Why GW2 just isn't working

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

People keep using the words “kill” Guild Wars 2. Most MMOs are still running. Nothing killed Age of Conan, or TSW or any of the other games that found their audience and continue on.

Nothing really killed DDO or Lotro. They’re still making money.

Nothing killed Perfect world.

And I’m going to bet that Guild Wars 2 has more of a market than all of those. For all the complaints the cash shop is less greedy than most games, content isn’t gated behind a pay wall, and the game is still fun for a lot of people.

Is anyone here really arguing that AoC is more interesting than Guild Wars 2 is to more people?

Stop using words like kill when what you only really mean is “have an affect on”. Every game released is going to have an affect on other games.

But by percentage, very few of these games die. Star Wars Galaxies, City of Heroes, Warhammer Online are the main ones I can think of. Games really aren’t that easy to kill.

Guild Wars 2 is still one of the most successful MMOs of recent years, even with all the bellyaching on the forums. I don’t understand why anyone would think any new game that’s not completely and totally amazing is going to do serious damage to it.

And what happens when Anet does release some kind of big content pack/expansion?

It’ll have new life just like every one of its competitors that does the same thing.

Why GW2 just isn't working

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Posted by: Nerelith.7360

Nerelith.7360

As someone who had every intention of playing AA (even bought arceum found pack) I will say that AA is already on the road to P2W. Free players have so much restriction placed on them, there’s no escape from PK, and it will very quickly devolve in to a subscriber-only game, unless you happen to enjoy getting obliterated non-stop unless you pay

I would prefer it go Pay2play Monthly sub to be honest. I don’t think this game was ever intended to be unlimited restrictions to free2play players.

People need to Lower their expectations for AA’s " free2play" experience. And they need to accept that free2play is really free2try. You can keep Playing " AA Lite" or subscribe.

Nothing wrong with that model in my opinion. Secondly, I believe that there is enough unique about Archeage, that people will support it with a Monthly sub. I Know I am willing. And I am not the Player that this game was aimed at.

I am casual, themepark playing, carebear. I had one experience of PvP, being ganked, and …well, I decided to focus on developing PvP skills :-)

So yeah, I am Hoping there are enough people willing to pay2play, so when the large deluge of free2play Non-cash spending ( Not all free2players refuse to spend cahs, but I think studies show the vast majority never spend a dime)… " ooh shiny" chasing players leave… those that stay support the game.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why GW2 just isn't working

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Posted by: Nerelith.7360

Nerelith.7360

I Like romantic comedies. I am Not the target demographic for Michael Bay Transformer Movies.

I go to my paper, and i see that near me I have two Options. I don’t feel like mass Transit. so I decide to see what is available.

  1. Sleepless in Seattle.
  2. The New Transformer’s Movie.

Ok, I know i should Like Sleepless In Seattle. It’s directed at me. I am it’s intended Demographic.

Problem, I hae already seen it a Million times. ( ok I exaggerate a bit) on the other hand…. I can see a Movie about talking robots that turn to cars.

I’ll go see the new transformer’s movie.

Anyone that puts too much stock, On whom a piece of entertainment is directed at will say " oh, she’ll defenitely rather see Sleepless In Seattle for the million and oneth time, Instead of Transformers # 64. " And…. they would be wrong.

Something to consider. MMO players In general want something NEW from time to time. They prefer something NEW in their favorite game. But you would be amazed How many would try a game slightly out of their comfort zone, if it is NEW, when their favorite game is on retreads, and doesn’t say " No worries we’re buyin spankin new tires soon…. with RIMS!"

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why GW2 just isn't working

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Posted by: Vayne.8563

Vayne.8563

Well maybe gw2 won’t be completely killed off by other mmo’s but I think its population will certainly continue to decrease if arenanet doesn’t change their current direction.

Vayne are you happy with how guild wars 2 is turning out?

You are on the forums everyday you see alot of complaints being made, Im guessing the amount of complaints is increasing, Do you really think if arenanet ignore all these compliments everything will be all rosy and guild wars 2 will have a long prosperous future?

The games you listed are all ok games, I would rate them in the same league as gw2, I’ve tried them all except TSW, They all have ok business models (except aoc) and are all still quite popular, AoC might not have a great future because of the huge restrictions placed on f2p players, Heard TSW is still going strong, Of all the titles you listed (mostly fp2 games) I think most people excepted a bit more from guild wars 2.

Am I happy with the current direction of Guild Wars 2. Yes and no.

I am happy with certain parts of the current direction of Guild Wars 2. But then, I like the concept of the Living World. I’m not particularly into dungeons, though I’ve run all of them. I’m not particularly into PvP though I have PvPed. I’m not particularly into WvW, though I WvW sometimes. I make alts, I explore the world, I do stories, I craft, and now I collect.

There are two types of MMO players it seems to me (and it’s not just MMO players, this goes all the way back to pen and paper RPGers). Some people focused on the mechanics and some people focused on the actual playing of a role, something more akin to improv than just looking at numbers on a piece of paper. My group of players was in the latter group. Both groups have tons of people. I don’t know if it was 50/50. And yes, of course we’re all in both camps to some degree. it’s a matter of focus.

There are people who say no group has a role in this game because all professions can basically do the same thing. There are people like me who play a necromancer and an engineer and a mesmer, and feel completely different playing them because of the flavor. I play those characters differently. Even more, I play different characters of the same profession differently. I’m definitely not alone in this.

Then there are people who maximize their stats, they don’t really care much about anything except that extra percentage point of damage. Those are the people who must have zerkers in their party for dungeons, period, end of story. I don’t think they’re more numerous than my group of players.

So for people like me, Guild Wars 2 is going fine and Archeage is never really going to be a consideration. The focus is on something other than that I’m personally interested in, which is the same with pretty much every MMO. Since Wildstar’s focus is hard content and dungeons and raids, I’ll never end up playing it long term, even though I did try it.

Yes, I’m basically happy with the direction of this game and I think a boatload of people are with me on that. You see us in the forum every day too and the people who message me in game or thank me in a forum mail…you never see their posts. But they agree with much of what I say.

I’m not saying anyone is wrong for not liking this game. But I do think people are wrong for trying to change it into a game they want at the expense of the game it is. Because there are people playing this game that play it because of what it is. If it changed to what other people wanted, I might very well have to find another MMO.

Why GW2 just isn't working

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Posted by: Serophous.9085

Serophous.9085

I got gw1 on the steam sale, I felt none of this.

In the beginning, I was just using three skills over and over. That was it. I had a whole bar, and only three viable. Joy.

Then, once I got more skills, I decided on a bleed and poison build. Then I got to the crystal desert and ascension quests. There went my build. Don’t have interrupts? Enjoy three hydras nuking your party. No aoe or interrupts as well? Have fun trying to stop healers. God help you if you pull two groups with healers by mistake.

And that’s when I realized I didn’t have an exact freedom of build, but a freedom of build to a degree. If you didn’t change your build to suit the area, you were screwed. Also, how to saykittento someone being a condition ranger? “Target has no flesh to bleed”. Yay! I love this freedom of ‘build’!

After dragging my corpse to the forge, I said screw it, and went to what people have said ruined gw1 with heroes and started EoTN. Mainly because I wanted to go back to ascalon and fight the chart, not be railroaded away from it to solve kryta’s problems. Which was hilarious in my mind. Screw the place you grew up in and were becoming a hero to everyone, save one city and escort those people away. Then forget ascalon. Time for kryta.

At least eotn is keeping me more story entertained, and I’m enjoying the character conflicts between each other. I’ve grown a bit attached to pyre, enjoying his quibs and realism. I’ve also like how the path is split in the beginning, choosing who to recruit for fighting the destroyers first. I’ve even chuckled at the fist fighting with killroy.

But again, you better have aoe skills ready. And then the rep grind….yeah thanks. In prophecies I could walk 5 MINUTES without facing a mob dropping down from above, or below, or just standing in my path, forcing to kill. Now I NEED to kill everything I see, but they’re spread out!

I haven’t stepped foot in cantha yet, so I can’t give feedback.

