PvE Dueling

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Posted by: Bolthar.7192

Bolthar.7192

I would still like to see this. I know there are dueling servers but I don’t think they quite fulfill the need (is it just me?).

Dueling is necessary for players to have a fair 1v1 battle with their friends without the inevitable 1v1 battle turns into a 3v1 battle ending in rage and exasperation. This also helps a player learn to fight specific classes and hone their skills in a fair environment.

PvE dueling is necessary because players shouldn’t have to go through 2 loading screens and a possible queue to duel with a friend real fast in the mists, then take another 2 loading screens to get back to PvE followed by a waypoint to get close to where they were adventuring before when they decided to have a quick duel.

I feel this feature would be really nice and possibly even introduce PvE players to PvP in a more fun and less frustrating way… among friends and not probably angry strangers.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Not sure what ‘dueling servers’ you speak of, but I would prefer NO open-world dueling for all the reasons express in the countless previous threads.

Dueling in specific dueling arenas/areas…fine. Open world….no.

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Posted by: Yargesh.4965

Yargesh.4965

Go to the pvp section of the forums and add your name to one of the many threads that are there about this topic.

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Posted by: Crossaber.8934

Crossaber.8934

I would still like to see this. I know there are dueling servers but I don’t think they quite fulfill the need (is it just me?).

Dueling is necessary for players to have a fair 1v1 battle with their friends without the inevitable 1v1 battle turns into a 3v1 battle ending in rage and exasperation. This also helps a player learn to fight specific classes and hone their skills in a fair environment.

PvE dueling is necessary because players shouldn’t have to go through 2 loading screens and a possible queue to duel with a friend real fast in the mists, then take another 2 loading screens to get back to PvE followed by a waypoint to get close to where they were adventuring before when they decided to have a quick duel.

I feel this feature would be really nice and possibly even introduce PvE players to PvP in a more fun and less frustrating way… among friends and not probably angry strangers.

When it comes to fair fight, using PvE gear is already against “Fairness”. Full exotic vs Full ascended gear already make a difference. This is why we have separate gear for PvP and PvE in the first hand.

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Posted by: Bolthar.7192

Bolthar.7192

I would still like to see this. I know there are dueling servers but I don’t think they quite fulfill the need (is it just me?).

Dueling is necessary for players to have a fair 1v1 battle with their friends without the inevitable 1v1 battle turns into a 3v1 battle ending in rage and exasperation. This also helps a player learn to fight specific classes and hone their skills in a fair environment.

PvE dueling is necessary because players shouldn’t have to go through 2 loading screens and a possible queue to duel with a friend real fast in the mists, then take another 2 loading screens to get back to PvE followed by a waypoint to get close to where they were adventuring before when they decided to have a quick duel.

I feel this feature would be really nice and possibly even introduce PvE players to PvP in a more fun and less frustrating way… among friends and not probably angry strangers.

When it comes to fair fight, using PvE gear is already against “Fairness”. Full exotic vs Full ascended gear already make a difference. This is why we have separate gear for PvP and PvE in the first hand.

Well, that is a very good point. Admittedly I didn’t’ think of that.

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Posted by: runeblade.7514

runeblade.7514

I would still like to see this. I know there are dueling servers but I don’t think they quite fulfill the need (is it just me?).

Dueling is necessary for players to have a fair 1v1 battle with their friends without the inevitable 1v1 battle turns into a 3v1 battle ending in rage and exasperation. This also helps a player learn to fight specific classes and hone their skills in a fair environment.

PvE dueling is necessary because players shouldn’t have to go through 2 loading screens and a possible queue to duel with a friend real fast in the mists, then take another 2 loading screens to get back to PvE followed by a waypoint to get close to where they were adventuring before when they decided to have a quick duel.

I feel this feature would be really nice and possibly even introduce PvE players to PvP in a more fun and less frustrating way… among friends and not probably angry strangers.

When it comes to fair fight, using PvE gear is already against “Fairness”. Full exotic vs Full ascended gear already make a difference. This is why we have separate gear for PvP and PvE in the first hand.

There is already fairness. It is called decline duel.

I want to use rare gear and fight against players with ascended.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: runeblade.7514

runeblade.7514

Go to the pvp section of the forums and add your name to one of the many threads that are there about this topic.

The mods are wrong to put dueling in sPvP.

Dueling is not sPvP which is conquest and capturing objectives. Dueling is not battlegrounds.

It is a 1v1 pvp. If there was a general PvP discussion, discussion about dueling would go there. But, there is none.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Crossaber.8934

Crossaber.8934

I would still like to see this. I know there are dueling servers but I don’t think they quite fulfill the need (is it just me?).

Dueling is necessary for players to have a fair 1v1 battle with their friends without the inevitable 1v1 battle turns into a 3v1 battle ending in rage and exasperation. This also helps a player learn to fight specific classes and hone their skills in a fair environment.

