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Posted by: Carlos.7915

Carlos.7915

Healing Power(Major) / Power / Precision
Power(Major)/ Healing Power / Precision
Power(Major) / Boon Duration / Precision

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Posted by: Wasbunny.6531

Wasbunny.6531

Pro Tip: Crit Damage (aka Ferocity) can now be a primary stat if that opens up some suggestions.

Jon

How useful can ferocity be as a main stat? Perhaps it could work well in builds that have maxed precision (in pve) or have enough precision from other sources (pvp) to maximize damage.

(Main) Ferocity, (Minor) Power, something else.

Unlike precision, which can also trigger condi/ boon procs, ferocity seems like something you’d want to complement with power, but not priotize it over power. But maybe someone can prove me wrong.

There could exist traits that convert ferocity to other stats, though, or that add additional effects to ferocity.

Maybe ferocity should affect some cc skills, so we could have a second stat for that after condition duration.

Ferocity is the only stat that relies completely on two other stats; Power & Precision. This limits the variations to just the order of these three stats. Since there is already Assassins and Berserker the only combination left is Ferocity/Power/Precision. This new reordering would just do less damage than either Berserker or Assassins.

Unless the way Ferocity works was radically changed to effect conditions, boons or even another stat I don’t see how useful it would ever be to group it with any other stats besides Power & Precision.

Of course if conditions or healing could crit that would make Ferocity a more flexible stat as well, but that’s a whole other discussion.

~An intellectual says a simple thing in a hard way. An artist says a hard thing in a simple way.~

(edited by Wasbunny.6531)

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Posted by: int randInt return.7810

int randInt return.7810

Are there options for new, more exotic stats (similar to runes or sigils)?
I.e. power, precision, 1% lifesteal
condi, vit, x class specific points (based on the per-class stat bonuses available via traits)
power, vit, 2-4% movementspeed (self stacking, 20-25% max).
How about weapon specific stats, like +range?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Pro Tip: Crit Damage (aka Ferocity) can now be a primary stat if that opens up some suggestions.

Jon

Ohhh… then there’s a clear one:
Sniper’s: Ferocity, power, precision.

But who would pick ferocity without precision?
Wanderer’s: Ferocity, vitality, toughness.

To mix with others? So there’s something to salvage?

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Conncept.7638

Conncept.7638

What about putting the class attributes on armor? This would solve the problems so many class-mechanic dependent classes have, that they have no choice but to go into a single tree with every build.

Examples
Power/Toughness/Attunement Recharge
Power/Healing/Pet Attribute
Critical Damage/Power/Toolbelt Recharge

If necessary, these could still be capped where they are currently, giving players the choice between these armors or their respective trait trees. Especially in the case of cooldown and resource control mechanics, that could really get out of hand.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

The only justification I can see for ferocity as a main stat, is for the purpose of a nerf. Especially in pvp.

  • Power + Precision/ Healing might be too strong for pvp’s off-guards, so Ferocity + Precision/ Healing could be an alternative. This also does not hurts eles builds (as much) that would wish for zealot there, because eles have easier access to fury than guardians.
  • Ferocity + Condition Damage/ Precision: this might be a good opportunity to make squishy hybrid damage builds in pvp, without making them too overpowered, thus why power is not there.

Outside of stat sets that can potentially be too strong, ferocity is not worth being a main stat unless it gains a new functionality.

Now, if conditions could crit or something, ferocity (and precision) would create a new type of squishy condition builds, and anet would be able to balance them better by making their players force between condi-burst or survival (instead of getting both).

Alternatively, if ferocity affected CC, and if healing power affected retaliation/ reflection/ evasion/ stealth/ etc etc, then we could get a new stat for control builds, and an improved stat for support builds, which coupled with condition/ boon duration (and precision), would open completely new roles and new role stat setups. Not only that, but anet would fix another issue with this game, which is the many active defenses and the many cc skills that require no stat to be viable, which is currently allowing full-burst, full-condi or full-bunker builds to fully utilize them.

