(edited by CindyKa.6137)
Auric Basin Loot "Exploit" [merged]
It doesn’t really matter since there’s a built in limit to chest loot, and that limit is keys. The contents of those chests aren’t balanced around time spent to complete the meta. They’re balanced arount time spent to acquire those keys, which is constant. No matter how many alts you have you won’t acquire keys any faster than someone who only plays one character.
So why do we even open chests? Why not just give us the loot instead of keys? We could just spend map currency and instantly get the loot that was in the Grand Chests.
-1 internet points.
Because chests are loot in a shiny box that is a lot more fun to open.
Because clearing the meta event to get to them means there’s a point to the meta event, but unlike the SW meta it is not the only thing worth doing in the zone.
Because getting a bunch of loot from chests gives you more time to filter through the trash, sort your inventory, and throw away less stuff because you’re too busy getting beat in the face by monsters.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
It doesn’t really matter since there’s a built in limit to chest loot, and that limit is keys. The contents of those chests aren’t balanced around time spent to complete the meta. They’re balanced arount time spent to acquire those keys, which is constant. No matter how many alts you have you won’t acquire keys any faster than someone who only plays one character.
I agree we use keys much faster than we can chest farm. I did find a way to help get a few extra in about 5 min or less for those who get to AB meta late. The lowest I got was 12 keys, the highest I got was 22 from doing this. I usually make it right before challenges start if I’m leaving TD meta. The way I get the extra keys is during the challenge events in AB there is an event that spawns at the gate where you need to kill 9 waves. This event takes place at every gate at the same time. Kill one wave and wp to the next gate kill another wave and so on until you do all 4. You will get reward/keys for all 4 events. If you get lucky you can get the occasional vet vinewrath for additional map participation. Doing just those I can gain about 150-175% map participation, anywhere from 12-20+ keys (usually 12-15 avg.) and a little extra map currency to help buy more keys.
Still not enough keys for as many chest as we can farm but hey every key helps. So not sure why all the fuss.Maybe everyone has been doing this all along and I’m just late to the party, I don’t know.
So basically what we’re saying here is – in approx 20 minutes, you’ve earned enough Keys for ~15-25 rares + all the other loot in the chests. Can nobody see the problem with that? The loot/effort ratio is WAY too high – it shifts wealth faster than any other method.
It doesn’t really matter since there’s a built in limit to chest loot, and that limit is keys. The contents of those chests aren’t balanced around time spent to complete the meta. They’re balanced arount time spent to acquire those keys, which is constant. No matter how many alts you have you won’t acquire keys any faster than someone who only plays one character.
So why do we even open chests? Why not just give us the loot instead of keys? We could just spend map currency and instantly get the loot that was in the Grand Chests.
-1 internet points.
Excuiz me but what are you talking about?
Chests,or containers such as pods,baskets etc,is one of the universal methods Anet uses for rewarding and distributing loot to players after successfully completing meta events in the new maps.
Keys,or machetes or crowbars, is the way the flow of that loot is controlled,not only from the game to the player,but also from the player to their inventory.
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-
Auric Basin Loot "Exploit" [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Inculpatus cedo.9234
Here: https://forum-en.gw2archive.eu/forum/game/hot/Auric-Basin-Loot-Exploit-merged/first
Instead of rehashing this again, here, perhaps you could peruse this existing thread.
Good luck.
It doesn’t really matter since there’s a built in limit to chest loot, and that limit is keys. The contents of those chests aren’t balanced around time spent to complete the meta. They’re balanced arount time spent to acquire those keys, which is constant. No matter how many alts you have you won’t acquire keys any faster than someone who only plays one character.
I agree we use keys much faster than we can chest farm. I did find a way to help get a few extra in about 5 min or less for those who get to AB meta late. The lowest I got was 12 keys, the highest I got was 22 from doing this. I usually make it right before challenges start if I’m leaving TD meta. The way I get the extra keys is during the challenge events in AB there is an event that spawns at the gate where you need to kill 9 waves. This event takes place at every gate at the same time. Kill one wave and wp to the next gate kill another wave and so on until you do all 4. You will get reward/keys for all 4 events. If you get lucky you can get the occasional vet vinewrath for additional map participation. Doing just those I can gain about 150-175% map participation, anywhere from 12-20+ keys (usually 12-15 avg.) and a little extra map currency to help buy more keys.
Still not enough keys for as many chest as we can farm but hey every key helps. So not sure why all the fuss.Maybe everyone has been doing this all along and I’m just late to the party, I don’t know.
So basically what we’re saying here is – in approx 20 minutes, you’ve earned enough Keys for ~15-25 rares + all the other loot in the chests. Can nobody see the problem with that? The loot/effort ratio is WAY too high – it shifts wealth faster than any other method.
Ummm yeah that’s basically what I’m saying and nope don’t see a problem with it anymore. At first I did, but I was mistaken. Effort?? hey I have to help kill at least one wave in each event to make this work. Only Anet knows if there is a problem here and until they say otherwise. Wheres my running shoes it’s almost Octo time.