PvE dueling is necessary because players shouldn’t have to go through 2 loading screens and a possible queue to duel with a friend real fast in the mists, then take another 2 loading screens to get back to PvE followed by a waypoint to get close to where they were adventuring before when they decided to have a quick duel.

I feel this feature would be really nice and possibly even introduce PvE players to PvP in a more fun and less frustrating way… among friends and not probably angry strangers.

When it comes to fair fight, using PvE gear is already against “Fairness”. Full exotic vs Full ascended gear already make a difference. This is why we have separate gear for PvP and PvE in the first hand.

There is already fairness. It is called decline duel.

I want to use rare gear and fight against players with ascended.

Interesting, by your logic. Wanted a fair duel should decline the duel request. So when you request duel, the other player wants a fair duel should always decline your request.

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Posted by: Phadde.7362

Phadde.7362

I think it’s a lovely concept. I think it should be prohibited from the central parts of the main cities, and that you should have to enable your character to be able to accept duels in the first place – Making it opt-in instead of opt-out is the best. If you don’t like dueling, you’re not affected. If you do, I think it will be an absolute blast!

Vote for/against <dueling>: http://strawpoll.me/1650018/
Cred to Latinkuro
Gw2 is a masterpiece at it’s foundation. Content-wise however…

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Posted by: Naqaj.6219

Naqaj.6219

I don’t know why so many people ask for dueling instead if just using the custom arenas to do that, but if going to sPVP is too obscure or too much of a hassle, you could always designate some areas in the game as duel arenas. There are already places themed like that all over the world, just keep it restricted to those and let the kids hang out there.

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Posted by: Scrambles.2604

Scrambles.2604

I think open world duels are crucial, especially for teaching people how to pvp. You should be able to learn and practice your skills for pvp one at a time, just like you do in PvE leveling.

Instead we are given a full lvl 80 for sPvP with full skills and traits unlocked. My first impression of sPvP was that it was overwhelming. I had no knowledge of the significance of my trait point allocation, as i had no idea how i was expected to play my character. Luckily, i enjoyed PvE enough that i stuck with it, which carried me later in life to WvW.

Tl;Dr – if you wanna PvE, the game slowly teaches you everything and introduces you to your skills/character. If you wanna PvP, you are thrown in the deep end with the expectation that you already know how to swim.

Open world Duels would provide that intermediary/training for those interested in PvP without being overwhelming.

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Posted by: Beldin.5498

Beldin.5498

Ahh .. about time for the next of “those” threads.
And time to finally create a signature as answer to them

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

still voting /no on open world dueling. this topic has been beaten to death.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Scrambles.2604

Scrambles.2604

the forums are split between those that want duels and those who can’t be bothered to decline a duel request.

None of that matters though, because all evidence has shown Anet is pretty much OK with open world dueling. Unfortunately, there is no Gem value in open world dueling and it is a very low priority. I think we can expect to see it in a year (the next feature patch) or it being released with an expansion.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

There is more to the issue than just “can’t be bothered to decline,” which has been discussed, repeatedly. However, since they don’t affect certain people, those points are not valid and don’t exist.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: uknortherner.2670

uknortherner.2670

the forums are split between those that want duels and those who can’t be bothered to decline a duel request.

Ah, of course. Those of us who don’t want duels are in fact lazy and are not in fact fed up with trolls and petulant 12-year-olds who think that bunny-hopping around, whispering “duel me brah” and “u scared?” every five seconds is a perfectly mature way to conduct themselves.

I believe the mentality of the pro-duel camp on this thread is reason enough for duels to never be implemented in this game.

I stole a special snowflake’s future by exercising my democratic right to vote.

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

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Posted by: Scrambles.2604

Scrambles.2604

There is more to the issue than just “can’t be bothered to decline,” which has been discussed, repeatedly. However, since they don’t affect certain people, those points are not valid and don’t exist.

ugh. Ok i totally understand that some people are afraid of being bullied by duels. I cant rationalize it, but it is a fear and most fears are irrational anyway.

Which is why i concluded my statement that none of our little forum chatter matters. You can complain all day that open world duels are toxic even though every single MMO gets along fine with an accept/decline system.

In the end it isn’t a matter of “how will duels effect the game environment”— That is probably one of the last variables Anet considers. It is a matter of Dev time vs potential to generate more revenue. At this point in the game that is how everything is decided.

I know it sounds righteous to defend the community zeitgeist against the scourge of seemingly competitive play, but Anet dont care bout none of that. We are all just potential dollar signs and Anet just wants to find ways to get us to the cash shop, while keeping the game at an acceptable level of playability for the lowest cost.

