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Posted by: Lordrosicky.5813

Lordrosicky.5813

Ladders would be nice but lets be honest, the blog post all but says that this is way off in the future. As for the other changes. None of them matter one bit to me. I play to own people or to get owned and not to get shiny gold rewards. What would I use gold for really? lol.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Yasha.5963

Yasha.5963

My initial reaction about the rewards is “fantastic, now the rest of the game is opened up to me!” Of course a lot will depend on the conversion rate for glory/gold and tomes of xp.

I’m not so keen about ranks going, but it doesn’t matter that much I guess. I can’t understand from the blog how the ladder system is going to pan out exactly so wait-and-see.

I don’t care that some people exploited to get lots of glory. I would prefer those people had their illicit gains rolled back of course, but the important thing is that now the hundreds of hours in spvp I have played will have meaning across the whole game, awesome.

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Posted by: Rarnark.5623

Rarnark.5623

Ok so here’s what I got out of this….

ladders… I’m looking forward to this.

PvP specific rewards are completely out the window. You’ll soon be able to PvE, or buy gems straight up for PvP swag? WHAT?!?!

Skill points. Now we have to UNLOCK skills. Meaning that players who have unlocked those skills will have an ADVANTAGE over those who have not. The playing field is no longer even.

This was so disappointing…..

Spirit Bae
Bad Boy Teenager Club [BBTC]
twitch.tv/rarnark

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Posted by: tichorum.2415

tichorum.2415

Maybe Quilja can finally have a level 80…

Former PvP commentator for ESL & Arenanet.

I used to run the Academy Gaming tournaments for GW2.

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Posted by: Kuruptz.4782

Kuruptz.4782

Skyhammer farmers and Glory exploiters getting rewarded

yaaaay

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Posted by: EgyptRaider.3946

EgyptRaider.3946

Okeey, I believe I’ve never posted before on these forums but I take this change to let the devs know that I -love- these changes. I’ve only been playing Guild Wars 2 for a couple of months and I was always watching the PvP section even though I never really played PvP (only like three-four matches). I’ve been doing PvE ever since hoping that I would be lured someday into playing PvP and this is exactly what I’ve been waiting for!
Not only will it encourage me to PvP more often but for the meantime will certainly encourage me to keep leveling my character in PvE going for the ultimate armor, knowing that I will be able to use that armor in PvP (yes I’m talking about the looks, not the stats… I could care less about that)..

For me this update finally ensures me that I’ll be playing GW2 for a long time to come!

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Posted by: hooma.9642

hooma.9642

the problem so far:

all new stuff is nice but a hit in the face of every serious pvp player since start who hasnt farmed rank or glory.

pve players will has better skins and the advantage to have a bag of coins and already a ton of skillpoints ready. the next thing is the removal of rank. for all of the serious players it has a certain value of experience and how much dedication u invested. so with new system u can be nr1 get some shiny finisher for 1 saison and go on holiday. after u came back u has nothing.

i suggest a compensation for all pvp players based on played tourneys like gold or boost to rank if it goes live. why should not every spvp player who has played xxx tourneys get a dragon finisher if ladders where implemented to show how much pain they gone trought?

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Posted by: clint.5681

clint.5681

It just sucks that ill never make it to the shark finisher now :/

Rangir Dangir – Ranger | Mr. Ragr- Guardian| Sneak Stab – Thief | Mr. Ragir- Warrior
[url=https://] [/url]

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Posted by: fugazi.5139

fugazi.5139

“To honor the effort that players have put into the rank system”

Nice way to call skyhammer farmers lol

+1 kitten kitten kitten meow kitten.

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Posted by: Rarnark.5623

Rarnark.5623

encourage me to keep leveling my character in PvE going for the ultimate armor

Just what we needed! More incentive to PvE!

Spirit Bae
Bad Boy Teenager Club [BBTC]
twitch.tv/rarnark

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Posted by: fugazi.5139

fugazi.5139

Ok so here’s what I got out of this….

ladders… I’m looking forward to this.

PvP specific rewards are completely out the window. You’ll soon be able to PvE, or buy gems straight up for PvP swag? WHAT?!?!

Skill points. Now we have to UNLOCK skills. Meaning that players who have unlocked those skills will have an ADVANTAGE over those who have not. The playing field is no longer even.

