New trait system Good or bad?

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Posted by: xXLuckyStarsXx.3519

xXLuckyStarsXx.3519

I understand it is not yet balanced properly, but then again. There’s no perfectly balanced game. With that question aside.

For the new trait system, what is the main consensus of it? Love it or Hate it?!

So far I am hearing more negatives than good. Many PvE builds are now useless, and one of my friend even said “I may even quit GW2”. His Elementalist, Mesmer, Guardian builds are almost useless. The traits are not the only problem, since the system doesn’t give bonus stats (Power, Precision etcs) we are now relying on armours (Some of us, crafted Ascended) SO IT IS AN EXPENSIVE INVESTMENT. But now, these armours are unfit for battle because, characters are not getting any boost from the trait system making it weaker or less effective. There’s a way to change the stats, you say? Well, we don’t want to grind for it, we grind enough just to get the armours. This mechanic add more work for to the players and rather restrictive.

Anyone having same/similar problems?

(edited by Moderator)

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Posted by: AllNightPlayer.1286

AllNightPlayer.1286

I hereby ask Arena-Net, to give every class the possibility to skill their underwater weapons. I know, you do not like underwater combat or just do not give a kitten about it anymore, but we players still have to deal with underwater content in this game (dungeons, fractal, even WvW).
So I want to suggest the following: In the new trait system you can choose traits, where every weapon a class can use will get a unique bonus (attribute bonus, random boons/conditions, whatever) and an overall unitarily reduction of weapon skill recharge by 20%. But not every class has a trait to buff their underwater weapon.
Alongside with the cooldown reduction of the weapon attacks, the other boni provided by the trait should be applied, too, while wearing the respective underwater weapon. Last but not least every class (Revenant, too) should trait their underwater weapons by using the “old” core traits in the new trait system.


Guardian
With the new system, guardians cannot trait their underwater weapons anymore.
-> Suggestion: Use Zealous Blade OR Right-Hand Strength for the spear. Use Honourable Staff OR Virtous Mallet for trident.

Warrior
Warriors can trait/buff both underwater weapons and get boni for them, too.

Revenant
Not many details are known till now. But the new trait system and the other classes may be a hint, that revenants can trait/buff their weapons, too.
-> Suggestion: Please consider the underwater weapon(s), too.


Engineer
Engineers can trait/buff the harpoon gun already.

Ranger
Rangers cannot skill their harpoon gun. Of course it has a low CD already, but so has the shortbow.
-> Suggestion: Use Lead the Wind OR Light on your Feet for harpoon gun. (The piercing will not work of course, since the projectiles are more of an AoE type.) — Rangers can now reduce the CD of their harpoon gun.

Thief
Thief have no weapon cooldowns, but some other weapon boni would be fair enough.
-> Suggestion: Use Swindler’s Equilbrium for spear. Use Ankle Shots for harpoon gun. (Since there is no trait for the shortbow anymore, this one would be appropriate.) — Thiefs can now get boni for both underwater weapons.


Elementalist
Elemantalists can reduce the weapon recharges through attunements.
-> Suggestion: Use Blasting Staff for trident as well.

Mesmer
Memsers can trait/buff both underwater weapons. Trident will even get access to Chaos Armor.

Necromancer
Necromancers cannot trait/buff even one underwater weapon.
-> Suggestion: Use Axte Training OR Quickening Thrist for spear. Use Lingering Curse for trident.


I really hope, you consider my suggestions, and finally allow every class to trait/buff their underwater weapons.

(edited by AllNightPlayer.1286)

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Posted by: Knighthonor.4061

Knighthonor.4061

they likely wont do this for the fact that water weapons are coming to land post HoT.

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Posted by: MaXi.3642

MaXi.3642

they likely wont do this for the fact that water weapons are coming to land post HoT.

interesting, where did you hear that?

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Posted by: Dante.1763

Dante.1763

they likely wont do this for the fact that water weapons are coming to land post HoT.

interesting, where did you hear that?

Nowhere, but to be honest its Probably only a matter of time. as it is quite a few skins are wasted by not allowing them to be used on land. Further the fact that all underwater weapons work just as well on land(maybe not the harpoon gun), but we had spears(javelines) in guild wars 1, i dont see why they couldnt do the same here. Over time of course.

