-Mike O’Brien
Because we can’t be angry about both?
Monthlies don’t even exist anymore, dude.
;)
Dailies
Personal Comments: For me, the daily system used to be something that got me into the game most every day. Now, it bites, and I do it seldom or not at all. To me, the blatant attempt to “incentivize PvP/WvW” seems like a desperate attempt by a developer that wants to draw more players to those game modes but has no clue how to make them more attractive to anyone but those already committed to them.
Edit: Monthlies:
I would prefer this, too, but Anet chose to make the changes because of the achievement hunters that hated getting 1 AP for each daily done.
What I don’t understand, is why only the achievement hunters were taken into account on the change.
This is, to me, backwards logic. The achievement point hunters weren’t the only people who were taken into account. For example, a decent portion of the population doesn’t care about achievement points at all, and those people all benefited.
PvPers and WvW players also benefited. And achievement hunters benefited.
As far as I can tell, the only people who haven’t benefited are people who insist they will never set foot out of PvE, and still insist on doing a daily because on some level they care about achievement points.
See the rewards for each aren’t that good except the gathering one and the daily world boss. Everything else is pretty much not worth doing, unless you really care about achievement points. Most people today can log in, get their log in reward and not worry about hte daily at all….because unless you absolutely need to get those achievement points, they don’t offer much reward.
i dislike how few and how specific the pve dailies became. It used to be that you’d easily get 3/5 and often 4/5 just by normal playing, and then could go pick up the last one fairly easily – if you felt like it.
now… i have to go to a specific area, harvest a specific node type, then go to a specific zone, complete a bunch of events, then jump to a third zone and afk until the world boss train comes around… it all just feels too forced. I get that some people like their achievements to be something they have to go out of their way for, but there’s a massive catalogue of those already, and more get added with every content patch (which have admittedly dried up with HoT in development)
THAT SAID… the rewards for dailies are a great deal better, and i get the old reward basically just by logging in each day. So i’m not actually any worse off, and when i feel motivated to actually do the dailies, i’m better off.
…i just don’t feel like i am.
If you can’t be bothered to do three whole things in an entire day, quite frankly you don’t deserve the achievement points.
I didn’t play under the old system, but the current one makes a lot of sense to me. You can do a variety of different things and get ten points. I suppose they could have made each worth three (with a max of three) and given an extra point for 3/3, but I think that would have mostly confused people as to why they didn’t always get three. The system gives a lot of choice, while limiting the total you can get per day, which is fine by me.
(edited by Misguided.5139)
If you can’t be bothered to do three whole things in an entire day, quite frankly you don’t deserve the achievement points.
Anet has alsways stressed the game is meant to be “play how you want”
going far, far out of my way to do arbitrarily decided tasks is not, “play how you want”
The original dailies were very open-ended like collecting 10 of anything anywhere in the world. They were easy to get in a casual half-hour’s play-through. I liked them. That being said, I can finish the PvP dailies faster now than I could the original dailies, which were very easy. They just didn’t involve any PvP.
Anet has alsways stressed the game is meant to be “play how you want”
going far, far out of my way to do arbitrarily decided tasks is not, “play how you want”
The game still is play how you want. You can choose to completely skip the dailies.
The game has never been, “get all possible rewards without having to do specific content.”
a system that rewards you for playing other than how you naturally would isn’t really ‘play how you want’.
If it was JUST ap from the daily, an argument could be made that it catered to achievement hunters, but because the rewards have actual value/utility, it makes them feel like something we should be doing/have to do in order to play properly.
You may disagree, but i don’t think it’s good design for the philosophy.
Seriously, daily takes about 15 mins to complete if you choose the most efficient one and all it give you are the APs. Each individual daily gives loot and the biggest loot comes from simply logging in. I much rather this system over the previous one.
If you can’t be bothered to do three whole things in an entire day, quite frankly you don’t deserve the achievement points.
Because it takes so much skill to get AP, and you have to go way out of your way to do so… oh, wait. If such a large percentage of AP didn’t just happen while doing what players wanted, I might agree that going out of one’s way for AP is a good idea. However, most of this game’s AP have never been about challenge, or skill, or much beyond just being there and maybe clicking on something.
In the old daily system, players had to do more to get their AP. So someone prefers the old system, and here you are accusing them of not wanting to do anything. Ironic.
