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Posted by: Aidan Savage.2078

Aidan Savage.2078

I would love to get people thoughts on what stat combinations they would like to see added to the game?

I’d rather have the ability to create custom insignia and inscriptions rather than rely on Anet to finally get around to putting in the stat combination I want.

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Posted by: barrage.1089

barrage.1089

healing power/vitality/toughness

Commander “Suicide” Freijnor

SoR lifer

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Posted by: Stormcrow.7513

Stormcrow.7513

Healing/Healing/Healing

i7 3770k oc 4.5 H100i(push/pull) 8gb Corsair Dominator Asus P877V-LK
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932

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Posted by: Zacchary.6183

Zacchary.6183

Ferocity, condition damage, Boon duration.

Useless Emblazoned Coat of the Useless!

:D

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Posted by: ParaldaWind.4523

ParaldaWind.4523

Power, vitality, precision.

No tears, only dreams
[PYRO]
Maguuma – youtube.com/pyrogw2

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Posted by: Sarrs.4831

Sarrs.4831

Quick q, Izzy, are Boon/Condi Duration actually on the table?

I’m just testing the waters so I love to hear ideas.

Oh cool.

With that in mind

Boon Duration
Healing
Precision

For regen/sigils/traits which heal

Condi Duration
Condition Damage
Precision

For being as imbalanced condi glass cannon as possible

Nalhadia – Kaineng

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Posted by: Menaki.6329

Menaki.6329

All combinations of Healing Power, Toughness and Vitality.

[KILL] – Jade Quarry

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Posted by: NeHoMaR.9812

NeHoMaR.9812

Why not just allow ALL possible combos? (of three, one major, two minor)

You could implement something like “gems” to insert on equipment. Example: 1 major Vitality gem, 1 minor Power gem, and 1 minor Condition Damage gem.

Also, why some existing combos are missing on PvP?, like Knight, Dire, etc.

About combos I want, well, I remember a conflict I had between Carrion and Rabid, both gives major Condition Damage, but if you also want Power, you are forced to have Vitality, when Toughness is more effective, so if you use the one with Toughness, you get Precision and not Power; Solution? Condition Damage, Power, Toughness.

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Posted by: Moonjelly.3742

Moonjelly.3742

Condi, power, precision. Basically what rampager should be. With this you open up the possibility of 1 condi spec being included in optimized pve groups.

Even Power, prec, condi damage could work nicely.

I second this. Would love to have this kind of combination for my necro.

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Posted by: Rangersix.1754

Rangersix.1754

Major/Minor/Minor :

Power/Precision/Boon Duration
Power/Precision/Vitality
Power/Precision/Toughness

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Posted by: Luciferhawke.2015

Luciferhawke.2015

Not really a stat combo but,

Traveler runes except with condi damage instead of +all stats

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Posted by: Zietlogik.6208

Zietlogik.6208

How about a new stat that adds resistance to conditions

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: Electro.4173

Electro.4173

I’d like to see more items with a combination of Healing Power (major) and 2 offensive stats. Like Healing Power / Ferocity / Precision. Or Healing Power / Power / Ferocity. Something that allows you to get a lot of healing power but also doesn’t completely deminish your offense in return.

I’d also like to see a variation of Rampager’s with Condition Damage major and the other 2 stats (Power and Precision) as minors.

And now that the whole Ferocity change is going forward, a few combos with Ferocity as a major stat are a given as well.

Whatever new stat combos do get added, I’d like to request that you don’t make them as difficult to create as Zealot’s (and to a somewhat lesser degree Celestial). Stat combos should not be “luxury items” that only the wealthy can afford. Requiring players to purchase multiple limited-time recipes for every single item they want to craft with that stat combination is an unnecessary barrier to creating such items. And even beyond the initial cost of the recipes, the components themselves are also rather costly since the supply of Watchwork Sprockets has dropped off with the end of the LS season and thus the prices have gone up. Last I checked, Zealot’s gear costs over 3x the price of any “normal” stat combination just due to the price of the Watchwork Sprockets.

