Here’s an interesting passage in a discussion with Arenanet’s economist, John Smith:
http://lopezirl.com/2013/02/08/the-economics-of-video-games/
“Inflation controls could create a more sound economy in the long run, but they would also go against the primary purpose of a video game — fun. To limit the amount of money obtainable in Guild Wars 2, strict inflation controls would have to diminish the volume of rewards players can seek out. Just imagine an MMORPG in which enemies rarely drop valuable items and don’t drop money or “vendor trash” — useless items that can be sold to non-playable characters (NPCs). Players would — very reasonably — get fed up and quit as the experience fails to be quantifiably worthwhile.”
Isn’t this what’s happening already?
Drop overall is not very bad at this moment. Prior to november-15 patch T5 mats were ~20 copper each. Every green item dropped from mobs == 10 T5 mats. Price of money has changed since that. At this moment 1 green == 1 T5 material. They increased drop rate of T5 mats looks like ok, but… two things:
1) They want us to grind T5 mats, craft yellow items, drop all these items to mystic forge. We dont need money any more, we need to work for better (luxury like legendaries) items. Dropping 10 T5 materials while you need to put Nx1000 crafted yellows in Mystic Forge feels as unrealizable.
2) Farmers suffer from DR. Very stupid. They look at statistics and think “ah, 25% of our player base kill X mobs per hour, so after this number all are cheaters/exploiters”. So if you optimize your gameplay, if you find ways to be more effective than common casual homewife, they punish you for your efforts.
We want:
1) Return drop rate of yellow items (~2 per event with Magic Find equpped), we want ours free tries in mystic forge. Dropping x1.5 more T5 mats is not the same! Especially after promising us MORE yellows and exotics (it was decreased by 80% instead)!2) Stop punish us for being more professional than my grandmother (or your testers).
There’s no way to sugar coat it. With the current drop rates, even the improved rates since the last patch, and yes, I’ve seen improvements since the last patch, unless you’re in a big guild with an army collecting mats for you, legendaries are still out of reach for most. To put it in to perspective, you need 750 Piles of Crystalline dust to make a Bifrost…that’s just ONE component. Unless you run a bot to collect this stuff, or sink money in to the gem store/TP, it would take years for one person to collect this. They either have to increase drop-rates or lower the requirements for making legendaries. That said, while legendaries are still out of reach, at least I don’t feel I’m completely wasting my time, however boss events still seem to be lacking. Did the Arah event last night, 3 champions…4 greens from the big chest at the end, whoopty-doo!!! Most people on the event with me were complaining about how it was a complete waste of time. Over the last month or two, I have noticed a marked decrease in world chat announcing boss events in Cursed Shore…you make a lot more in substantially less time just doing Penitent or Jofast.
I still consider the TP to be broken and in serious need of a rethink/reset. To me, it really seems they didn’t consider the consequences of suddenly removing 35000 bot accounts from the game. Then to make the situation worse they nerfed drop rates and lowered the DR threshold. Since all this happened, we’ve seen huge inflation in the TP as the quantity of high end items being sold in the TP dropped exponentially. I also think the problem is further reaching than those in this thread. I know every time I do a boss event or a dragon, pretty much everyone is complaining how bad the drops are and much of a waste of time it was. It used to be that you’d have all kinds of people linking all the cool stuff they got…now, it’s very rare anyone links anything in to chat.
While it’s obvious it’s the case, I wish they would just come out an say it if they’ve changed their business model to micro-payment.
Has anyone been testing dungeons since the last patch? Have drops improved or are they still the same blue/green crap fro the chests?