@ Julie Yann
Improving dailies wouldn’t necessarily mean reverting. A better system than either old or new would be to:
I’d guess that would fix 75% of the complaints from those who limit their preferences.
(edited by IndigoSundown.5419)
Something I posted in another thread like this.
I love the new daily system, it’s simple and easy and I get mine done within 10-15mins, regardless of the choices. If you don’t get your AP then the self limitation is on you, not Anet. There’s so many easy dailies that pop up every day that you can’t not get it done. Like:
- 50 rank points (PvP)
- Point capture… 1 point cap (PvP)
- Reward Earner (PvP)
- Forager, Logging, Miner
- Big Spender (WvW)
- Master of Ruins (WvW)
- Daily Mystic Forger.
- Vista.
- Land Claimer (WvW)Usually, there is a combination of these above available everyday.
They revamped the daily/removed monthly, for a few reasons. One of the big ones being that WvW/PvP had 2 options each, meaning they would have to go out of their way to get their Laurel. PvPers more so than WvWers.
This system is a big compromise, and it is working far better than the old system.
Meh, I’m mostly with ASP on this.
Achievements Points don’t really do anything, so what’s the harm/hurt either way? I mean, this added incentive for people before the change? I don’t get how.
It’s just some points rewarding some fairly lackluster skins, and even then you get them well enough on their own (am at like 16k now, and I don’t ever log in for dailies – they happen on their own frequently, sure, but I don’t do anything specifically for them).
They revamped the daily/removed monthly, for a few reasons. One of the big ones being that WvW/PvP had 2 options each, meaning they would have to go out of their way to get their Laurel. PvPers more so than WvWers.
This system is a big compromise, and it is working far better than the old system.
i agree, it does work better, it just isn’t perfect.
Improving dailies wouldn’t necessarily mean reverting. A better system than either old or new would be to:
- Have 4 modes: Persistent PvE; Dungeons/FotM; PvP; WvW.
- Each mode offers 4 options; three are organic and one is harder.
- The harder one offers a better chest.
- Complete three to get the daily.
I’d guess that would fix 75% of the complaints from those who limit their preferences.
This is exactly the sort of thing i’d want.
My main complaint is honestly just that ‘gatherer’ went from 20 gatherings of any kind anywhere, to 10 gatherings of a specific kind from a specific place. why? what improvement does that offer other than forcing you to go somewhere you normally wouldn’t? And if it is somewhere you would normally be, then what difference would it make to you if the achievement didn’t require you to be in that specific area?
My ideal set of pve dailies would be something along the lines of:
-daily gathers (10 or 20, i don’t really care)
-daily events (in any zone)
-daily boss kill (any of the big event bosses)
and two other wildcard ones from the current list.
a system that rewards you for playing other than how you naturally would isn’t really ‘play how you want’.
No, see, here’s the thing. Dailies basically accomplish these three tasks:
Some of the tasks and rewards leave me scratching my head, and I think the individual PvE tasks could use a close look from a designer, but the fundamental idea is both sound and very much in alignment with “play how you want(*).”
(* – It annoys me that this empty motto comes up around here so much. But, enh, that’s a conversation for another day.)
You want to say, well you have to do less now. OK, fair enough, but you still HAVE to do all of it to get ANY points at all. You can no longer choose to do one or two things because you want to and get any achievement points at all. And THAT is what is F-ing over many players who for whatever reason, CHOOSE to not do all of the dailies needed to get the full achievement.
Actually you don’t have to do all the dailies to get the achievement points. You have to complete 3 out of them, there are 12 total daily achievements. So 3 out of 12.
I am fine not getting every single achievement point I can every day, but at least I was able to get something before. Now, even that is not a choice that I made, but a choice that was made for me by Anet, who it seems wants to decide for me how I should want to play.
Although you don’t get APs directly if you don’t do the 3/12 dailies you still get rewards from finishing the daily. You get extra karma, extra luck, PvP/WvW experience, mystic coins and even fractal relics. Those are all EXTRA rewards you earn with the new system. Not to mention the login rewards, rewarding you for doing nothing at all.
Let them get 1 achievement point for each item they do, and for any once they complete the daily achievement. You can still award the 10 for 3, and have the ones that are done apply towards the 10.
So 1-1-10?
I am not going to rage quit totally as I have spent money to purchase this game. However, I did not waste my money on the latest thorn update, and it does not look likely I will ever do so, because of how Anet handled this situation. Even if they do actually fix this problem at some point in the future, my attitude towards Anet has probably been permanently soured because of this.