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Posted by: Astralporing.1957

Astralporing.1957

PvE dueling is necessary because players shouldn’t have to go through 2 loading screens and a possible queue to duel with a friend real fast in the mists, then take another 2 loading screens to get back to PvE followed by a waypoint to get close to where they were adventuring before when they decided to have a quick duel.

If you use “leave the mists” option from PvP panel, or “leave” icon from WvW panel, it will deposit your character to the same place you were before. No need to waypoint.

Actions, not words.
Remember, remember, 15th of November

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

ugh. Ok i totally understand that some people are afraid of being bullied by duels. I cant rationalize it, but it is a fear and most fears are irrational anyway.

Which is why i concluded my statement that none of our little forum chatter matters. You can complain all day that open world duels are toxic even though every single MMO gets along fine with an accept/decline system.

In the end it isn’t a matter of “how will duels effect the game environment”— That is probably one of the last variables Anet considers. It is a matter of Dev time vs potential to generate more revenue. At this point in the game that is how everything is decided.

I know it sounds righteous to defend the community zeitgeist against the scourge of seemingly competitive play, but Anet dont care bout none of that. We are all just potential dollar signs and Anet just wants to find ways to get us to the cash shop, while keeping the game at an acceptable level of playability for the lowest cost.

Again, more to it than just that, but you can reduce it down to something ‘so meaningless’ if you so please. Like I said, other issues obviously don’t matter to those they don’t affect. They simply reduce them down to non-issues, which have been argued at length and I’m not going to bother getting into yet again.

It might not simply be a time vs revenue thing either, although I’m sure revenue is a large factor in a lot of things. It could simply be that because of how pve is currently designed, it is not a conducive environment to 1v1 open world pvp. PvE is designed (presently) to be a cooperative environment, where people help and affect each other without necessarily having to be part of the game group. Its likely that many of these mechanics would need to be tweaked, or completely overhauled, in order to implement a pvp addition to the mode. Depending on how much work would need to be done, it might be simpler to keep the pvp in the mists or set up a different server environment for those types of players. It’s hard to tell without seeing their code.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Scrambles.2604

Scrambles.2604

the forums are split between those that want duels and those who can’t be bothered to decline a duel request.

Ah, of course. Those of us who don’t want duels are in fact lazy and are not in fact fed up with trolls and petulant 12-year-olds who think that bunny-hopping around, whispering “duel me brah” and “u scared?” every five seconds is a perfectly mature way to conduct themselves.

I believe the mentality of the pro-duel camp on this thread is reason enough for duels to never be implemented in this game.

No, those that don’t want duels are content to hit “decline” and go on with their life.

Those that advocate against duels invent fantasy situations where what features we are allowed in game are dictated by a made-up 12 year old that lives to ruin your game play.

Even without duels we got fools in quaggan tonics jumping around yelling “duel me brah.” It doesn’t hurt anything. Should we all just put on our business suits and queue up in an orderly fashion so as not to upset the quiet? It’s a friggen video game!

Harassment is an entirely different beast and i don’t think it is fair to automatically pair dueling and harassment. Harassment occurs with or without dueling and there are systems in place to prevent it.

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Posted by: Scrambles.2604

Scrambles.2604

ugh. Ok i totally understand that some people are afraid of being bullied by duels. I cant rationalize it, but it is a fear and most fears are irrational anyway.

Which is why i concluded my statement that none of our little forum chatter matters. You can complain all day that open world duels are toxic even though every single MMO gets along fine with an accept/decline system.

In the end it isn’t a matter of “how will duels effect the game environment”— That is probably one of the last variables Anet considers. It is a matter of Dev time vs potential to generate more revenue. At this point in the game that is how everything is decided.

I know it sounds righteous to defend the community zeitgeist against the scourge of seemingly competitive play, but Anet dont care bout none of that. We are all just potential dollar signs and Anet just wants to find ways to get us to the cash shop, while keeping the game at an acceptable level of playability for the lowest cost.

Again, more to it than just that, but you can reduce it down to something ‘so meaningless’ if you so please. Like I said, other issues obviously don’t matter to those they don’t affect. They simply reduce them down to non-issues, which have been argued at length and I’m not going to bother getting into yet again.

It might not simply be a time vs revenue thing either, although I’m sure revenue is a large factor in a lot of things. It could simply be that because of how pve is currently designed, it is not a conducive environment to 1v1 open world pvp. PvE is designed (presently) to be a cooperative environment, where people help and affect each other without necessarily having to be part of the game group. Its likely that many of these mechanics would need to be tweaked, or completely overhauled, in order to implement a pvp addition to the mode. Depending on how much work would need to be done, it might be simpler to keep the pvp in the mists or set up a different server environment for those types of players. It’s hard to tell without seeing their code.

i agree with your reasons for why open world dueling may not exist in PvE, but all of those reasons are a factor of Time Vs Money, or more simply just Cost vs Revenue.