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

There was a thread where people were asking for underwater weapon skins to be made staff skins. Gaile Gray posted on it and made a comment.

“Hey there. Thanks for sharing the idea. I agree, it’s a beautiful weapon and it’s great you shared your thoughts.
I did a tiny edit to the subject line to ensure it catches the eye of a dev looking for suggestions. Hope that’s ok with you.”
Gaile Gray
Forum Communications Team Lead
ArenaNet

That was 5 months ago, so maybe they will put them in game some day.

Be careful what you ask for
ANet may give it to you.

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Posted by: MaXi.3642

MaXi.3642

to be honest, saying that something is coming based on this is a nonsense, not a matter of time… even if the skins could work on land, it’s still a lot of work to transfer them to land weapons… so until some official information I wouldn’t count with that…

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Posted by: AllNightPlayer.1286

AllNightPlayer.1286

They likely won’t do this for the fact that water weapons are coming to land post HoT.

I do not think, they will remove nor expand the underwater combat (too much work on both sides). But they could simply make the traits apply to underwater weapons, too. Since there is no underwater combat in PvP anymore, they do not have to think about real balance problems.

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Posted by: Mikkel.8427

Mikkel.8427

I would be really happy if they just got rid of ALL weapon traits. Adjust all weapon cooldowns/effects accordingly. Kind of sucks being trapped in a specific trait line because you need the weapon cooldown, especially now that you will need to take the entire trait line to get it.

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Posted by: Jumanji.8724

Jumanji.8724

If you didn’t know the new trait lines have 0 stats added thus this is why i made this thread

The problem many players may face

They crafted ascended gear to fill the gaps where traits didn’t cover. They knew they could get enough of “X” stat to not have it on certain pieces of gear.

Now that they are changing traits no longer add stats. People poured all that gold into the ascended gear, wasted tons of laurels for infusions all for nothing. People would wait possibly 1-2 months to get the laurels and maybe longer to get the gold.

Many players would have to downgrade back to exotic because it will be the necessary stats they need. They might quit because they wasted time and possible real money.

Many players will be confused in which set to craft and are stalling on crafting until HOT is released. When they can be enjoying the game with ascended gear they worked hard for (or used money to buy the materials)

What I suggest

Add a one time swap on stats
Allow a one time removal of infusions from ascended gear

Everyone(level80) should receive this many stat swap tickets
6 armor
4 weapon (some may have double duel wield)
2 rings
2 accessory
1 tricket
1 back

What do you guys think?

the ticket may be used on an item only 1 time so players who have 1 weapon can’t switch it 4 times etc.

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Posted by: Thatsecret.3206

Thatsecret.3206

Well actually I do not think this is a problem. For my part I always play the full set with the full stats selection. I am a warrior frontliner with full ascended settler and use the same stats for my 3 selections. Since they gonna boost primary base stats to 1000 plus giving a little boost to the overall armor, I do not see that like a problem. However I do understand this. Therefore many people gonna switch their gear set once the class specilization are out. So right now is not the best moment to do this.

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Posted by: rapthorne.7345

rapthorne.7345

What?

All gear is being upscaled in stats to compensate for the stats taken from the trait system.

The only area where this causes any issues is with builds that relied on the trait stats while not using equipment that complimented those stats

Resident smug Englishman on the NA servers, just because.

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Posted by: spoj.9672

spoj.9672

They didnt offer swaps when they nerfed crit damage. They wont do it this time. Especially as this time it effects a much smaller amount of people and barely effects the builds.

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Posted by: Jana.6831

Jana.6831

It is a problem for me as my build will be completely destroyed. So I will have full ascended valkyre medium gear with runes of strength for which I will have no use for anymore.
I’m not too happy about it, but I’m not happy about the whole trait line, so I wonder how things will turn out.

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Posted by: Shalloe.4867

Shalloe.4867

hope they listen to use have quite a collection of unused armor boxes with stats i dont want i would get to use ^^

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Posted by: Belenwyn.8674

Belenwyn.8674

Many players will lose 30% boon/condition duration. It will be interesting to see how this will be compensated.

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Posted by: DeT M.4319

DeT M.4319

I dont see this really that.. big problem…
Full Zerk gets squishy. And yet more damage.
People wont go full zerk builds..only.
Traits getting free from stats. Thats good thoo.

