The New Dailies -- Feedback welcome
Instead of forcing high level players into the starting zones why can’t we be given the option to run events in higher level areas. We could do champion slaying in Orr. Temple captures. Dragon events . Something that will allow high level characters to actually be tested and bot zerging around the low level areas where new players are getting shut out of the events.
Instead of forcing high level players into the starting zones why can’t we be given the option to run events in higher level areas. We could do champion slaying in Orr. Temple captures. Dragon events . Something that will allow high level characters to actually be tested and bot zerging around the low level areas where new players are getting shut out of the events.
I suggested that several pages back. Nobody noticed
Edit: Linking again here
(edited by Tobias Trueflight.8350)
First: so play a different way than you want, huh? That’s the answer? Figures.
Look, I’ve been playing a different way than I wanted since day one. I haven’t been killing every charr in sight, nor punting asura and trying for distance. Sometimes I mix it up and don’t do these things, because it’s much more satisfying to go weed-whacking through a Nightmare Court camp.
Sorry, I thought it was clear that I meant “play as you want within the game rules”. I’ll be more specific next time.
However, some people can’t even get to an event that pops up right in their map area before geared vets with speed get there first and kill everything. The problem is the events being limited to a single zone, not what weapons people are using.
No. The problem is how the events really don’t scale after a point and there’s a ton of people about to descend on an event and render it meaningless. This problem also existed when it was regions instead of zones . . . it was just much less notable.
I disagree. Normal events should not scale like World Bosses – especially in low-level zones.
You know, this whole mess is because ANet does not communicate. If they had made a thread while this was in the planning stages and asked us about potential problems we could have pointed things out. It seems ANet isn’t good at putting themselves into the player’s shoes and seeing things from their point of view (traits, the commander tag issue, NPE and non new players, and now this)
Now – that’s a tad unfair. Ask 100 players and you get 150 opinions many of them being incompatible … and then what?
The idea is ok, the new system is better than the old but it still has a few problems like class specifications in PvP and group event definition the way it is now. Should they refine on those features (and make Stonemist a “Keep”) it’ll be better than the old one.
Personally, I like the new dailies, they work very well for me.
Shouldn’t we be allowed to have fun in GW2 the way we always have? With access to the same Achievement rewards that everyone else gets?
It’s not that I don’t get your point. Getting rewarded for the content you enjoy doing? I’m all for it, however, I don’t think that the dailies should reward you for that content.
Your answer is kind of confusing. You are enjoying the new Dailies, therefore you are being rewarded for doing the content you enjoy. Yet you say that I should not get the daily reward for doing the content I enjoy…
I meant that it is not the job of the daily to reward you for doing that job.
- If I enjoy doing Dynamic Events then the Daily only rewards me for doing four and then asks me to return the next day.
The reward given for the Dynamic Event itself should be the incentive.
Just as if I enjoy doing dungeons, then it is not because the daily rewards me with something, I’m probably doing it to get the tokens to get the dungeon gear.
- The content you enjoy should reward you for doing it. The daily shouldn’t reward you for doing that content, only give you an incentive to get started.
Personally, I like the new dailies, they work very well for me.
Shouldn’t we be allowed to have fun in GW2 the way we always have? With access to the same Achievement rewards that everyone else gets?
It’s not that I don’t get your point. Getting rewarded for the content you enjoy doing? I’m all for it, however, I don’t think that the dailies should reward you for that content.
Your answer is kind of confusing. You are enjoying the new Dailies, therefore you are being rewarded for doing the content you enjoy. Yet you say that I should not get the daily reward for doing the content I enjoy…
He’s saying you picked a plant, congratulations you were rewarded with a cabbage.
You should actually have to do something for the achievements.
Actually, that was taken out of context.
- I’m saying that it is not the job of the daily to reward you for doing the content. When you’ve done the content you enjoy for the length of the daily, then what? Is the content rewarding enough for you to keep playing, or are you only along for as long as the daily you enjoy is active?