So, you are raging because they give you more rewards for doing nothing (just login), more rewards for playing how you want (every achievement gives extra rewards), simplified the achievements themselves a LOT and made it far far easier to get 10 APs daily than with the old system. Nice reasons to rage, they give you everything and you complain.
Achievement point is nothing, unless you are aiming for achievement chest.
My achievement point is almost stopped after the daily change but i am rather happy. Before patch, i do daily for lauren, now i could just login everyday.
I am a husband, i have a job to run, i can’t afford 2hr/day. My wife don’t enjoy the time i am gaming, so i usually just log in and log off to collect my login rewards. It works wonderful. But i will also check the dailies if i can spend 15 mins to get it done.
It is perfect if the daily of the day is: miner, vista, big spender, i can finish all 3 in about 10 mins. If i can spend 1 or 2 hours to play and 10 mins for daily, that make my day.
I don’t even bother with them now and ignore them as I don’t get the luxury of much game time due to outside commitments and I work so I dislike work simulation in any game which is all dailies really are now.
I don’t play games for that kitten.
The old system rocked as I never had to really go outside just playing any way I wanted to.It was a symbiotic reward system for playing the game how you wanted to on a regular basis. Normally I’d get 90% of them just by playing how and where ever I wanted to, then maybe take 10 minutes to finish the daily off before logging.
Now they are way too specific. Play a class I either dislike, don’t even have or can’t be bothered playing at the time. Go to an area that has zero to do with where I’m at in either a role-playing sense or relevant to my level, etc, etc.
They are just way to disruptive to playing the game how I want in the short amount of time I have to play it.
As such I now couldn’t care less and ignore them completely.
Really?
They takes, in the worst case, ~15 minutes of time.
In sPvP and WvW they are pretty much automatic.
Awards for the 3 tasks now is more than for all old 10, which took more than an hour of time.
I do not understand what people complain about….
I must say I’m very grateful to the guilds running daily maps. You people are awesome. I don’t have to hop on at 8pm to see which is the boss-du-dour, wait up to two hours, or interrupt my play, or follow the 50-man event zerg, desperately clawing at evaporating mobs for credit.
5-10 minutes in ‘PvP’ and, bam, two to three dailies done. I do the gather when it’s up and the vista, then it’s off to whatever it is I want to do.
So really, thanks to the awesome guilds out there. I owe y’all a game time token.
I did´t know the old system but have no Problem with the new. I do PvE and WvW and its easy to complete three. I am not forced to do world bosses or four events in one zone.
I usually take the vista and collect resources then go to WvW.
While there is a certain logic to the time (0:00) it is not the most convenient for people on the east coast of the US. Right as I am at my major time in the game for the day (and just when prime-time on the TV is starting too) I have to stop and do a grind of mindless tasks … meanwhile the west coast gets to do them as soon as they get home from work and have a full day.
Yes, a little thing, but I want my main play time to be doing what I want to do. Not something that someone else decided I should be doing. What is worse is before I could do as much as I wanted to get my rewards but now it is an all-or-nothing proposition. I find I am much more likely to just skip a day of dailies under the new system than the old one.
Really?
They takes, in the worst case, ~15 minutes of time.
In sPvP and WvW they are pretty much automatic.
Awards for the 3 tasks now is more than for all old 10, which took more than an hour of time.
I do not understand what people complain about….
Fifteen minutes at the MOST? In PVE the fastest I have been able to do it is 20 minutes because of timings: a typical activity is 5-10 minutes, bosses depend on when they spawn, and zone events are hit or miss (it could be 5 minutes, it could be half an hour).
Again, I like to play MY way when the daily rolls over. If I am fighting Teq when the clock rolls over and the daily includes Tasha (both start at about the rollover) I do not want to feel like I have to teleport away from what I am doing.
While there is a certain logic to the time (0:00) it is not the most convenient for people on the east coast of the US. Right as I am at my major time in the game for the day (and just when prime-time on the TV is starting too) I have to stop and do a grind of mindless tasks … meanwhile the west coast gets to do them as soon as they get home from work and have a full day.
Then do them as you get home the next day before reset?
However, I do believe many of the dailies are too specific. I think for example event completer should be region based, for example.
I sort of have the opposite idea.