And I dont see any point to compensate us for our own CHOSEN actions. Its not like you are going to change whole your set. to get back your current build if they buff armor stats.

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Posted by: DaMunky.6302

DaMunky.6302

I mean, we’re getting ENTIRELY new traits. Stuff is being replaced, moved around, merged etc. I’m expecting I’ll need to fully rebuild all my characters, and am looking forward to finally have an excuse to do so.

Take this opportunity to be glad your ascended gear is Account-Bound now, so at least if it’s no longer useful to one character, you can give it to an alt instead.

Dear lord, what have I done? – Matthew Medina, Gw2 Content Designer

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

It’s not part of HoT. We may be seeing the trait revamp in less than 2 weeks….or whenever the next Release drops.

Good luck.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

They didnt offer swaps when they nerfed crit damage. They wont do it this time. Especially as this time it effects a much smaller amount of people and barely effects the builds.

The difference is that didn’t actually change anything. Zerker was still the highest crit damage build, assassin as still the next highest, etc…

These changes have the potential to make armor sets no longer viable. A one time stat swap seems reasonable to me. If you are happy with your set up just save them or use it to change to the same thing. If you are unhappy with the new system or your build was nerfed to oblivion, or your set up was reduced in efficiency, this will let you not have wasted all that effort. All ascended equipment is account bound so it won’t have any effect on the market, and it can’t even be salvaged so no problem there either.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

They didnt offer swaps when they nerfed crit damage. They wont do it this time. Especially as this time it effects a much smaller amount of people and barely effects the builds.

The difference is that didn’t actually change anything. Zerker was still the highest crit damage build, assassin as still the next highest, etc…

These changes have the potential to make armor sets no longer viable. A one time stat swap seems reasonable to me. If you are happy with your set up just save them or use it to change to the same thing. If you are unhappy with the new system or your build was nerfed to oblivion, or your set up was reduced in efficiency, this will let you not have wasted all that effort. All ascended equipment is account bound so it won’t have any effect on the market, and it can’t even be salvaged so no problem there either.

None of that is changing though. Zerk will still be the highest dps. Sin will still be second, etc etc. Our base stats are getting buffed. The base armor stats are getting buffed. To compensate the loss of stats from the trait lines. None of the armor is changing in such a drastic way as to be no longer viable as you’re claiming.

The only exception is the direct loss of boon/condi duration which you could only really build via the trait lines, not armor. They may be removing this completely, maybe not. Maybe they’ll reintroduce it to the game in the form of a new armor/weapon/trinket combination.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

They didnt offer swaps when they nerfed crit damage. They wont do it this time. Especially as this time it effects a much smaller amount of people and barely effects the builds.

The difference is that didn’t actually change anything. Zerker was still the highest crit damage build, assassin as still the next highest, etc…

These changes have the potential to make armor sets no longer viable. A one time stat swap seems reasonable to me. If you are happy with your set up just save them or use it to change to the same thing. If you are unhappy with the new system or your build was nerfed to oblivion, or your set up was reduced in efficiency, this will let you not have wasted all that effort. All ascended equipment is account bound so it won’t have any effect on the market, and it can’t even be salvaged so no problem there either.

None of that is changing though. Zerk will still be the highest dps. Sin will still be second, etc etc. Our base stats are getting buffed. The base armor stats are getting buffed. To compensate the loss of stats from the trait lines. None of the armor is changing in such a drastic way as to be no longer viable as you’re claiming.

The only exception is the direct loss of boon/condi duration which you could only really build via the trait lines, not armor. They may be removing this completely, maybe not. Maybe they’ll reintroduce it to the game in the form of a new armor/weapon/trinket combination.

Base stats are going form 926→1000 I believe. The other 200+ points are getting moved to gear.

For some builds this won’t be a problem. But certain builds used full zerker gear because their meta builds contained the lines that gave +300 vit and +300 toughness. Now their zerker gear may not be usable for their skill level after the change. Or someone used nomad gear because they took the power and cit lines and were still able to do decent damage while being tanky. Now they won’t be able to kill anything with these changes and will need to swap out their gear for more offensive gear. These are the people that will be screwed over, and they are much more likely to just quit then they are to grind out another 700g for a new armor and weapon set. A one time gear swap hurts no one but greatly benefits many many players.

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Posted by: HawkMeister.4758

HawkMeister.4758

Many players will lose 30% boon/condition duration. It will be interesting to see how this will be compensated.