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Posted by: dubeach.7014

dubeach.7014

Condition Dmg (Major) / Power (Minor) / Toughness (Minor) – Alchemist’s
Power (Major) / Condition Dmg (Minor) / Toughness (Minor) – Dragoon’s
Power (Major) / Condition Dmg (Minor) / Condition Duration (Minor) – Striker’s
Condition Dmg (Major)/Condition Duration (Minor)/Power (Minor) – Seeker’s
Condition Dmg (Major)/Condition Duration (Minor)/Toughness (Minor) – Reaper’s

(edited by dubeach.7014)

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Posted by: Yoh.8469

Yoh.8469

I’m in the same camp as people that want Condition Duration and Boon Duration to be stats you can get with armor. Well, there is givers armor, but it’s laughable bad.
6%, yeah, I’m going to give up hundreds of stat points for 6% longer boon duration, sure.

If that figure was more around 30% on armor alone, ok, now you have my attention.
Because either way, your capped at 100%.

Other variations could be:
Major – Power
Minor – Toughness
Minor – Boon Duration (20-30%)

Major – Healing Power
Minor – Boon Duration
Minor – Precision

Condition duration is in the same lot, thou you do have Giver weapons.
(which for some reason is only 10% even on two handed weapons?)

Major – Condition Damage
Minor – Condition Duration
Minor – Precision

Major – Toughness
Minor – Power
Minor – Condition Duration

I would just like the option not to always have to rely on food and buffs just to get decent condition/boon duration, when I don’t want to go into that trait line.

Also, having an option where Condition duration isn’t tied to Condition Damage, or even Precision, for thou’s odd builds that don’t use damaging conditions, but rather center around control.
Same goes for Boon duration in relation to Healing Power. While they do go together well, that shouldn’t be the only option.

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Posted by: Gwarrior.4952

Gwarrior.4952

I think it’s pretty meaningless to create more stat combos as the existing stats system have a lot to improve into more customization.

Grind, grind and more grind.

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Posted by: jazzllanna.1278

jazzllanna.1278

Condition damage/Condition duration/Boon Duration

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Posted by: Stars.2179

Stars.2179

Personally I’d like to see Ferocity, Power, Precision

This combo makes no sense. At any point, one would always prefer power / and or precision over ferocity. This combo won’t achieve anything except lower your damage potential.

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Posted by: sphonz.3129

sphonz.3129

Power, Precision, Vitality
Ascended Magi trinkets; Keeper’s trinket’s, Valkyrie trinkets (berserker+valkyrie doesn’t give enough health).

Precision, Power, Toughness on armor.

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Posted by: Wraith.9426

Wraith.9426

Toughness, Vitality, and Healing Power.

I also think it would be great if there was some way for us to come up with our own stat combinations. Like, for instance, if a set of gloves had 150 total stat points you could allocate however you liked. That would really open up more diversity, with people trying different combinations of stats.

Blackgate ~~[Ons]laught~~

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Posted by: Risa Aerulight.3914

Risa Aerulight.3914

More healing power focus options and definitely more boon duration options.
Like:
Primary: Power
Secondary: Healing Power & Boon Duration

Mixing boon duration with crits would make on crit boon effects more fun and useful too.

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Posted by: Backward Sass.6791

Backward Sass.6791

Warden stats!

Vitality (Major), Toughness (Minor), Healing Power (Minor).

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Posted by: Fate.5914

Fate.5914

I had no time to go over all that has been suggested.
But i would love to see:

1) (Power)/Healing/Toughness
2) (Power)/Healing/Precision
3) (Power)/Healing/Ferocity

My power/vampiric necro would love to see any of these

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Posted by: Fudge.9527

Fudge.9527

Power / Precision / Vitality

Please DO NOT add armor sets with 3 defensive stats (i.e. Toughness / Vitality / Healing Power), bunkers are already very strong in PvP settings and such a stat combo would make them ridiculous.

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Posted by: Zoid.2568

Zoid.2568

Power, Condition Damage, Vitality

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Posted by: Tom Gore.4035

Tom Gore.4035

With the change in crit damage, we should get more gear with Ferocity as main stat.

One – Piken Square

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Posted by: Zygil.1276

Zygil.1276

The bolded is the primary stat bonus focus. Most really are just variants of Knight’s, Rampager’s, and Cleric’s. They are favorable stat combinations I would like to hybrid mix more.

Power/Precision/Toughness

Power/Precision/Toughness

Power/Toughness/Healing Power

Power/Precision/Condition Damage

Power/Precision/Condition Damage

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Posted by: insanemaniac.2456

insanemaniac.2456

precision / ferocity / toughness (i dont think i care which is the main stat)
condi damage / condi duration / precision

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Nike.2631

Nike.2631

Quick q, Izzy, are Boon/Condi Duration actually on the table?