(edited by CindyKa.6137)
Here: https://forum-en.gw2archive.eu/forum/game/hot/Auric-Basin-Loot-Exploit-merged/first
Instead of rehashing this again, here, perhaps you could peruse this existing thread.
Good luck.
It’s not solely a HoT issue though – it’s a general issue affecting wealth distribution throughout GW2. It needs to be addressed. If John Smith is fine with it – alright, done deal.
It doesn’t really matter since there’s a built in limit to chest loot, and that limit is keys. The contents of those chests aren’t balanced around time spent to complete the meta. They’re balanced arount time spent to acquire those keys, which is constant. No matter how many alts you have you won’t acquire keys any faster than someone who only plays one character.
I agree we use keys much faster than we can chest farm. I did find a way to help get a few extra in about 5 min or less for those who get to AB meta late. The lowest I got was 12 keys, the highest I got was 22 from doing this. I usually make it right before challenges start if I’m leaving TD meta. The way I get the extra keys is during the challenge events in AB there is an event that spawns at the gate where you need to kill 9 waves. This event takes place at every gate at the same time. Kill one wave and wp to the next gate kill another wave and so on until you do all 4. You will get reward/keys for all 4 events. If you get lucky you can get the occasional vet vinewrath for additional map participation. Doing just those I can gain about 150-175% map participation, anywhere from 12-20+ keys (usually 12-15 avg.) and a little extra map currency to help buy more keys.
Still not enough keys for as many chest as we can farm but hey every key helps. So not sure why all the fuss.Maybe everyone has been doing this all along and I’m just late to the party, I don’t know.
So basically what we’re saying here is – in approx 20 minutes, you’ve earned enough Keys for ~15-25 rares + all the other loot in the chests. Can nobody see the problem with that? The loot/effort ratio is WAY too high – it shifts wealth faster than any other method.
The op was about map hoping and opening the chests in more than one map per meta.
Map hoping itself does not give you access to more keys.
A player can play events that award keys only in one map at a time,(unless they are multi boxing characters on different maps,but that is another matter and if I’m not wrong not even allowed),so by the end of the meta they will have exactly the same keys as any other player that played the same events and for the same amount of time as them.
With map hoping all you really do is spend your keys faster.
As for the loot,I earn just as much and even more rares in VB and TD,so I don’t see the big deal.
If anything,the recent changes and increases in keys earned form events in AB brought that map up to the same level as the other Maguma maps.
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-
It doesn’t really matter since there’s a built in limit to chest loot, and that limit is keys. The contents of those chests aren’t balanced around time spent to complete the meta. They’re balanced arount time spent to acquire those keys, which is constant. No matter how many alts you have you won’t acquire keys any faster than someone who only plays one character.
I agree we use keys much faster than we can chest farm. I did find a way to help get a few extra in about 5 min or less for those who get to AB meta late. The lowest I got was 12 keys, the highest I got was 22 from doing this. I usually make it right before challenges start if I’m leaving TD meta. The way I get the extra keys is during the challenge events in AB there is an event that spawns at the gate where you need to kill 9 waves. This event takes place at every gate at the same time. Kill one wave and wp to the next gate kill another wave and so on until you do all 4. You will get reward/keys for all 4 events. If you get lucky you can get the occasional vet vinewrath for additional map participation. Doing just those I can gain about 150-175% map participation, anywhere from 12-20+ keys (usually 12-15 avg.) and a little extra map currency to help buy more keys.
Still not enough keys for as many chest as we can farm but hey every key helps. So not sure why all the fuss.Maybe everyone has been doing this all along and I’m just late to the party, I don’t know.
So basically what we’re saying here is – in approx 20 minutes, you’ve earned enough Keys for ~15-25 rares + all the other loot in the chests. Can nobody see the problem with that? The loot/effort ratio is WAY too high – it shifts wealth faster than any other method.
The op was about map hoping and opening the chests in more than one map per meta.
Map hoping itself does not give you access to more keys.
A player can play events that award keys only in one map at a time,(unless they are multi boxing characters on different maps,but that is another matter and if I’m not wrong not even allowed),so by the end of the meta they will have exactly the same keys as any other player that played the same events and for the same amount of time as them.
With map hoping all you really do is spend your keys faster.As for the loot,I earn just as much and even more rares in VB and TD,so I don’t see the big deal.
If anything,the recent changes and increases in keys earned form events in AB brought that map up to the same level as the other Maguma maps.
Every player getting the same amount of keys as each player in the group I am unsure of. Reason why, every time I do the 4 gate events during the challenge events. The amount of keys I get can vary and sometimes a lot. Now if the number rewarded is random and everyone participating is given the same random number then yeah all is equal. And yes I was also talking about map hopping when farming chest not for events. I can get enough keys from the events I mentioned and by exchanging the map currency gained from those events and from the grand chest. I have plenty of keys to just farm grand. When I start farming the great chest as well I run out pretty quick though.