If anything, gw2 just removed the curtain on the whole ‘build your way’ scheme. I wasn’t going to go out without my own heal, because relying on the henchman was too risky. Then a defensive skill stance, I wanted a pet so that took a slot. Got tired of knock downs, so took the dwarf skill, then two dmag buffs. The other five slots? Direct dmg, aoe, and an interrupt. Sloth shot, needle shot, barrage, interrupt, screaming shot. I didn’t even try to have it end up that way, its just what I noticed I needed. Now I’m trying a build where all I mostly do is autoattack and command my pet.

In conclusion. I still don’t get why people say gw1 is a holy grail, and gw2 needs to allow us to customize our weapon attacks.

Why GW2 just isn't working

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Posted by: Nerelith.7360

Nerelith.7360

I got gw1 on the steam sale, I felt none of this.

In the beginning, I was just using three skills over and over. That was it. I had a whole bar, and only three viable. Joy.

Then, once I got more skills, I decided on a bleed and poison build. Then I got to the crystal desert and ascension quests. There went my build. Don’t have interrupts? Enjoy three hydras nuking your party. No aoe or interrupts as well? Have fun trying to stop healers. God help you if you pull two groups with healers by mistake.

And that’s when I realized I didn’t have an exact freedom of build, but a freedom of build to a degree. If you didn’t change your build to suit the area, you were screwed. Also, how to saykittento someone being a condition ranger? “Target has no flesh to bleed”. Yay! I love this freedom of ‘build’!

After dragging my corpse to the forge, I said screw it, and went to what people have said ruined gw1 with heroes and started EoTN. Mainly because I wanted to go back to ascalon and fight the chart, not be railroaded away from it to solve kryta’s problems. Which was hilarious in my mind. Screw the place you grew up in and were becoming a hero to everyone, save one city and escort those people away. Then forget ascalon. Time for kryta.

At least eotn is keeping me more story entertained, and I’m enjoying the character conflicts between each other. I’ve grown a bit attached to pyre, enjoying his quibs and realism. I’ve also like how the path is split in the beginning, choosing who to recruit for fighting the destroyers first. I’ve even chuckled at the fist fighting with killroy.

But again, you better have aoe skills ready. And then the rep grind….yeah thanks. In prophecies I could walk 5 MINUTES without facing a mob dropping down from above, or below, or just standing in my path, forcing to kill. Now I NEED to kill everything I see, but they’re spread out!

I haven’t stepped foot in cantha yet, so I can’t give feedback.

If anything, gw2 just removed the curtain on the whole ‘build your way’ scheme. I wasn’t going to go out without my own heal, because relying on the henchman was too risky. Then a defensive skill stance, I wanted a pet so that took a slot. Got tired of knock downs, so took the dwarf skill, then two dmag buffs. The other five slots? Direct dmg, aoe, and an interrupt. Sloth shot, needle shot, barrage, interrupt, screaming shot. I didn’t even try to have it end up that way, its just what I noticed I needed. Now I’m trying a build where all I mostly do is autoattack and command my pet.

In conclusion. I still don’t get why people say gw1 is a holy grail, and gw2 needs to allow us to customize our weapon attacks.

Guild Wars was a game that was enjoyed if you liked Playing with your build for different situations, and different locations.

One day you are necromancer/Monk the next you are necromancer/ritualist. maybe the day after you are necromancer/mesmer…

If you want to basically only rely On oen set of weapons that give you 10 skills, then Gw2 is for you.

If you rather have 50 or 60 skills and 16 elites… for your prime profession, then maybe 30 skills, and 8 or 9 elites per sub-profession… you can see How the Combinations can grow exponetially. If you like to theory craft then gw2 is not exactly what you want you rather have Guild Wars. Most of Guild wars skills are situational.

Like the 55 Monk. It’s really only effective against 100 % melee mobs that cannot cast Life drains, or interrupt well. In THAT situation you can tank 15 to 20 Mobs, But that is highly situational, since there were really only a few Places where the mobs would succumb to 55 monk.

Situational skills are not useless, Just useless in the wrong situation.

Holy Water, awesome against Vampires, useless against Robots.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

Why GW2 just isn't working

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Posted by: Yargesh.4965

Yargesh.4965

Spending a heck of a lot of time building up AA, waiting in queue?

Why GW2 just isn't working

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Posted by: Bel Geode.8129

Bel Geode.8129

Just an addendum to the above. There are many Players here on Gw2, that have been asking for some things, since the beginning of gw2, that for them… is what a “casual” MMO should Include.

Off the top of My head, I remember…

  1. Player housing
  2. combat pets
  3. speed boost mounts
  4. mounts acquired through gameplay
  5. Open world PvP

Go through your chek list. AA has them. Now will all of those players leave for AA?

Maybe …maybe Not. But.. Anet would be foolish to gamble that they will not,.. and downright incompetent not to worry about it.

I played all of the AA beta tests. I kept coming back to Guild Wars 2 every night. Why?

Despite AA having all those things, the whole thing just did not “feel” the same to me.

Also… labor points. What kind of sadistic so and so comes up with that artificial restriction. If GW2 ever had something similar, I can honestly say i would be done.

The only thing on the list above that would make me smile for GW2 would be if player housing was implemented. The others I can gladly live without.

Find Bel Geode- THE Purple Norn on twitch tv.
“Doing The Dailies " Weeknights at 8PM EST.
http://www.twitch.tv/belgeode

Why GW2 just isn't working

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Posted by: Nerelith.7360

Nerelith.7360

Just an addendum to the above. There are many Players here on Gw2, that have been asking for some things, since the beginning of gw2, that for them… is what a “casual” MMO should Include.

Off the top of My head, I remember…

  1. Player housing
  2. combat pets
  3. speed boost mounts
  4. mounts acquired through gameplay
  5. Open world PvP

Go through your chek list. AA has them. Now will all of those players leave for AA?

Maybe …maybe Not. But.. Anet would be foolish to gamble that they will not,.. and downright incompetent not to worry about it.

I played all of the AA beta tests. I kept coming back to Guild Wars 2 every night. Why?

Despite AA having all those things, the whole thing just did not “feel” the same to me.

Also… labor points. What kind of sadistic so and so comes up with that artificial restriction. If GW2 ever had something similar, I can honestly say i would be done.

The only thing on the list above that would make me smile for GW2 would be if player housing was implemented. The others I can gladly live without.

AA is Not for you. That is fine. Not every game has to be for every player. Not every game can please or satisfy every gamer.

To be honest, if AA becomes a Niche game with a dedicated following where the players that Play Know exactly what they are gonna get, have no delusions what the game is, and support it, I’ll be content.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why GW2 just isn't working

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Posted by: Vayne.8563

Vayne.8563

Just an addendum to the above. There are many Players here on Gw2, that have been asking for some things, since the beginning of gw2, that for them… is what a “casual” MMO should Include.

Off the top of My head, I remember…

  1. Player housing
  2. combat pets
  3. speed boost mounts
  4. mounts acquired through gameplay
  5. Open world PvP

Go through your chek list. AA has them. Now will all of those players leave for AA?

Maybe …maybe Not. But.. Anet would be foolish to gamble that they will not,.. and downright incompetent not to worry about it.

I played all of the AA beta tests. I kept coming back to Guild Wars 2 every night. Why?

Despite AA having all those things, the whole thing just did not “feel” the same to me.

Also… labor points. What kind of sadistic so and so comes up with that artificial restriction. If GW2 ever had something similar, I can honestly say i would be done.

The only thing on the list above that would make me smile for GW2 would be if player housing was implemented. The others I can gladly live without.

AA is Not for you. That is fine. Not every game has to be for every player. Not every game can please or satisfy every gamer.

To be honest, if AA becomes a Niche game with a dedicated following where the players that Play Know exactly what they are gonna get, have no delusions what the game is, and support it, I’ll be content.

See, this is how I feel about Guild Wars 2. Exactly how I feel.

I don’t care if this game has millions of players. Why? Because I don’t think millions of players share my play style.

I like the game as it is, so I’m happy to talk up Guild Wars 2. The one thing I won’t do, however, is talk up Guild Wars 2 on the Archeage forums.

Why GW2 just isn't working

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Posted by: Nerelith.7360

Nerelith.7360

Just an addendum to the above. There are many Players here on Gw2, that have been asking for some things, since the beginning of gw2, that for them… is what a “casual” MMO should Include.