This was so disappointing…..

Welcome to Gw1 PvP. kitten with your crying and get good.

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Posted by: Tranassa.4968

Tranassa.4968

Why we need new healskills?

“you’ll also be able to spend glory and gold to purchase account-bound Tomes of Knowledge” I hope this means you need glory AND gold to get this.. otherwise the pve farmers get a nice way to level their chars… Cool pvp update!

Achievements → more Ap-farmer in soloQ

PvE gear in PvP… no words!

Glory removed and GOLD as universal currency… no words!

Seasons? Sounds good, but lets look how hard you drop during hollidays if you cant play for 2 weeks…

pvp ranks will be retired… no words!

Anet proves one more that they have understand nothing. Why they hate pvp so much? Why they dont remove pvp from the game if they hate it so much?
No word about rank barier for soloQ… No words about new rewards for PVP players… All you do is making gold farming more attractive… RLY? ARE YOU SERIOUS? You all want us to run in circle and farm champions? Is this what GW2 is? Farming? Nothing more? This blog post kills GW2!

Sry for QQ but im so disappointed!
They make a PvP update that tells everyone “Go PvE!”

I’m playing on EU
Automated Tournaments!

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Posted by: Lovebane.1658

Lovebane.1658

Original Finisher removal is bs.. they should keep that in especially since that’s a slap in the face for the people who were grinding ranks legit vs those who exploited skyhammer map for fast gains.. `

make the ladder finishers different.. a recolor or added effects of it shouldn’t be difficult.

Not sure what to make of the upcoming spvp storm since I don’t usually ladder/tourney play..

Hopefully the revamped gear thing is worthwhile since IMO it was stupid to force us to buy 2 different sets of items or use a specific limited quantity item (ie. holo wings) for looks.

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Posted by: Floryn.6307

Floryn.6307

Arenanet SpvP road Map Blog Post

Also in this update, the Skills and Balance team will introduce new healing skills to the game. To acquire new skills, in both PvP and PvE, players will need to spend skill points to unlock them. Unlocking the skill unlocks it for all parts of the game. Going forward newly added skills will require skill points. Existing skills will remain unlocked for PvP.

Soo this bit doesn’t raise any eyebrows?

Unless my interpretation is wrong, they are now saying that newly spvp skills will require skill points to unlock.

I know they will add Tomes of Knowledge in spvp, but what about having access to every skill/trait in spvp from the get-go? This seems a step in the wrong direction.

Only ppl affected by this change, will be the new players, this aint a very friendly move, if the intention is to attract more players. -)

Band of BrothersMore than a guild, more than a team

(edited by Floryn.6307)

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Posted by: Soilder.3607

Soilder.3607

At least we can now earn money and level our kittening characters.

Stormbluff Isle

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Posted by: fugazi.5139

fugazi.5139

Original Finisher removal is bs.. they should keep that in especially since that’s a slap in the face for the people who were grinding ranks legit vs those who exploited skyhammer map for fast gains.. `

make the ladder finishers different.. a recolor or added effects of it shouldn’t be difficult.

Not sure what to make of the upcoming spvp storm since I don’t usually ladder/tourney play..

Hopefully the revamped gear thing is worthwhile since IMO it was stupid to force us to buy 2 different sets of items or use a specific limited quantity item (ie. holo wings) for looks.

Exactly. They just need rank/finishers for tPvP and same for SoloQ and another for hotjoin. Easy fix. But, maybe when they bring in new game modes they have ideas for doing that. At this point who cares. As much that is wrong with the game and all the crying on what they can do to fix it…it’s the best game out there right now. Settling for less is the only option.

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Posted by: Takato.4976

Takato.4976

if the gold is anything like fractals, you’ll probably get 5 copper per match win.

2 if you lose.

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Posted by: Obsidia.5127

Obsidia.5127

I don’t think rank should be removed.

Why not hide them from everybody and let it be there for the sake of getting finishers. Just a little something extra on the side to work towards.

Anyone else agree?

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Posted by: Jgr.8765

Jgr.8765

The blog post restored some of my faith in Anet.

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Posted by: Ulalume.9584

Ulalume.9584

Well, I for one am really disappointed. Unless you can earn gold, xp, and whatnot exclusively in tournaments all the pve people will play hotjoin while tpvp remains dead.