(edited by CindyKa.6137)
Every player getting the same amount of keys as each player in the group I am unsure of. Reason why, every time I do the 4 gate events during the challenge events. The amount of keys I get can vary and sometimes a lot. Now if the number rewarded is random and everyone participating is given the same random number then yeah all is equal. And yes I was also talking about map hopping when farming chest not for events. I can get enough keys from the events I mentioned and by exchanging the map currency gained from those events and from the grand chest. I have plenty of keys to just farm grand. When I start farming the great chest as well I run out pretty quick though.
Each outpost chain events have a diferent amount of rewards. Some give way more keys, some give way more aurillium, that can be used to buy more keys. By only events itself you don’t get enough keys for 3+ maps (1 and a half if you loot everything), but you will be hoarded with currency to buy and/or stock more keys.
The 12 keys from the daily chest are lets say “overkill”. You don’t need it, yet you will choose it since the other options are really meh.
Every player getting the same amount of keys as each player in the group I am unsure of. Reason why, every time I do the 4 gate events during the challenge events. The amount of keys I get can vary and sometimes a lot. Now if the number rewarded is random and everyone participating is given the same random number then yeah all is equal. And yes I was also talking about map hopping when farming chest not for events. I can get enough keys from the events I mentioned and by exchanging the map currency gained from those events and from the grand chest. I have plenty of keys to just farm grand. When I start farming the great chest as well I run out pretty quick though.
Each outpost chain events have a diferent amount of rewards. Some give way more keys, some give way more aurillium, that can be used to buy more keys. By only events itself you don’t get enough keys for 3+ maps (1 and a half if you loot everything), but you will be hoarded with currency to buy and/or stock more keys.
The 12 keys from the daily chest are lets say “overkill”. You don’t need it, yet you will choose it since the other options are really meh.
I’m not talking about outpost chain events at all. I said during the challenges stage there is an event that requires people to kill 9 waves. It just so happens that event will spawn at the same time at every gate. A person is able to tag a wave at one gate and waypoint to the next gate. Tag a wave in that event and so on until they have done all 4 gates. This will give them rewards which in part consist of keys and aurillium. I have earned on average 12-15 keys excluding the aurillium I will exchange for more keys. (the most from those 4 events was 22 keys excluding the aurillium) doing that and it takes about 5 minutes. Now we also get the vet vinewrath events that spawn during the challenge events, usually 1-3 if a person can catch them just right.
Now adding the rewards from being able to tag all four events that spawn during the challenges stage with the rewards from vet vinewraths with the keys and aurillium from breaking the gate with the keys and aurillium from doing the actual meta, then only farming Grand chest. And earning even more aurillium for keys. Between the keys from the events I said, and exchanging aurillium for more keys I absolutely get enough keys to run the Grand chest on multiple maps. Been doing it for weeks up to 3-4 times a day. And still have more aurillium than what I started with. Now if I farm the Great chest and Grand chest I will not make enough to do what you said. But I’m fine with running 3-5 maps of just Grand Chest.
(edited by CindyKa.6137)
Keys or Aurillium generation is just too high then – Grand Chests have too high of rewards compared to pods/caches etc.
@CindyKa yes that is true, these events give lots of keys and the vet vinetooth spawn all day, not only at the challenges (10-15 min spawn time I think), people can farm keys and aurillium easy from then since they are easy to solo.
@Friggarn I agree, is the only hot map that you can loot everything and still be hoarded with keys and currency. I don’t see a problem on grand chests giving lots of rewards, but the key/aurillium generation is too high.
At same time, at last the Noxious Pods at DS should get a buff on their reward drops: for the amount work, time and coordination that you need on the entire map, they don’t look rewarding enough – and would fix a replay flaw that DS have, it is a map with expire date, when people don’t need anything from there anymore they simple stop to go to the map and do the meta. In a long time period that can bring trouble since less people doing the meta, less chance for people that still needs to play at the map get what they want there.
Multi-loot Tarir meta is destroying the economy. With how GW2 economy is tightly tied to real money things like this should be hotfixed the day they are reported, not left unattended for months.
Multi-loot Tarir meta is destroying the economy. With how GW2 economy is tightly tied to real money things like this should be hotfixed the day they are reported, not left unattended for months.
So how long does it take to destroy an economy exactly? Just curious.. since you say it’s destroying the economy and has been for months. When is the economy officially destroyed?
The price of ecto continues to rise so the worth of my rares from any source, but in this case AB means my economy (rare/salvage/ecto/profit) is doing quite nicely.
To me it’s just a side effect of needing a bunch of aurillium for collection items but I’m not going to argue with being rewarded with cash whilst having fun obtaining my items. In a game where apparently everything is too hard why would you nerf the overtly fun bit..
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
Well the popularity of this has increased greatly since this thread started. It has crossed over from tight knit farming community to the general masses.
As a result it has become increasingly toxic. I’ve seen commanders filling a group, running the maps then locking the group and kicking anyone who doesn’t pay a bribe preventing them from multi-mapping. I’ve seen all sorts of toxic behavior now. As a result I think it is time to end this, not because of the amount of loot but because of the toxic nature it is fostering. This is how all the other loot farms ultimately needed as well. Once they become toxic Anet has no choice but to remove them.
It’s not an exploit and you can do it on other maps… should probably rewrite those facts.