Off the top of My head, I remember…

  1. Player housing
  2. combat pets
  3. speed boost mounts
  4. mounts acquired through gameplay
  5. Open world PvP

Go through your chek list. AA has them. Now will all of those players leave for AA?

Maybe …maybe Not. But.. Anet would be foolish to gamble that they will not,.. and downright incompetent not to worry about it.

I played all of the AA beta tests. I kept coming back to Guild Wars 2 every night. Why?

Despite AA having all those things, the whole thing just did not “feel” the same to me.

Also… labor points. What kind of sadistic so and so comes up with that artificial restriction. If GW2 ever had something similar, I can honestly say i would be done.

The only thing on the list above that would make me smile for GW2 would be if player housing was implemented. The others I can gladly live without.

AA is Not for you. That is fine. Not every game has to be for every player. Not every game can please or satisfy every gamer.

To be honest, if AA becomes a Niche game with a dedicated following where the players that Play Know exactly what they are gonna get, have no delusions what the game is, and support it, I’ll be content.

See, this is how I feel about Guild Wars 2. Exactly how I feel.

I don’t care if this game has millions of players. Why? Because I don’t think millions of players share my play style.

I like the game as it is, so I’m happy to talk up Guild Wars 2. The one thing I won’t do, however, is talk up Guild Wars 2 on the Archeage forums.

And yet there are players that do Just that. Come to the Archeage forums. You will find that a LOT more players will talk up Gw2 over there, than players that talk up Archeage over here.

Funny how that works, but hey, I accept it’s part of " new MMO Launch" fever. Players that go there to play will post On the Archeage forums.." hey..Gw2 does THIS better." and Those of us that like Archeage will do it here,..although from what I have seen…a LOT more Politely.

This is what happens when a New MMO is launched… Everyone discusses it everywhere.

If you logged On WoW’s forums 9/10 chances are on page 1 you will fin a few threads labled." what do you think of Archeage?"

Sorry it bothers you, but..it’s part of our gamer culture.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why GW2 just isn't working

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Posted by: fireflyry.7023

fireflyry.7023

People are forgetting that atypically gaming forums are filled with a vocal majority of complainants that is comparatively a small, if not tiny, minority in-game. People who feel disgruntled, unhappy, or dis-pleased are always more vocal and always find a format to express such complaints, usually on gaming forums such as this, while the vaster majority are happily playing the game unaware these forums even exist.

Think about it…of all the games you have played and all the resulting forums you may have read when was the last time you saw a thread in a general section from someone who said “Great game…love it!!!”? Even if you did I guarantee 4 posts down would be a poster saying what they hated about the game.

In saying I don’t think such critique is unjustified, but it’s delusional to place such import on subjective opinion on a gaming forum. GW2 will die regardless. Gaming is a consistently evolving beast,New games come out, players move on.

This game came out with rave reviews and critical acclaim and is still relevant in the current spectrum of the MMO market. Not only that but it’s excelling in terms of popularity in an over-saturated market full of failed games.

Personal opinion and critique does not equate to a game being fail.

If your having adventurer problems I feel bad for you son, I dodged 99 arrows till my knee took one.

Why GW2 just isn't working

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Posted by: Vayne.8563

Vayne.8563

Just an addendum to the above. There are many Players here on Gw2, that have been asking for some things, since the beginning of gw2, that for them… is what a “casual” MMO should Include.

Off the top of My head, I remember…

  1. Player housing
  2. combat pets
  3. speed boost mounts
  4. mounts acquired through gameplay
  5. Open world PvP

Go through your chek list. AA has them. Now will all of those players leave for AA?

Maybe …maybe Not. But.. Anet would be foolish to gamble that they will not,.. and downright incompetent not to worry about it.

I played all of the AA beta tests. I kept coming back to Guild Wars 2 every night. Why?

Despite AA having all those things, the whole thing just did not “feel” the same to me.

Also… labor points. What kind of sadistic so and so comes up with that artificial restriction. If GW2 ever had something similar, I can honestly say i would be done.

The only thing on the list above that would make me smile for GW2 would be if player housing was implemented. The others I can gladly live without.

AA is Not for you. That is fine. Not every game has to be for every player. Not every game can please or satisfy every gamer.

To be honest, if AA becomes a Niche game with a dedicated following where the players that Play Know exactly what they are gonna get, have no delusions what the game is, and support it, I’ll be content.

See, this is how I feel about Guild Wars 2. Exactly how I feel.

I don’t care if this game has millions of players. Why? Because I don’t think millions of players share my play style.

I like the game as it is, so I’m happy to talk up Guild Wars 2. The one thing I won’t do, however, is talk up Guild Wars 2 on the Archeage forums.

And yet there are players that do Just that. Come to the Archeage forums. You will find that a LOT more players will talk up Gw2 over there, than players that talk up Archeage over here.

Funny how that works, but hey, I accept it’s part of " new MMO Launch" fever. Players that go there to play will post On the Archeage forums.." hey..Gw2 does THIS better." and Those of us that like Archeage will do it here,..although from what I have seen…a LOT more Politely.

This is what happens when a New MMO is launched… Everyone discusses it everywhere.

If you logged On WoW’s forums 9/10 chances are on page 1 you will fin a few threads labled." what do you think of Archeage?"

Sorry it bothers you, but..it’s part of our gamer culture.

I don’t think it’s right that people do that either. I don’t go into one person’s store and tell people about another store. I wouldn’t do it in real life, so I don’t do it online.

Everyone has to choose their own behavior. I choose not to do it. That doesn’t mean you shouldn’t. It just means I won’t.

Why GW2 just isn't working

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Posted by: Serophous.9085

Serophous.9085

Guild Wars was a game that was enjoyed if you liked Playing with your build for different situations, and different locations.

One day you are necromancer/Monk the next you are necromancer/ritualist. maybe the day after you are necromancer/mesmer…

If you want to basically only rely On oen set of weapons that give you 10 skills, then Gw2 is for you.

If you rather have 50 or 60 skills and 16 elites… for your prime profession, then maybe 30 skills, and 8 or 9 elites per sub-profession… you can see How the Combinations can grow exponetially. If you like to theory craft then gw2 is not exactly what you want you rather have Guild Wars. Most of Guild wars skills are situational.

Like the 55 Monk. It’s really only effective against 100 % melee mobs that cannot cast Life drains, or interrupt well. In THAT situation you can tank 15 to 20 Mobs, But that is highly situational, since there were really only a few Places where the mobs would succumb to 55 monk.

Situational skills are not useless, Just useless in the wrong situation.

Holy Water, awesome against Vampires, useless against Robots.

You see, I understand that. But that’s not what I hear. I hear everyone claiming ‘so many builds so much fun! I can be whatever I want!’. Which is ‘no, you are what you at the time’. Mobs immune to bleed? You can’t be a condition ranger, switch to something else. Each mission or zone was like being a checklist: ‘please choose one of these interrupts, you will need it. Please choose one of these defense skills…." Sure, you had different types, one interrupt deals DMG, another adds 20 sec. Does that give you creativity? Yes, but not as much as you think. Hell, when one of the henchmen is titled an “interrupter” that’s telling me something. Gw1 wasn’t as character creative as many think.

The thing is, I DONT run around in gw2 with two weapon sets, I run with FOUR, I can just have two at a time equipped. And as I said, I would LOVE it if we could personalize weapon attacks. It may still be limited as gw1, but at least you would get some more choice.

Why GW2 just isn't working

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Posted by: Serophous.9085

Serophous.9085

Just an addendum to the above. There are many Players here on Gw2, that have been asking for some things, since the beginning of gw2, that for them… is what a “casual” MMO should Include.

Off the top of My head, I remember…

  1. Player housing
  2. combat pets
  3. speed boost mounts
  4. mounts acquired through gameplay
  5. Open world PvP

Go through your chek list. AA has them. Now will all of those players leave for AA?

Maybe …maybe Not. But.. Anet would be foolish to gamble that they will not,.. and downright incompetent not to worry about it.

I played all of the AA beta tests. I kept coming back to Guild Wars 2 every night. Why?