Something to think about.

(edited by DiogoSilva.7089)

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Posted by: MasterOfMistakes.2089

MasterOfMistakes.2089

I would most like to see more stats in ascended like some SHAMAN, theres a lot of missing stat combos MISSING in the ascended branch.

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Posted by: KotCR.6024

KotCR.6024

Considering anything in-game that doesn’t have primary-stat power, with the exception of some triple-offense stat-sets (and even some of those leave something to be desired), hits with the ferocity of a wet flannel, more primary power-stat combinations are really needed to increase the viability of support and control builds.

The only exception would be if you are running a hardcore condition-based build, in which case you want condition damage as your primary stat, and there’s no triple-offense stat sets which offer than either. More on that after.

As far as main-stream build possibilities were concerned, the Zealot’s set (Primary Power, Precision, Healing) was a good step in the right direction here, but we need more. As a result of this, I would suggest the following:

Power (Primary), Precision, Toughness
Power (Primary), Precision, Vitality
Power (Primary), Healing Power, Toughness
Power (Primary), Healing Power, Boon Duration
Power (Primary), Precision, Boon Duration
Power (Primary), Vitality, Boon Duration
Boon Duration (Primary), Healing Power, Power (for hard-core supporters)

Of course, more combinations would be nice, but these would seem like the most useful to me.

As for the condition side of things, as mentioned, Conditon-based builds suffer to compete with Power-based builds in part due to their being no primary triple-offense-stat Condition Damage sets, as a result, to improve the viability of Condition Damage builds when compared to Power-based offense builds, we need the following:

Condition Damage (Primary), Power, Precision
Power (Primary), Condition Damage, Precision
Condition Damage (Primary), Precision, Condition Duration
Condition Damage (Primary), Power, Condition Duration
Condition Damage (Primary), Power, Healing Power
Condition Damage (Primary), Condition Duration, Toughness
Condition Damage (Primary), Condition Duration, Vitality
Condition Damage (Primary), Healing Power, Boon Duration
Condition Damage (Primary), Toughness, Vitality

These would seem like options which would help triple-offense stat builds able to compete more against the typical Berzerker sets when focusing on Condition Damage instead of Power Damage, and also provide a Condition-based primary offense alternative to Power for more balanced and support-orientated builds.

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Posted by: Hannelore.8153

Hannelore.8153

Is there a reason that Celestial lacks boon duration? Instead of boosting the stats on Celestial by a measly 6%, why not just add Boon duration?

I never really understood this decision. Celestial players rely on Might to deal damage, not the overly generous Critical damage of the set. It doesn’t crit often enough for that damage to be useful – only enough to keep Vigor up.

Daisuki [SUKI] LGBT-Friendly Guild Leader | NA – Jade Quarry
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/

(edited by Hannelore.8153)

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Posted by: Xenon.4537

Xenon.4537

Format:
Major / minor / minor

Set 1:
Crit damage / condition damage / power

set 2:
Condition damage / precision / power

set 3:
Condition damage / power / crit damage

set 4:
Condition damage / condition duration / power

set 5:
Condition Damage / condition duration / precision

set 6:
Condition damage / condition duration / vitality

set 7:
Power / crit damage / boon duration

set 8:
Crit damage / power / boon duration

set 9:
Power / boon duration / condition duration

set 10:
Condition damage / boon duration / condition duration

I’m sure there are thousands of other interesting permutations, but these I feel lend to my favored playstyle of DPS with active defense (which seems to be the meta anyway).

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Posted by: Sungak Alkandenes.1369

Sungak Alkandenes.1369

Since I’m the only one who’s suggested the stat so far: Is (Negative) Condition Duration – aka reduced duration on conditions applied to you – on the table or not? If you’re not going to directly work on conditions in mass WvW fights in the near future, consider giving us tools to work through the Meta ourselves…

Nice to see one other suggest Heal/Power/Prec, I still feel this is what Cleric should have been, and would be a much more active combat set for a Support build.