It’s about the only reason I go into any of those maps. In fact, it’s probably the most fun I have had in HoT.
Consider how ectoplasm is usually 50s on the tp and think about whether or not you want to kill the largest source of ectoplasm and cause the price of ecto to skyrocket. If Auric Basin farming was broken, ecto prices would sink to balance it out
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
I just seen this exploit today for first time. got kicked from squad because i had no clue what was going on. getting loot from up to 9 maps you didn’t participate in cant be right.
And anet says nothing.
I just seen this exploit today for first time. got kicked from squad because i had no clue what was going on. getting loot from up to 9 maps you didn’t participate in cant be right.
And anet says nothing.
I was able to sleep at night when someone stated this. You can’t open a AB container without a key and you can’t get keys without doing things in AB. One may counter you can buy key’s, but again you can’t buy those without using the local currency which you get from doing things in AB. Once I realized the point, all was good again with the world. If you stop doing things in AB, then you maybe able to jump maps and see shiny containers, but you will not be able to open them.
Sorry to burst your bubble but Aurillium is given in large amounts from those containers that need keys,so infact the containers now give enough to buy the keys without bothering with events.Its free loot and has grown in to a big problem and needs sorted.
can anyone against it even explain what exactly is the problem with it? some of you say keep saying “ruining the economy,” “inflation,” etc but you keep saying those words doesn’t equal you know what they mean.
ab farming doesn’t generate gold, only materials (generally mats and ecto). to make gold off it you need to use the tp, which taxes the seller. the effects:
1. more supply of mats and ecto, which keeps their price from skyrocking.
2. gold sink from the tp taxes.
some of you keeping complaining about inflation. AB farming is one of the big factors keeping inflation from rising off the charts.
How can you claim this dose not generate gold for the player doing it?The players doing it do it to get more gold,and the more that learn about this exploit and join in the worse the problem gets and it will cause inflation and damage the game.Makes no difference if its gold direct or mats sold to get gold,more gold is more gold.
How can you claim this dose not generate gold for the player doing it?The players doing it do it to get more gold,and the more that learn about this exploit and join in the worse the problem gets and it will cause inflation and damage the game.Makes no difference if its gold direct or mats sold to get gold,more gold is more gold.
Before posting, you should look for the définition of inflation.
What happens in AB is that some people get richer by selling ecto and mats, and some other then get poorer buying these ecto and mats.
So no gold is generated from nothing and injected into the economy (contrary to the daily reward of 2 gold for example).
Do you see the différence ?
How can you claim this dose not generate gold for the player doing it?The players doing it do it to get more gold,and the more that learn about this exploit and join in the worse the problem gets and it will cause inflation and damage the game.Makes no difference if its gold direct or mats sold to get gold,more gold is more gold.
Because the gold comes from other players. Everything you sell/buy on the TP just moves gold from one player to another, minus the 15% trading tax. The only “new” gold generated by the AB thing comes from stuff you sell to NPC vendors, the trash stuff that is not really worth anything.
How can you claim this dose not generate gold for the player doing it?The players doing it do it to get more gold,and the more that learn about this exploit and join in the worse the problem gets and it will cause inflation and damage the game.Makes no difference if its gold direct or mats sold to get gold,more gold is more gold.
And where does the gold for selling mats comes from? Oh! Other players, and 15% of that value is remoced from the game. Do you even know how the TP works?
The actual coin you make from running AB is negligible, actually, it is better for me that buy materials in bulk for crafting for you guys to keep doing this AB and selling instantly to the highest bidder on the TP just for some quick coin so I can make money back from you guys later.
Hi there,
Just to add my 2 cents here…
Considering how long it has been possible to farm in multi loot groups in AB, if it were to “destroy the economy”, wouldn’t it be the case already?
I can remember the same “debate” happened with cf at Silverwastes, and even (to a minor extent) with the champ farm at Frostgorge Sound.
There are always, in all MMOs, ways to farm money. The rule is always the same: the more boring it is, the more profitable. The economy does not “break” because it is hard to sustain high commitment in farming for long.
AB farming has a number of limitations that naturally mitigate any adverse effect:
- you have to come precisely on time
- it is hard to find a multi loot squad and stay in it
- squads work for as long as people are willing to actively make it work (70% of the time)
- for a map to finish and open access to all chests, it usually requires it to be full and have a few commies – that’s a lot of people if you want to multi loot and a lot of commies. In other words, only a limited number of people can take part in the multi loot every 2 hours
- the meta happens every 2 hours, which is the perfect timing: if you want to come every 2 hours, you won’t have the time for something else significant in between (dungeons, raid, etc.), but it’s long enough so it spreads revenue and boredom over time
- In a very well organised multi loot and given you attend every 2 hours, your income will be about as much, if not less, than cf in Silverwastes. Do the maths. Deal with it
In conclusion, AB farm suffers significant flaws that make it limited. It is incredibly unlikely that more than 150 players can do it more than 4 times a day, 7 during weekends. It will never break the economy with such limitations, it is mathematically impossible. This is the reason why the economy fares so well despite it.