Some games (WoW) see more revenue when they add polish to the game. Anet doesn’t automatically get more subscribers (aka revenue) when QoL improvements bring people back to the game, they only get revenue when they get you to buy Gems. Thus, more time/money/effort/resources are put into commodities/skins and less to just get people playing.

Personally, i think adding open world duels would bring a lot of people back into the game. You gotta get people to play the game before they buy stuff from the Gem store. And to get people to play, you have to give them features that are generally expected from an MMO in 2014.

(edited by Scrambles.2604)

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Personally, i think adding open world duels would bring a lot of people back into the game. You gotta get people to play the game before they buy stuff from the Gem store. And to get people to play, you have to give them features that are generally expected from an MMO in 2014.

I don’t think open world dueling would bring as many people back as you think. There are plenty of other games out there if that is what someone desires. Games which also incorporate open world pvp period, no need to wait for someone to accept. Just jump ’em.

Additional sPvP modes would probably bring lots of people back though. Things like annihilation and gvg. Additional maps in spvp would probably be enjoyable as well.

WvWers would like to see more wvw maps, although I’m not sure how that could be worked in. Perhaps they could build some maps and do some type of map progression like GW1 AB maps, although I don’t think that would work with the existing map set up. Perhaps just adding more mechanics to the existing maps might work as well. Things like the ability to build barricades, better rewards for defending, etc.

PvEers want to see elite dungeons. They want to see the return of FoW, UW, DoA, or something similar. Something like this would see people return to pve content, as long as it required skill and couldn’t just be waltzed through.

There are a lot of things the different player bases are asking for, for their various modes. Many of which would help bring people back, but I don’t think dueling is among those things. That’s just my opinion though.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: runeblade.7514

runeblade.7514

I would still like to see this. I know there are dueling servers but I don’t think they quite fulfill the need (is it just me?).

Dueling is necessary for players to have a fair 1v1 battle with their friends without the inevitable 1v1 battle turns into a 3v1 battle ending in rage and exasperation. This also helps a player learn to fight specific classes and hone their skills in a fair environment.

PvE dueling is necessary because players shouldn’t have to go through 2 loading screens and a possible queue to duel with a friend real fast in the mists, then take another 2 loading screens to get back to PvE followed by a waypoint to get close to where they were adventuring before when they decided to have a quick duel.

I feel this feature would be really nice and possibly even introduce PvE players to PvP in a more fun and less frustrating way… among friends and not probably angry strangers.

When it comes to fair fight, using PvE gear is already against “Fairness”. Full exotic vs Full ascended gear already make a difference. This is why we have separate gear for PvP and PvE in the first hand.

There is already fairness. It is called decline duel.

I want to use rare gear and fight against players with ascended.

Interesting, by your logic. Wanted a fair duel should decline the duel request. So when you request duel, the other player wants a fair duel should always decline your request.

Yes, I don’t see what is wrong with that.

If the other player doesn’t want to fight me with all my advantages, then he shouldn’t be forced into a duel. If that player sees my advantages as a challenge, why should he be stopped in fighting me?

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Beldin.5498

Beldin.5498

Personally, i think adding open world duels would bring a lot of people back into the game.

I think the possibility to make a duel with your mount and strangle it with your cape is the thing that will really bring a lot of people back. Normal duelling is lame

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

None of that matters though, because all evidence has shown Anet is pretty much OK with open world dueling.

Really? Care to show us where you read that?

Open World dueling? No thanks. Again!

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

GW2’s skills, much like GW1’s, are not really meant for duels. No matter which build you bring, no matter how skilled you are at using it, there will be always one that can beat it with greater ease.

Even with PvP gear and rules, 1v1 are just something people does because they think it has some merit.

But if anyone ever finds a build with which they can win any duel that only means one and only one thing: That build is to be balanced. Down to the ground.

And so duels are mostly pointless for anything but finding loopholes in the balance and problematic builds that are to be nerfed.

If you want to duel, just go to those silly custom arenas in which people makes up rules and duels and fool themselves into thinking that winning there means anything.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Scrambles.2604

Scrambles.2604

None of that matters though, because all evidence has shown Anet is pretty much OK with open world dueling.

Really? Care to show us where you read that?

Open World dueling? No thanks. Again!

yeah, give me a second to put on my smug suspenders.

Ok. Here’s an interview with Colin Johanson – skip to 14:11 if the video doesn’t do that automatically.
http://www.youtube.com/watch?v=Jy7CcwnfUdU

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Posted by: Scrambles.2604

Scrambles.2604

Personally, i think adding open world duels would bring a lot of people back into the game. You gotta get people to play the game before they buy stuff from the Gem store. And to get people to play, you have to give them features that are generally expected from an MMO in 2014.