Wait WHAT? How, wherewhy? O_o
The Monk and similar runes are getting reworked? First I´ve heard of this.

Polish > hype

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Posted by: Rauderi.8706

Rauderi.8706

Many players will lose 30% boon/condition duration. It will be interesting to see how this will be compensated.

That’s actually my biggest concern. Some of the trait lines I’ve seen previewed only cover 15%, so would this mean some of the gear like Giver’s get a boost?

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Belenwyn.8674

Belenwyn.8674

They could boost giver’s stats. Inscription could give +30% condition duration and insignias + 5% boon duration.

I would like the stat combo + 30% condition duration/ 75 condition damage/ 75precision for weapons.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

They didnt offer swaps when they nerfed crit damage. They wont do it this time. Especially as this time it effects a much smaller amount of people and barely effects the builds.

The difference is that didn’t actually change anything. Zerker was still the highest crit damage build, assassin as still the next highest, etc…

These changes have the potential to make armor sets no longer viable. A one time stat swap seems reasonable to me. If you are happy with your set up just save them or use it to change to the same thing. If you are unhappy with the new system or your build was nerfed to oblivion, or your set up was reduced in efficiency, this will let you not have wasted all that effort. All ascended equipment is account bound so it won’t have any effect on the market, and it can’t even be salvaged so no problem there either.

None of that is changing though. Zerk will still be the highest dps. Sin will still be second, etc etc. Our base stats are getting buffed. The base armor stats are getting buffed. To compensate the loss of stats from the trait lines. None of the armor is changing in such a drastic way as to be no longer viable as you’re claiming.

The only exception is the direct loss of boon/condi duration which you could only really build via the trait lines, not armor. They may be removing this completely, maybe not. Maybe they’ll reintroduce it to the game in the form of a new armor/weapon/trinket combination.

Base stats are going form 926->1000 I believe. The other 200+ points are getting moved to gear.

For some builds this won’t be a problem. But certain builds used full zerker gear because their meta builds contained the lines that gave +300 vit and +300 toughness. Now their zerker gear may not be usable for their skill level after the change. Or someone used nomad gear because they took the power and cit lines and were still able to do decent damage while being tanky. Now they won’t be able to kill anything with these changes and will need to swap out their gear for more offensive gear. These are the people that will be screwed over, and they are much more likely to just quit then they are to grind out another 700g for a new armor and weapon set. A one time gear swap hurts no one but greatly benefits many many players.

This doesn’t make the gear any less viable though. If anything it makes the gear itself more effective for it’s purpose.

Yes, this does affect overall build, but that is not the same thing. In your example, that person’s zerk gear is still usable. Still 100% viable. They are just more squishy, thus higher risk to playing that glass cannon style (which, isn’t that how it should be?). This can be compensated by swapping a trinket or two as needed for fine tuning, as opposed to needing to completely re-gear. The same goes for nomad gear, they swap in zerk trinkets instead. Although, I sort of doubt that people running nomad gear don’t have other gear sets to begin with.

None of this “requires” that they give us a free stat change on our gear because none of it is becoming no longer viable, per your claim. The only time they ever gave us the option to change our stats was when they completed removed a stat from the combination, and that isn’t happening here.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Spirited Was Eceni.3869

Spirited Was Eceni.3869

Oh kitten, I didn’t pay much attention to the whole traits revamp and HoT thing as I expected it to be months away if not next year.

My necro main uses a mix of ascended armour and trinkets to give exactly 50% crit chance based on all my weapons being ascended zerker. This was calculated using the baseline plus traits addition as a starting point. Now you’re saying that’ll be wiped out and I’ll need to throw away my ascended armour with Travellers runes, weapons and trinkets and then start again? Multiply that by 8 as it’s similar for all my chars.

Wow, I’ll wait and see but if that’s true it may just be enough to end my 9 year commitment to GW and ANet.

“Judge a person’s character by how they behave when given anonymity.”

Welcome to the Internet, exposing characters since the early 80’s.

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Posted by: spoj.9672

spoj.9672

They didnt offer swaps when they nerfed crit damage. They wont do it this time. Especially as this time it effects a much smaller amount of people and barely effects the builds.