Cheers
(edited by Asclepios.4295)
Auric Basin Loot "Exploit" [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Functional Dragon.3586
I just seen this exploit today for first time. got kicked from squad because i had no clue what was going on. getting loot from up to 9 maps you didn’t participate in cant be right.
And anet says nothing.I was able to sleep at night when someone stated this. You can’t open a AB container without a key and you can’t get keys without doing things in AB. One may counter you can buy key’s, but again you can’t buy those without using the local currency which you get from doing things in AB. Once I realized the point, all was good again with the world. If you stop doing things in AB, then you maybe able to jump maps and see shiny containers, but you will not be able to open them.
I think everyone would agree that the amount of lumps of aurilium and exalted keys being rewarded from the meta events is too high. You never have to do pylon events.
Auric Basin Loot "Exploit" [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Functional Dragon.3586
Well the popularity of this has increased greatly since this thread started. It has crossed over from tight knit farming community to the general masses.
As a result it has become increasingly toxic. I’ve seen commanders filling a group, running the maps then locking the group and kicking anyone who doesn’t pay a bribe preventing them from multi-mapping. I’ve seen all sorts of toxic behavior now. As a result I think it is time to end this, not because of the amount of loot but because of the toxic nature it is fostering. This is how all the other loot farms ultimately needed as well. Once they become toxic Anet has no choice but to remove them.
I’ve seen ArenaNet staffs who got kicked from multi-map squads because they stayed in the first subgroup.
(edited by Functional Dragon.3586)
Well the popularity of this has increased greatly since this thread started. It has crossed over from tight knit farming community to the general masses.
As a result it has become increasingly toxic. I’ve seen commanders filling a group, running the maps then locking the group and kicking anyone who doesn’t pay a bribe preventing them from multi-mapping. I’ve seen all sorts of toxic behavior now. As a result I think it is time to end this, not because of the amount of loot but because of the toxic nature it is fostering. This is how all the other loot farms ultimately needed as well. Once they become toxic Anet has no choice but to remove them.
I run an AB multi loot once every other day, and I have been doing so for well over a month. I have never seen toxic behaviour. I would dare say that it is the exact opposite of what you are talking about.
When you run Arah path 4 and get kicked in front of the last boss because toxic players want to sell your spot for 15g, then THIS is toxic behaviour.
When 50 people agree to help each other actively and cooperate spontaneously beyond what the game asks them to, this is NOT toxic behaviour. And this is the ONLY way for multi loot to work. People who get kicked from squads are precisely people who don’t “play the game”: people who don’t help the rest of the squad, people who are leeching, people who are not moving themselves in the squad (even though they rarely get kicked in fact, lieutenants sacrifice their time, and therefore loot, to move them themselves most of the time) and trolls. Because the whole principle of multi loot and the reason why it works is pure spirit of help and cooperation to achieve a greater goal that is individually profitable to all, there cannot possibly be toxic behaviour as the author would instantly be kicked.
We now all agree that there is no problem in terms of loot from this farm (except the amount of aurillium, I agree it is too high, I never do other events in AB and have 4k aurillium and over 150 keys atm). There is obviously no problem of behaviour either. Therefore there is no problem at all. Just reduce the aurillium to an average of 3-4 lumps per grand chest, and everyone is happy!
Auric Basin Loot "Exploit" [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Functional Dragon.3586
Consider how ectoplasm is usually 50s on the tp and think about whether or not you want to kill the largest source of ectoplasm and cause the price of ecto to skyrocket. If Auric Basin farming was broken, ecto prices would sink to balance it out
How can you claim this dose not generate gold for the player doing it?The players doing it do it to get more gold,and the more that learn about this exploit and join in the worse the problem gets and it will cause inflation and damage the game.Makes no difference if its gold direct or mats sold to get gold,more gold is more gold.
Before posting, you should look for the définition of inflation.
What happens in AB is that some people get richer by selling ecto and mats, and some other then get poorer buying these ecto and mats.
So no gold is generated from nothing and injected into the economy (contrary to the daily reward of 2 gold for example).
Do you see the différence ?
How can you claim this dose not generate gold for the player doing it?The players doing it do it to get more gold,and the more that learn about this exploit and join in the worse the problem gets and it will cause inflation and damage the game.Makes no difference if its gold direct or mats sold to get gold,more gold is more gold.
And where does the gold for selling mats comes from? Oh! Other players, and 15% of that value is remoced from the game. Do you even know how the TP works?
The actual coin you make from running AB is negligible, actually, it is better for me that buy materials in bulk for crafting for you guys to keep doing this AB and selling instantly to the highest bidder on the TP just for some quick coin so I can make money back from you guys later.
I would argue that the virtual economy doesn’t work like economy in real life. You all buy stuff in this game for fun, not to fulfill your biological needs, so the richer get richer and the poor get richer—not poorer like in real life. Of course players are willing to pay more, so I doubt glob of ectoplasm price will drop. Also, people can manipulate market easily in games, but not in real life because there are laws. So that’s the case with mystic coin price.
Most of this price increase revolves around players that are pushing the value up due to the players willingness to pay more. If players are willing to pay more for an item, it’s going to keep increasing until eventually it hits a ceiling for the commodity. We’ve seen the same thing occur with numerous commodities over time.
