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Posted by: Mirta.5029

Mirta.5029

Second, the majority of MMOs don’t have any PvP at all.

Supply and demand – if the majority of players wanted PvP there would be more PvP.

Majority MMOs without Open World PvP? That statement is probably true.
Majority of MMOs with no PVP at all, what? Every MMO that I ever played had PvP. Tera has PvP, Guild Wars 1/ Guild Wars 2, World of Warcraft, Elder Scrolls Online, Wildstar, Star Trek Online, EVE Online, ArcheAge, (Runescape for Gods Sakes) what?!

Where did you get the “majority of MMOs don’t have PvP” from?

Like I said, why are you insisting to undermine your own opinion by throwing out points that you can’t prove?

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Posted by: Djinn.9245

Djinn.9245

Really? I haven’t noted a large number. And I have noted over time several open PvP MMOs that were in the works have never been finished.

Sure any PvP only MMO is going to have a fair number of people because they don’t have a lot of games to choose from. Players who don’t like PvP have a huge number of MMOs to choose from so they’re more spread out.

Eternal Crusade is upcoming and I can’t wait! Then there’s Planetside. Then World of Warcraft’s PvP servers were always more full on Europe than PVE. When Wildstar launched there were more players on the PvP realms on EU side once again, then developers completely messed up PvP and refused to fix it, so now it’s a ghost town.

A lot of reason as to why Guild Wars 2 survived its bumpy bits was because of its WvW. For a very long time there were no updates before Season 1, when Season 1 started updates were few and far between, but players stayed because they were fighting in WvW. Both modes (WvW and Spvp) are very alive, meaning that even in this game PvP is alive and well, therefore trying to undermine a side that no matter the percentage is still a fair amount of people (even if the split is 80% PVE, 20% PvP, having in mind that PvP modes are very alive, it would be unwise to claim that almost nobody likes them) doesn’t add anything good to the argument.

I’ve been playing GW2 since beta and WvW is not what kept me playing during the “bumpy bits”. I just kept playing PvE and it was fine. I’m not sure how you can say that GW2 survived because of WvW – I’m pretty sure Anet employees aren’t allowed to give out that information…

And I didn’t say “almost nobody”, I said that since the majority of players don’t like PvP why are the majority of Daily choices PvP? Just logic, not trying to slam any mode.

You want more PVE dailies. How many people like or dislike PvP do not matter for that particular request, so just keep that out of it. You don’t need to justify wanting more dailies. We all want a bigger variety of dailies to pick from.

Giving increased options to all modes would still = 2/3 of Daily options being PvP. Which I would still disagree with.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Djinn.9245

Djinn.9245

Second, the majority of MMOs don’t have any PvP at all.

Supply and demand – if the majority of players wanted PvP there would be more PvP.

Majority MMOs without Open World PvP? That statement is probably true.
Majority of MMOs with no PVP at all, what? Every MMO that I ever played had PvP. Tera has PvP, Guild Wars 1/ Guild Wars 2, World of Warcraft, Elder Scrolls Online, Wildstar, Star Trek Online, EVE Online, ArcheAge, (Runescape for Gods Sakes) what?!

Where did you get the “majority of MMOs don’t have PvP” from?

Like I said, why are you insisting to undermine your own opinion by throwing out points that you can’t prove?

You are correct, that should have read “many” MMOs have no PvP at all. The rest still stands.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Mirta.5029

Mirta.5029

I’ve been playing GW2 since beta and WvW is not what kept me playing during the “bumpy bits”. I just kept playing PvE and it was fine. I’m not sure how you can say that GW2 survived because of WvW – I’m pretty sure Anet employees aren’t allowed to give out that information…

That’s nice. When I played almost a full year with no updates, I also mostly played PVE, but I heard multiple people say “if not WvW I would be gone already. No updates for so long!”

Giving increased options to all modes would still = 2/3 of Daily options being PvP. Which I would still disagree with.

Spvp and WvW are two different modes. They deserve their own dailies. Spvp players are not the same as WvW players. Why do you think it would be fair to take something away from others only because you don’t enjoy it?

You are correct, that should have read “many” MMOs have no PvP at all. The rest still stands.

can you prove it? Because the majority of MMOs I’ve seen (including all the popular ones right now) have some form of PvP.

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Posted by: Astral Projections.7320

Astral Projections.7320

I went to this horrible restaurant last night. They had over 100 menu items. I have chosen to not eat meat or carbs which only left me with 5 choices for meals. Needless to say, I was not impressed and wrote them a negative review about how they lack choices.

Lol, not a good analogy. Most MMO players don’t like PvP. That is proven by how few open world PvP MMOs there are. Yet the vast majority of Dailies are in PvP. WvW is PvP no matter what Anet says. What people don’t like about PvP is other players stalking / killing them which can happen in WvW which makes it PvP by definition.

So there go 2/3 of the choice for most people off the bat. To use the restaurant analogy it would be like a restaurant being silly enough to have 2/3 of its menu consist of food that the majority of the customers don’t like.

I’m going to assume that you have never really played PvP or WvW.

Why would you assume that?

You’re also speculating that the “majority” of players are PvE only. If you’re going to use that to back up your argument then provide proof.

First there is the fact that the vast majority of MMOs do not have open world PvP. Second, the majority of MMOs don’t have any PvP at all. Finally, the vast majority of MMOs that launched with an open-world PvP quickly ended up putting PvP in designated areas or moving PvP to certain servers only.

Supply and demand – if the majority of players wanted PvP there would be more PvP.

In addition, the dungeons queues I get in fill up fast. Some fill up before I can even chose it. The PvP dailies I’ve started doing; I get in a queue and wait for a minute or two. Queue fails, requeue, queue fails, requeue, success, wait for all the slots on the panel to fill. Get in the arena. Wait some more for enough people. And this is on days where they have (theoretically) more people playing PvP.