I don’t think open world dueling would bring as many people back as you think. There are plenty of other games out there if that is what someone desires. Games which also incorporate open world pvp period, no need to wait for someone to accept. Just jump ’em.

Additional sPvP modes would probably bring lots of people back though. Things like annihilation and gvg. Additional maps in spvp would probably be enjoyable as well.

WvWers would like to see more wvw maps, although I’m not sure how that could be worked in. Perhaps they could build some maps and do some type of map progression like GW1 AB maps, although I don’t think that would work with the existing map set up. Perhaps just adding more mechanics to the existing maps might work as well. Things like the ability to build barricades, better rewards for defending, etc.

PvEers want to see elite dungeons. They want to see the return of FoW, UW, DoA, or something similar. Something like this would see people return to pve content, as long as it required skill and couldn’t just be waltzed through.

There are a lot of things the different player bases are asking for, for their various modes. Many of which would help bring people back, but I don’t think dueling is among those things. That’s just my opinion though.

You’re describing things GW2 players want to see added. Anet doesn’t care about them, they are already playing so potential for them to use the Gem store exists.

The idea is to bring in former GW2 players that bought the game but left because of all the stuff this game lacks that other MMOs offer. After sticking with GW2 long enough, i understand it is the superior MMO out there, but a lot of jaded MMOers left the game long ago and don’t see what we GW2 players know and love about the game.

Dueling adds a lot of value to MMOs – it gives you more variety in the stagnant PvE environment.

If i’m standing around with my guildies waiting to do something, what am i gunna do? /dance? costume brawl? bang on my playable drum? Those are things but they are shallow. Give us duels and we can kill time, have fun, while also getting in good, friendly PvP practice.

(edited by Scrambles.2604)

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

LOL. Are you serious? “Something we might look at in the future”

Along with precursor scavenger hunts, precursor crafting, playing the game the way you want to play and of course, Anet doesn’t make grindy games, because nothing is ever off the table around here.

Get real.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Scrambles.2604

Scrambles.2604

LOL. Are you serious? “Something we might look at in the future”

Along with precursor scavenger hunts, precursor crafting, playing the game the way you want to play and of course, Anet doesn’t make grindy games, because nothing is ever off the table around here.

Get real.

there is more evidence out there, but that video is pretty cut and dry. “it is something we’d like to add in the future.”

If you’ve read any of my other posts, i’ve explained why they would like to add it, but that “the future” is a bleak projection for adding it. It doesn’t mean that they are against the idea of open world duels in itself, though.

If you’re still bitter i would challenge you to present evidence they are against open world duels. If you would like to say “well they aren’t in the game so they don’t want it” then you would also have to assume everything else left out of the game is also intentional. More often then not it is a matter of resources, not “preserving the community.”

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Posted by: Beldin.5498

Beldin.5498

Dueling adds a lot of value to MMOs – it gives you more variety in the stagnant PvE environment.

What exactly does it add ? Something to do when your bored in game ?
So people who left the game because they are bored of the whole game will come back just so they can again get so bored here that they want to duel ? Really ???

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

I have no idea if Anet is for or against this idea. Aside from that one really obtuse, “well yeah, maybe, hooo-hum, if we can make a profit on it” video, I’ve never seen them do a thing about it, except to create custom arenas, for profit.

Please take your dueling there.

Btw, I’m all for dueling and I’ve said that many times. I don’t want to see it in the open world and I think you’ll find that most of the people who object to dueling are only objecting to the open world part.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Scrambles.2604

Scrambles.2604

Dueling adds a lot of value to MMOs – it gives you more variety in the stagnant PvE environment.

What exactly does it add ? Something to do when your bored in game ?
So people who left the game because they are bored of the whole game will come back just so they can again get so bored here that they want to duel ? Really ???

read my first post about how there is literally no introduction to PvP. There is hand holding in PvE from lvl 1-80, but if you are interested in PvP, you are expected from the get go to know what to do with a full fledged/geared lvl 80 character.

The “bringing people back” aspect plays on the idea that people bought GW2 but don’t play it because it lacks what you would typically expect from a MMO—duels, endgame, raids, etc. Personally, i think everything has been brought up to speed with a modern day MMO (besides all the little bugs and weird caveats—see TP issues), but the lack of duels is still a big hole.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

You’re describing things GW2 players want to see added. Anet doesn’t care about them, they are already playing so potential for them to use the Gem store exists.

I stated that those were things people wanted, and Anet does care about them. Adding things to keep people playing as just as important as bringing back old players and bringing in new players. Happy players spend money.

The idea is to bring in former GW2 players that bought the game but left because of all the stuff this game lacks that other MMOs offer. After sticking with GW2 long enough, i understand it is the superior MMO out there, but a lot of jaded MMOers left the game long ago and don’t see what we GW2 players know and love about the game.

