I chose these number so that people who like to play only for defense and upgrading an objective can do it in one play session but I’m no expert)
Now I know the team is talking in dolyaks reached but, if they did their homework while making the change then surely they timed dolyaks and will be able to figure in 1h how many dolyaks reach an objective?
In case they haven’t done their homework : https://www.reddit.com/r/Guildwars2/comments/42x1to/wvw_lets_play_with_numbers_a_bit/

Last thought : They completely disregard WvW Guild missions……..Just wow……Very good job. The hold and cap are no longer doable because the timer is just too short.

If you want to do only 3 to 4 of these patches a year then please improve your Q&A to make sure that when a big change happens like that you don’t completely screw a part of the game deeply linked to it. We’re probably a minority but we enjoy doing wvw only misisons as they fit well into the general gameplay.

Every other change is fine.

PS : Another Q&A issue. With the change to stomp / rez not being affected by slow/quickness, rev down skill 2 is useless. It need a rework or to become an exception

TL;DR : Improve your Q&A / actual testing of changes in wvw.

G.S your friendly furry guardian
Beyond The Wall [Crow]
WvW Havoc Leader

(edited by Grak Steelwall.1230)

January 26th Update: Your feedback

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Posted by: TeeRexx.6570

TeeRexx.6570

I feel like for pvp nerfing the Ele and removing the celestial amulate both in one patch was a little too heavy handed.

January 26th Update: Your feedback

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Posted by: perko.8309

perko.8309

Positives:
1) Gliding in core Tyria
2) Dolyaks matter again in WvW
3) Amulet changes in PvP
4) Rez & Stomp unaffected by quickness/slow
5) Reducing the bunker meta in PvP

Negatives:
1) All base classes worse than elites; better if they were at least somewhat competitive
2) Not enough trait rework

Balance Specifics:
Rev: needed a nerf! But why not buff the under-used Jalis and Ventari at the same time?
Scrapper: sneak gyro nerf justified
Reaper: WAY overboard on boon corruption!!
Mesmer: Alacrity tone down justified
Ranger: Nice shout rework
Dragon Hunter: Good to tone down traps; Wish there were sword/scepter improvements
Daredevil: overcooked AA buffs
Warrior: trait changes on core warrior was biggest need; received none. Some buffs in right direction: headbutt range, adren decay, bump to healing, Shattering Blow buff. But mostly missed on core issues. Please read Warrior forum!

(edited by perko.8309)

January 26th Update: Your feedback

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Posted by: KiLLiAN.5629

KiLLiAN.5629

Pros:
1. Gliding in central Tyria is absolutely fantastic.
2. Shatterer update is very good! I wish it was more of a Teq/Wurm fight when it comes to the difficulty, but it’s fun and refreshing.
3. Squad changes are really good.
4. Show All Usable Objects check box – thank you!
5. Lunar festival. Same as always, but at least we have some APs to get!

Cons:
1. All backpack skins introduced in this patch are just ugly. I can’t decide which one of them is the worst. Only the one for completing Shatterer’s meta is acceptable, but nowhere near “I want to wear this”.
2. Shatterer’s break bar is unbreakable so far. It doesn’t go below 50%. Even with co-ordinated CCs on TS with ~50 ppl we couldn’t break it even once.
3. Eldvin Monastery Brew of the Month Club is a total copy paste from World of Warcraft. It even has the same name. I don’t get what’s the point of it other than spending 10 gold for some AP.
4. There are some bugs ih the Shatterer fight:
-Very often you don’t get credit for destroying healing crystals (achievement doesn’t progress).
-50% of the time jump pads don’t give me the grenade/medkit bundle and I’m high in the sky and can’t do anything.
-Not a bug, but QOL stuff – ppl encased in his crystals are being released too quickly to even target them. Doing this achievement is a pain because of that.

January 26th Update: Your feedback

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Posted by: Icethorn.6570

Icethorn.6570

Firstly I’d like to just say I really enjoy using a glider in Tyria, it has been highly entertaining.

I have some ideas of how the mechanics of HoT could be implemented in dungeons. I would like to see these in future dungeons and raids.

1) Gliding
A boss fight where you fight while flying.
Remember the egg quest? Those special abilities which allowed you to burst towards things and leap to climb. There could be updrafts that appear in sequence and require some players move to another platform during fight. These platforms could move.

2) Bouncing Mushrooms:
A multi level or multi platform boss fight where players used the mushrooms to bounce to different floors quickly to do boss damage, hit triggers, etc.

3) Nuhoch Wallows:
Players could use these to get through maze like areas in dungeons. During a boss fight they could use these to hide from damage. Some bosses could teleport a lot and require you to use the tunneling method to catch them and do damage. You could also use these to avoid damage. What a portion of the room filled with poison and you had to get out quickly. Jump on the mushroom and bounce to a different location.

4) Speed Mushrooms:
Have a really fast paced boss fight where players have to chase the boss. Use them to dodge phases of the fight that require lots of dodging of area or environmental effects.

January 26th Update: Your feedback

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Posted by: Icethorn.6570

Icethorn.6570

I have some recommendations for changes that should be made to the Wardrobe.