“The Meta Game does not stop at the game. Ever.” — Me
I like to view MMOs through the lazy eye of a Systems Admin, and the critical eye of a
Project Manager. You’ve been warned. ;-)

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Posted by: Nike.2631

Nike.2631

N x ((N-1) x (N-2)/2) where N is the number of stats available to build arrays from.

Again its less a question of what could exist and more why should some jump from potential to manifestation and what builds do they serve?

Until we have an environment that calls for more than time-efficiency-through-massive-damage the sub-set of N of meaningful stats is very, very small. Terrible scaling (of say, Healing Power…) also means commitment in to results out is very, very poor in some cases.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: JaNordy.6149

JaNordy.6149

How about giving us a way to swap current stat combos without having to switch armor/trinkets/weapons? No legendary is not the answer, even though someone always posts that. Also this is bad idea given Dire combo you devs already came up with. Then again that combo is only OP given you cant design condi properly.

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Posted by: Maze.1902

Maze.1902

Precision / Toughness / Vitality

Toughness / Vitality / Healing Power

Drakkar Lake

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Posted by: Wethospu.6437

Wethospu.6437

Not sure if mentioned but: Power, Power, Power.

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Posted by: Asterai.8197

Asterai.8197

Power, vit, healing.

I’ve wanted this forever for my guardian.

‘Course, boon duration and condition duration are welcome too. I assume it’s intentional that only runes and traits can give you these, but I’d jump at the chance if it became available.

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Posted by: tom.7468

tom.7468

Ascended Valkyrie.

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Posted by: Dr Apocalyptic.3942

Dr Apocalyptic.3942

Main stat: Vitality
Secondary: Power, Precision
Something to compliment Knight’s gear so you can get more effective health without sacrificing dps (by trading extra toughness for vitality).

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Posted by: Morsus.5106

Morsus.5106

Major: Profession Stat
Minor: Vitality, Power

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Posted by: Morsus.5106

Morsus.5106

Major: Boon Duration
Minor: Healing Power, Vitality

Nice’n tanky with a lot of support for Guardians.

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Posted by: Brando.1374

Brando.1374

Condition damage
Power
Toughness

This ^^

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

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Posted by: Morsus.5106

Morsus.5106

Major\Minor\Minor
Condition Duration\Healing Power\Vitality
Mainly for Elementalists. Burn the enemy and then heal your friends with staff #1.

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Posted by: Morsus.5106

Morsus.5106

Ferocity\Precision\Power
Mix’n’Match with Berserker’s and Assassin’s.

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Posted by: Nike.2631

Nike.2631

Major: Profession Stat
Minor: Vitality, Power

Now THAT is interesting…

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: dreamhaunt.4538

dreamhaunt.4538

Major:
Power

Minor
Vitality+Crit damage/ferocity

would be godsend to my ele.

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Posted by: KratosAngel.7289

KratosAngel.7289

Ferocity (major) and power/precision, so that it’s better than zerk and we have to farm all our stuff again after the zerk nerf

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Posted by: Mungrul.9358

Mungrul.9358

Personally, I’d prefer to see stats removed from gear completely.
One of the worst decisions ArenaNet ever made.

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

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Posted by: OneManArmy.9732

OneManArmy.9732

Pro Tip: Crit Damage (aka Ferocity) can now be a primary stat if that opens up some suggestions.

Jon

ferocity, power, precision. call it…idk… feral?

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Posted by: Sirendor.1394

Sirendor.1394

I would love to get people thoughts on what stat combinations they would like to see added to the game?

Actually I’d like to see all stat combos removed and stats given purely through traits (but without fixing them to lines). They make gear an unnecessary grind… if you want an example of what it should be like, go check Guild Wars 1.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: Dee Jay.2460

Dee Jay.2460

I would like to see you replace the static, predefined stat-combos with a system that allowed you to socket any stat combo you like.