And it would bring people back. A lot of people left because they wanted those things and they weren’t here.

Dueling adds a lot of value to MMOs – it gives you more variety in the stagnant PvE environment.

I disagree. Dueling doesn’t do anything for ‘pve variety.’ Better mechanics, more bosses, more zones… those give you more ‘pve variety.’

If i’m standing around with my guildies waiting to do something, what am i gunna do? /dance? costume brawl? bang on my playable drum? Those are things but they are shallow. Give us duels and we can kill time, have fun, while also getting in good, friendly PvP practice.

Personally, I find dueling to be just as ‘shallow’ as anything else you mentioned. At least with CB, everyone can get involved and make it more interesting.

Edit: This is not ‘good pvp practice’ either considering 1) pvp and pve stats are different, 2) you’re not likely running your spvp build if you’re just ‘dueling for fun.’ Yes, it might help you determine some of your strengths and weaknesses on a certain class, but this is better done in the mists, in custom arenas where stats are normalized and the playing field level. Otherwise, you aren’t getting accurate feedback.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by LanfearShadowflame.3189)

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Posted by: Scrambles.2604

Scrambles.2604

I have no idea if Anet is for or against this idea. Aside from that one really obtuse, “well yeah, maybe, hooo-hum, if we can make a profit on it” video, I’ve never seen them do a thing about it, except to create custom arenas, for profit.

Please take your dueling there.

Btw, I’m all for dueling and I’ve said that many times. I don’t want to see it in the open world and I think you’ll find that most of the people who object to dueling are only objecting to the open world part.

i would LOVE to get my own custom sPvP arena. But i don’t have..what 1600 gems? That’s an outrageous price to pay for what should be an easy and accessible past-time. Even in the interview Colin calls custom sPvP “awkward work around.” To me this indicates dueling is not in the current position they would like it to be in. Unless “awkward” is the new “finished.”

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

Unless “awkward” is the new “finished.”

You remember when they said they want to support build diversity? Then they went and nerfed a bunch of the rune sets so that you had to use the entire set in order to get the best effects?

Awkward is the new finished. I’m glad you understand.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Scrambles.2604

Scrambles.2604

You’re describing things GW2 players want to see added. Anet doesn’t care about them, they are already playing so potential for them to use the Gem store exists.

I stated that those were things people wanted, and Anet does care about them. Adding things to keep people playing as just as important as bringing back old players and bringing in new players. Happy players spend money.

The idea is to bring in former GW2 players that bought the game but left because of all the stuff this game lacks that other MMOs offer. After sticking with GW2 long enough, i understand it is the superior MMO out there, but a lot of jaded MMOers left the game long ago and don’t see what we GW2 players know and love about the game.

And it would bring people back. A lot of people left because they wanted those things and they weren’t here.

Dueling adds a lot of value to MMOs – it gives you more variety in the stagnant PvE environment.

I disagree. Dueling doesn’t do anything for ‘pve variety.’ Better mechanics, more bosses, more zones… those give you more ‘pve variety.’

If i’m standing around with my guildies waiting to do something, what am i gunna do? /dance? costume brawl? bang on my playable drum? Those are things but they are shallow. Give us duels and we can kill time, have fun, while also getting in good, friendly PvP practice.

Personally, I find dueling to be just as ‘shallow’ as anything else you mentioned. At least with CB, everyone can get involved and make it more interesting.

Lanfear, you’re cool and all but i wont argue with you point by point—that is tedious. I will continue to exchange ideas with you.

Honestly, i think we are both on the same page beyond tiny caveats and semantic arugments, we just value PvP and dueling differently. That is why open world dueling would require a “decline” button, and better yet, and auto-decline option.

I just don’t see how the ability to not be forced to duel isn’t a fair compromise for those not interested in PvP/dueling.

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Posted by: Beldin.5498

Beldin.5498

The “bringing people back” aspect plays on the idea that people bought GW2 but don’t play it because it lacks what you would typically expect from a MMO—duels, endgame, raids, etc.

The lack of those things is just exactly WHY i prefer GW2 over all those other MMOs.
And i don’t want GW2 to turn into just another WoW / AION whatever clone. There are already too much of those games out there, and not enough that are different, so for me, people that want raids should go to WoW/Rift/EQ/AoC whatever else. Those that want Open World ganking could play AION or any other korean game.

What have those players brought good to the game ? That ANet introduced ascended gear and kittened of masses of players, and in the end i believe those people still left the game.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Lanfear, you’re cool and all but i wont argue with you point by point—that is tedious. I will continue to exchange ideas with you.

Honestly, i think we are both on the same page beyond tiny caveats and semantic arugments, we just value PvP and dueling differently. That is why open world dueling would require a “decline” button, and better yet, and auto-decline option.