The difference is that didn’t actually change anything. Zerker was still the highest crit damage build, assassin as still the next highest, etc…

These changes have the potential to make armor sets no longer viable. A one time stat swap seems reasonable to me. If you are happy with your set up just save them or use it to change to the same thing. If you are unhappy with the new system or your build was nerfed to oblivion, or your set up was reduced in efficiency, this will let you not have wasted all that effort. All ascended equipment is account bound so it won’t have any effect on the market, and it can’t even be salvaged so no problem there either.

It did actually change things. I had some assassin armour pieces for some classes. But when ferocity and crit damage was nerfed it meant that berserker was better. So my crafted assassin pieces went to waste (warrior went from mixed to full berserker).

It was minor and only really effected min maxer’s so they didnt do anything about it. This issue is pretty much the same. So they wont do anything.

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Posted by: Vayne.8563

Vayne.8563

There are always changes in MMOs. It’s part of the landscape. Adapting to changes has always been part of the MMO landscape. Sometimes that sucks and sometimes it doesn’t. Your build gets nerfed or your profession gets buffed. Either way, the name of the game is adapting.

I wouldn’t expect a refund.

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Posted by: Weylin.6478

Weylin.6478

Many players will lose 30% boon/condition duration. It will be interesting to see how this will be compensated.

If I understand correctly, when you choose a trait line, it will have some baseline attributes straight away.

For example, if you went withTools, you would instantly get a 30% reduction to tool belt cooldowns. Or, it might be a 5% reduction per trait into it.

I think the main thing is that CORE stats are being removed from it, but I could be wrong.

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Posted by: Thaddeus.4891

Thaddeus.4891

Many players will lose 30% boon/condition duration. It will be interesting to see how this will be compensated.

If I understand correctly, when you choose a trait line, it will have some baseline attributes straight away.

For example, if you went withTools, you would instantly get a 30% reduction to tool belt cooldowns. Or, it might be a 5% reduction per trait into it.

I think the main thing is that CORE stats are being removed from it, but I could be wrong.

No. There will zero stats from trait line. The only exception is profession attribute which will be divided in 2. The first half of the buff will become baseline to the profession and the second half will be unlocked by selecting the specific trait line. The elementalist for exemple.

Right now you have a attunement recharge time of 13sec. After the patch it will be 11sec and if you select Arcana as one of your 3 lines you will have a recharge of 9s.

We know that stats will be transferred to base stats and gear, the only thing we don’t know is what will they do with the Boon and Condition duration.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Spirited Was Eceni.3869

Spirited Was Eceni.3869

That’s true Vayne and was especially so in GW1 where the skills were almost constantly changing in an attempt to keep the game balanced. This is to be accepted as the ongoing evolution of an MMORPG as a massive population is working to find niche builds for the little or large advantage and a small group of developers are working to keep everything in balance. I like this evolution as it keeps the game fresh.

But to wipe out several years of combined effort across all chars on an account in one hit? To render all my equipment unusable to me? That is a little hard to swallow from a game that prides itself on being casual with no gear grind.

I must be misunderstanding this and should have been paying more attention to the announcements as I really don’t think ANet would do that.

“Judge a person’s character by how they behave when given anonymity.”

Welcome to the Internet, exposing characters since the early 80’s.

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

My suggestion(s):

Seemingly EASIEST FIX: Allow for stat selection…..

Problem:
Few actually… Problem is you get to choose 1 time.

-or-

Buy NEW trinkets

  1. Save up some laurels
  2. Save up some pristine fractal relics
  3. Save up some guild commendations

Correct your build on trinkets.

Problem:
I have 16 lvl 80’s, how do I get 320 pristine relics, 500+ laurels and 384 Guild commendations in a matter of months?
Just what do we do with the stuff removed from these slots?

-or-

Laurel sponsorring for all characters with ascneded gear:
Any free given laurels would be a great help, ppl who do not care could use ’m for some mats, problem is this should scale with the amount of characters at lvl 80 IMHO.

Problem:
As there are ppl with 50+ characters at lvl 80, to give all 50+ character 180 laurels to buy new rings would cause some problems… or maybe this should be given based upon the slots filled with ascneded backs/rings/earrings and amulets….