What I’m saying is that the dailies are not the core game experience. The content is. And if the content isn’t rewarding you enough, then there’s not a problem with the daily, there’s a problem with the reward given for your time invested.
Has anyone noticed that there’s been very little variety in the dailies as well? We’re two weeks in and I’ve already seen most of the tasks repeated. I figured if they were going to restrict the number of things we could do, they’d at least give a good variation so the same things aren’t recurring every few days.
Has anyone noticed that there’s been very little variety in the dailies as well? We’re two weeks in and I’ve already seen most of the tasks repeated. I figured if they were going to restrict the number of things we could do, they’d at least give a good variation so the same things aren’t recurring every few days.
Yep, they are more specific, but in fact they are less varied than the previous ones.
Remember, remember, 15th of November
Harvest 3-4 iron or platinum ores .. and voila .. you already have your money back.
Oh .. wood also works.
If that is too much .. what about ignoring those dailys ?
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Troll too strong.
#LettuceLifeOP
#EloniaIsBae
The way I see the new dailies is:
You buy an expensive ticket for a high-end restaurant.
You get there by a limo that picks you from home, nice building, French doors, crystal chandeliers, a Maitre d’ takes your coat and accompanies you to a door, he opens it for you and says “your private dining room”
You go in, there’s a loooong hall and a sign “You must first wash your hands; sink is that way”; you walk for about 10 minutes through the winding corridor and finally get to the sink to wash your hands.
But wait! There is one more sign “please pick up your silverware, that way”. You walk again for another 5 minutes, and finally find a small serving table with your silverware neatly wrapped in a pretty napkin. And a sign “for your dinner, that way”
You walk again for another 5 minutes, and you reach a prettily dressed table, with a nice plate with a fancy lid. You lift the lid, inside is a can of baby food and a note “you must eat this before getting the dinner you paid for”. You sigh and eat it, then another sign drops from the ceiling “your dinner is that way”.
After another 10 minutes of walking, you finally get to your dinner. But the steak is cold, the lobster congealed on the serving platter and the ice-cream has melted.
As you get out of the building, you try to say something as a critique and a horde of people come and start banging you over the head with signs of “free dinner” shouting “be thankful you got dinner, if you don’t like it go to McDonalds”.
So I just logged back in to GW2 after a 6 month hiatus, and I decided to see what the big deal is about dailies. From what I saw it looked like ArenaNet just made it so the player has to have 3 achievements instead of 5 to complete the daily. What am I missing, because dailies seem better?
If that is too much .. what about ignoring those dailys ?
^^^^^^^^^^^^^^^^^^^^^^
No one is forcing you to do that particular daily.
It’s very easy to get at least one daily from each category, often it’s easy to get two from each category. So if you find that 2 are hard in the category you like the most, spend less than 5 minutes for getting a daily in a different category. Not like that’d kill ya.
And if that bothers you too much, then I guess you don’t need a measly 10 AP.
I would harvest but the cost of the continuing replacement tool cost is high. I would do a train but Queens only got vets so I find myself using ori picks on copper & losing money. Luckily I get to fight shadow to sell the rares & way point out. I tried to do a dungeon but I get kicked for wearing blues and nobody revives me.
Ever thought of carrying around mithril tools for anything less than the highest (ori, ancient/orrian, and the highest food)? That saves a ton of money. You should NEVER find it more expensive to buy picks than the 100 times you mine it. If you are, you’re doing something wrong, and it ain’t the game’s fault. Nor ArenaNet’s.
Sometimes mental processes is required in a game. Just, y’know, sometimes.
And Frostgorge has a good train still.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
Consensus says rewards are good, less (restricted) PVE choices are bad.
The individual choices (mostly pve) require detours while it was possible to do many dailies previously by playing normally. For example, daily events became [insert crappy zone] daily events.
Though under the old system, I’d often reach 3/5 or 4/5 playing normally and having to reach elsewhere, so I’m slightly happier, but mostly the free laurels allows me to rest in peace.
The system has a lot of potential, just some kinks regarding individual dailies that can be worked out.