I’m just testing the waters so I love to hear ideas.

It had better be on the table… since they’re both on armor/weapons already in the game.

Seriously though, boon duration aka “Concentration” and condition duration aka “Expertise” are on gear now and desperately need to be given the same sort of pass that critical damage aka “Prowess” received. Only without changing the name to Ferocity just to mess up the personality system . You guys completely control the mechanical namespace and still stomped on your own toes…

Thanks for all the responses!

So, there’s about 0% chance you couldn’t generate every single combination offered here in less than 60 seconds in your head – the data being gathered is actually about where player’s attention is directed. Were you expecting anything other than the obvious echoes of the DPS-uber-alles meta and a few people frustrated the other roles have no value in the current content-design paradigm?

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

(edited by Nike.2631)

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Posted by: Zenith.7301

Zenith.7301

Why would you waste more development resources on stat combos that won’t be used?

In PvE Berzerker is the supreme option, even post nerf.

In PvP people will either use condi/prec/toughness or condi/vit/toughness. Power specs will use valkyrie or knights, PVT for warriors and guardians and eles.

Nobody uses clerics. Nobody uses rabid. Nobody uses shamans (besides duel sec BM rangers). Nobody uses magi.

Why are you creating more stats instead of balancing them.

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Posted by: Nokaru.7831

Nokaru.7831

Power, Vitality, Precision.

Why is there no exotic version of this stat combination? It’s common up until level 70+ and then it disappears. I would have found this to be a useful set on my Elementalist until I got comfortable enough to fights in Berserker gear. Knights gear is not a terrible alternative, though it’s not perfect.

Condition Damage, Precision and Power would be another good addition.

(edited by Nokaru.7831)

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Posted by: Faux.1937

Faux.1937

Power, Percision, Vitality

This, it is in pvp, Barbarian (but barb is Vit 1st) I would love to see power/Prec/Vit

SAB or RIOT

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Posted by: Clloydio.3524

Clloydio.3524

TOUGHNESS/Precision/Ferocity

or

PRECISION/Toughness/Ferocity

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Posted by: Conncept.7638

Conncept.7638

Quick q, Izzy, are Boon/Condi Duration actually on the table?

I’m just testing the waters so I love to hear ideas.

1&2 stat combos: Probably wouldn’t do this we started off with a lot of items centered around 1 stat and it really created some insane min maxing that made the game play unfun.

Thanks for all the responses!

We’re not talking about condition duration/boon duration only, just those two stats, at all, in any way, being added to armor. Condition Damage/condition duration/boon duration would be a good example, or condition damage/condition duration/ toughness, boon duration/healing/power. Heck ANY combination of stats that includes condition duration and/or boon duration really! Options are non-existant for this build type.

(edited by Conncept.7638)

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Posted by: Yumiko Ishida.3769

Yumiko Ishida.3769

Before adding any new stat combos… the devs should focus on making every stat combo craft-able by each crafting profession from the get go, and in every craft level not just ascended. This will not be using laurels, guild commendations, LS rewards that don’t exist anymore or the mystic forge.

Dire, Magi’s, Sentinel’s, both Giver’s types, Settler’s, Cavalier’s, Soldier’s, Shaman’s, Zealot’s, Valkyrie, the unnamed Vitality/Power/Healing Power, and the unnamed Precision/Power/Toughness sets for starters.

Yumiko Emi Ishida 80 Ele, Hikari Kyoko Ishida 80 Guard TC-NA. Active RPer of NA megaserver.

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Posted by: petespri.6548

petespri.6548

I’d like to see a set or two focused on conditions that are more offensive than tank.
Cond Dmg (major) , cond. Duration, tough
boon duration, cond dmg, cond duration

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Posted by: Sungak Alkandenes.1369

Sungak Alkandenes.1369

How about a new stat that adds resistance to conditions

That’s what I meant by (Negative) Condition Duration in page 3. We already have it on rune combos (ie. Melandru) so it should be possible.