If there were more PvP players than PvE, why were (are?) the PvP choices of arenas so limited to one, capture point? Why do the PvP forums complain so much about how they never get new arena fight types like capture the flag. If PvP was Guild Wars 2 bread and butter with most people there, they would be spending most of their updates there,

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Posted by: Mirta.5029

Mirta.5029

In addition, the dungeons queues I get in fill up fast. Some fill up before I can even chose it. The PvP dailies I’ve started doing; I get in a queue and wait for a minute or two. Queue fails, requeue, queue fails, requeue, success, wait for all the slots on the panel to fill. Get in the arena. Wait some more for enough people. And this is on days where they have (theoretically) more people playing PvP.

do not queue. Go into the server browser in Spvp. All 20 man servers have 10 player and 10 observer spots. Find a server with 9/20 or 8/20 players, join. The queue actually waits for a match to end for it to put you somewhere, while the server browser allows you to join mid match.

It would be kind of like queueing with a system for already ongoing dungeons. And having to wait while the round of dungeon ends and another round begins.

And no, the amount of people playing is around the same as I’ve seen 8 months ago.

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Posted by: Astral Projections.7320

Astral Projections.7320

In addition, the dungeons queues I get in fill up fast. Some fill up before I can even chose it. The PvP dailies I’ve started doing; I get in a queue and wait for a minute or two. Queue fails, requeue, queue fails, requeue, success, wait for all the slots on the panel to fill. Get in the arena. Wait some more for enough people. And this is on days where they have (theoretically) more people playing PvP.

do not queue. Go into the server browser in Spvp. All 20 man servers have 10 player and 10 observer spots. Find a server with 9/20 or 8/20 players, join. The queue actually waits for a match to end for it to put you somewhere, while the server browser allows you to join mid match.

It would be kind of like queueing with a system for already ongoing dungeons. And having to wait while the round of dungeon ends and another round begins.

And no, the amount of people playing is around the same as I’ve seen 8 months ago.

Ah, Ty. I find the PvP panel most unclear. The time I located the one you are talking about, I got observer only. I’ll try it again.

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Posted by: Ayrilana.1396

Ayrilana.1396

If there were more PvP players than PvE, why were (are?) the PvP choices of arenas so limited to one, capture point? Why do the PvP forums complain so much about how they never get new arena fight types like capture the flag. If PvP was Guild Wars 2 bread and butter with most people there, they would be spending most of their updates there,

What many a lot of the PvE-only players fail to grasp is not everyone focuses solely on one aspect of the game as they do. Many people play more than one of the game types. For example, I played in PvE, WvW, and sPvP. Nobody but Anet knows the actual percentages of players who play solely one specific game type. Anyone else claiming that they know are doing it based solely on speculation.

People who PvP and complain about the lack of game modes is no different than those who also PvE and complain about the lack of new, interesting dungeons. The same could also be said about maps as we’ve only gotten 3 new maps in a little over 2 years since Anet has mainly been focusing on providing new stories as additional content.

There are also a smaller subset of players who play only a specific game type and would prefer Anet to ignore all others. It’s as if they feel everyone should play and only get content for what they personally enjoy.

(edited by Ayrilana.1396)

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Posted by: Ashen.2907

Ashen.2907

There are numerous other events that players can participate in. They don’t have to follow the gaggle. The main events that actually have noteworthy rewards feature bosses with more than enough health for everyone to ‘tag’. You can even form a party with the people in that group to get credit. It’s why you always see “LFG” in chat for these events that, for all intents and purposes, don’t actually need a party to complete. The impromptu parties formed during these events are all that is required. Join a party, hit it a few times, get full credit.

Not all events scale very well for the amount of players participating, and ArenaNet already knows this. I’m afraid there will be no dialog opened by ArenaNet on this because it is already known.

No amount of grouping (beside was’t a major part of the games design originally based on you can just play with others without having to party up) will allow much credit with a the instant death at the spawns. The just ‘go do something else’ is just sticking one’s proverbial head in the sand.

As for no dialog I will let those at Anet decide whether or not to respond to this.

If you want to chain yourself to specific events and limit your opportunities be my guest. I’ll go stick my proverbial head in the sand and get my xp/karma/loot/dailies/coin while you waste your time with the gaggle.

Youve got it backwards. The person limiting their play is the one saying, “I am going to avoid a certain portion of available events because there are other players there,” not the people willing to go to any event including those with other players present.

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Posted by: Ashen.2907

Ashen.2907

Second, the majority of MMOs don’t have any PvP at all.

Supply and demand – if the majority of players wanted PvP there would be more PvP.

Majority MMOs without Open World PvP? That statement is probably true.
Majority of MMOs with no PVP at all, what? Every MMO that I ever played had PvP. Tera has PvP, Guild Wars 1/ Guild Wars 2, World of Warcraft, Elder Scrolls Online, Wildstar, Star Trek Online, EVE Online, ArcheAge, (Runescape for Gods Sakes) what?!

Where did you get the “majority of MMOs don’t have PvP” from?

Like I said, why are you insisting to undermine your own opinion by throwing out points that you can’t prove?

You are correct, that should have read “many” MMOs have no PvP at all. The rest still stands.

Oddly enough every MMO on various most popular or most successful top ten lists include PVP in some form or another.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

http://www.mmorpg.com/gamelist.cfm

If you look in the PvP column, every MMO I’ve ever heard of, bar one, has PvP. That one, afaik, doesn’t even have combat (Second Life). Sure, there are games listed without PVP (e.g., Furcadia) :O

Compare that to the popularity of MOBA’s, which are all PvP.

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Posted by: Solomko.3798

Solomko.3798

And I miss monthly dailies. There was some purpose to do something in the game during the whole month. And now, just come in and left.
I’m glad 10 easy AP, but monthly’d better back and AP for them.