-or-

My favorite: I’d suggest a free ASCENDED TRINKET SWAP VENDOR:
you’ll get 1 ring-. earring- or amulet-ticket for any ASCENDED ring/earring/amulet and get a ring, earring or amulet of choice when redeeming this ticket.
Maybe as a courtesy they could allow 2 ring tickets fro 1 earring or amulet, and comparable switches for eearrings and amulets.
It would remove a HUGE part of the above stated problem.
The option would also remove the endless hassle with Fractal drops.

This leaves only the back items, which I still see as an extension of the armor.
The only thing A-Net needs to do it to make sure ALL STAT COMBINATIONS are available as ASCENDED TRINKETS… on all types of vendor (be it WvW (<- probably hardedt hit region), laurel, The golem BUY (in fractals))

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

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Posted by: Starfall.6813

Starfall.6813

Now you’re saying that’ll be wiped out and I’ll need to throw away my ascended armour with Travellers runes, weapons and trinkets and then start again? Multiply that by 8 as it’s similar for all my chars.

Wow, I’ll wait and see but if that’s true it may just be enough to end my 9 year commitment to GW and ANet.

No. If your goal is to have exactly 50% crit, you will need to swap out a few pieces of your gear set to get your crit percentage up or down to 50% again. Since your existing gear is all getting buffed, you may find yourself with more precision than you feel you need, and you can replace some pieces with other gear to give you stats you were getting from your traits before.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

That’s true Vayne and was especially so in GW1 where the skills were almost constantly changing in an attempt to keep the game balanced. This is to be accepted as the ongoing evolution of an MMORPG as a massive population is working to find niche builds for the little or large advantage and a small group of developers are working to keep everything in balance. I like this evolution as it keeps the game fresh.

But to wipe out several years of combined effort across all chars on an account in one hit? To render all my equipment unusable to me? That is a little hard to swallow from a game that prides itself on being casual with no gear grind.

I must be misunderstanding this and should have been paying more attention to the announcements as I really don’t think ANet would do that.

How exactly are they rendering all of your equipment unusable? By buffing it?

As Starfall said, you might need to swap a couple of things around if you desire exactly 50% crit chance, but that’s hardly “rending all of the equipment” as unusable.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Khisanth.2948

Khisanth.2948

I don’t really see much issue with it. I generally like to establish the baseline for my characters with the trinkets and then go with whatever armor with a matching rune set for a particular purpose.

The only issue I see as mentioned by someone above is that boon and condition duration are going away. Maybe the base durations will be increased.

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Posted by: Orangensaft.7139

Orangensaft.7139

- – - – - – - – - – - – - -THE BEST SOLUTION BY FAR – - – - – - – - – - – - – -
would be to just separate the extra stats from traitpoints

so you can chose traits like you do now
and have an extra option to chose the (up to) +300 extra stats freely

—> actually improves the old system because it gives a bit more options for builds
and doesnt affect the already crafted exotic & ascended gear at all
you could chose the exact same stats you have right now with your current build already
or you chose stats that fit even better to your build

We Glitched Out Of All [MAPS]
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1

(edited by Orangensaft.7139)

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Posted by: Ralanost.8913

Ralanost.8913

The total stats you got from traits was miniscule. The build variety can easily be compensated by swapping a ring or two. You are blowing this WAY out of proportion.

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Posted by: Riranor.6315

Riranor.6315

I consider this the best thing. We might see some variety now in armor combinations. That and meta sir, which to me is exciting. Its the opposite of a problem.

Crystal Desert Server, one of each classes at 80
Main Mesmer PVE, Necro and Engineer PVP

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Posted by: Spirited Was Eceni.3869

Spirited Was Eceni.3869

Putting 6 points in the trait line which gives precision equals 300 prec. 21 precision points (if I remember correctly) equals 1% crit chance. That would be a loss of 14.29% crit chance or in my case I’d have 35.71% crit chance. That mean every 3rd hit can activate my on crit stuff instead of every 2nd hit. That is hardly a minor issue.

Also, how do I replace a few trinkets or maybe a piece of armour in order to gain 300 precision points above what my gear already gives me now?

As it looks to me now it can’t be right, I must be missing something so will stop worrying about it and just wait and see.

“Judge a person’s character by how they behave when given anonymity.”

Welcome to the Internet, exposing characters since the early 80’s.

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Posted by: Pockets.3201

Pockets.3201

Any new gear you need to make or buy to make up for the changes is working as intended. You’ll spend more time and resources fixing your build, which is just what they want.