Despite AA having all those things, the whole thing just did not “feel” the same to me.

Also… labor points. What kind of sadistic so and so comes up with that artificial restriction. If GW2 ever had something similar, I can honestly say i would be done.

The only thing on the list above that would make me smile for GW2 would be if player housing was implemented. The others I can gladly live without.

AA is Not for you. That is fine. Not every game has to be for every player. Not every game can please or satisfy every gamer.

To be honest, if AA becomes a Niche game with a dedicated following where the players that Play Know exactly what they are gonna get, have no delusions what the game is, and support it, I’ll be content.

See, this is how I feel about Guild Wars 2. Exactly how I feel.

I don’t care if this game has millions of players. Why? Because I don’t think millions of players share my play style.

I like the game as it is, so I’m happy to talk up Guild Wars 2. The one thing I won’t do, however, is talk up Guild Wars 2 on the Archeage forums.

And yet there are players that do Just that. Come to the Archeage forums. You will find that a LOT more players will talk up Gw2 over there, than players that talk up Archeage over here.

Funny how that works, but hey, I accept it’s part of " new MMO Launch" fever. Players that go there to play will post On the Archeage forums.." hey..Gw2 does THIS better." and Those of us that like Archeage will do it here,..although from what I have seen…a LOT more Politely.

This is what happens when a New MMO is launched… Everyone discusses it everywhere.

If you logged On WoW’s forums 9/10 chances are on page 1 you will fin a few threads labled." what do you think of Archeage?"

Sorry it bothers you, but..it’s part of our gamer culture.

I sorta interrupted that as “everyone else does it, so that makes it okay!”

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Posted by: Vayne.8563

Vayne.8563

Just an addendum to the above. There are many Players here on Gw2, that have been asking for some things, since the beginning of gw2, that for them… is what a “casual” MMO should Include.

Off the top of My head, I remember…

  1. Player housing
  2. combat pets
  3. speed boost mounts
  4. mounts acquired through gameplay
  5. Open world PvP

Go through your chek list. AA has them. Now will all of those players leave for AA?

Maybe …maybe Not. But.. Anet would be foolish to gamble that they will not,.. and downright incompetent not to worry about it.

I played all of the AA beta tests. I kept coming back to Guild Wars 2 every night. Why?

Despite AA having all those things, the whole thing just did not “feel” the same to me.

Also… labor points. What kind of sadistic so and so comes up with that artificial restriction. If GW2 ever had something similar, I can honestly say i would be done.

The only thing on the list above that would make me smile for GW2 would be if player housing was implemented. The others I can gladly live without.

AA is Not for you. That is fine. Not every game has to be for every player. Not every game can please or satisfy every gamer.

To be honest, if AA becomes a Niche game with a dedicated following where the players that Play Know exactly what they are gonna get, have no delusions what the game is, and support it, I’ll be content.

See, this is how I feel about Guild Wars 2. Exactly how I feel.

I don’t care if this game has millions of players. Why? Because I don’t think millions of players share my play style.

I like the game as it is, so I’m happy to talk up Guild Wars 2. The one thing I won’t do, however, is talk up Guild Wars 2 on the Archeage forums.

And yet there are players that do Just that. Come to the Archeage forums. You will find that a LOT more players will talk up Gw2 over there, than players that talk up Archeage over here.

Funny how that works, but hey, I accept it’s part of " new MMO Launch" fever. Players that go there to play will post On the Archeage forums.." hey..Gw2 does THIS better." and Those of us that like Archeage will do it here,..although from what I have seen…a LOT more Politely.

This is what happens when a New MMO is launched… Everyone discusses it everywhere.

If you logged On WoW’s forums 9/10 chances are on page 1 you will fin a few threads labled." what do you think of Archeage?"

Sorry it bothers you, but..it’s part of our gamer culture.

I sorta interrupted that as “everyone else does it, so that makes it okay!”

Well no, Nerelith is right. I’m a relic. I work on different rules than the current generation. The world evolves. I just didn’t evolve with it.

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Posted by: Andred.1087

Andred.1087

Well no, Nerelith is right. I’m a relic. I work on different rules than the current generation. The world evolves. I just didn’t evolve with it.

That’s not exactly how I would explain being considerate and mature. More like the current generation by and large hasn’t gotten there yet. And when the next one comes along it’ll be the same thing.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

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Posted by: Vayne.8563

Vayne.8563

Well no, Nerelith is right. I’m a relic. I work on different rules than the current generation. The world evolves. I just didn’t evolve with it.

That’s not exactly what I would call “being considerate and mature.” More like the current generation by and large hasn’t gotten there yet.

I think we should let this drop…honestly I’m sorry I said anything. I think we call all be a bit more forgiving on this forum.

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Posted by: Andred.1087

Andred.1087

I think we should let this drop…honestly I’m sorry I said anything. I think we can all be a bit more forgiving on this forum.

Well I didn’t perceive anyone in this discussion as being remotely hostile, and it certainly wasn’t my intent to be either, but in any case I suppose it is off-topic from the thread.

Back on topic: GW2 isn’t perfect but suggesting it is a failure in its current state is ludicrous.

My 2 copper in a sentence.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

(edited by Andred.1087)

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Posted by: Serophous.9085

Serophous.9085

I think we should let this drop…honestly I’m sorry I said anything. I think we can all be a bit more forgiving on this forum.

Well I didn’t perceive anyone in this discussion as being remotely hostile, and it certainly wasn’t my intent to be either, but in any case I suppose it is off-topic from the thread.

Back on topic: GW2 isn’t perfect but suggesting it is a failure in its current state is ludicrous.

My 2 copper in a sentence.

And isn’t that the truth in all the games? No game is perfect.

With more communication nowadays finally, some of the devs are giving us a look into how development happens by asking the tough questions, or explaining limitations and asking for new answers. I didn’t understand much of it, but during the thread about the camera and first person, I loved how the Dev said how it worked where ground isn’t recognized as ground exactly…etc.

The cdis are fun too. I didn’t participate in the current one since its a topic I don’t spend too much in game on it.

But in sight of last week, while the outrage did cause one good thing to happen, and that is more communication, there was more screaming and misinformation than feedback and suggestions. That’s not to say much of it could’ve been avoided f things were more open, and feedback could’ve been given sooner, but that’s not the case.

I have this feeling this is how its going to work from now on. Anet introduces something new, and then we basically mass beta test it and give feedback the first few weeks. And fixes are done. I don’t really like it, but maybe a separate topic on how to set up a public beta should be discussed.

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Posted by: Javonovich.5280

Javonovich.5280

For me, my favorite part of GW1 was vanquishing because I could revisit all of the areas I went through with a new purpose. In GW2, I feel like there is a massive world out there with absolutely no reason for me to go. I also like the GW1 dungeons because they were challenging but soloable. I don’t usually like playing with other people in organized groups too much because I can’t do that casually. For example, on GW1, I could jump right into Frostmaw’s Burrows if I wanted without the headache of trying to organize a team.

Right now I’ve been doing a lot of SoloQ because my server isn’t the greatest at WvW, and to be honest, I don’t much like WvW because of food, perplexity runes, unstandardized gear, etc. So I stick with spvp where a little more skill is needed. Now if ANET allowed everyone to pvp in WvW with the free runes and gear like the pvp system in GW1, it would be a lot different for me. Then I would be able to gear up my toons solely for pve and not have to double grind to outfit them for WvW and also for dungeons and open world pve.

All in all GW2 is a great game, but the more I play it, the more I realize it isn’t for me. I know some people didn’t like it, but my favorite part of GW2 was exploring new areas, getting vistas, completing maps, and stumbling onto jumping puzzles. But now that I’ve gone through all of the open world, what once was a huge game is now rather limited for me. I wouldn’t mind going back to some of my favorite GW2 areas if I only had a real incentive to do it.

this touches on some of the big things i think gw2 is missing,

1)there is nothing you can do as solo or small team that is under your control. Essentially no small team play with an objective that isnt so easy you cant lose.
in gw1, it was all like that. You could do a mission, or vanquish, or attempt a dungeon. Here, the only thing similar to that is dungeons, which is a 5 man affair. There are a few dynamic event chains that give that feel, but they are few, and they may not be happening at any time.
Essentially, i cant hop on and just do some small objective, i think thats why people used to like personal story key runs to some extent.