Right now there is a consistent supply of mystic coins entering the game (way more than are being consumed) and churning through the trading post at a very slow rate. Most of the coins on the market are ones that have been flipped.
In retrospect, this is actually causing the daily login reward to be worth significantly more to players who wish to convert mystic coins to gold.
Hi there,
…
There are always, in all MMOs, ways to farm money. The rule is always the same: the more boring it is, the more profitable. The economy does not “break” because it is hard to sustain high commitment in farming for long.
…
Compared to Silverwastes farm, farming in Auric Basin is actually fun to do because it’s short and very rewarding, and you have to take a break periodically. However, I think farming in Silverwastes requires determination because it’s indeed boring and and very long.
(edited by Functional Dragon.3586)
Hardly seen any toxic behaviour at all. Occasionally some complaints about over-zealous squad management but mostly it’s been friendly, forgiving and fun.
It’s not an exploit and you can do it on other maps… should probably rewrite those facts.
its an exploit, ab chest have a respawn rate of 2 hours and loked to doing an event this farm ignores these two restrictions to loot these chest
for who calls about that is the same of sw chestfarm sw chest have a respawn time and no event condition . sw chestfarm optimizes routes to take profit of these respawn time (but respect it)anet had a problem whith the amber chest farm (to low respawn time and too many currency from chest)… but let the respawn time of the other chest and nerfed the currency from them in the actual way , equivalent it was if the respawn time of sw chest are doubled, triplet or more having multiple squads in multiple maps to do map rotation to ignore these respawn time and in those moments swcf becomes an exploit mechanic
The easiest way to adjust this, given the limitations of the mega server system, is to reduce the number of keys given for events.
No reducing key drop harms normal players, the fix of the problem is making the chest numered ,acount wide locked and locked to a timetable of 2 hours, like world champ boses bonus reward
you opened chest number 1 you canot open n1 chest until two ours in any map instance whith any character of your acount
How can you claim this dose not generate gold for the player doing it?The players doing it do it to get more gold,and the more that learn about this exploit and join in the worse the problem gets and it will cause inflation and damage the game.Makes no difference if its gold direct or mats sold to get gold,more gold is more gold.
The player gets gold. He/she does not generate it when it gets sold on the TP. When someone gives that player gold for whatever they sell, a portion of it vanishes from the economy thanks to the TP Tax.
Materials circulating through is good! Imagine that someone sells their leather, people buy the leather (tp tax removes gold from the economy), that person uses the leather to make elonian leather and sells it, going through another tp tax, as well as whatever gets bought making it. And finally that Elonian Leather becomes account bound ascended armor, removing everything that went into it from the economy.
Although I admit, how did we get from running in a circle tagging octovines to this? lol
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
It’s not an exploit and you can do it on other maps… should probably rewrite those facts.
its an exploit
From what I hear, anet are okay with it. So if they’re not calling it an exploit……..
I tried this out for the first time today, and was kicked after the meta was over for not following the “rules” that was never explained. Got a nasty response back when I asked why, like I was stealing from them or something. I also saw commanders asking for tips and such. I agree that it is pretty toxic and I’m gonna avoid this multi-map thing cuz I don’t like the attitudes I saw.
please. so much qq-ing over other people earning money and having fun. you can do it too if you’re smart enough to understand how multimap squads work. I’ve been in dozens of different pug squads and guild squads now and I haven’t seen any toxic behavior. Mostly you get kicked only if you’re leeching off other people (ie afk) or being selfish and making other people have trouble switching map (camping lobby). On the contrary, I’ve seen a lot of cooperative behavior, from volunteer lieuts moving people to volunteer anchors that forgo their chance to loot so that others can move maps easily.
If you’re still having trouble with pug squads, organize one in your guild. Or join a farming guild. Or actually learn how most pug squads work and you’ll never be kicked again. How difficult is it? Drag your icon to lobby when you’re going to switch, drag your icon to the map group you switched to after arriving. That’s it. But then I don’t know what to expect from individuals who accuse others of causing inflation without understanding what inflation is, or even, you know, type legibly.
Auric Basin Loot "Exploit" [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Functional Dragon.3586
The easiest way to adjust this, given the limitations of the mega server system, is to reduce the number of keys given for events.
No reducing key drop harms normal players, the fix of the problem is making the chest numered ,acount wide locked and locked to a timetable of 2 hours, like world champ boses bonus reward
you opened chest number 1 you canot open n1 chest until two ours in any map instance whith any character of your acount
Yes, this is pretty much what I suggested on page 4.
…
You don’t even need to finish the event yourself to loot the chests, because the chests are spawned for everyone when the event ends, regardless of whether that player has done the event or not. So you can just stand idly at the eastern gate and loot the chests after it’s done. My proposal here is you have to finish the Octovine event to spawn the chests once, so you can’t loot the chests in another instance unless you finish the Octovine event again. This works like the Tequatl event, where the chest you loot is bound to your character who has completed the event.