I just don’t see how the ability to not be forced to duel isn’t a fair compromise for those not interested in PvP/dueling.

I don’t think there is a ‘fair’ compromise honestly. There are some people that are fine with dueling, they just don’t want to have to put up with it in the open world. There are those that think it would be fine in the open world, but having it in arenas is too much of a hassle.

Personally I say either leave it in the mists as it is. Or, make a group of servers separate from the rest, where dueling is enabled. Give free transfers for the first couple of weeks, enable guesting like normal, but sort them separately in the megaserver. (Dueling vs non-dueling instance) Then those that want to duel can, and those that don’t want anything to do with don’t have to be bothered by it.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Scrambles.2604

Scrambles.2604

Unless “awkward” is the new “finished.”

You remember when they said they want to support build diversity? Then they went and nerfed a bunch of the rune sets so that you had to use the entire set in order to get the best effects?

Awkward is the new finished. I’m glad you understand.

You just need to distinguish the intentions of the dev’s vs the intentions of the board of directors. Playable is acceptable if it’s generating revenue.

The dev’s finally got their way and pushed out the feature patch a year after launch. Awkward isn’t finished, it’s just finished is not much of a priority. Maybe we’ll get more stuff with the additional revenue from the Chinese release.

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Posted by: Dark Catalyst.1028

Dark Catalyst.1028

LOL dueling can be implemented in such a way that it will have zero impact on people who will never want to duel. But, you have to be willing to use the tools given to you, which strangely, a lot of the anti-fun people are unwilling to do. It will probably be contained to a few areas outside of cities anyway. And those people would have every right to be there.

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Posted by: Scrambles.2604

Scrambles.2604

The “bringing people back” aspect plays on the idea that people bought GW2 but don’t play it because it lacks what you would typically expect from a MMO—duels, endgame, raids, etc.

The lack of those things is just exactly WHY i prefer GW2 over all those other MMOs.
And i don’t want GW2 to turn into just another WoW / AION whatever clone. There are already too much of those games out there, and not enough that are different, so for me, people that want raids should go to WoW/Rift/EQ/AoC whatever else. Those that want Open World ganking could play AION or any other korean game.

What have those players brought good to the game ? That ANet introduced ascended gear and kittened of masses of players, and in the end i believe those people still left the game.

You surely don’t play GW2 because of the lack of features. Do you enjoy not being able to sort the TP based on light/med/heavy gear? Do you enjoy being booted out of a dungeon when the leader leaves? Do you enjoy either playing in a 5 man group or a zerg with no in between? Do you enjoy that more than a year after launch WvW commanders still have no ability to command beyond having a viewable tag.

I could go on. There is a lot of polish left out of this game. For every one thing i like about this game there is also something i dislike. I realize dueling doesn’t qualify as a QoL feature for everyone, but in 2014 it is pretty much expected of MMOs that aren’t released undercooked.

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Posted by: Scrambles.2604

Scrambles.2604

Lanfear, you’re cool and all but i wont argue with you point by point—that is tedious. I will continue to exchange ideas with you.

Honestly, i think we are both on the same page beyond tiny caveats and semantic arugments, we just value PvP and dueling differently. That is why open world dueling would require a “decline” button, and better yet, and auto-decline option.

I just don’t see how the ability to not be forced to duel isn’t a fair compromise for those not interested in PvP/dueling.

I don’t think there is a ‘fair’ compromise honestly. There are some people that are fine with dueling, they just don’t want to have to put up with it in the open world. There are those that think it would be fine in the open world, but having it in arenas is too much of a hassle.

Personally I say either leave it in the mists as it is. Or, make a group of servers separate from the rest, where dueling is enabled. Give free transfers for the first couple of weeks, enable guesting like normal, but sort them separately in the megaserver. (Dueling vs non-dueling instance) Then those that want to duel can, and those that don’t want anything to do with don’t have to be bothered by it.

If dueling is released tomorrow with auto-decline duels enabled as a default, there is NO change to the game. If each person that wants to duel elects to disable that option, people that want to duel would seek out others that want to duel, not people that have made the conscious decision to leave auto-decline on.

Open world dueling will not ruin the game! We already tolerate the loudest players in map chat, even more so with mega servers now. We continue to run dungeons, despite those who kick us for not being a guardian/war.

A consequence of playing an MMO is you have to deal with other people, the best and the worst, even if that means they have the freedom to scream their heads off and jump around constantly and spam skills.

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Posted by: Beldin.5498

Beldin.5498

The “bringing people back” aspect plays on the idea that people bought GW2 but don’t play it because it lacks what you would typically expect from a MMO—duels, endgame, raids, etc.