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Posted by: McGorien.9265

McGorien.9265

I used to like the dailys, but now I have stoped doing them. Befor it was a fun list of things I could do that gave me a nice reward at the end. Now its just a very short list with very little choise. And the adition of specific world events is even worse as they only can be completed a few times a day. For someone as me who work day some days and evenings others, it gets hard to complete, limiting the choise even more.

And no, i dont expect you to make every choice into pve, just give everyone more options.

And stop telling me what I should try out, I have played mmos for close to 15 years, I have tryed most of what there is to try of game modes, I know what I like and dont. The pve was what drew me to this game, and the combat is the thing that has kept me coming back time and time again.

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Posted by: Vayne.8563

Vayne.8563

And once again we get shoved in a lvl 1 area (!!!) to do events – Metrica province – and AGAIN fractals. So Anet can say goodbye to any new player who started today and made an Asura as first character.

You’re assuming a new player will be more concerned with getting events done than exploration, and hearts and vistas and such don’t count for the daily, so people aren’t farming those.

What I know is that new players see the talk about events in chat and get all excited that something is happening and want to join in. They say “omw” or “wait for me” but they have to run there because they have no WP yet. So by the time they get there the event is long-done. Then they get really frustrated if they do that more than once. How do I know? I see it in chat.

Do all new players do this? Obviously I can’t say that. But it does happen and I have seen at least one say they were quitting. And that’s just my limited experience spending 10 min in the zone.

Other new players are frustrated that a bunch of people are running around doing things which the new people don’t know about. And others are frustrated that areas of the map are being pinged that aren’t revealed yet for them so they don’t know how to get there. (Again from chat.)

I’m certain that there are new players who just go about their business, but I also know it is affecting some new players negatively.

But I’ve seen people say they’re quitting and they never quit. It doesn’t matter what people say because people so often don’t tell the truth.

If they run and get the way points this time, they’ll have them for the next time. Having the way points isn’t a bad thing anyway.

Everyone is always quitting. Yet they’re back playing before you know it.

I’ve never played an MMO without frustrations.

So your answer is not to worry about people being frustrated because people who say they’re quitting don’t actually quit or come back? LOL

There are many people who quit an MMO because they are frustrated and more importantly, many people who quit that never say anything. Ignoring player frustration because “I’ve never played an MMO without frustrations” is a bad idea. But hopefully Anet doesn’t share your attitude.

My answer is that you shouldn’t make a game by hostage. People threatening to quit to get what they want are not the kind of players I’d want playing my game anyway. I’ve seen too much of it and many if not most of the posts about that come of as self-entitled whining. I don’t like this so I’m leaving. I don’t like that, so I’m leaving. Of course, there are exceptions, but you know, you can’t stop people from expressing their opinion.

What if people started saying in map chat there aren’t enough naked dancing girls in this game, so I’m leaving. Should Anet start adding naked dancing girls?

The daily isn’t the game. It’s one tiny part of the game and right now, it’s a smaller part of the game than before, because most of the rewards are tied to log in, which gives players more freedom to do what they want if they’re only after laurels and mystic coins.

For the rest of it, I’m sure Anet can track how many people finish their dailies every day. I’m sure they know if it’s more or significantly less. I’d expect them to use that data to figure out if this is work or not, not a few randomly aggrieved individuals in map chat.

During the Marionette fight, people were yelling at people in map chat for all sorts of things. People said rangers should be banned from doing the Marionette. Maybe Anet should have done that too. /sarcasm.

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Posted by: Djinn.9245

Djinn.9245

And once again we get shoved in a lvl 1 area (!!!) to do events – Metrica province – and AGAIN fractals. So Anet can say goodbye to any new player who started today and made an Asura as first character.

You’re assuming a new player will be more concerned with getting events done than exploration, and hearts and vistas and such don’t count for the daily, so people aren’t farming those.

What I know is that new players see the talk about events in chat and get all excited that something is happening and want to join in. They say “omw” or “wait for me” but they have to run there because they have no WP yet. So by the time they get there the event is long-done. Then they get really frustrated if they do that more than once. How do I know? I see it in chat.

Do all new players do this? Obviously I can’t say that. But it does happen and I have seen at least one say they were quitting. And that’s just my limited experience spending 10 min in the zone.

Other new players are frustrated that a bunch of people are running around doing things which the new people don’t know about. And others are frustrated that areas of the map are being pinged that aren’t revealed yet for them so they don’t know how to get there. (Again from chat.)

I’m certain that there are new players who just go about their business, but I also know it is affecting some new players negatively.

But I’ve seen people say they’re quitting and they never quit. It doesn’t matter what people say because people so often don’t tell the truth.

If they run and get the way points this time, they’ll have them for the next time. Having the way points isn’t a bad thing anyway.

Everyone is always quitting. Yet they’re back playing before you know it.

I’ve never played an MMO without frustrations.

So your answer is not to worry about people being frustrated because people who say they’re quitting don’t actually quit or come back? LOL

There are many people who quit an MMO because they are frustrated and more importantly, many people who quit that never say anything. Ignoring player frustration because “I’ve never played an MMO without frustrations” is a bad idea. But hopefully Anet doesn’t share your attitude.

My answer is that you shouldn’t make a game by hostage. People threatening to quit to get what they want are not the kind of players I’d want playing my game anyway. I’ve seen too much of it and many if not most of the posts about that come of as self-entitled whining. I don’t like this so I’m leaving. I don’t like that, so I’m leaving. Of course, there are exceptions, but you know, you can’t stop people from expressing their opinion.

I think you’ve missed the point. I never said I was threatening to quit, nor have I said that Anet should change anything because people are threatening to quit. I have simply pointed out that introducing a zerg into a beginner area is frustrating for new players with one example (of multiple) of how a new player can become frustrated enough to threaten to quit. Yes, new players are often frustrated anyway, but why purposefully add to that frustration?

The daily isn’t the game. It’s one tiny part of the game and right now, it’s a smaller part of the game than before, because most of the rewards are tied to log in, which gives players more freedom to do what they want if they’re only after laurels and mystic coins.