Remove Transmutation Charges:
They are an unnecessary currency which ends up being part of inventory maintenance and complicates things. Instead keep things simple. Allow users to make on the fly appearance changes via the wardrobe system for free. This makes the game more enjoyable as some people like having a certain look. Now you are probably thinking (but we gain revenue from the purchase of charges). I have a better way to gain revenue in that department, continue reading…

Wardrobe Sets:
Players would by default be allowed to store 1 wardrobe full set.
Additional sets may be unlocked via purchases in the gem store (400gems).
Think of this like an equipment manager that stores the appearance configuration into a slot. You could even expand on this idea and make an actual equipment manager. Some players who PvP (lots of them) want to quickly switch between their WvW and PvP gear. This would help them do just that. It could also be used for people who want to be heavier focused towards healing (since you recently introduced raiding to the game). This might enable future raid fights to use more healing based on party balance.

Wardrobe Randomizer:
Randomly selects pieces of gear which you have already unlocked to builds a set.
This adds an entertainment value as users will discover gear they haven’t seen before. It will also give them a reason to hunt down the rest of sets they like but were unaware of. The randomizer should be a button with an undo function. You should include a checkbox to allow the randomizer change gear daily.

I hope you consider these changes seriously. I truly believe they will make an already great game even better.

January 26th Update: Your feedback

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Posted by: Serezenith.3501

Serezenith.3501

  • I love Tyria gliding! I swear I’m finding chests and new things in places that you shouldn’t have been able to reach before the change. Hint: Look around the upper ley line chamber in Dry Top.
  • PvP changes seem solid. Digging the hybrid amulets, especially on bunkers from the previous meta.
  • Toggleable autotargeting. This is such an underrated change for someone who regularly swapped between having it on and off depending on the profession and situation.

Alacrity… maybe let it keep at least 75% of its former effectiveness for the mesmer to manage those long cooldowns that remained untouched despite the nerf? The chronomancer line is 100% utility, and mesmers still hit like wet noodles. Quickness and alacrity are all the profession brings in PvE, and any cooldown over 40s in PvP really needs to be worth the slot.

January 26th Update: Your feedback

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Posted by: Sins.4782

Sins.4782

Balance is still a joke. This patch barely did anything to combat the massive power creep introduced with HoT— it even added more buffs to the pile as well. Elite specs are still stronger than core specs, and design changes are needed to prevent that, not just numbers changes. PvP is not getting any more fun when your solution to new things being too strong is to make other things even stronger.

January 26th Update: Your feedback

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Posted by: Zavi.5971

Zavi.5971

Gliding in Tyria- i love it
posibility to change fractal inside- i am pretty sure i wasn’t the only one who waited for this
Balancing:- i will only speak for classes i play because about the others i don’t know enough
Necro: thanks for making the necro a bit op wvw wise…good for me, but i think necro got buffed to strong
Ele- meh scepter rework should have been a bit bigger
– can’t really counter necro conditions that good anymore (but who can now…no one really)

Mesmer/chronomancer (my main for pve)- are you insane, i really have to ask…i understand that you nerfed alacrity because of pvp…but now the chrono ist useless in pve again (and can’t stand his ground in pvp aswell) sure alacrity should have been nerfed…but not that much…with 66% it was way to strong- with 33% its utterly useless-50% would have been the way to go.
well of precognition- you could have just delete the skill would have been the same effect- because you destroid a skill in pve because of pvp…maybe you should think about balancing pvp and pve different (games like dragon nest can do it, why not you- there every skill has different effects ,multiplicators in pve and pvp, think about it)

shatterer change was awesome

overall this update sucks hard

January 26th Update: Your feedback

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Posted by: Rodzynald.5897

Rodzynald.5897

Overall I am pleased with guardian changes.
We got a little bit of tweaks that felt somehow random but okay. I am glad that traps got nerfed (I play medihunter, so I don’t care about traps).
I’d like to put these two threads regarding guardian that may be of use in future balance update:
https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-hammer-Feedback/page/4#post5949902

https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-Feedback-Meta-thread/first#post5860459

P.S.
As for mesmer’s alacrity nerf, (I am pleased as well cause I do not like mesmers).
33% is a bit of a hit in the balls. I guess 45% of alacrity would hit the spot, not too much and not too little.

Guardian is meant for jolly crusading.

(edited by Rodzynald.5897)

January 26th Update: Your feedback

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Posted by: Aedelric.1287

Aedelric.1287

I like the warrior change except the brutal shot dodge move. Might take me a while to get used to it as twice now I jumped off a ledge because I forgot the skill works like that now.

The Shatterer is better, kinda easy though as I was expecting Tequatal standards. But it is fine because it is a lower level zone.

Brew of the month is interesting but I was hoping the unique drinks would provide a bonus. As it stands the entire thing is kinda pointless until a year from now when the backpack is rewarded.

PvP/WvW not interesed personally so that is a good portion of the update that is meaningless to me.

Bug fixes are great, adding new bugs is not so great. Hopefully things can be quickly patched up.

Gliding is nice but under used, we need a few updrafts and things around the world to spice it up a bit.

As for the rest, well there is not much because the content is very light with this update. A little disappointing considering the amount of time we waited, hopefully we will get something more substantial next time.

“I am Evon Gnashblade and this message is acceptable to me.”

January 26th Update: Your feedback

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Posted by: Kusa.6438

Kusa.6438

The chronomancer nerfs were sloppy, and feel as if they were made on a whim without any thought.

I understand alacrity sharing was powerful… But mesmer DPS is still awful.
The traits/skills need to be redesigned in chrono. Considering they are tuned around the 66% alacrity.
The best solution, I feel, mesmers should have a trait that makes alacrity stay 66% on themselves.
Then all shared alacrity can be 33%.

Also, the well of precognition nerf is distasteful and doesn’t even feel like a mesmer utility now.