So basically every piece of armor has one primary slot and two secondary slots and you can insert whatever you like.

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Posted by: weskay.9217

weskay.9217

I’m sure it’s been tossed in here but something more tanky/support, even though we’re not following a “trinity” based game, I still feel like allowing the option for the choice should be allowed:

Major: Healing Power
Minor: Toughness/Boon Duration

Major: Healing Power
Minor Toughness/Vitality

www.vanquishing.enjin.com

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Posted by: Dalanor.5387

Dalanor.5387

I would like to see you replace the static, predefined stat-combos with a system that allowed you to socket any stat combo you like.

So basically every piece of armor has one primary slot and two secondary slots and you can insert whatever you like.

Wait for Legendary armor with the stat swap option.

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Posted by: digiowl.9620

digiowl.9620

I would love to get people thoughts on what stat combinations they would like to see added to the game?

Actually I’d like to see all stat combos removed and stats given purely through traits (but without fixing them to lines). They make gear an unnecessary grind… if you want an example of what it should be like, go check Guild Wars 1.

Reminds me of a thought i had before the wardrobe system came to be, about being able to use crafted insiginia as consumables to change the stats combo of a existing item.

This because insigina, unlike armor, stack. And being a consumable it would be irreversible and so it would be a resource sink to a degree.

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Posted by: mixtacy.1679

mixtacy.1679

Please consider this, Anet Team!

In my opinion there is way to much focus on keeping this game alive with living story content.

We need something that keeps us excited and also gives us a reason to be playing in the already awesome environment.

Nothing beats drops… And a wide variety in it. This game has the dullest drops i’ve ever seen. (Woo a rare —-> salvage) (woo… another low tier exotic after playing days —->2 gold)

Where is the thrill of getting something REALLY unique? (statwise, effect wise, skillwise)

My advice make alot more weapons, armors with unique stats with passive skills, active skills,…

For example:
Armor drops Bonus stat:
GRAPPLING HOOK. 5% chance on being attacked to pull enemies to you.
or
Lightning strike on weapon 20% chance to strike enemies in radius X with lightning.
or
Minstrel: chance to turn attackers into a minstrel

This allows builds to be extremely versatile and gives players a reason to think about the game and incentive for playing the game. It makes players dream of the PERFECT SET. It also rewards players for playing the game.

I dont like the endless balancing stuff. Play the game —-> YOU control how OP you can become.

TL;DR: Add more loot with bonus stats which actively interacts with the environment for the players to see and feel.

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Posted by: Xbon.9086

Xbon.9086

More major Condition Damage ones please; my build relies solely on condition damage, perhaps cd+boon duration as said a few times already.

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Posted by: Kain Francois.4328

Kain Francois.4328

Ferocity/Precision/Power – Destroyer’s
C’mon, ANET. You know you wanna call it Super Mecha Death Zerk Version 2.0. Beta!

Condition Damage/Precision/Condition Duration – Vampire’s
Zerk meta aside, I believe a set like this could single-handedly bring Condition builds into the PvE meta. (It may be OP in pvp though…)

And for something REALLY unique….

Power/Precision/!!ProfessionStat!! – Specialist’s
Please give us the Profession Stat on armor! This could lead to REALLY interesting gameplay styles!

ProfessionStat/Condition Damage/Precision – Beastmaster’s
For Rangers pet builds.

(edited by Kain Francois.4328)

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Posted by: Discordia.7293

Discordia.7293

Nerf unbalanced DIRE and add Power/Healing/Crit

Thief rank 80 – I hate overpower condition duration in wvw.

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Posted by: darkace.8925

darkace.8925

Strictly speaking where food is concerned, I’d like to see Condition Duration/Power and Condition Duration/Precision foods added to the game.

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Posted by: Allan Amores.8230

Allan Amores.8230

I would love to get people thoughts on what stat combinations they would like to see added to the game?