2)there isnt much to do in the world once you have done it all. after you get to max level, basically the game is all about some sort of repetive grind for max gold if you arent pvping. Very little interesting repeatable content.

I agree with you that ANET is going in the direction of replaying content, but I can’t pat them on the back yet. GW1 allowed us to replay story content (missions) AND play through the world content again in the form of vanquishing. GW2 seems behind in many of these key features. It’s almost as if a whole different company made GW2.

Moreover, I don’t find the living story very challenging. And achievements that are sort of grindy or frustrating aren’t what we need, either, but that also seems like the direction ANET is going in. GW1’s hard mode was just that: Hard. In some areas, it was ruthlessly hard. And yet, the content was still soloable for the casuals and fun to fly through for the organized groups. But best of all, the content was worth repeating because the rewards in hard mode were profitable. Why should I do dungeon content and go through the stress of finding a group (not to mention gearing for a dungeon which isn’t cheap) when the rewards are lackluster? Why repeat the LS content at all only to complete some uninspired achievements?

Man, talking about this really makes me mad. I’d play GW1 because it was fun, not for any kind of aesthetic rewards. And you know? I actually got almost all of those rewards anyway as a simple biproduct of just playing the game. Unfortunately, in GW2 the best rewards are the lamest most boring grinds I’ve ever done (foxfire clusters or saving gold for precursors, anyone?).

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Posted by: Im Mudbone.1437

Im Mudbone.1437

I enjoyed GW1, and my main character an Elementalist was the only character I realy got a connection too… All my other character was cool and I made a story for them sure… But it is no different there for me in GW2 as all my characters are decendants to my old characters and I have made stories for them too and actually thanks to the open world and more advanced mechanics I have a better connection to my GW2 characters. As I play the game and do the Living story I evolve my characters own stories and I base my answers to their personality, it does not always work but it is something atleast.

In GW1 I more or less used the same skills and setup through all my time while playing the game… Why I had to change was becouse of introduction of new skills or fixes to old skills. I see no difference in GW1 and GW2 build making in posabilities, it is all the same but the only difference is there are more skills in GW1 than in GW2 but there are still more or less the same ammount of viable builds.

I picked up GW1 a few months ago as I was going to show my girlfriend the game I played it for about 10min and just couldn’t continue… I just couldn’t find the feel for it anymore, everything fealt so stale and it was so slow and more… I just couldn’t continue. I wan’t to becouse I want more in my HoM but as I don’t have the feel for it, it will just feel like work.

Why is it that in your first paragraph you tout yourself as having enjoyed GW1 making it sound like you were in GW1 for a while and in your last paragraph you say you picked the game up a few months ago and say; “everything fealt so stale, slow and more”. You’re being a tad contradictory aren’t you? I have played GW1 for 7+ years and still play it to this day
The italicized and underlined portion of your reply is so wrong in that on just one of my characters(my Ranger) I have over 200 unique and cookie cutter builds, there is no way in hell you can get ANYWHERE NEAR that in GW2.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

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Posted by: phys.7689

phys.7689

Just an addendum to the above. There are many Players here on Gw2, that have been asking for some things, since the beginning of gw2, that for them… is what a “casual” MMO should Include.

Off the top of My head, I remember…

  1. Player housing
  2. combat pets
  3. speed boost mounts
  4. mounts acquired through gameplay
  5. Open world PvP

Go through your chek list. AA has them. Now will all of those players leave for AA?

Maybe …maybe Not. But.. Anet would be foolish to gamble that they will not,.. and downright incompetent not to worry about it.

I played all of the AA beta tests. I kept coming back to Guild Wars 2 every night. Why?

Despite AA having all those things, the whole thing just did not “feel” the same to me.

Also… labor points. What kind of sadistic so and so comes up with that artificial restriction. If GW2 ever had something similar, I can honestly say i would be done.

The only thing on the list above that would make me smile for GW2 would be if player housing was implemented. The others I can gladly live without.

AA is Not for you. That is fine. Not every game has to be for every player. Not every game can please or satisfy every gamer.

To be honest, if AA becomes a Niche game with a dedicated following where the players that Play Know exactly what they are gonna get, have no delusions what the game is, and support it, I’ll be content.

See, this is how I feel about Guild Wars 2. Exactly how I feel.

I don’t care if this game has millions of players. Why? Because I don’t think millions of players share my play style.

I like the game as it is, so I’m happy to talk up Guild Wars 2. The one thing I won’t do, however, is talk up Guild Wars 2 on the Archeage forums.

And yet there are players that do Just that. Come to the Archeage forums. You will find that a LOT more players will talk up Gw2 over there, than players that talk up Archeage over here.

Funny how that works, but hey, I accept it’s part of " new MMO Launch" fever. Players that go there to play will post On the Archeage forums.." hey..Gw2 does THIS better." and Those of us that like Archeage will do it here,..although from what I have seen…a LOT more Politely.

This is what happens when a New MMO is launched… Everyone discusses it everywhere.

If you logged On WoW’s forums 9/10 chances are on page 1 you will fin a few threads labled." what do you think of Archeage?"

Sorry it bothers you, but..it’s part of our gamer culture.

I don’t think it’s right that people do that either. I don’t go into one person’s store and tell people about another store. I wouldn’t do it in real life, so I don’t do it online.

Everyone has to choose their own behavior. I choose not to do it. That doesn’t mean you shouldn’t. It just means I won’t.

i would, and i have. my goal is to help people get what they want. IF the store they are in doesnt have it, i will tell them where does. If the store is overcharging i will say you can get the samething somewhere else. If the store i am in wants to get that customer, they need to do more than have a store, they need to give the customer something he wants.
You want people shopping at your store because they dont know any better? or because you give them what they want, in a way they enjoy.

point is if people are talking about another store, in your store, its because the other store is offering something you are not, or offering it better than you. You are actually probably better off to know your enemy (store) rather than not know. The customer who comes into your store and tells you, you know this other store has XYZ is probably more helpful than not.

Unless, your goal is that people stay in your store through ignorance, and your goal is to give them an inferior service/product.

but regardless, I dont own the store im just a person, and i will help the guy not finding something in Home Depot by telling him where its being sold, and i will tell home depot, hey you may want to consider X, people are asking for it.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

The majority of the people that I play with in GW2 agree on this. Put the GW1’s soul ( content and features, e.g. maps, skillsets, dungeons, classes and so on ) into GW2’s body ( mechanics and visuals ) and you’ll get the best MMO game ever.

I’m not sure I could agree with that.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Nerelith.7360

Nerelith.7360

Just an addendum to the above. There are many Players here on Gw2, that have been asking for some things, since the beginning of gw2, that for them… is what a “casual” MMO should Include.

Off the top of My head, I remember…

  1. Player housing
  2. combat pets
  3. speed boost mounts
  4. mounts acquired through gameplay
  5. Open world PvP

Go through your chek list. AA has them. Now will all of those players leave for AA?

Maybe …maybe Not. But.. Anet would be foolish to gamble that they will not,.. and downright incompetent not to worry about it.

I played all of the AA beta tests. I kept coming back to Guild Wars 2 every night. Why?

Despite AA having all those things, the whole thing just did not “feel” the same to me.

Also… labor points. What kind of sadistic so and so comes up with that artificial restriction. If GW2 ever had something similar, I can honestly say i would be done.

The only thing on the list above that would make me smile for GW2 would be if player housing was implemented. The others I can gladly live without.

AA is Not for you. That is fine. Not every game has to be for every player. Not every game can please or satisfy every gamer.

To be honest, if AA becomes a Niche game with a dedicated following where the players that Play Know exactly what they are gonna get, have no delusions what the game is, and support it, I’ll be content.

See, this is how I feel about Guild Wars 2. Exactly how I feel.

I don’t care if this game has millions of players. Why? Because I don’t think millions of players share my play style.

I like the game as it is, so I’m happy to talk up Guild Wars 2. The one thing I won’t do, however, is talk up Guild Wars 2 on the Archeage forums.