I disagree that it is “tiny”. It is large enough to appear in the ui of objectives at the top right of the screen. Just under story objectives.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Olvendred.3027

Olvendred.3027

I disagree that it is “tiny”. It is large enough to appear in the ui of objectives at the top right of the screen. Just under story objectives.

Does that mean anything, really? I doubt you’ll get an overwhelming wave of support for the idea that the Personal Story is anything more than a small part of the game, and a completely optional one at that. I know plenty of players who have sunk 1000+ hours on the game, and never gotten very far in their personal story at all. (Although, random aside, given that the personal story gives rewards and AP, surely they were being “forced” to?)

That same space is also used to announce things like PvP tournaments, in which no more than a tiny portion of the population will participate.

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Posted by: Vayne.8563

Vayne.8563

I disagree that it is “tiny”. It is large enough to appear in the ui of objectives at the top right of the screen. Just under story objectives.

Does that mean anything, really? I doubt you’ll get an overwhelming wave of support for the idea that the Personal Story is anything more than a small part of the game, and a completely optional one at that. I know plenty of players who have sunk 1000+ hours on the game, and never gotten very far in their personal story at all. (Although, random aside, given that the personal story gives rewards and AP, surely they were being “forced” to?)

That same space is also used to announce things like PvP tournaments, in which no more than a tiny portion of the population will participate.

It’s a tiny part of the game because I can finish it in minutes every single day and not think about it. It’s only not tiny to people who A) insist they have to do it and b) don’t play any format except for PvE… and even many of those people aren’t particularly disgruntled.

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

Hello.
Just found this thread.

  • THE PVP DAILY IS BIGCATKITTEN MESSED UP BLEEEEH. PLEASE REMOVE IT. NOW. NO FANCY WORDS, NOW !!

It does more harm than good. Few poeple try a new class while most already bad pvers in pvp now go on a class theyre not familiar with, while matchmaking still puts them quite high.
MY MESMER GUILDIE IS LAUGHING KILLING THIEVES ON THIEF DAILY DAYS FOR SAKE.

I apologize for the rudeness.

Well in my opinion, players who joins solo or team PvP with a class they have never played are pretty dumb in the first place. So in short, it is not the daily fault it is the players who are stupid enough to join solo or team arenas when they are in need of practice in Hotjoin.

I don’t do PvP: is there a tutorial? Players see these tasks in their Dailies window so they want to try them – are they directed as to the best way to start doing PvP?

Well since I did the tutorial on my first enter to the mist (PvP lobby) when this game was on headstart and you can only do it once on your account… I don’t know if there is a tutorial anymore and I can’t remeber what you learn from it, sorry. But it isn’t hard enough to browse through the PvP window (The crossed swords on the top menu) and find Practice maches.

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
Guild Leader of Alpha Sgc [ASGC]

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Posted by: Vayne.8563

Vayne.8563

Hello.
Just found this thread.

  • THE PVP DAILY IS BIGCATKITTEN MESSED UP BLEEEEH. PLEASE REMOVE IT. NOW. NO FANCY WORDS, NOW !!

It does more harm than good. Few poeple try a new class while most already bad pvers in pvp now go on a class theyre not familiar with, while matchmaking still puts them quite high.
MY MESMER GUILDIE IS LAUGHING KILLING THIEVES ON THIEF DAILY DAYS FOR SAKE.

I apologize for the rudeness.

Well in my opinion, players who joins solo or team PvP with a class they have never played are pretty dumb in the first place. So in short, it is not the daily fault it is the players who are stupid enough to join solo or team arenas when they are in need of practice in Hotjoin.

I don’t do PvP: is there a tutorial? Players see these tasks in their Dailies window so they want to try them – are they directed as to the best way to start doing PvP?

Well since I did the tutorial on my first enter to the mist (PvP lobby) when this game was on headstart and you can only do it once on your account… I don’t know if there is a tutorial anymore and I can’t remeber what you learn from it, sorry. But it isn’t hard enough to browse through the PvP window (The crossed swords on the top menu) and find Practice maches.

You can always get to the tutorial by talking to the Master of Travel near the other gate (the one that doesn’t go to Lion’s Arch) from the Mists Lobby.

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

Hello.
Just found this thread.

  • THE PVP DAILY IS BIGCATKITTEN MESSED UP BLEEEEH. PLEASE REMOVE IT. NOW. NO FANCY WORDS, NOW !!

It does more harm than good. Few poeple try a new class while most already bad pvers in pvp now go on a class theyre not familiar with, while matchmaking still puts them quite high.
MY MESMER GUILDIE IS LAUGHING KILLING THIEVES ON THIEF DAILY DAYS FOR SAKE.

I apologize for the rudeness.

Well in my opinion, players who joins solo or team PvP with a class they have never played are pretty dumb in the first place. So in short, it is not the daily fault it is the players who are stupid enough to join solo or team arenas when they are in need of practice in Hotjoin.

I don’t do PvP: is there a tutorial? Players see these tasks in their Dailies window so they want to try them – are they directed as to the best way to start doing PvP?

Well since I did the tutorial on my first enter to the mist (PvP lobby) when this game was on headstart and you can only do it once on your account… I don’t know if there is a tutorial anymore and I can’t remeber what you learn from it, sorry. But it isn’t hard enough to browse through the PvP window (The crossed swords on the top menu) and find Practice maches.

You can always get to the tutorial by talking to the Master of Travel near the other gate (the one that doesn’t go to Lion’s Arch) from the Mists Lobby.

oh, nice I might have a look there so I know what I am talking about ^^ Thank you.

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Posted by: Bran.7425

Bran.7425

I really want to state that they merged my general game play (Old title Tag Wars) issue that go beyond just the new daily system and I think that may just be them take the stance of “We don’t want to take a stance so let bury the topic”.