I would rather preffer to be able to choose the stats on equip/craft, but if that’s not possible:

  • Primary: Healing Power – Secondary: Power and Boon Duration
  • Primary: Condition Damage – Secondary: Precisión and Increased Condition duration
  • Primary: Vitality – Secondary: Toughness and Reduced Condition Duration

4 stats combos:

  • Primary: Condition Damage – Secondary: Vitality, Toughness and Increased Condition Duration
  • Primary: Healing Power – Secondary: Vitality, Toughness and Increased Boon Duration or Power
  • Primary: Power – Secondary: Precision, Ferocity and Condition Damage
  • Primary: Vitality – Secondary: Toughness, Reduced Condition Duration and Power

5 stats combos:

  • Primary: Condition Damage – Secondary: Vitality, Toughness, Increased Condition Duration and Precisión
  • Primary: Healing Power – Secondary: Vitality, Toughness, Increased Boon Duration and Power
  • Primary: Vitality – Secondary: Toughness, Reduced Condition Duration, Increased Boon Duration, Power

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Posted by: Strill.2591

Strill.2591

I too would much rather prefer a flexible system. It seems to me that the current system is to make it easier for new players, but I don’t see why you can’t keep the prebuilt stat combos and include a freeform system as well.

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Posted by: Shockwave.1230

Shockwave.1230

Pro Tip: Crit Damage (aka Ferocity) can now be a primary stat if that opens up some suggestions.

Jon

From what I can tell in doing the math, there is no situation where 1 point of ferocity will be more beneficial to effective power than 1 point of power.

Even if your crit chance is 100%, 1 point of ferocity is less than half as effective as 1 point of power in boosting your effective power.

So while it might seem apropos to do a Ferocity – Major, Power – Minor, Precision – Minor set, the math shows that this isn’t as good as berserker.

In fact any set that would replace power with ferocity, won’t be as good as it power counterpart.

The only kind of sets that would make sense to add would be Power/Precision/X, Power/Ferocity/X to allow more flexibility in min/maxing. The math says adding sets that have ferocity without power would allow players to gimmp themselves, and you don’t want to give people low quality options, as enough of those exist already, and it just adds unnecessary variables/complexity for new players to consider.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

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Posted by: Shockwave.1230

Shockwave.1230

Pro Tip: Crit Damage (aka Ferocity) can now be a primary stat if that opens up some suggestions.

Jon

From what I can tell in doing the math, there is no situation where 1 point of ferocity will be more beneficial to effective power than 1 point of power.

Even if your crit chance is 100%, 1 point of ferocity is less than half as effective as 1 point of power in boosting your effective power.

So while it might seem apropos to do a Ferocity – Major, Power – Minor, Precision – Minor set, the math shows that this isn’t as good as berserker.

In fact any set that would replace power with ferocity, won’t be as good as it power counterpart.

The only kind of sets that would make sense to add would be Power/Precision/X, Power/Ferocity/X to allow more flexibility in min/maxing. The math says adding sets that have ferocity without power would allow players to gimmp themselves, and you don’t want to give people low quality options, as enough of those exist already, and it just adds unnecessary variables/complexity for new players to consider.

I found a threshold for ferocity to add more value to effective power than power.

Weapon Strength = 1000
Total Power = 2258
Total Precision = 2922 (100% crit chance)

Adding 1 point of ferocity to this spec would be more effective than adding 1 point of power

Another threshold

Weapon Strength = 1000
Total Power = 2863
Total Precision = 1872 (50% crit chance)

Adding 1 point of ferocity to this spec would be more effective than adding 1 point of power.

Given this, the most feasible way to make use of a Ferocity, Power, Precision gear set would be coordination in Dungeons/WvW where you can stack might.

Alternatively, for a solo uncoordinated situation, a pure berserker build with 30/30/x/x/x with power food might be able to swap out 1 piece of berserker armor for a Ferocity, Power, Precision piece in order to min/max.