I would make many dailies more specific than they are, but then in return, draw roughly 10 of them per mode per day. Finishing any 3 is enough for AP, and chests stop after … good question. X have been done. Something like that. Anyhow the point would be that while each daily is highly specific, there’s a whole lot of them every day so there’s tons of variety involved.
Examples:
There’d need to be a lot more than there are right now ofc. But since they can be overly specific, it’s easy to make lots and lots of them.
Really?
I do not understand what people complain about….
…uhhh….this…
Yes, a little thing, but I want my main play time to be doing what I want to do. Not something that someone else decided I should be doing.
Hardly rocket science.
Outside that many are just plain out lazy design. Go farm here…go look at vistas you already have here…use this class you can’t stand…etc, etc.
The old system was more intuitive in that it usually gave you the daily for merely playing…on a daily basis in anyway you saw fit or enjoyed.
Imagine that.
(edited by fireflyry.7023)
Then do them as you get home the next day before reset?
I could do that but I loathe them so much I just want them off my screen ASAP. I figure the only time I have to enjoy the game is between getting home and the dailies appearing on my screen.
Really?
I do not understand what people complain about….…uhhh….this…
Yes, a little thing, but I want my main play time to be doing what I want to do. Not something that someone else decided I should be doing.
Hardly rocket science.
Outside many are just plain out lazy design. Go farm here…go look at vistas you already have here…use this class you can’t stand…etc, etc.
The old system was more intuitive in that it usually gave you the daily for merely playing…on a daily basis in anyway you saw fit or enjoyed.
Imagine that.
Or you can just request that they change it so that players can just play the game for 15 min in any way they see fit and complete the daily when that timer elapses. That’s pretty much what you’re suggesting.
Really?
I do not understand what people complain about….…uhhh….this…
Yes, a little thing, but I want my main play time to be doing what I want to do. Not something that someone else decided I should be doing.
Hardly rocket science.
Outside that many are just plain out lazy design. Go farm here…go look at vistas you already have here…use this class you can’t stand…etc, etc.
The old system was more intuitive in that it usually gave you the daily for merely playing…on a daily basis in anyway you saw fit or enjoyed.
Imagine that.
The old system was silly. Sure it was good for you. You didn’t have to do anything to get the reward. Of course people liked it.
But that didn’t make it good. People are calling the new system lazy, when the old system was even lazier. Dodge X number of times? Gather anything? Seems to me people just want free stuff.
And you know, the log in rewards now are better than the daily rewards before the change. All people are missing out on is achievement points. If those points are important, they’ll take the time to do them. If they’re not completely 100% attached to only doing PvE that’s about 10-15 minutes, each and every day.
The old system was more intuitive in that it usually gave you the daily for merely playing…on a daily basis in anyway you saw fit or enjoyed.
Exactly. While I love the addition of the login rewards ideally the dailies would be for being active doing pretty much anything. Not for being a monkey jumping through hoops.
For me getting the spirit shards has been a kick in the teeth. I come into game before these changes, and I get to where I can start crafting some ascended gear then BAM….I need to change my gear which cost me an additional 10 shards to the twenty I had to come up with for the augur’s stone, more gold, more ectos, and inscriptions.
Then if I had infusions I need to buy something special out of the gem store to remove them or lose them for good after changing over.
I hate the spoon fed gated-ness of this game. Its crippling and frustrating.
Yes some have had piles of tomes and skill points but from what I’m seeing the new player coming in is being penalized at every turn with these changes.
We shouldn’t have to pay out more and buy things from your gem store just because anet decided to change play midgame.
I want my 20 spirit shards back and the 2 WvW infusions I lost, and I want shards to not be dangled like a carrot on a stick….its not entertaining…..
Really?
I do not understand what people complain about….…uhhh….this…
Yes, a little thing, but I want my main play time to be doing what I want to do. Not something that someone else decided I should be doing.
Hardly rocket science.
Outside many are just plain out lazy design. Go farm here…go look at vistas you already have here…use this class you can’t stand…etc, etc.
The old system was more intuitive in that it usually gave you the daily for merely playing…on a daily basis in anyway you saw fit or enjoyed.
Imagine that.
Or you can just request that they change it so that players can just play the game for 15 min in any way they see fit and complete the daily when that timer elapses. That’s pretty much what you’re suggesting.
No I’m not. You said that in place of actually having valid rebuttal.
Daily log-in covers that.