The other thread was not limited to the new daily experience, but the over all open world game play and how that has inforced negative toxic behavior within a mode of play intended for cooperation.

Pets have been hidden due to rising Player complaints.

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Posted by: Devildoc.6721

Devildoc.6721

One of the major problems with the zone specific event completion dailies is that unless that zone has a meta event chain that is group oriented.. or you’re just trying to do “any” events in the zone that are normally meant for a solo person or a few people, they don’t scale up for the ZERG that shows up trying to do their daily. The result is it is hard to get tags and receive credit for participating in the event.

Zapp – 80 Asura Afromancer

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Posted by: Carighan.6758

Carighan.6758

Lol, not a good analogy. Most MMO players don’t like PvP. That is proven by how few open world PvP MMOs there are. Yet the vast majority of Dailies are in PvP. WvW is PvP no matter what Anet says. What people don’t like about PvP is other players stalking / killing them which can happen in WvW which makes it PvP by definition.

So there go 2/3 of the choice for most people off the bat. To use the restaurant analogy it would be like a restaurant being silly enough to have 2/3 of its menu consist of food that the majority of the customers don’t like.

So… what you’re saying is, you don’t like fish yet you went into a fish restaurant. Why would you even play GW2 if you have 0 interest in PvP at all, seeing how 2 of its 3 game modes are PvP?
I get that pure-PvE players are upset, but if you consciously ignore 2/3rds of the game, do you honestly expect to still be the target audience? (same goes for sPvPers who ignore everything else, obviously)

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Astralporing.1957

Astralporing.1957

So… what you’re saying is, you don’t like fish yet you went into a fish restaurant. Why would you even play GW2 if you have 0 interest in PvP at all, seeing how 2 of its 3 game modes are PvP?

Because it was not a fish restaurant. It was a restaurant with a fish tank in one wall.
It was clear from the get go, that GW2 was going to be a primarily PvE game. It was also mentioned many times, that while it was going to have the PvP modes, those modes (like in gw1) were meant to be completely separated from PvE, so that PvE players could simply ignore them.
PvP in gw2 is (and always was) marginal. Even if some devs don’t seem to like it.

Actions, not words.
Remember, remember, 15th of November

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Posted by: HtFde.3856

HtFde.3856

Mhm yeah, allright, you know what you are talking about, <10% crit chance

Try it with a class that actually has to work for crit to be high Oh – and – if you want that balance to be “true to a level of that player” – please use a level 6 char We were, after all, not discussing how downleveling WORKS but how someone wants it to be – i.e. no difference between a level 6 and a downleveled 80. Now go make a level 6, give him all the +crit you can get and then check your numbers again.

This is pretty funny. You’re talking about the effectiveness of your build when downleveled to 6 in a newbie zone. Does your build really even matter when you’re running around in a zone designed for people with no traits at all anyway?

Let’s use some common sense please.

It would be fun to have users read threads or post sequence before they jump in. The original line was some user wanted downleveled players to be exactly like new players of that level. And now go make a level 6 Mesmer and see how much fun that class is to play at such a low level … and that user wanted every level 80 to be set back to that stage where every monster takes ages to kill …

I’d like for you to point me to a place in the game where a regular mob takes “ages” to kill for an appropriately leveled character.

Take a Mesmer and go bash at high lifepoint mobs, veterans even. Mesmers are no fun at low levels – most monsters ignore your illusions, you cannot create illusions while you dodge, you can’t make yourself count for shattering … it’s pretty frustrating below level 40 …

PMI – Dzagonur Rallybot :)

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Posted by: HtFde.3856

HtFde.3856

And once again we get shoved in a lvl 1 area (!!!) to do events – Metrica province – and AGAIN fractals. So Anet can say goodbye to any new player who started today and made an Asura as first character.

You’re assuming a new player will be more concerned with getting events done than exploration, and hearts and vistas and such don’t count for the daily, so people aren’t farming those.

Additionally, you’re assuming that someone will be immediately turned off of the game because they see activity, when it could be more of a reason for them to stick around because they see the game is still active with lots of people running around.

You shouldn’t assume you know how every player will feel about anything.

A new player won’t know about heart quests, vistas and whatnot thanks to the new NPE – another highly questionable change they brought to the game.

As for new player experience … there was a lot of negative talk in Metrica when I did my dailies there, so new players didn’t probably get the best impression of the game if they did read the chat …

In case you want to know the gory details:

(1) players venting steam because they saw an event pop up, ran there and … came too late already

(2) players who followed an event ping from chat and … arrived to late

(3) players who were not happy that people camped events, knew them by heart in round 2 and insta-killed monsters before they even spawned

(4) frustrated players who chased from insta-melting mob to insta-melting mob and couldn’t score an xp giving hit and came out empty

I finally took mercy on the poor souls, waited till Parnna’s event chain was up and pinged that in chat. This event runs for a long time, produces endless amounts of Skritt and has a follow up event through the portal as well, so I assume no-one came up dry from that one.

PMI – Dzagonur Rallybot :)

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Posted by: HtFde.3856

HtFde.3856

I like the new dailies. They add diversity in the way they’re completed and through the rewards gained.

The only thing I’d recommend is buffing the zone events. Mobs die too fast, even the champs. By the time an event is called out map chat, it’s almost done.

That’s the one thing I wouldn’t like to see them do. See – in newbie zones group making should be encouraged – i.e. content should be easier when you’re in a group. And the game is build this way – stuff that is hard to solo at low levels becomes easy (!) when in a group. Fiddling with upscaling would probably hurt more than it does good. They should, instead, offer those events either not map- but region-specific which should make less players appear on a map …

PMI – Dzagonur Rallybot :)

(edited by HtFde.3856)

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Posted by: HtFde.3856

HtFde.3856

PvP Rank point daily this one is easy. find a group thats good and join if you aren’t, or join a match on the group already winning. or do an unranked match and get them even if you lose.