And yet there are players that do Just that. Come to the Archeage forums. You will find that a LOT more players will talk up Gw2 over there, than players that talk up Archeage over here.

Funny how that works, but hey, I accept it’s part of " new MMO Launch" fever. Players that go there to play will post On the Archeage forums.." hey..Gw2 does THIS better." and Those of us that like Archeage will do it here,..although from what I have seen…a LOT more Politely.

This is what happens when a New MMO is launched… Everyone discusses it everywhere.

If you logged On WoW’s forums 9/10 chances are on page 1 you will fin a few threads labled." what do you think of Archeage?"

Sorry it bothers you, but..it’s part of our gamer culture.

I sorta interrupted that as “everyone else does it, so that makes it okay!”

Exactly. That makes it part of Gamer culture. A part you may dislike, but to try and stop it, may as well Hold your hands Up, and try and stop the rain. :-)

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: DaShi.1368

DaShi.1368

I don’t think it’s right that people do that either. I don’t go into one person’s store and tell people about another store. I wouldn’t do it in real life, so I don’t do it online.

Everyone has to choose their own behavior. I choose not to do it. That doesn’t mean you shouldn’t. It just means I won’t.

But you have encouraged people to leave the game because you claimed it wasn’t for them.

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Posted by: Vayne.8563

Vayne.8563

I don’t think it’s right that people do that either. I don’t go into one person’s store and tell people about another store. I wouldn’t do it in real life, so I don’t do it online.

Everyone has to choose their own behavior. I choose not to do it. That doesn’t mean you shouldn’t. It just means I won’t.

But you have encouraged people to leave the game because you claimed it wasn’t for them.

Try to find those quotes. The only time I’ve EVER said that is when people say they want something this game obviously isn’t going to give them, like full on gear grind. The player base as a whole doesn’t want it, as evidenced by the huge fall out over ascended gear.

I may have, over the course of the last two years, said it twice, if that. I almost never tell people to look elsewhere. Unless, as I say, they really are looking for a different game and it’s obvious.

You go through what I say to people who don’t like the game. Usually, I’m giving them the upside of staying, not encouraging them to go. You’d have to go back pretty far to find me actually saying that if I’m not mistaken, because I generally don’t, and often tell others who do it not to.

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Posted by: Vayne.8563

Vayne.8563

.

I played all of the AA beta tests. I kept coming back to Guild Wars 2 every night. Why?

Despite AA having all those things, the whole thing just did not “feel” the same to me.

Also… labor points. What kind of sadistic so and so comes up with that artificial restriction. If GW2 ever had something similar, I can honestly say i would be done.

The only thing on the list above that would make me smile for GW2 would be if player housing was implemented. The others I can gladly live without.

AA is Not for you. That is fine. Not every game has to be for every player. Not every game can please or satisfy every gamer.

To be honest, if AA becomes a Niche game with a dedicated following where the players that Play Know exactly what they are gonna get, have no delusions what the game is, and support it, I’ll be content.

See, this is how I feel about Guild Wars 2. Exactly how I feel.

I don’t care if this game has millions of players. Why? Because I don’t think millions of players share my play style.

I like the game as it is, so I’m happy to talk up Guild Wars 2. The one thing I won’t do, however, is talk up Guild Wars 2 on the Archeage forums.

And yet there are players that do Just that. Come to the Archeage forums. You will find that a LOT more players will talk up Gw2 over there, than players that talk up Archeage over here.

Funny how that works, but hey, I accept it’s part of " new MMO Launch" fever. Players that go there to play will post On the Archeage forums.." hey..Gw2 does THIS better." and Those of us that like Archeage will do it here,..although from what I have seen…a LOT more Politely.

This is what happens when a New MMO is launched… Everyone discusses it everywhere.

If you logged On WoW’s forums 9/10 chances are on page 1 you will fin a few threads labled." what do you think of Archeage?"

Sorry it bothers you, but..it’s part of our gamer culture.

I don’t think it’s right that people do that either. I don’t go into one person’s store and tell people about another store. I wouldn’t do it in real life, so I don’t do it online.

Everyone has to choose their own behavior. I choose not to do it. That doesn’t mean you shouldn’t. It just means I won’t.

i would, and i have. my goal is to help people get what they want. IF the store they are in doesnt have it, i will tell them where does. If the store is overcharging i will say you can get the samething somewhere else. If the store i am in wants to get that customer, they need to do more than have a store, they need to give the customer something he wants.
You want people shopping at your store because they dont know any better? or because you give them what they want, in a way they enjoy.

point is if people are talking about another store, in your store, its because the other store is offering something you are not, or offering it better than you. You are actually probably better off to know your enemy (store) rather than not know. The customer who comes into your store and tells you, you know this other store has XYZ is probably more helpful than not.

Unless, your goal is that people stay in your store through ignorance, and your goal is to give them an inferior service/product.

but regardless, I dont own the store im just a person, and i will help the guy not finding something in Home Depot by telling him where its being sold, and i will tell home depot, hey you may want to consider X, people are asking for it.

On the other hand, I’ve had people in my store lie to other people, or express an opinion in a strong way that was completely, utterly 100% wrong, and people will believe it, because I’m a salesman and those guys aren’t.

So when a guy says to another guy in my store, you can get better deals for computers at Kmart, he neglects to tell them the difference between a propriety box and a PC clone built from better parts. You can get a cheaper machine at Kmart certainly, but it’s unlikely you can get a better one. But you know, everyone has an opinion.

People say all sorts of stuff that isn’t true. We saw a ton of that when the NPE came out. We’ve seen people say everything from stuff is locked to do you don’t get as many skill points when leveling, both of which are untrue.

But you know, no one wants to listen to a “white knight” who’s saying, at least let’s test it before jumping to conclusions. They’d rather be part of the mob.

Anyway, it’s all irrelevant. People do what they do. It’s not like anyone is going to stop them.

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Posted by: DaShi.1368

DaShi.1368

I don’t think it’s right that people do that either. I don’t go into one person’s store and tell people about another store. I wouldn’t do it in real life, so I don’t do it online.

Everyone has to choose their own behavior. I choose not to do it. That doesn’t mean you shouldn’t. It just means I won’t.

But you have encouraged people to leave the game because you claimed it wasn’t for them.

Try to find those quotes. The only time I’ve EVER said that is when people say they want something this game obviously isn’t going to give them, like full on gear grind. The player base as a whole doesn’t want it, as evidenced by the huge fall out over ascended gear.

I may have, over the course of the last two years, said it twice, if that. I almost never tell people to look elsewhere. Unless, as I say, they really are looking for a different game and it’s obvious.

You go through what I say to people who don’t like the game. Usually, I’m giving them the upside of staying, not encouraging them to go. You’d have to go back pretty far to find me actually saying that if I’m not mistaken, because I generally don’t, and often tell others who do it not to.

What can I say? You already admitted I was correct.

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Posted by: Vayne.8563

Vayne.8563

I don’t think it’s right that people do that either. I don’t go into one person’s store and tell people about another store. I wouldn’t do it in real life, so I don’t do it online.

Everyone has to choose their own behavior. I choose not to do it. That doesn’t mean you shouldn’t. It just means I won’t.

But you have encouraged people to leave the game because you claimed it wasn’t for them.

Try to find those quotes. The only time I’ve EVER said that is when people say they want something this game obviously isn’t going to give them, like full on gear grind. The player base as a whole doesn’t want it, as evidenced by the huge fall out over ascended gear.

I may have, over the course of the last two years, said it twice, if that. I almost never tell people to look elsewhere. Unless, as I say, they really are looking for a different game and it’s obvious.

You go through what I say to people who don’t like the game. Usually, I’m giving them the upside of staying, not encouraging them to go. You’d have to go back pretty far to find me actually saying that if I’m not mistaken, because I generally don’t, and often tell others who do it not to.

What can I say? You already admitted I was correct.

Not really. Your implication is somehow that I do this broadly, as if it’s a habit of mine. I’m not even 100% sure I’ve ever done it, but I can see myself doing it under a very very specific set of circumstances. Doesn’t change a word that I said in the post you were responding to anyway.

Strawman argument remains a strawman.

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Posted by: DaShi.1368

DaShi.1368

No does it change a word I said in my post. Since we are in agree, why are you being so hostile?