My point being the old system was..again…intuitive and symbiotic with just generally playing the game how ever one wanted to. You just logged in and played and sure…sometimes you got it pretty quickly (although I can’t recall ever getting it in 15 minutes…..30-45 maybe if all the dailies just happened to fit into my class and what I was up to at the time) but most of the time as I said earlier you got to 80-90% after a few hours then spent a minimal amount of time finishing it off before logging off.
You see this is a big thing for people like me who play MMORPG’s to actually roleplay. I have a set character at that point in time, with set goals. I couldn’t care less about dailies. My current character is on her/his personal journey and story and the old daily system fitted in with this style of play. It just naturally occurred with playing the game for an hour or two with little impact on how I actually wanted to play the game.
It pretty much rewarded all styles of daily play non-intrusively.
I didn’t have too jump on another toon, go farm trees in some place I had no interest in, or jump on a PvP “Cheat the daily system” server etc, etc to complete it.
The old system was silly. Sure it was good for you. You didn’t have to do anything to get the reward. Of course people liked it.
Thats kitten.
You still had to play the game regularly for a start and you most certainly did’nt get it for logging on and standing in a PvP server.
(edited by fireflyry.7023)
Really?
I do not understand what people complain about….…uhhh….this…
Yes, a little thing, but I want my main play time to be doing what I want to do. Not something that someone else decided I should be doing.
Hardly rocket science.
Outside many are just plain out lazy design. Go farm here…go look at vistas you already have here…use this class you can’t stand…etc, etc.
The old system was more intuitive in that it usually gave you the daily for merely playing…on a daily basis in anyway you saw fit or enjoyed.
Imagine that.
Or you can just request that they change it so that players can just play the game for 15 min in any way they see fit and complete the daily when that timer elapses. That’s pretty much what you’re suggesting.
No I’m not. You said that in place of actually having valid rebuttal.
Daily log-in covers that.
My point being the old system was..again…intuitive and symbiotic with just generally playing the game how ever one wanted to. You just logged in and played and sure…sometimes you got it pretty quickly (although I can’t recall ever getting it in 15 minutes…..30-45 maybe if all the dailies just happened to fit into my class and what I was up to at the time) but most of the time as I said earlier you got to 80-90% after a few hours then spent a minimal amount of time finishing it off before logging off.
You see this is a big thing for people like me who play MMORPG’s to actually roleplay. I have a set character at that point in time, with set goals. I couldn’t care less about dailies. My current character is on her/his personal journey and story and the old daily system fitted in with this style of play. It just naturally occurred with playing the game for an hour or two with little impact on how I actually wanted to play the game.
It pretty much rewarded all styles of daily play non-intrusively.
I didn’t have too jump on another toon, go farm trees in some place I had no interest in, or jump on a PvP “Cheat the daily system” server etc, etc to complete it.
The old system was silly. Sure it was good for you. You didn’t have to do anything to get the reward. Of course people liked it.
Thats kitten.
You still had to play the game regularly for a start and you most certainly did’nt get it for logging on and standing in a PvP server.
Yes, you pretty much are actually saying what I said. You want it so that players to be able to complete the daily in whatever matter they saw fit. Just throw on a timer for how long it takes to complete the daily now and there you go. I’m also disagreeing with the use of intuitive as it seems it’s just being used as a catch word.
Yes, you pretty much are actually saying what I said. You want it so that players to be able to complete the daily in whatever matter they saw fit. Just throw on a timer for how long it takes to complete the daily now and there you go. I’m also disagreeing with the use of intuitive as it seems it’s just being used as a catch word.
I’m really not, I’m comparing how the old system was too the new system.This has nothing to do with my wants or needs…just how it was and how it is now and which I prefer….while your debating and disagreeing with yourself.
Yes, you pretty much are actually saying what I said. You want it so that players to be able to complete the daily in whatever matter they saw fit. Just throw on a timer for how long it takes to complete the daily now and there you go. I’m also disagreeing with the use of intuitive as it seems it’s just being used as a catch word.
I’m really not, I’m comparing how the old system was too the new system.This has nothing to do with my wants or needs…just how it was and how it is now and which I prefer….while your debating and disagreeing with yourself.
Actually you’re not. You’re comparing the word daily to the new daily.
The old system was pretty much made the log in system. The new daily system gives rewards that it never gave before at all, plus 10 achievement points for doing only 3 dailies. To get the same number of achievements from the old dailies, you’d have to do 10 of them.