It’s even easier as the PvP experiance vials you get from completing PvP dailies count as well – so get your player kill/point capper/defender and quaff the vials from those reward chests … and you’r rank point/track advance daily is completed.

PMI – Dzagonur Rallybot :)

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Posted by: HtFde.3856

HtFde.3856

Hello.
Just found this thread.

  • THE PVP DAILY IS BIGCATKITTEN MESSED UP BLEEEEH. PLEASE REMOVE IT. NOW. NO FANCY WORDS, NOW !!

It does more harm than good. Few poeple try a new class while most already bad pvers in pvp now go on a class theyre not familiar with, while matchmaking still puts them quite high.
MY MESMER GUILDIE IS LAUGHING KILLING THIEVES ON THIEF DAILY DAYS FOR SAKE.

I apologize for the rudeness.

Well in my opinion, players who joins solo or team PvP with a class they have never played are pretty dumb in the first place. So in short, it is not the daily fault it is the players who are stupid enough to join solo or team arenas when they are in need of practice in Hotjoin.

I don’t do PvP: is there a tutorial? Players see these tasks in their Dailies window so they want to try them – are they directed as to the best way to start doing PvP?

Nope. No tutorial, just panels and buttons to click on.

Lol. I was so noob the first time I did a PvP daily I got in one and couldn’t move. I was freaking out, trying to move, dodge, anything, expecting any second that someone would come over to kill me. Then I figured out it was observation only. I have no idea now which one that was, team maybe.

I knew from reading the forums that hotjoin, whichever and whatever the heck that was, was the one I wanted. I eventually figured out how to do it, but no tutorial. I was hitting panels and buttons trying to figure out what did what and how to set up PvP gear.

This!

They understood new players had a problem with thegame mechanics. They decied to do something about it … but did they add guided tours? An ingame help system? Noooo – they went the easy way – hiding content from new players and introducing it bit by bit in a “look now or you missed the explanation” fashion …

There used to be a nice commercial over here. The board of a fictional bank sat together and decided they want to be as successful as the bank the ad was for. One of them suggested they could just put a few flags in their offices which the employees could wave to make the customers feel better. Another suggested they could actually push their own service to the level of the advertised bank. After some people nodded careful approval the manager who propsed this then said “OK, we need 3.500 offices countrywide, 24/7 internet and phone banking, 0% giro ….” when she was interrupted by “Er, we’ll do the flag thing, I guess”.

ANet opted for the flags as well …

PMI – Dzagonur Rallybot :)

(edited by HtFde.3856)

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Posted by: Noa.7490

Noa.7490

I’ll add my voice to those who have stated their displeasure at the revamped system. The old one was perfect. Allowed us to choose from a large variety and didn’t make us wait hours on end for a specific event or run around a map like headless chicken looking for events that haven’t been designed for so many players.

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Posted by: Maris.3164

Maris.3164

The new daily seems a bit repetitive (though not in the same manner as the old system). I hope they come up with new daily things in the future but I prefer this daily system to the old one.

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Posted by: Agalloch.2678

Agalloch.2678

The daily system is nice but needs improvement. More dailys ..or a mix of the old daily and the new daily system could be better.

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Posted by: Devildoc.6721

Devildoc.6721

Mhm yeah, allright, you know what you are talking about, <10% crit chance

Try it with a class that actually has to work for crit to be high Oh – and – if you want that balance to be “true to a level of that player” – please use a level 6 char We were, after all, not discussing how downleveling WORKS but how someone wants it to be – i.e. no difference between a level 6 and a downleveled 80. Now go make a level 6, give him all the +crit you can get and then check your numbers again.

This is pretty funny. You’re talking about the effectiveness of your build when downleveled to 6 in a newbie zone. Does your build really even matter when you’re running around in a zone designed for people with no traits at all anyway?

Let’s use some common sense please.

It would be fun to have users read threads or post sequence before they jump in. The original line was some user wanted downleveled players to be exactly like new players of that level. And now go make a level 6 Mesmer and see how much fun that class is to play at such a low level … and that user wanted every level 80 to be set back to that stage where every monster takes ages to kill …

I’d like for you to point me to a place in the game where a regular mob takes “ages” to kill for an appropriately leveled character.

Take a Mesmer and go bash at high lifepoint mobs, veterans even. Mesmers are no fun at low levels – most monsters ignore your illusions, you cannot create illusions while you dodge, you can’t make yourself count for shattering … it’s pretty frustrating below level 40 …

This is all true and I mean, Mesmer is one of my favorite classes as 80, second behind only Ele. When I first tried leveling normally I was thinking man, this is brutal, it takes forever to kill things and I can’t use half of my mechanics on mobs, they attack too slow for confusion to be useful and my illusions don’t do any damage and my phantasms are weak and get killed in just a few hits and have long cooldowns. I got to level 20 and just kind of stopped.

Then I crafted up 20 levels and got the clone on dodge trait and mind wrack damage (and then mind wrack crit 10 levels later) and it turned everything around. Then I was having a lot of fun on the class.

I dread the idea of playing a mesmer now, have to get to level 60 to get clones on dodging, and have to do a bunch of crap in game without traits available to unlock said traits.

Zapp – 80 Asura Afromancer

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Posted by: River.1475

River.1475

All players go to the same map for event completion. It is too hard to find a single event. So sad…

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Posted by: Hylgeriak.8250

Hylgeriak.8250

All players go to the same map for event completion. It is too hard to find a single event. So sad…

Dude…you have about 12 dailies available out of which you need just 4 – why in god’s name you chose exactly that one that seem to annoy you so much? Just to make a post on the forum? So sad…

Kyrgyz Manas – Gandara[EU]

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Posted by: sorudo.9054

sorudo.9054

The new daily system alienates new players. I’m trying to introduce my friends to this game, and how the hell are they going to complete events in level 30-45 areas to get the dailies, when they are playing their first character, who’s level 20?