…
Auric Basin Loot "Exploit" [merged]
in Guild Wars 2: Heart of Thorns
Posted by: EphemeralWallaby.7643
I tried this out for the first time today, and was kicked after the meta was over for not following the “rules” that was never explained. Got a nasty response back when I asked why, like I was stealing from them or something. I also saw commanders asking for tips and such. I agree that it is pretty toxic and I’m gonna avoid this multi-map thing cuz I don’t like the attitudes I saw.
I also tried this recently, because I wanted to see for myself if I felt that it was an exploit or just a fun thing to do.
I had a commander explain the rules in the squad, so I’m happy to share them if that’ll help out…
When you join the squad, you start in party 1. This is considered the lobby. Do not taxi, but stay in your current map at this time. Scroll down the various parties until you find a number that also has the people on your map in it (green icons instead of no color). Drag your icon from party 1 down to the corresponding number. This number is your map, and you’re expected to stay on this map until 1) The Octovine is defeated and you’ve looted the chests on your map, or 2) Your map has lost to the Octovine. The squad leader will announce which maps succeeded and those that didn’t.
If your map succeeded at the Octovine, go loot chests. When you’re done looting chests, move your icon back to the lobby (party 1), then select a person in another map and taxi to that map. When you arrive in that new map, before starting your looting, move your icon from the lobby to the corresponding party number. Then go loot the chests in your new map. Rinse, repeat for all the maps that succeeded, or until you run out of time.
If your map has lost to the Octovine, you then move your icon to the lobby and join another map (this is the part that makes me personally feel a bit squeamish, but that’s another topic for discussion). However this only happens when the squad leader says to do it, and not any earlier on your own initiative.
If you stay in the lobby when you join the squad, don’t move to the lobby before you taxi, don’t switch parties at all when you taxi, or don’t stay in your map until your Octovine is defeated, then you’ll likely be kicked. The intention of these restrictions/rules is to ensure a smooth run for everyone so that no one is causing bad map-hops.
Edit: and don’t leave a map if you’re the only one in it… ask the squad for someone to come into your map so you can leave… otherwise the map will be lost to everyone.
That’s how the squads I’ve tried worked, anyhow.
I hope that helps,
~EW
P.S. As far as my personal conclusion as to whether this is an exploit, I don’t think it’s a damaging one…. my reasons are the same as many people have stated above. Also, I want to add something to the general discussion that I don’t recall being addressed, and that is that it takes more than 20 minutes to do this despite what’s been claimed. You’re expected to fight the Octovine, which means showing up early enough to get in a competent map and partake in the fight (and likely the preliminary). There’s also the aftermath of sorting your inventory, and for me that takes a long while. I easily spend 40-50 min or more in total every time I’ve tried this, not 20. If I were to do the Octovine every 2 hours, that doesn’t leave much time to do anything else.
(edited by EphemeralWallaby.7643)
That… sounds so much more tedious than I expected, and I was already expecting some tedium. Almost like that grind thing some people complain about. I think if someone’s willing to go through all that, they deserve the loot. Thanks for the investigation, EW.
I wouldn’t mind multi loot squads, if all actually had a chance to do it, but alas they only allow the lucky 5-10 per map to be in the squad, the rest of those who helped the maps succeed…
But what really makes me sad, is when the multi loot commanders doesn’t even command. Heck I had one who was afk when tarir started and didn’t say a word. If not someone else had taken over we would have failed north.
Not to mention all the afk’ers who join multi loot and then just stand at the stairs waiting for their free loot. At least make it like the armors, if you don’t move/participate withing a time threshold you’re kicked form the map.
Auric Basin Loot "Exploit" [merged]
in Guild Wars 2: Heart of Thorns
Posted by: EphemeralWallaby.7643
I wouldn’t mind multi loot squads, if all actually had a chance to do it, but alas they only allow the lucky 5-10 per map to be in the squad, the rest of those who helped the maps succeed…
Everyone does have a chance to do it… if you’re showing up just as Octo starts or during, of course you’ll likely have difficulty getting into an established squad. As you said, there’s 5-10 people per map, and from my (limited) experience there’s 6-8 maps… the squads are full of people who showed up early enough to get into a populated map… it’s mostly not about letting people in, it’s about the squads being full.
And, the squads lock out joiners around the time Octo starts because they don’t want people joining up and not contributing to the fight.
But, if you show up and there’s not a squad available to join, then the solution is pretty obvious: start your own squad. There’s likely other people like you who want to be part of a multi-map squad, but aren’t joined to one.
But what really makes me sad, is when the multi loot commanders doesn’t even command. Heck I had one who was afk when tarir started and didn’t say a word. If not someone else had taken over we would have failed north.
See, this hasn’t been my experience. Maybe I was lucky… but the squad leaders were active in all the squads I joined.
Not to mention all the afk’ers who join multi loot and then just stand at the stairs waiting for their free loot. At least make it like the armors, if you don’t move/participate withing a time threshold you’re kicked form the map.
And again, my experience was different. If the squad leaders would have seen that, they would have kicked the person… one of the squads I was in outright said that’d be the case: If someone DC’d that’s fine, but otherwise they’d kick anyone not contributing.
