I find it more annoying that if i do a fair amount of dungeons and a fractal or two in a day i can manage to get enough leather, wood, and mithril to craft the time gated mats. Maybe not the entire amount but factoring in the cost of those mats from the tp, enough that it doesnt really take away from my gold. Silk on the other hand ill end up with at max 40 bolts of silk, and thats if im lucky, often times i get 30 or so. Buying the other 50-70 is like another 4-5g on top. The mats are already time gated putting a pressure on the player to make sure to craft it every day…yet you cant manage to get enough mats to craft it every day. The whole experience just feels backwards. I think they should both put the amount of silk needed to 50 and make it drop more from salvaging since we cant get it from nodes. I dont mind having to purchase the mats from the tp to craft it every day, but i shouldnt have to spend as much as i do each time, and i should feel like the silk i get from playing the game is actually worthwhile.
I guess, if Anet puts bolt of damask on a 3-day cooldown, you shouldnt have a problem anymore.
that would be incredibly unbalanced with respect to other materials aquisition. I know you arent really serious, but you cant come up with solutions that ignore all their other interactions and have a good answer.
In math terms this would be solving a system of equations.essentially you need to get an answer that solves ALL of the issues, not just one or two. The current design of silk within ascended has many flaws.
Youre right, i wasnt serious. But I also havent seen a single solution pointed out here that would remedy everything and wouldnt inflict other problems.
But I do know that Anet rebalanced cloth output in general since season 2 started, which resulted in lower costs for silk and bolt of damask. Damask went from 17g to 13g (over 20%) and bolt of silk went from 11.5s to 5.75s (50%) in about 3 months.
So their macro-economic solution seems to work just fine.Just because people complain that they cant farm 300 scraps of silk per day doesnt mean that the amount is unreasonable because you still have to consider the supply that comes in from people that have no use for it. If everybody could farm his daily needs in a timely manner, it will result in oversupply pretty quick (see leather).
…or see Deldrimor Steel Ingots, or see Spiritwood Planks or see any other ascended material that we can craft. Basically every other full ascended material balanced out at 2-4g. Damask at 14g.
It’s the highest in demand, since every armor-crafter needs it for insignias and inner layer. It’s the one with the highest material-requirements for their pre-mat.
Together with leather cloth is the only material you can’t get from nodes, but as you stated yourself: Leather is oversupplied.
You mention 300 silkscraps don’t have to be unreasonable, considering supply from other people. That argument applies to every other material on the market and look at their requirements for ascended crafting and their respective prices. Your argument even befits leather, the most oversupplied of the four material-groups for ascended crafting.
Not even deldrimor steel and spiritwood, required for every ascended weapon. comes close in price.
This is not just a matter of the economy or the supply/demand-situation on the market, since it’s a game, it’s also a matter of balance.
Ascended armor is the highest tier we got, it should be costly, it should take a considerable amount of time and resources, but it shouldn’t be gated by one material.
A material that different professions need in different quantities.
Will silk ever drop in price? No, not with the current implementation of ascended crafting.