IMO, all that needs to be done is to have one generic, constant daily. Bring back recycler, for every day!
for there you have been and there you will long to return.
Luckily enough todays four-event-zone was snowden drifts, were several of the escort events don’t even work :/
I understand players don’t want to be forced to do content they wouldn’t normally do, but are dailies that bad? The ones listed today wouldn’t take too long to complete if you pick the easy ones that is.
You know, it’s a slow day on the forums when one guy can troll everyone. As stated in my previous post. Troll too strong. Keep replying he’ll keep trolling XD
#LettuceLifeOP
#EloniaIsBae
some people dont like change,
some people like to complain,
pve purists cant stand the idea of going into wvw to stand in a circle for ruins daily
some of it can definately be tweaked, mainly the zone specific daily, that one seems to cause the most problems, as everyone swarms one map and makes it difficult for many people to find, get to, or complete any events.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
I would harvest but the cost of the continuing replacement tool cost is high. I would do a train but Queens only got vets so I find myself using ori picks on copper & losing money. Luckily I get to fight shadow to sell the rares & way point out. I tried to do a dungeon but I get kicked for wearing blues and nobody revives me.
Remember this is the internet .. so often irony or sarcasm isn’t easy to detect if you
don’t even use some smilies or whatever … especially since there are people around
that maybe honestly would post things like in your first post.
But hey .. gratz .. you got me .. if that was the main point (aka april 1st joke) .
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
I understand players don’t want to be forced to do content they wouldn’t normally do, but are dailies that bad? The ones listed today wouldn’t take too long to complete if you pick the easy ones that is.
Pre Patch it was possible to do all 5 dailies for the daily achievment with a low level character on a map of your choice. You could freely roam around an d do what was right on your mind.
Now you are getting forced to do things which probably cant be done with a low level character AND where you dont have any choice. They are literally trying to press you into gamemodes or parts of the game which you maybe dont like at all like fractals. For PVP players the daily patch was great but its not for the PVE players.
There is one major flaw I am finding with the new dailies and that involves the “events in such and such area”. When those events are in a low level area such as Metrica, Caledon Forest, etc. finding an event becomes problematic with a massive zerg running around trying to accomplish the same thing. Last night in Snowden Drifts, was a prime example. The Champion at the Blasted Haven popped up and I was close enough to get the message however he literally melted before I could get close enough to take a hit on him.
Take the “participate in events in such and such a province” dailies and make them more level oriented so if you are level 80 you would have to go to a level 60-80 map to complete it. Putting 100 level 80’s on a low level map is an exercise in frustration.
I definitely would be broke if dailies lost 30s a day; it doesn’t.
for there you have been and there you will long to return.
I understand players don’t want to be forced to do content they wouldn’t normally do, but are dailies that bad? The ones listed today wouldn’t take too long to complete if you pick the easy ones that is.
Pre Patch it was possible to do all 5 dailies for the daily achievment with a low level character on a map of your choice. You could freely roam around an d do what was right on your mind.
Now you are getting forced to do things which probably cant be done with a low level character AND where you dont have any choice. They are literally trying to press you into gamemodes or parts of the game which you maybe dont like at all like fractals. For PVP players the daily patch was great but its not for the PVE players.
That’s what I was missing lol. I didn’t notice what you were saying about the low level player because I was on a 80. But about the different game modes like having to do fractals, Isn’t it you only have to do three dailies to get the award? Couldn’t players choose to do the ones like crafting and vistas?
The way I see the new dailies is:
You buy an expensive ticket for a high-end restaurant.
You get there by a limo that picks you from home, nice building, French doors, crystal chandeliers, a Maitre d’ takes your coat and accompanies you to a door, he opens it for you and says “your private dining room”
You go in, there’s a loooong hall and a sign “You must first wash your hands; sink is that way”; you walk for about 10 minutes through the winding corridor and finally get to the sink to wash your hands.