It’s extremely niche to find ways where Ferocity gear as the major stat would even make since to ever use, but it is possible.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

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Posted by: albus.4273

albus.4273

Dual major stats without minor stats would be nice. This would add a lot of flexibility in spite of the stat reductions.

(edited by albus.4273)

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Posted by: Soinetwa.5193

Soinetwa.5193

Precision / Toughness / Vitality

Toughness / Vitality / Healing Power

yep precision as main rest minor thats what i would vote for too
but toguhness vit and healing might be a bit over the top.. xDD

we currently have not enough precision main stat combos so please bring
Precision / Toughness / Vitality

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Posted by: Brown.8560

Brown.8560

After reading about the woes of condition damage in PvE on reddit, I wondered if there couldn’t be a berserker version for condition damage?

It would involve introducing a new trait that is analogous to ferocity. For the sake of this discussion, I’ll call it cruelty. Where ferocity is the bonus damage of power as a result from crit chance, this new trait cruelty would be the bonus damage of malice as a result from crit chance. In other words, condition damage has a chance to proc crit chance, and the damage modifier amount would be cruelty.

So the stat spread would be:

CONDITION DAMAGE, Precision, Cruelty

(edited by Brown.8560)

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Posted by: Gaviann Tzeng.6574

Gaviann Tzeng.6574

Pro Tip: Crit Damage (aka Ferocity) can now be a primary stat if that opens up some suggestions.

Jon

Why don’t you simply judge each stat, then allow us (players) to be able to play permutation combination …..

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Posted by: Sirendor.1394

Sirendor.1394

I would love to get people thoughts on what stat combinations they would like to see added to the game?

Actually I’d like to see all stat combos removed and stats given purely through traits (but without fixing them to lines). They make gear an unnecessary grind… if you want an example of what it should be like, go check Guild Wars 1.

Reminds me of a thought i had before the wardrobe system came to be, about being able to use crafted insiginia as consumables to change the stats combo of a existing item.

This because insigina, unlike armor, stack. And being a consumable it would be irreversible and so it would be a resource sink to a degree.

Sure could work in that way aswell. Insignias and runes in GW1 gave ‘stats’ in a very limited way (most of the stats were still given through the Attributes). On top GW1 nearly all runes and insignia’s were very affordable, mainly because they could be bought from NPC’s at a stable price, and were not market-driven (just check perplexity runes in the trading post…). I hate to say it but GW2 looks a LOT like capitalism.

Might just be my nostalgia to a non-grindy Tyria though. xD

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: Grumpdogg.6910

Grumpdogg.6910

Adding another vote for Power/Precision/Vitality (major)

(Vitality version of Knights)

“I swung a sword, I swung a sword again, oh look I swung a sword again!”
- Colin Johanson while spamming key 1 in GW2

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Posted by: Dee Jay.2460

Dee Jay.2460

Personally my Warrior would like to see:

Primary: Power
Secondary: Precision, Toughness

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I spend a half an hour looking through these posts and irt’s safe to say most ppl want:
- about any stat imaginable based on 3 stat,
- some want a 4 stat attack generally based on power as a main stat,
- a few voices seem to speak for a ferocity main stat, but you’d lose out on the power to modify
- The combo condition dmg/condition duration
- More options with boon duration preferably coupled to healing power & power, to a lesser extent with toughness

IMHO

POWER/Precision/Condition
POWER/Precision/Toughness
POWER/Condition Dmg/Healing
POWER/Healing/Boon Duration

CONDITION DMG/ConditionDuration/Power
CONDITION DMG/ConditionDuration/Precision
CONDITION DMG/ConditionDuration/Toughness
CONDITION DMG/ConditionDuration/Vitality
CONDITION DMG/ConditionDuration/Healing
CONDITION DMG/Boon Duration/Healing

The 4 stats could be an option if they are all minor stats… I’d dislike a system like on the 4 stat ascende rings, where the “jewel stats” are so low they actually do not matter if they are an accent to another stat line.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.