There’s no way you can say that doing 10 dailies in the old system is like doing 3 in the new system…and it’s 3 of anything. You can do 2 easy ones in PvE, cap a point in PvP, or a ruin in WvW, or spend 25 badges of honor, and you’re done.
So yes, compare apples to apples. The daily rewards you get for logging in are better than the daily rewards you used to get for doing the dailies. The achievement points, if you care about them, you can get them much faster.
Oh ok Vayne…so now it’s about the amount rewarded?
Seems pretty clear from the above comments from myself and others that we have commented on the difference in the requirement and mechanics to complete the in-game daily….the amount rewarded was never even mentioned but NOW it’s suddenly relevant?
Meh…I’m done.
Oh ok Vayne…so now it’s about the amount rewarded?
Seems pretty clear from the above comments from myself and others that we have commented on the difference in the requirement and mechanics to complete the in-game daily….the amount rewarded was never even mentioned but NOW it’s suddenly relevant?
Meh…I’m done.
Well one of us is not following the conversation and I suspect it’s you.
You see, before you got a REWARD for playing the game as you wanted. Now you get the REWARD for logging in. That really is what replaced the daily. Before you didn’t think about it, and you got a reward. Now you get the reward. The only difference now is that you don’t have to wait. But since you didn’t think about it before anyway, I’m not even sure what the difference is.
The dailies today, are not the dailies you got before. The log in reward is the dailies you got before. The reward for essentially doing nothing.
Now you have a daily that gives you extra rewards, and if you don’t care about achievement points, you’re perfectly free to skip them. However, if you want to do them, it doesn’t really take any longer than the old ones did, and you get double the achievement points for them.
The old daily should be compared to the log in rewards, NOT the new daily.
Yes, you pretty much are actually saying what I said. You want it so that players to be able to complete the daily in whatever matter they saw fit. Just throw on a timer for how long it takes to complete the daily now and there you go. I’m also disagreeing with the use of intuitive as it seems it’s just being used as a catch word.
I’m really not, I’m comparing how the old system was too the new system.This has nothing to do with my wants or needs…just how it was and how it is now and which I prefer….while your debating and disagreeing with yourself.
If that’s what you want to believe. There’s a segment of the player base who want to get their daily achievements by simply doing whatever it is that they do. It’s meaningless as the only factor affecting completion would be time. These daily achievements were designed to get players to venture out and try different things. If players were unwilling to do those achievements then they don’t have to. They’re not required to anymore as laurels from the old system are now part of the daily log in reward.
Essentially, I’m against nerfing them in such a way to make them require zero effort and go against the intentions of Anet. Last December I had made a suggestion that the events could be changed to regional but the number to be completed must be increased to like 10.
We need Costume Brawl dailies back. It benefits YOU by making people buy more toys and it brings life to a now-neglected part of the game by the player community. A part I love.
Essentially, I’m against nerfing them in such a way to make them require zero effort and go against the intentions of Anet.
Most of the complaints seem to be from people who preferred the more organic approach to PvE tasks in the previous iteration. Since that system required more tasks, “zero effort” hardly seems apropos, unless you’re equating effort with sitting through multiple load screens to be able to go to the zone/region of the day. Other than that, there’s no effort to clicking a vista, harvesting fewer nodes in a particular region or running around the zone of the day steamrolling events in the worst game-play I’ve seen in any MMO.
As to ANet’s intentions… they’re trying to push people into playing in modes that are under-utilized. However, the means they’ve used to do so have produced game-play (in PvE) that ranges from stilted and uninteresting to downright awful. Most of the posts defending this new iteration stress how much less time it takes to “get” the daily. If that’s the best that can be said about the new PvE tasks, what does that say about the system or the game? Meanwhile, the best I can say about the current dailies is that I pretty much ignore them.
What the new system does is provide mostly organic completion for PvP and WvW players. This was a step forward. Making the PvE tasks less organic — except for partial organic completion on some days for dungeon users — was a step back. Organic completion feels like playing an adventurer in a fantasy world, with the dailies providing a tiny extra reward. The current PvE tasks feel more like Cityville shunting one to a couple of friends’ cities to click a few things. That makes them a huge step backwards.
The old system was silly. Sure it was good for you. You didn’t have to do anything to get the reward. Of course people liked it.
You had to play. I don’t that any more now.
But that didn’t make it good. People are calling the new system lazy, when the old system was even lazier. Dodge X number of times? Gather anything? Seems to me people just want free stuff.