But wait! There is one more sign “please pick up your silverware, that way”. You walk again for another 5 minutes, and finally find a small serving table with your silverware neatly wrapped in a pretty napkin. And a sign “for your dinner, that way”
You walk again for another 5 minutes, and you reach a prettily dressed table, with a nice plate with a fancy lid. You lift the lid, inside is a can of baby food and a note “you must eat this before getting the dinner you paid for”. You sigh and eat it, then another sign drops from the ceiling “your dinner is that way”.
After another 10 minutes of walking, you finally get to your dinner. But the steak is cold, the lobster congealed on the serving platter and the ice-cream has melted.
As you get out of the building, you try to say something as a critique and a horde of people come and start banging you over the head with signs of “free dinner” shouting “be thankful you got dinner, if you don’t like it go to McDonalds”.
Lol, very funny example.
vistas are vistas that most 80s have seen long time ago.
Not everybody does crafting. Even so. Crafting +vista is 2 dailies. Not 3.
The whole idea (if you didn’t get it yet) is that before you were doing the dailies while enjoying playing the game the way you wanted. Now you must interrupt what you are doing to go out of your way to do things back in beginner maps. Also it causes disturbances and frustrations in the beginner areas.
I did get a strong whiff of troll tho.
So I just logged back in to GW2 after a 6 month hiatus, and I decided to see what the big deal is about dailies. From what I saw it looked like ArenaNet just made it so the player has to have 3 achievements instead of 5 to complete the daily. What am I missing, because dailies seem better?
If you read the threads you will find out “why the hate” and you wouldn’t even need to start another one!
for those that dont know the crafting is easily done by make an exotic essence of luck, all you need is to have artificer unlocked on a toon, and essences that amount to 200 in any combination. There is no need to craft gear for this achieve
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Also I just thought of something. Players are upset about going out of their way to earn the daily award. My question to that is, “Aren’t achievements supposed to be something you go out of your way to earn?” I don’t think it would be much of an achievement if it weren’t. It would be more of a handout. Your thoughts?
I see the two best friends are off trolling tyria.
I don’t know why they would come out with dailies that put a spotlight on the fact that the escort events that haven’t worked since launch have still not been fixed.
There is one major flaw I am finding with the new dailies and that involves the “events in such and such area”. When those events are in a low level area such as Metrica, Caledon Forest, etc. finding an event becomes problematic with a massive zerg running around trying to accomplish the same thing. Last night in Snowden Drifts, was a prime example. The Champion at the Blasted Haven popped up and I was close enough to get the message however he literally melted before I could get close enough to take a hit on him.
Take the “participate in events in such and such a province” dailies and make them more level oriented so if you are level 80 you would have to go to a level 60-80 map to complete it. Putting 100 level 80’s on a low level map is an exercise in frustration.
True enough.
- I also prefer them not being tied to specific locations, though I haven’t had trouble finishing the dailies even when they were.
It is less frustrating when simply tied to an area rather than just one zone, such as “krytan event completer.”
vistas are vistas that most 80s have seen long time ago.
Not everybody does crafting. Even so. Crafting +vista is 2 dailies. Not 3.
The whole idea (if you didn’t get it yet) is that before you were doing the dailies while enjoying playing the game the way you wanted. Now you must interrupt what you are doing to go out of your way to do things back in beginner maps. Also it causes disturbances and frustrations in the beginner areas.I did get a strong whiff of troll tho.
Not trolling, just having a hard time getting it
Also I just thought of something. Players are upset about going out of their way to earn the daily award. My question to that is, “Aren’t achievements supposed to be something you go out of your way to earn?” I don’t think it would be much of an achievement if it weren’t. It would be more of a handout. Your thoughts?
None of the dailies are achievements. They are busywork. They don’t take a lot of effort or work, they aren’t fun or challenging. They are just meant to waste your time.
After having done this for a few weeks, I still like the new system over all. I like only needing to do 3 things to get a full 10 points, and still getting rewarded for picking other things to do, if I choose to (or can’t think of something else to go do on my own, like work on leveling a character or go clear a zone I haven’t with one of my 80s).