If you want to make newbies quit because they ca’t get anything done, congratulations, they are quitting and I will be going inactive again because no one wants to play with me, thanks a lot arena net.

For the 100th time, on accounts that don’t have high level characters, they get different dailies. This isn’t theory it’s fact. I’ve posted screenshots twice.

On my wife’s new account she doesn’t get dailies until she has a character at a level than can do them. When we got Claw of Jormag, she got Shadow Behemoth.

then let me prove you wrong then, i logged in yesterday with a level 21 character and guess the dailies.
kesseks hills, ORR plants, a boss wurm in lvl 45+ areas and i think a vista.
great scaling there…….

Is the level 21 the highest level character on the account? Since you are reporting that you got 4 choices, I’d say not.

and how does that make that any better?
if i play with a lvl 21 character i should have lvl 21 dailies, not dailies for my max character.
it’s common sense, you’re not gonna use gas in a diesel powered car just because you have a gas car in the garage.
ether the daily designer was drunk when designing this system or is simply kitten.

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Posted by: lordkrall.7241

lordkrall.7241

and how does that make that any better?
if i play with a lvl 21 character i should have lvl 21 dailies, not dailies for my max character.
it’s common sense, you’re not gonna use gas in a diesel powered car just because you have a gas car in the garage.
ether the daily designer was drunk when designing this system or is simply kitten.

So you basically want a specific set of dailies for every single possible level for every character on the account..?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: sorudo.9054

sorudo.9054

and how does that make that any better?
if i play with a lvl 21 character i should have lvl 21 dailies, not dailies for my max character.
it’s common sense, you’re not gonna use gas in a diesel powered car just because you have a gas car in the garage.
ether the daily designer was drunk when designing this system or is simply kitten.

So you basically want a specific set of dailies for every single possible level for every character on the account..?

no, dailies that can be done regardless of level, or enough dailies that levels don’t matter.

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Posted by: lordkrall.7241

lordkrall.7241

no, dailies that can be done regardless of level, or enough dailies that levels don’t matter.

That is already the case.
You can easily complete the three needed dailies, regardless of what level your character is.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Rauderi.8706

Rauderi.8706

Allowed us to choose from a large variety and didn’t make us wait hours on end for a specific event or run around a map like headless chicken looking for events that haven’t been designed for so many players.

Some days it does feel like this. Or to get double-screwed because two of the PvE dailies are Fractals, which I don’t typically have time/groups for. Seems like every third day or so, I’m shuffling off to WvW (which I don’t want to do) to finish my daily set.

I brought it up in another thread, having highly specific zone targets for a daily just draws everyone there, and it’s too obnoxious to find an event that isn’t completely overflowing with people that the event wasn’t designed to handle.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: RoRo.8270

RoRo.8270

This change doesn’t make sense to me. Dailies were fine how they were why waste resources on something that isn’t broken? It’s the same thing that happened with the leveling experience it was fine then they went and changed it for no reason

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Posted by: Jski.6180

Jski.6180

Let me be blut the NEW dailies is nothing more then an added rewared for doing things aimed events and task the OLD dailies systom has been put into the game by simply logging on. If you do not like the new dailies you do not need to do them like you had to in the old system (most ppl do dailies for luarles) now you only need to log into the game.

The level of self denial going on here is kind of crazy it would seem that every one in GW2 are “hard core” ap farmers if you read these post when in truth most are just after the luarles.

Before you say any thing about Logging in being too much to do for a dailes ask your self WHY are you doing them?

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Filaha.1678

Filaha.1678

Out of curiosity, and since the PVP dailies reward extra track completion, I went and tried out PVP for the first time yesterday, to see if I could get at least a couple of the dailies done so I could avoid having to farm what appears to be lengthy or annoying dungeons (Arah, specifically).

Took me four rounds to get all dailies done, the first was on my Ranger and I didn’t realize that PvP strangely ignores your traits setup that you had when coming in and plunks it into what it thinks should be good, so I had random traits that I didn’t know what were doing what and didn’t work with my playstyle. I don’t recall if we won or not, because I was too busy looking at what it handed me.

Lesson learned, I switched to my guardian, lost the first match, won the second. Didn’t die once, actually, in the second round, but got plenty of kills (deathmatch mode).

Last round was on my engineer, where I had plenty of fun launching people off of Skyhammer with my rifle. And won it.

First day: 20% reward track completion, from 0.

Today, I started with my warrior, won round 1.

Went 3 rounds with my thief, one was close, one was us getting beaten badly (didn’t help that a ranger was kicking back in our spawn the whole match), then went into deathmatch and… well, the score was 500 to 0.

Second day: 38% completion.

Pretty much going to use this to get some of those armour skins I can’t get because I don’t want to do the dungeons repeatedly. Thanks, new dailies, for introducing me to a faster, easier way to get those dungeon skins!

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Posted by: Aeolus.3615

Aeolus.3615

New dailies, what new dailies?
All i know is that im receiving chest and rewards out of nowhere, chest for lookign right and then left, chest becouse well… something happened, i think i cant see wich reward belong to the daily anymore lol., so much reward loot yet i use none, thats the funny part.

Is there a disconection here between what players want as a reward and what anet thinks players want as reward????
IMO the problem is(WAS) the RNG and the drop system itself not the number of rewards, now it is both.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Aeolus.3615

Aeolus.3615

fix (page loading empty)

1st April joke, when gw2 receives a “balance” update.

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Posted by: Ayrilana.1396

Ayrilana.1396

Out of curiosity, and since the PVP dailies reward extra track completion, I went and tried out PVP for the first time yesterday, to see if I could get at least a couple of the dailies done so I could avoid having to farm what appears to be lengthy or annoying dungeons (Arah, specifically).

Took me four rounds to get all dailies done, the first was on my Ranger and I didn’t realize that PvP strangely ignores your traits setup that you had when coming in and plunks it into what it thinks should be good, so I had random traits that I didn’t know what were doing what and didn’t work with my playstyle. I don’t recall if we won or not, because I was too busy looking at what it handed me.