All that being said, I’ve only done the multi-map squad run a small handful of times… so I might have gotten lucky with my experience.
~EW
(edited by EphemeralWallaby.7643)
It’s not an exploit, but it was caused by two changes that were made in tandem. Without these two changes, this would have never happened:
- LFG tool was upgraded to allow squads
- Activating Pylons is no longer required to obtain armors, so any map can complete the event regardless of previous events in a chain
But at the end of the day, AB is currently one of the few working gold sinks (because of the low coin generation and 15% tax on trading post).
Without it, it wouldn’t be hard to ectos to reach the 1-2 gold level, which prices most players out of the market for crafting (although current leather and wood prices certainly hurt). Harming the common player is bad for anet’s bottom line.
They can’t do anything to the AB meta because:
- They might not perceive it as a problem
- They would have to come up with another solution to inflation (if they want to keep prices where they’re at now)
- This activity was an unforeseen consequence caused by two well intentioned changes and clever players, who’s to say what the next change would create?
It’s not an exploit, but it was caused by two changes that were made in tandem. Without these two changes, this would have never happened:
- LFG tool was upgraded to allow squads
- Activating Pylons is no longer required to obtain armors, so any map can complete the event regardless of previous events in a chain
But at the end of the day, AB is currently one of the few working gold sinks (because of the low coin generation and 15% tax on trading post).
Without it, it wouldn’t be hard to ectos to reach the 1-2 gold level, which prices most players out of the market for crafting (although current leather and wood prices certainly hurt). Harming the common player is bad for anet’s bottom line.
They can’t do anything to the AB meta because:
- They might not perceive it as a problem
- They would have to come up with another solution to inflation (if they want to keep prices where they’re at now)
- This activity was an unforeseen consequence caused by two well intentioned changes and clever players, who’s to say what the next change would create?
I will not argue whether this is an exploit or not, it could be perceived either way. However, I will say that as a veteran of both GW1 and GW2, I have never, ever seen Anet ignore a potential farming spot like this. It is their mission to utterly destroy any farming spot. From the dust mites in gw1, to farming in UW, to the early champ trains in gw2 like kessex/queensdale to name a few, anet does not like it when players find an easy method to make/gain money/materials. This will be nerfed in some fashion.
The only question is if they bring out the typical Anet-sledgehammer nerf out and destroy Auric utterly, or if they do a minor tweak such as a debuff like silverwastes that only allows you to loot chests in one map.
I have been trying this out for the last few days and this farm actually can help the casual player most of all. I don’t have a lot of time to play during the week( kids, work etc.) but I manage to get into a squad once a day before work.
On average it nets me 35 to 50 gold for about 30 minutes of work. Which over a week will add up to a big chunk of money enabling me to buy things much quicker than I would have anticipated. Some of the people on the maps are students off for the summer that don’t have much else to do but play all day and they have said the were making 200 gold a day!
I find this staggering only to the effect that nothing else in the game can be farmed for gold even at a fraction of that rate. I hope they keep it for us time crunched players or maybe just tweak a bit. Or maybe even make some other activities more profitable so people won’t feel so upset if it does get nerfed in some way.
After hearing about this for months from tons of guildies farming it I have been doing this between pvp matches for the last 2 days. Some thoughts:
The metas are not needed. You can show up late, cycle all vines, hit 200% for 7 free keys easily. The remainder buy from the vendor. Sure this costs aurilium and a couple of silver. Who cares? The aurilium in my coin wallet slowly increased even while buying keys.
People claiming upwards of 50+ ecto per run are overestimating. At best you can join a group with 8 instances and complete all 40 grands barely before time expires. 40e (avg 1 per rare) per run in a best case with 30e per run on avg, and sometimes less if instances fail or you’re not built for speed.
Still ~35ish ecto + scraps every half hour is an effective farm! Thankfully this event is restricted to only happen once per 2 hours.
So the design is that you do a 15-30 mins meta and get 5 guaranteed rares + scraps. You can get 25-35 more by map hopping. That is 6x to 8x as many as intended. If you did the regular meta 8x as fast as possible, 15 mins per run; it would take exactly 2 hours. This method produces the same wealth using 25% of the time, allowing you an advantage in time (90 mins between runs) to do other farms.
I think it actually qualifies as exploitative, so I’ll be stopping. But I do think until you lay it out in these terms it doesn’t really look on the surface like an exploit. Anet really needs to fix it asap though.
EDIT: what they need to do is increase the meta event rewards with 5 rare guaranteed bags and turn all the chests into the middle-quality chest. It works in each of the other HoT maps (and in VB where there are large chests at least they are randomly placed) having 1 key and one rarity of chest type. You know that if there were enormous crystallized caches in TD that appear after gerent in a straight line people would do this exact same thing.
(edited by Ryan.6951)
Is this a joke?Now when even less players are doing Multi loot compared to 10 days or more ago.some guys who got probably kicked or god knows why emotional ask for a nerf on a game mechanic?10 or more days ago there was over 12 multi loot per day multiple times during day now there barely 1-3 and some players come complaining why?On some days there is barely none…
(edited by Sismis.5390)