Ironically, it has gotten me active in WvW again, which is kinda fun, but I don’t know how ‘useful’ my activity is to anyone else. Ultimately, someone that shows up to just complete an achievement and leave might not be the sort of people that are wanted there. But, I’ll still do one or two here or there if I can find a relatively safe or benign activity or time to do it.
I think that would hold true for Dungeons and Fractals (which are lumped under PvE). I think there’s a lot of people that really wouldn’t want me in their group. I’m not ‘horrible’, but I don’t create my characters using engineering tools or play meta- meta- games to squeeze every last bit of DPS out of me. I make characters I like to spend time with and go put weapons on them that are fun and go have fun.
I think at this point, my only two issues are number of choices for the categories (there should be more options than 4 to complete 3 in a given group), and a desire to see ‘PvE’ broken up as ‘World’ or ‘Open World’ and ‘Dungeons’ (w/ Fractals) or maybe call it ‘Under World’ (and maybe ‘Open World’ can be ‘Over World’).
Would be nice to see rezzing and jumping puzzles back. I’m going to miss them in the monthly. Yes, I can…just go do jumping puzzles, but it doesn’t have the same sense or urgency and excitement as when the month rolls over and I have my ‘list of 15’ that are relatively easy to do, some harder than others, and maybe throw in a harder one now and then to see if I can do it again (at this point, I’ve done them all, needed help on maybe 3-4 of them). Maybe a task to complete 2-3 puzzles for the day.
Also not crazy about how specific the event ones are tied to a specific area, but if there was ‘also’ an option to maybe have to complete 6-8 events ‘in an entire region’ for the day, you could either do the specific one or the more general one.
I understand players don’t want to be forced to do content they wouldn’t normally do, but are dailies that bad? The ones listed today wouldn’t take too long to complete if you pick the easy ones that is.
Pre Patch it was possible to do all 5 dailies for the daily achievment with a low level character on a map of your choice. You could freely roam around an d do what was right on your mind.
Now you are getting forced to do things which probably cant be done with a low level character AND where you dont have any choice. They are literally trying to press you into gamemodes or parts of the game which you maybe dont like at all like fractals. For PVP players the daily patch was great but its not for the PVE players.That’s what I was missing lol. I didn’t notice what you were saying about the low level player because I was on a 80. But about the different game modes like having to do fractals, Isn’t it you only have to do three dailies to get the award? Couldn’t players choose to do the ones like crafting and vistas?
Crafting isnt every day unfortunaly. On some days you have to kill worldbosses which are clearly not for your lvl 15 character like jormags claw or the vista is in an area 30 lvl above your character.
OK I guess I understand. I’m used to going out of my way so it was hard to see from different viewpoint.
Does Anet really hate PvE players or are they just ret*rded because once again PvE has recieved almost no content or dailies or however you wanna call it. Nope they force you to do WvW or PvP which is fine for me but not everyone likes that cmon Anet get your kitten to gether and start listening to your community. You might even make some money if you do that…
Has anyone noticed that there’s been very little variety in the dailies as well? We’re two weeks in and I’ve already seen most of the tasks repeated. I figured if they were going to restrict the number of things we could do, they’d at least give a good variation so the same things aren’t recurring every few days.
Yes, almost the same thing on every other day. Frozen Maw, krytan lumber, etc…
Very repetitious and a bit boring.
Still loving the new achievement system but a few more thoughts here:
If fractals xx-xx is going to be listed one day i think a specific dungeon should also be given as a possibility. There are a lot of players who refuse to run fractals and this would even the opportunity.
If you’re going to have “5 events in <insert zone>” as one of the achievements then <insert zone> should have the spawn rate for events increased OR have a 2 minute count down timer locally until the event begins. Too many players are missing the events and there’s starting to be a lot of jerks who spam incorrect WP’s just to be mean.