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Posted by: Vayne.8563

Vayne.8563

No does it change a word I said in my post. Since we are in agree, why are you being so hostile?

It’s a strawman argument for this reason.

I’m talking about going to another game’s forum and talking about a different game in that game’s forum. I feel that’s not really the right thing for me to do.

On the other hand, talking about Guild Wars 2 in this forum, even if I did tell someone I don’t feel it’s right for their need is different, because I’m talking about Guild Wars 2.

This forum is a forum to discuss Guild Wars 2 and that’s what I try to discuss here. So the examples aren’t congruent and so it’s a strawman.

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Posted by: DaShi.1368

DaShi.1368

Let me know if I’m correct: Telling some one to leave the game is something you will do. You won’t, however, suggest alternative games to play.

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Posted by: innocens.1582

innocens.1582

Is anyone here really arguing that AoC is more interesting than Guild Wars 2 is to more people?

I found aoc to be way more emerging then gw2 will ever be 8-)

a man who doesnt make mistakes doesnt do anything

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Posted by: Vayne.8563

Vayne.8563

Is anyone here really arguing that AoC is more interesting than Guild Wars 2 is to more people?

I found aoc to be way more emerging then gw2 will ever be 8-)

Well there you go. I actually quite liked AoC. Too bad about the cash shop thing, though.

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Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I find it funny that people say Anet do not want a repeat of Guild Wars 1, when they named their game Guild Wars 2.

People, maybe a small percentage found builds and ways of completing dungeons that utilized skills such as Shadow Form and Whirling Defense. They had loads of options of skills to use and they used those skills to their potential. Anet didn’t like that people discovered these uses and so changed their functionality.

So those same people, found NEW WAYS to do it.

So, Anet doesn’t want people do play like X so players still do X but slightly differently.

Please explain to me the logic here? Our players want to complete things like this, so we will change it!

gwscr.com shows records and screens of the fastest times dungeons could be completed. Shows the fastest or most ingenious ways to complete dungeons.
We had people soloing FoW/UW/DoA/The Deep/Urgoz in amazingly fast times.

The great thing about this^ is that it has different game builds logged. All time records and it used to have (not sure if it still does) meta records. These were based on the Builds of the time. And in some cases, those meta records were faster than older records.
_____________________________________

This whole trait point thing. Having to pay excessive amount of skill points/gold OR doing some random events that may or may not be up when you want to do them is the worst thing i’ve yet to see on GW2.

Frankly, it’s a joke. 10 out of 10 people would click the 3 books and open up the traits instantly like it used to be. I have no doubt in my mind that no one would do this new option over the old one.

It has totally put me off making new characters. Oh you can make a new char, but you’ll have to 100% some maps or do this that and the other to play it properly. No thanks.
_______________________________________

Don’t get me wrong, I do enjoy the game a lot. But I think a lot of the changes have not been thought through or as Apple regularly do, cater to the majority and sc*** the minority.
Guild Wars 1 catered to everyone. Want to play with friends? 4-12 person teams. Want to complete a dungeon without other people? Sure add henchman and heroes.

The achievement system is a joke. In Guild Wars 1 people got titles and that worked. People would grind those account titles. People would grind zaishan/vanquisher/pvp titles. Now, it’s just oh you turned up to a place and jumped a bit? Heres 10 points! No one can see what you got those points for. Its like oh gz you play a lot.


Fractals update. /lol
Take away peoples achievement of 60+ even 80~ and then release stuff for it? Thanks for that.
________________________________________

Living world stuff

I get that the game is evolving and changing. But unless some of the events/areas return its a bit of a slap in the face to newish/new players or even those that had a break from the game to just lock the content away from them or even make them pay for it.

Oh my bad I had real life issues. I couldn’t play your game and do the living story. No worries I can pay RL credit or in game credit to play! Really :v


And finally. I could go on for more but I really just am tired. remove the in combat slow nonsense. It takes long enough to run around areas without slowing me down from a billion mobs :V

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

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Posted by: Keitaro Dragonheart.9047

Keitaro Dragonheart.9047

snip

Of course its not good, it wasnt good in GW1 and its not good in GW2.

But hey, at least “community” (those few people that called themselves community at the time and whined about it the loudest) is happy, amiright?

If you want to delude yourself that trait system change has nothing to do with GW1 skill capture whines, well, good luck with that because its direct reaction to “feedback from community”

They did skill/trait/gear system at launch to serve specific purpose (as you can read in my sig)

Now 2 of those are untrue, and direct result of “community whines” aka “who was loudest on the forums at certain times”

Right. Only “GW1 whiners” are ruining the game. Because GW2 players (who’ve never played GW1) totally never whine!

“Waaah! Liadari is too hard! Nerf!”
“Waaah! Arah is too hard! Nerf!”
“Waaah! Ascalon Catacombs story mode is too hard! Nerf!”

Please, bunch of cry babies. Ruining content by getting it nerfed with all your tears. Ascalon Catacombs story mode for instance was hella fun; you actually had to think (le gasp) to complete it. Then people cried it was too hard, it got nerfed, and now you can just faceroll through it. GW2 players want everything easymode. You thought anything in this game was hard?

As a GW1 player, I challenge all of you to go play Elite missions without gimmicks. Domain of Anguish, Underworld, Fissure of Woe. None of you will last past the first wave of mobs before you start crying that it’s too hard and needs to be nerfed. And all of those missions had a Hard Mode too. The only thing in this game that could be considered challenging by comparison, would be Arah Explorer Mode and High Level Fractals.

GW2 carebears (not casuals/hardcore/whatever. Thought I’d clarify before people start screaming that not all GW2 players are alike.) are ruining the game as much as, if not more so than “GW1 whiners.”

(edited by Keitaro Dragonheart.9047)

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Is anyone here really arguing that AoC is more interesting than Guild Wars 2 is to more people?

I found aoc to be way more emerging then gw2 will ever be 8-)

If AoC means Age of Conan. Solid game, engaging plot, immersive setting. Optimisation and polish of a piece of sandpaper.

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Posted by: enlightened.5396

enlightened.5396

I find myself logging in less and less these days … for a single reason really – lack of new PVE content. Played both GW1 and GW2 since launch and I’m quite sad to be posting this. The only thing I really want is new areas to explore (with the associated new quests and enemies) and they are just coming too slowly. I’m a pretty casual player so it isn’t like I blitz through things as soon as they are released.

Just posting this to add another call for an expansion if anyone cares. As this seems unlikely I’ll probably just drift away from this game to something else and check back every now and again. I think GW2 has the potential for great longevity but that potential is being thrown down the toilet.

IGN – San Jacinto
Vanishing Legacy (VALE)

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Posted by: Nick.6972

Nick.6972

Was watching Destiny Review and it reminded me of GW2 for some reason.
https://www.youtube.com/watch?v=gzopWRXK_r4
Grinding, no content, insane RNG.
Perhaps it’s time for the developers to focus on sandbox MMOs instead of theme park.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Was watching Destiny Review and it reminded me of GW2 for some reason.
https://www.youtube.com/watch?v=gzopWRXK_r4
Grinding, no content, insane RNG.
Perhaps it’s time for the developers to focus on sandbox MMOs instead of theme park.

Sandbox MMOs are a niche, and very difficult to get right. Not everyone enjoys them because you have to find fun yourself, and thus designing them is a fine balance between giving enough of a structure such that people can work with it and create their own endgame, and having too much structure that everyone ends up going the same route.

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Posted by: Malkavian.4516

Malkavian.4516

Was watching Destiny Review and it reminded me of GW2 for some reason.
https://www.youtube.com/watch?v=gzopWRXK_r4
Grinding, no content, insane RNG.
Perhaps it’s time for the developers to focus on sandbox MMOs instead of theme park.

I haven’t played Destiny at all, but from what I can tell, to make a legendary you rely solely on luck where we could at least make our legendaries given the dedication plus a bit of luck. As for content, I got enough content in GW2 compared to what I have seen in Destiny although the content this game offers may not be to your liking.

FOR SKYRIM!!!!!