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Posted by: Ayrilana.1396

Ayrilana.1396

For those upset that their builds are now unreliable because of the stats being removed from the trait system, please post what your builds (traits and gear) are exactly.

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Posted by: CodeHavoc.7926

CodeHavoc.7926

I like how people are blowing this completely out of proportion. First, some stats will be baseline. The rest into the armor. If you want to be a full power glass cannon will no defense, that’s your problem. The idea was to remove the “freebies” from the traitlines. That means the gear you have its going to determine your codition/damage output. Don’t blame the company for your actions, I don’t expect compensation for my actions. Stop. It.

Necro Jesus is a thing apparently
The Zerker Bunker meta is the biggest bug in the game

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Posted by: CodeHavoc.7926

CodeHavoc.7926

For those upset that their builds are now unreliable because of the stats being removed from the trait system, please post what your builds (traits and gear) are exactly.

Full rabid/givers

Necro Jesus is a thing apparently
The Zerker Bunker meta is the biggest bug in the game

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Posted by: Lord Kuru.3685

Lord Kuru.3685

  • PvE elites: zerker gear was the best and still will be: no change.
  • PvE “play-how-you-wants”: Does it matter? You’re running full minion master build.
  • WvW: screwed big time as stat balance is quite important (particularly for those running in small groups)

Since it looks like WvW takes the biggest hit, I’d bet Anet doesn’t care about this issue.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

There are always changes in MMOs. It’s part of the landscape. Adapting to changes has always been part of the MMO landscape. Sometimes that sucks and sometimes it doesn’t. Your build gets nerfed or your profession gets buffed. Either way, the name of the game is adapting.

I wouldn’t expect a refund.

Actually I think this problem is pretty unique to Anet. At least all the MMO’s i’ve played in the past gear was tied to your class, you didn’t get to pick what kind you wanted.

In WoW for example, if you were playing a healing paladin you got healing paladin gear. There was very little choice in what gear you took. If they changed stats it didn’t matter because you still used healing paladin gear.

Gw2 is unique in that aspect where changes to balance can actually change what gear you wear. Even after 3 years I still haven’t decided if that is something I like or not, I go back and forth depending on the week.

It certainly isn’t “necessary” for them to offer us a one time stat change. I am personally plenty rich enough to just get a new set of armor if I need it. However I do think it would be a nice gesture and get Anet some good will, which imo is something they could really use.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Yeah. I’ll have to see how this works out. I have beserker armor and weapons, but then balanced it out with traits and trinkets as needed to add healing or vitality. My guardian has an Altruistic Hammer build. She kills fast yet heals completely up and is very tanky. Fortunately I have exotic armor and can afford to change it up. However this is exactly why I didn’t make ascended armor for my chars. All that time and cost and it can be all wiped out with one update.

Be careful what you ask for
ANet may give it to you.

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Posted by: Sorin.4310

Sorin.4310

It is a problem for me as my build will be completely destroyed. So I will have full ascended valkyre medium gear with runes of strength for which I will have no use for anymore.
I’m not too happy about it, but I’m not happy about the whole trait line, so I wonder how things will turn out.

How is your build completely destroyed? What’s the trait setup you are running that absolutely required valkyrie armor to make it viable? What stats are you losing (we’ll ignore the stats being added back because we don’t know the numbers yet) that make your build absolutely useless now?

Because this is almost certainly a complete hyperbole.

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Posted by: Belenwyn.8674

Belenwyn.8674

All builds that rely on a extended boon and condition durations could face major changes or even a forced change to a completely new build.

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Posted by: Jana.6831

Jana.6831

How is your build completely destroyed? What’s the trait setup you are running that absolutely required valkyrie armor to make it viable? What stats are you losing (we’ll ignore the stats being added back because we don’t know the numbers yet) that make your build absolutely useless now?

Because this is almost certainly a complete hyperbole.

It’s not neccessarily about the gear but the runes:
06620 thief -after the change all my traits which give me might will be removed. Only “gain might when activating a signets” (I don’t use signets) will remain.
I can partly understand that change, but it’s annoying nonetheless and as I’ve said before; I don’t like the whole revamped Shadow Arts line, but I guess it still will be mandatory because of the condition removal. So I’m unhappy because both of these changes – and yes, that gear is for wvw.