~Dr. Seuss
I am unbelievably unhappy with the new dailies. If you only have a limited time to play the new system for PVE is very unacommodating. What if you missed the event by 5 minutes and won’t be around for the respawn in 2 and a half hours? Grinding out events in low level maps is impossible if you’re not there right when it spawns. Sure the vista viewing and gathering is easy but there’s always that one that keeps your from getting the meta. Not everyone has an hour to play the fractals.
In the old system you could multitask – map, do your story, lvl, etc – and get your dailies as you went along. Now your dailies are a chore that you have to go out of your way to do and, if you don’t have a ton of time to play, it leaves you not doing your mapping, story, etc. It just feels unsatisfiying to login to just get your dailies and then log out. So now you choose – work towards something big or just do your dailies? It’s terrible.
I’m so unsatisfied I barely even want to play anymore anyway.
If I’d change one thing about the PVE dailies, it’d be to remove fractal and make it dungeon instead.
Tl;dr: Daily event regions rather than daily event maps.
At the moment we are ending up with a large number of players concentrated in one map for the daily events. This isn’t working so well because it seems as though most non-meta events and events in any non-level 80 zones simply aren’t designed to scale up to such a large number of players. This can make it difficult to either tag for completion/participation, or to even manage to get to an event before it ends.
My suggestion is pretty simple: instead of having a specific map for daily event completion, could we instead change it to a specific region for event completion. e.g. Maguuman event completer, Shiverpeak event completer, etc. There are still enough players doing the dailies throughout the day that the events in each map in the region would have a good number of players doing them. It would help spread the player population out across maps. The game would appear more populated which is great for newer players going through areas. It just seems like it would make more sense given that this is how the Daily Gathering also works.
If you’re going to have “5 events in <insert zone>” as one of the achievements then <insert zone> should have the spawn rate for events increased OR have a 2 minute count down timer locally until the event begins. Too many players are missing the events and there’s starting to be a lot of jerks who spam incorrect WP’s just to be mean.
Event dailies that are restricted to low-level zones really highlight the fact that both player down-scaling and event up-scaling are terrible these days.
It’s always been an issue that many low-level events tend not to scale up beyond a handful of players. But ever since last April’s trait overhaul, high-level players don’t down-scale very well at all. The combination results in a poor experience for everyone involved.
On it’s own that’s bad enough, but with these dailies driving high-level players into low-level zones, that creates a lot more contention over trying to tag mobs for any credit in these events before they evaporate.
A.Net really ought to be taking a look at this since it undermines the fundamental premise of the game where we’re supposed to want other players to show up. Instead right now it’s much more preferable when other players stay away so that the mobs don’t die too fast.
Perhaps if the threads title was
“Dailies Feedback Welcome, not Log In Reward feedback”
It would make more people aware that there is a difference.
I cant think of a better way to get people to stop doing dailies than to make people do 5 events in Snowden Drifts. It was comical watching player after player waypoint in only to see others leaving the kill, for awhile. Then the false reports of events started.
I wonder how many lost money achieving the daily due to all the waypointing?
Agreed.
The previous daily system had regional event ones. I didn’t see any need to make that more restrictive.
The only way map-specific ones would work well is if the devs finally start addressing the current problems with event up-scaling and player down-scaling. Otherwise, we’ll continue having high-level players crammed into low-level zones one-shotting the handful of mobs the show up at events and creating a bad gameplay experience for everyone involved.
you should merge this into existing thread, or it will be done by moderator, or deleted.
https://forum-en.gw2archive.eu/forum/game/gw2/The-New-Dailies-Feedback-welcome/page/38#post4658657
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
you should merge this into existing thread, or it will be done by moderator, or deleted.
https://forum-en.gw2archive.eu/forum/game/gw2/The-New-Dailies-Feedback-welcome/page/38#post4658657
Feedback and Suggestions exist separately from one another. This is a suggestion. If a mod decides that they should be merged then that’s fine, but until then.
I agree, but a mod is gonna merge them. I just struggled with the Snowden Drifts one. A lot of people were complaining about not being to tag because the events ended so quickly. It’s a common complaint.