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Was watching Destiny Review and it reminded me of GW2 for some reason.
https://www.youtube.com/watch?v=gzopWRXK_r4
Grinding, no content, insane RNG.
Perhaps it’s time for the developers to focus on sandbox MMOs instead of theme park.

I haven’t played Destiny at all, but from what I can tell, to make a legendary you rely solely on luck where we could at least make our legendaries given the dedication plus a bit of luck. As for content, I got enough content in GW2 compared to what I have seen in Destiny although the content this game offers may not be to your liking.

Legendaries in Destiny are nothing quite like legendaries in GW2. They’re….more like legendaries in Diablo.

They aren’t that rare.

GW2’s problem isn’t exactly a lack of content. If you just got into the game, then there’s more than enough content. The twofold problem is that one: most of the content is very unrewarding and two: there’s very little growth in the amount of core content it has.

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Posted by: phys.7689

phys.7689

Was watching Destiny Review and it reminded me of GW2 for some reason.
https://www.youtube.com/watch?v=gzopWRXK_r4
Grinding, no content, insane RNG.
Perhaps it’s time for the developers to focus on sandbox MMOs instead of theme park.

I haven’t played Destiny at all, but from what I can tell, to make a legendary you rely solely on luck where we could at least make our legendaries given the dedication plus a bit of luck. As for content, I got enough content in GW2 compared to what I have seen in Destiny although the content this game offers may not be to your liking.

Legendaries in Destiny are nothing quite like legendaries in GW2. They’re….more like legendaries in Diablo.

They aren’t that rare.

GW2’s problem isn’t exactly a lack of content. If you just got into the game, then there’s more than enough content. The twofold problem is that one: most of the content is very unrewarding and two: there’s very little growth in the amount of core content it has.

i would add to the problems, very little of the content has much depth for experienced players.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Was watching Destiny Review and it reminded me of GW2 for some reason.
https://www.youtube.com/watch?v=gzopWRXK_r4
Grinding, no content, insane RNG.
Perhaps it’s time for the developers to focus on sandbox MMOs instead of theme park.

I haven’t played Destiny at all, but from what I can tell, to make a legendary you rely solely on luck where we could at least make our legendaries given the dedication plus a bit of luck. As for content, I got enough content in GW2 compared to what I have seen in Destiny although the content this game offers may not be to your liking.

Legendaries in Destiny are nothing quite like legendaries in GW2. They’re….more like legendaries in Diablo.

They aren’t that rare.

GW2’s problem isn’t exactly a lack of content. If you just got into the game, then there’s more than enough content. The twofold problem is that one: most of the content is very unrewarding and two: there’s very little growth in the amount of core content it has.

i would add to the problems, very little of the content has much depth for experienced players.

I tend to think GW2 just wasn’t made for the ‘experienced’ players. The developers are barely creating enough content to satisfy the large majority that is the casual players, I don’t think they’ll ever get around to creating content for the 5%.

As for how that’s possible with a studio their size. Who the heck knows.

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Posted by: fireflyry.7023

fireflyry.7023

GW2 is screaming for an expansion. Period. As a GW1 veteran I feel my expectations are justified in this respect. The game needs a major shake up. A new class or two, a new map, new skills, etc, etc. It’s been 2 years…and….

I thought the LS was filler.If that is seriously what Anet defines as new content they are delusional.

If your having adventurer problems I feel bad for you son, I dodged 99 arrows till my knee took one.

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Posted by: phys.7689

phys.7689

Was watching Destiny Review and it reminded me of GW2 for some reason.
https://www.youtube.com/watch?v=gzopWRXK_r4
Grinding, no content, insane RNG.
Perhaps it’s time for the developers to focus on sandbox MMOs instead of theme park.

I haven’t played Destiny at all, but from what I can tell, to make a legendary you rely solely on luck where we could at least make our legendaries given the dedication plus a bit of luck. As for content, I got enough content in GW2 compared to what I have seen in Destiny although the content this game offers may not be to your liking.

Legendaries in Destiny are nothing quite like legendaries in GW2. They’re….more like legendaries in Diablo.

They aren’t that rare.

GW2’s problem isn’t exactly a lack of content. If you just got into the game, then there’s more than enough content. The twofold problem is that one: most of the content is very unrewarding and two: there’s very little growth in the amount of core content it has.

i would add to the problems, very little of the content has much depth for experienced players.

I tend to think GW2 just wasn’t made for the ‘experienced’ players. The developers are barely creating enough content to satisfy the large majority that is the casual players, I don’t think they’ll ever get around to creating content for the 5%.

As for how that’s possible with a studio their size. Who the heck knows.

i think its a misnomer to think as experience players as the 5%, mario, contra, sonic, were all mainstream games, all of them are probably a lot more difficult than 90% of guild wars.
experienced doesnt mean the 5%, it means people that have gone beyond simply winning by brute force in every encounter.
Also, the game should better be able to adapt to the skill level of the player. Im sure not everyone can handle something made for the 5%, but most of the content is currently being played at like the bottom 25%s level. Is shatterer a boss that you cannot fall asleep on?
is it even possible to fail most of these events with 60+ people pressing 1?

there is a lot of gradations in difficulty, we are far from the top 5%.

basically, i dont think it would be entertaining for long if they made 5 new world bosses on the level of shatterer fights.

kitten snes streetfighter sold 6.3 million, maybe people who play games are just not as skilled as they used to be.

(edited by phys.7689)

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Posted by: Nerelith.7360

Nerelith.7360

Was watching Destiny Review and it reminded me of GW2 for some reason.
https://www.youtube.com/watch?v=gzopWRXK_r4
Grinding, no content, insane RNG.
Perhaps it’s time for the developers to focus on sandbox MMOs instead of theme park.

One word. Archeage.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: MikaHR.1978

MikaHR.1978

Was watching Destiny Review and it reminded me of GW2 for some reason.
https://www.youtube.com/watch?v=gzopWRXK_r4
Grinding, no content, insane RNG.
Perhaps it’s time for the developers to focus on sandbox MMOs instead of theme park.

Actually Destiny is GW1 “clone”. You should really check your facts before you write.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

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Posted by: MikaHR.1978

MikaHR.1978

snip

Of course its not good, it wasnt good in GW1 and its not good in GW2.

But hey, at least “community” (those few people that called themselves community at the time and whined about it the loudest) is happy, amiright?

If you want to delude yourself that trait system change has nothing to do with GW1 skill capture whines, well, good luck with that because its direct reaction to “feedback from community”

They did skill/trait/gear system at launch to serve specific purpose (as you can read in my sig)

Now 2 of those are untrue, and direct result of “community whines” aka “who was loudest on the forums at certain times”

Right. Only “GW1 whiners” are ruining the game. Because GW2 players (who’ve never played GW1) totally never whine!

“Waaah! Liadari is too hard! Nerf!”
“Waaah! Arah is too hard! Nerf!”
“Waaah! Ascalon Catacombs story mode is too hard! Nerf!”

Please, bunch of cry babies. Ruining content by getting it nerfed with all your tears. Ascalon Catacombs story mode for instance was hella fun; you actually had to think (le gasp) to complete it. Then people cried it was too hard, it got nerfed, and now you can just faceroll through it. GW2 players want everything easymode. You thought anything in this game was hard?

As a GW1 player, I challenge all of you to go play Elite missions without gimmicks. Domain of Anguish, Underworld, Fissure of Woe. None of you will last past the first wave of mobs before you start crying that it’s too hard and needs to be nerfed. And all of those missions had a Hard Mode too. The only thing in this game that could be considered challenging by comparison, would be Arah Explorer Mode and High Level Fractals.

GW2 carebears (not casuals/hardcore/whatever. Thought I’d clarify before people start screaming that not all GW2 players are alike.) are ruining the game as much as, if not more so than “GW1 whiners.”

Ahhh, but there are many groups of whiners, but what is similar to all of them:

they are extremely vocal
they are extremely small group

and yeah, GW1 whiners get a special medal for change to traits

Was watching Destiny Review and it reminded me of GW2 for some reason.
https://www.youtube.com/watch?v=gzopWRXK_r4
Grinding, no content, insane RNG.
Perhaps it’s time for the developers to focus on sandbox MMOs instead of theme park.

One word. Archeage.

If you adore P2W yeah, otherwise skip.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)