Lesson learned, I switched to my guardian, lost the first match, won the second. Didn’t die once, actually, in the second round, but got plenty of kills (deathmatch mode).

Last round was on my engineer, where I had plenty of fun launching people off of Skyhammer with my rifle. And won it.

First day: 20% reward track completion, from 0.

Today, I started with my warrior, won round 1.

Went 3 rounds with my thief, one was close, one was us getting beaten badly (didn’t help that a ranger was kicking back in our spawn the whole match), then went into deathmatch and… well, the score was 500 to 0.

Second day: 38% completion.

Pretty much going to use this to get some of those armour skins I can’t get because I don’t want to do the dungeons repeatedly. Thanks, new dailies, for introducing me to a faster, easier way to get those dungeon skins!

Step into Hearts of the Mists and you can change your build. You’ll see the icon in the center at the top of the screen once there. Your PvP build is entirely separate from the build in the hero menu.

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Posted by: Filaha.1678

Filaha.1678

Out of curiosity, and since the PVP dailies reward extra track completion, I went and tried out PVP for the first time yesterday, to see if I could get at least a couple of the dailies done so I could avoid having to farm what appears to be lengthy or annoying dungeons (Arah, specifically).

Took me four rounds to get all dailies done, the first was on my Ranger and I didn’t realize that PvP strangely ignores your traits setup that you had when coming in and plunks it into what it thinks should be good, so I had random traits that I didn’t know what were doing what and didn’t work with my playstyle. I don’t recall if we won or not, because I was too busy looking at what it handed me.

Lesson learned, I switched to my guardian, lost the first match, won the second. Didn’t die once, actually, in the second round, but got plenty of kills (deathmatch mode).

Last round was on my engineer, where I had plenty of fun launching people off of Skyhammer with my rifle. And won it.

First day: 20% reward track completion, from 0.

Today, I started with my warrior, won round 1.

Went 3 rounds with my thief, one was close, one was us getting beaten badly (didn’t help that a ranger was kicking back in our spawn the whole match), then went into deathmatch and… well, the score was 500 to 0.

Second day: 38% completion.

Pretty much going to use this to get some of those armour skins I can’t get because I don’t want to do the dungeons repeatedly. Thanks, new dailies, for introducing me to a faster, easier way to get those dungeon skins!

Step into Hearts of the Mists and you can change your build. You’ll see the icon in the center at the top of the screen once there. Your PvP build is entirely separate from the build in the hero menu.

Yeah, I figured that bit out after the first match. I had just assumed the first time that it’d have taken the same build I had outside and not set up its own build with points in trait lines that I had zero in before.

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Posted by: HtFde.3856

HtFde.3856

I dread the idea of playing a mesmer now, have to get to level 60 to get clones on dodging, and have to do a bunch of crap in game without traits available to unlock said traits.

Sighs – my second mesmer (part of my Asuran Army project) has reached level 80 by now so I was posting from experience and, yes, the NPE has made it even harder to level a Mesmer. I think I managed to get the new one to level 35 or so normally then I was so fed up that I used all my Tomes from PvP and got him to 70 – the rest was done in EoTM where it’s pretty safe to zerg. The needed traits were bought to get a decent shatter build up and running – by now all skills are unlocked via normal play.

PMI – Dzagonur Rallybot :)

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Posted by: Astral Projections.7320

Astral Projections.7320

Out of curiosity, and since the PVP dailies reward extra track completion, I went and tried out PVP for the first time yesterday, to see if I could get at least a couple of the dailies done so I could avoid having to farm what appears to be lengthy or annoying dungeons (Arah, specifically).

Took me four rounds to get all dailies done, the first was on my Ranger and I didn’t realize that PvP strangely ignores your traits setup that you had when coming in and plunks it into what it thinks should be good, so I had random traits that I didn’t know what were doing what and didn’t work with my playstyle. I don’t recall if we won or not, because I was too busy looking at what it handed me.

Lesson learned, I switched to my guardian, lost the first match, won the second. Didn’t die once, actually, in the second round, but got plenty of kills (deathmatch mode).

Last round was on my engineer, where I had plenty of fun launching people off of Skyhammer with my rifle. And won it.

First day: 20% reward track completion, from 0.

Today, I started with my warrior, won round 1.

Went 3 rounds with my thief, one was close, one was us getting beaten badly (didn’t help that a ranger was kicking back in our spawn the whole match), then went into deathmatch and… well, the score was 500 to 0.

Second day: 38% completion.

Pretty much going to use this to get some of those armour skins I can’t get because I don’t want to do the dungeons repeatedly. Thanks, new dailies, for introducing me to a faster, easier way to get those dungeon skins!

Step into Hearts of the Mists and you can change your build. You’ll see the icon in the center at the top of the screen once there. Your PvP build is entirely separate from the build in the hero menu.

Yeah, I figured that bit out after the first match. I had just assumed the first time that it’d have taken the same build I had outside and not set up its own build with points in trait lines that I had zero in before.

Yah. It may be obvious to some people that your traits will be reassigned without warning to some other set, but not to all people. It’s not even obvious to a noob where PvP armor is. I looked at my char. He had all his own armor and weapons. It took me a bit to see the icons at the top of the UI and figure out the PvP armor wasn’t on me or my Hero panel (where I was expecting it to be) but on a separate panel not attached to my char.

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Posted by: GlenRoss.8570

GlenRoss.8570

I’m hearing a lot of frustration with the new dailies, particularly with funneling the whole populace to one area for group events. Massive zergs knock out events in the blink of an eye and folks are chasing from one to another, arriving just in time to see the boss fall or getting there in time but the targets are too few and the hunters too many.

I myself am verging on forfeiting the daily prize. I have too little time to play to waste it all, running from one corner of the map to the other with nothing to show for it.

There need to be some tweaking to the requirements.