As opposed to parking a character in each city for doing vistas and gathering in the home instance, then doing 1 or 2 WvW tasks that take 2-5 minutes each, without contributing anything to the game mode or even acknowledging the presence of other people? This is the laziest, least involved version of the dailies ever. 10-15 minutes tops to gain 10 AP, and if I don’t think I can do it that fast, just log off without even trying. These dailies took the gaming out of the game.
And you know, the log in rewards now are better than the daily rewards before the change.
Yes, ridiculous, lazy, and unsatisfying.
All people are missing out on is achievement points. If those points are important, they’ll take the time to do them. If they’re not completely 100% attached to only doing PvE that’s about 10-15 minutes, each and every day.
And by the sheer tedium of it draining any desire to continue playing after. Magnificent.
Essentially, I’m against nerfing them in such a way to make them require zero effort and go against the intentions of Anet.
Most of the complaints seem to be from people who preferred the more organic approach to PvE tasks in the previous iteration. Since that system required more tasks, “zero effort” hardly seems apropos, unless you’re equating effort with sitting through multiple load screens to be able to go to the zone/region of the day. Other than that, there’s no effort to clicking a vista, harvesting fewer nodes in a particular region or running around the zone of the day steamrolling events in the worst game-play I’ve seen in any MMO.
As to ANet’s intentions… they’re trying to push people into playing in modes that are under-utilized. However, the means they’ve used to do so have produced game-play (in PvE) that ranges from stilted and uninteresting to downright awful. Most of the posts defending this new iteration stress how much less time it takes to “get” the daily. If that’s the best that can be said about the new PvE tasks, what does that say about the system or the game? Meanwhile, the best I can say about the current dailies is that I pretty much ignore them.
What the new system does is provide mostly organic completion for PvP and WvW players. This was a step forward. Making the PvE tasks less organic — except for partial organic completion on some days for dungeon users — was a step back. Organic completion feels like playing an adventurer in a fantasy world, with the dailies providing a tiny extra reward. The current PvE tasks feel more like Cityville shunting one to a couple of friends’ cities to click a few things. That makes them a huge step backwards.
I’m using “effort” in the sense that you have to actually go a little out of your way to do them. This system and the previous have the same number of tasks so that didn’t really change. The number of tasks needed was reduced though to 3. What people are wanting is to be able to do something like a dungeon tour and be able to complete their daily without even trying to actively complete it.
Imagine if they released a new dungeon path with achievements and you completed 7 along the way without having to do anything other than progress through the dungeon. would you have considered any effort having been made to earn those? That’s kind of what I was arguing. People want to be able to play the game and be passively complete the daily.
The post stressing how much less time it takes to do the dailies are trying to point out that players can now complete them in less time if they don’t like the new system but want the AP for some reason. I know I made that argument because people complained about having to go out of their way and take time out of their play schedule. I’ve completed the daily in a matter of 5-10 min if I tried.
I quite like them, and while;
I don’t really mind them, I can get all 3 just by jumping in the practice arena for PvP usually. I stopped doing the event ones because I found I would be running my kitten off trying to make it and I’d always miss out, so I ended up running around a random map like a chicken with its head cut off for way, way too long. Before the change I didn’t pay attention to dailies, to be perfectly honest.
I’m using “effort” in the sense that you have to actually go a little out of your way to do them. This system and the previous have the same number of tasks so that didn’t really change. The number of tasks needed was reduced though to 3. What people are wanting is to be able to do something like a dungeon tour and be able to complete their daily without even trying to actively complete it.
Imagine if they released a new dungeon path with achievements and you completed 7 along the way without having to do anything other than progress through the dungeon. would you have considered any effort having been made to earn those? That’s kind of what I was arguing. People want to be able to play the game and be passively complete the daily.
The post stressing how much less time it takes to do the dailies are trying to point out that players can now complete them in less time if they don’t like the new system but want the AP for some reason. I know I made that argument because people complained about having to go out of their way and take time out of their play schedule. I’ve completed the daily in a matter of 5-10 min if I tried.