“The Meta Game does not stop at the game. Ever.” — Me
I like to view MMOs through the lazy eye of a Systems Admin, and the critical eye of a
Project Manager. You’ve been warned. ;-)

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Posted by: Xyonon.3987

Xyonon.3987

+% damage (deal)
-% damage (recive)
+% healing (not healing power – cuz it sux)

Different bonuses, like 5% of your healings are shared with others or something. Kinda like runes who are already inside the weapon. For example a weapon with:

  • Power
  • Ferocity
  • +1% crit chance for 5 sec (not affected by boon dura) when an enemy is hit.
    or
  • Condition Damage
  • Condition Duration
  • heal yourself for 1% of the condition damage you deal
Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: Bear on the job.6273

Bear on the job.6273

TOUGHNESS/Power/Condition Damage

I feel there needs to be more sets with toughness or vitality as the primary attribute, and I think there should be more options for hybrid condi builds. This is speaking from a WvW perspective.

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Posted by: zargnath.9524

zargnath.9524

condition dmg/precision/condition duration. We need a zerk equivivalent condi spec

Gnarl Blackfur – Charr ranger
Bob – Four legged shapeshifter
HeXagonis [HeX]

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Posted by: sminkiottone.6972

sminkiottone.6972

Boon duration/healing power/toughness

or

Healing power/vitality/toughness

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Posted by: Kratos.6293

Kratos.6293

(Major) Power
(Minor) Precision
(Minor) Toughness

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Posted by: MachineManXX.9746

MachineManXX.9746

Primary: Vitality
Secondary: Toughness
Secondary: Healing power

I would use some of this right now.

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Posted by: Alayna.6384

Alayna.6384

One questions first:
Is it considered in the foreseeable future to change boonduration/conditionduration similar to critical damage resp. ferocity, i.e. make it more balanced over all items? (10% condition duration on one-handed AND twohanded weapons seems odd, boon duration has the same problema s critical damage, values are so small that imho there is no real balance)

If that is the case, add the respective gear for those stat combinations :-)

Besides that, POWER/toughnes/precision or TOUGHNESS/power/vitality stats would be awesome.

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Posted by: Lil Puppy.5216

Lil Puppy.5216

All stat combos for everything and I would love to see what you’re doing with Legendary and other items where I can change the stats at will (out of combat of course) for ALL items.

Can do it with the update for traits, why not the rest of my stuff? Hook us up with a truly custom experience.

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Posted by: Kajin.5301

Kajin.5301

A NEW stat! It’s called Volatility. It makes your conditions tick FASTER!!! BRING IT!!

+1

COND DMG / Power / Precision

VITALITY / Toughness / Healing Power or Boon Duration

COND DMG / Precision / Cond Duration

COND DMG / Vitality / Precision

Skysap & Qaju & Juqa -VILE- Desolation

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Posted by: Linnea.5146

Linnea.5146

Some stat combos with 4 stats distributed instead of 3
Note: total stat count should still be equal to 3-stat combos.

This benefits professions that rely on more stats the most, like the elementalist or the guardian, who generally want to have healing power or vitality in addition to their other specializations. This is especially important when moving those combos to pvp’s amulets, and even more so now that jewels are being removed.

  • (Main) Power – (very minor) Toughness, Vitality, Healing Power;
  • (Main) Power – (very minor) Precision, Toughness, Healing Power;
  • (Main) Power – (very minor) Precision, Toughness, Vitality;

More stat combos that enhance support or control builds
Note: unfortunately, there are not many stats that support those roles…

  • (Main) Healing Power – (Minor) Boon Duration, Toughness;
  • (Main) Healing Power – (Minor) Boon Duration, Precision;
  • (Main) Boon Duration – (Minor) Any;
  • (Main) Condition Duration – (Minor) Any;

As someone with an elementalist as the main, I really like this!

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Posted by: Shockwave.1230

Shockwave.1230

M-Power
m-Precision
m-Vitality

M-Ferocity
m-Power
m-Precision

Please

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

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Posted by: Retsuko.2035

Retsuko.2035

Healing power (main)
Vitality
Toughness

Retsu ~ Inner Monkey [IM] ~ Piken Square

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Posted by: Abe Kleine.3568

Abe Kleine.3568

Pure stats, only Power, or only Condition Damage.

That would make someone either too tanky or too squishy, the reason why armors have minor traits is to make sure they are more balanced… And that you don’t melt like ice cream or become a god and never die due to like 5,000 toughness :I