The lack of those things is just exactly WHY i prefer GW2 over all those other MMOs.
And i don’t want GW2 to turn into just another WoW / AION whatever clone. There are already too much of those games out there, and not enough that are different, so for me, people that want raids should go to WoW/Rift/EQ/AoC whatever else. Those that want Open World ganking could play AION or any other korean game.

What have those players brought good to the game ? That ANet introduced ascended gear and kittened of masses of players, and in the end i believe those people still left the game.

You surely don’t play GW2 because of the lack of features. Do you enjoy not being able to sort the TP based on light/med/heavy gear? Do you enjoy being booted out of a dungeon when the leader leaves? Do you enjoy either playing in a 5 man group or a zerg with no in between? Do you enjoy that more than a year after launch WvW commanders still have no ability to command beyond having a viewable tag.

I could go on. There is a lot of polish left out of this game. For every one thing i like about this game there is also something i dislike. I realize dueling doesn’t qualify as a QoL feature for everyone, but in 2014 it is pretty much expected of MMOs that aren’t released undercooked.

I hate beeing forced to run dungeons / raids that i dislike, just to get better gear, thats the reason, and i don’t want to have raids here that after a while nobody does as long as they don’t get better gear, and then we get finally the usual dungeon / raid gear treadmill.

And adding duels and raids to the game surely doesn’t give us a better interface. And yes i would of course like to have a better interface, like maybe in EQ2 and i would see also alot of other stuff from EQ2 .. but only minus all the raiding crap.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Astralporing.1957

Astralporing.1957

LOL dueling can be implemented in such a way that it will have zero impact on people who will never want to duel.

It already is. It’s called “custom arenas”. But, you have to be willing to use the tools given to you.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Scrambles.2604

Scrambles.2604

LOL dueling can be implemented in such a way that it will have zero impact on people who will never want to duel.

It already is. It’s called “custom arenas”. But, you have to be willing to use the tools given to you.

The only people that suggest this have never actually tried it. Dueling is supposed to be easy and accessible. Nothing about custom sPvP is easy or accessible. I spent 15 minutes with my friend just trying to locate the same open sPvP game to 1v1. This is after 1 loading screen and before another.

Maybe if i had 200g i could buy a custom server but that is prohibitively expensive.

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Posted by: Maxite.6102

Maxite.6102

Because duel spam isn’t annoying in other games at all, and people totally won’t use it as some childish attempt at peening.

A consequence of playing a MMO is also not having the game tailored to suit whatever wild fantasy you have because you cannot be bothered to open a menu, and go to different area.

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Posted by: Scrambles.2604

Scrambles.2604

The “bringing people back” aspect plays on the idea that people bought GW2 but don’t play it because it lacks what you would typically expect from a MMO—duels, endgame, raids, etc.

The lack of those things is just exactly WHY i prefer GW2 over all those other MMOs.
And i don’t want GW2 to turn into just another WoW / AION whatever clone. There are already too much of those games out there, and not enough that are different, so for me, people that want raids should go to WoW/Rift/EQ/AoC whatever else. Those that want Open World ganking could play AION or any other korean game.

What have those players brought good to the game ? That ANet introduced ascended gear and kittened of masses of players, and in the end i believe those people still left the game.

You surely don’t play GW2 because of the lack of features. Do you enjoy not being able to sort the TP based on light/med/heavy gear? Do you enjoy being booted out of a dungeon when the leader leaves? Do you enjoy either playing in a 5 man group or a zerg with no in between? Do you enjoy that more than a year after launch WvW commanders still have no ability to command beyond having a viewable tag.

I could go on. There is a lot of polish left out of this game. For every one thing i like about this game there is also something i dislike. I realize dueling doesn’t qualify as a QoL feature for everyone, but in 2014 it is pretty much expected of MMOs that aren’t released undercooked.

I hate beeing forced to run dungeons / raids that i dislike, just to get better gear, thats the reason, and i don’t want to have raids here that after a while nobody does as long as they don’t get better gear, and then we get finally the usual dungeon / raid gear treadmill.

And adding duels and raids to the game surely doesn’t give us a better interface. And yes i would of course like to have a better interface, like maybe in EQ2 and i would see also alot of other stuff from EQ2 .. but only minus all the raiding crap.

Yeah, the interface is a big one i forgot. I’m sure the inflexible and obstructive UI as well as the targeting have driven people away. That’s the only thing i miss from WoW is the “blizzard polish.” Say what you want about blizzard games, but you would have a hard time arguing they are not the most polished games out there.

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Posted by: Dark Catalyst.1028

Dark Catalyst.1028

LOL dueling can be implemented in such a way that it will have zero impact on people who will never want to duel.

It already is. It’s called “custom arenas”. But, you have to be willing to use the tools given to you.

Oh a gem shop item for what should be in game basic functionality. That’s typical of this game and it’s not open world dueling which is what we’re talking about.