Many non-daily achievements are attained while just playing. Many. There’s nothing engaging or challenging about harvesting in a designated region v. harvesting where you happen to be. Can we stop pretending that, unless you’re one of those at the top of the AP boards, there’s anything to achievements other than a small, periodic, reward boost. I’d be fine with changing achievements to require really going out of one’s way. However, for that to have any meaning, it would have to be across the board, not just making PvE daily-doers sit through loading screens. Given what AP are, I see nothing remotely resembling an achievement in a lot of them. If “organic” daily tasks are so bad, why are the changes to PvP/WvW tasks — which are more organic than the PvE ones, and which in the case of PvP no longer require PvP players to do anything other than play PvP — considered an improvement?
Liking a system in a game can have multiple aspects. The one that motivates me is “fun.” Playing the game can be fun. Getting a little extra reward was fun because the game-play to get them was fun. Sitting through loading screens is boring. Clicking on a vista I’ve seen at least three times (usually a lot more) already is boring. Going to a region I’m not currently interested in to tap 4 nodes is boring. Doing events where the players destroy the mobs before they can even deliver an attack is asinine.
The new iteration initially did its job in my case. I tried WvW again. What I found was that while the AP reward got me to try it in the short term, WvW is still plagued with the same issues it had before the new daily iteration. I’d much rather ANet improved WvW as a means to get me interested in it than dropping in to get 10 AP and then dropping back out. I find it hard to believe I’m the only one who feels that way.
I actually used to log in more frequently, as did my friends under the old dailies/monthly system. I understand you get rewards for just logging in (boring, to me at least). But having a shorter list gives me less choices to complete the dailies with, and doesn’t take me all around the world. Yes, the new system is simpler, but I can’t remember the last time I bothered. It’s just not fun for me.
My point being the old system was..again…intuitive and symbiotic with just generally playing the game how ever one wanted to. You just logged in and played and sure…sometimes you got it pretty quickly (although I can’t recall ever getting it in 15 minutes…..30-45 maybe if all the dailies just happened to fit into my class and what I was up to at the time) but most of the time as I said earlier you got to 80-90% after a few hours then spent a minimal amount of time finishing it off before logging off.
You see this is a big thing for people like me who play MMORPG’s to actually roleplay. I have a set character at that point in time, with set goals. I couldn’t care less about dailies. My current character is on her/his personal journey and story and the old daily system fitted in with this style of play. It just naturally occurred with playing the game for an hour or two with little impact on how I actually wanted to play the game.
It pretty much rewarded all styles of daily play non-intrusively.
I didn’t have too jump on another toon, go farm trees in some place I had no interest in, or jump on a PvP “Cheat the daily system” server etc, etc to complete it.
Exactly. With the new style I play them when the clock clicks over just because I want it off my screen ASAP. With the old one I could relax and do them sometime before the next evening. Even if I did not do all of them at least I got some sort of a reward.
I know what you mean about hopping characters. Silverwastes and Orr? My ranger is on her home turf. Shiverpeaks? Paging engineer. Maguuma? My sylvari has that one. Ascalon or Kryta? My guardian has them down cold. Sure I could use any character in a pinch but some are better suited (or have more waypoints in the zone) for different situations than others.
It is especially frustrating when I am doing something already with a different character. For example, right now I am trying to gain experience using my mesmer and I am not about to throw her in a situation she can not deal with yet.
Okay, they want us to use underutilized servers and not cluster in one area all the time, I get that. This is not the way to do it though.
My point being the old system was..again…intuitive and symbiotic with just generally playing the game how ever one wanted to. You just logged in and played and sure…sometimes you got it pretty quickly (although I can’t recall ever getting it in 15 minutes…..30-45 maybe if all the dailies just happened to fit into my class and what I was up to at the time) but most of the time as I said earlier you got to 80-90% after a few hours then spent a minimal amount of time finishing it off before logging off.
You see this is a big thing for people like me who play MMORPG’s to actually roleplay. I have a set character at that point in time, with set goals. I couldn’t care less about dailies. My current character is on her/his personal journey and story and the old daily system fitted in with this style of play. It just naturally occurred with playing the game for an hour or two with little impact on how I actually wanted to play the game.
It pretty much rewarded all styles of daily play non-intrusively.
I didn’t have too jump on another toon, go farm trees in some place I had no interest in, or jump on a PvP “Cheat the daily system” server etc, etc to complete it.
Exactly. With the new style I play them when the clock clicks over just because I want it off my screen ASAP. With the old one I could relax and do them sometime before the next evening. Even if I did not do all of them at least I got some sort of a reward.
I guess you don’t count as “some sort of a reward” the log-in rewards and the new reward chests, including extra fractal relics and other things, you get by doing the new dailies.
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