Hotjoin heroes get a title based on the rank they farmed in Skyhammer and get to keep their finishers. Okay… Tournament players get nothing, as always.

Seasons at some point in the future that is so far off it can’t be talked about yet. End of 2014?

Still nothing about the reward system overhaul. So what am I saving my tourny chests for again?

The most exciting part is the introduction of new healing skills…

All in all, this is probably a great pvp roadmap for hotjoin players. But there is nothing for tpvp in it. What are you thinking ArenaNet?

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Posted by: cero.1209

cero.1209

What makes me the happiest about this is that I can earn levels for my new characters while learning the class in a high octane combat place. I usually make new characters and spend about 10hr+ in pvp to learn the class then take it to pve and faceroll. Now i can jump in at say lvl 40 instead of lvl 2

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Posted by: tichorum.2415

tichorum.2415

Why we need new healskills?

“you’ll also be able to spend glory and gold to purchase account-bound Tomes of Knowledge” I hope this means you need glory AND gold to get this.. otherwise the pve farmers get a nice way to level their chars… Cool pvp update!

Achievements -> more Ap-farmer in soloQ

PvE gear in PvP… no words!

Glory removed and GOLD as universal currency… no words!

Seasons? Sounds good, but lets look how hard you drop during hollidays if you cant play for 2 weeks…

pvp ranks will be retired… no words!

Anet proves one more that they have understand nothing. Why they hate pvp so much? Why they dont remove pvp from the game if they hate it so much?
No word about rank barier for soloQ… No words about new rewards for PVP players… All you do is making gold farming more attractive… RLY? ARE YOU SERIOUS? You all want us to run in circle and farm champions? Is this what GW2 is? Farming? Nothing more? This blog post kills GW2!

Sry for QQ but im so disappointed!
They make a PvP update that tells everyone “Go PvE!”

This blog post helps GW2. A lot of returning PvPers will come back from just hearing about the ladders and new gold rewarding. Who cares about glory farmers, boo hoo.

Glory being removed for gold is the best thing they can do. Your arguments make no sense.

Former PvP commentator for ESL & Arenanet.

I used to run the Academy Gaming tournaments for GW2.

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Posted by: hooma.9642

hooma.9642

glory > skillpoints > gold

gg skyhammer farmers

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Posted by: felivear.1536

felivear.1536

First, let me start by saying that this blog post was great. I have posted many threads over the past year stating what I think should happen to PvP and almost all of them has been done now or has been stated as planned. Obviously, that means I’m happy. I do want to break down how I feel about each one:

Gold and Experience in PvP

  • This one is huge. I’ve played PvP since head start. I leveled my thief to 80 via crafting, and I had to buy gems to do it. Otherwise, I’m made almost no money.
  • The same issue is with character progression. I earned much skill in PvP and I had no way to immediately carry that over to WvW because I had to have a level 80. Like I said, these 2 changes alone make my day. I also love they are coming on the 10th.

Removing PvP and PvE gear difference

  • Again, this is something I totally agree with. See the above bullet points for gold/experience. After 1,000+ hours in PvP, I shouldn’t walk into Lions Arch looking like a trial account. Love it.

Achievements

  • This is one of my few concerns. Although, I really love this addition, I don’t like the timing. The reason I say that is the MMR issue. Currently, MMR is too high for new players. They are pooled by default in with the veterans. What this change does is guarantees that you are going to have an influx of new people in PvP. Where are those new people going? Straight for ranked tournaments, the place they least belong. I’ll reserve full judgment here, but I am mildly concerned.

Setting goals for gear

  • Although they didn’t give a lot of details, I’m pretty sure I understand what they mean. I think they mean where you identify a piece of gear you wish to obtain and then through a journey of sorts, you obtain it. This is what has been missing in PvP. Currently, it’s just a random mess of gear being dropped all at once, then nothing to work toward after. I love the idea of putting in a lot of hours to achieve a specific item.

Glory being retired as a currency

  • This one really has me puzzled. Not that glory is being retired, this is also something I’ve suggested. The weird thing is that it’s being replaced with gold. Who has the most gold? PvE players. Who has the least gold? PvP players. So, what prevents a PvE hero from coming in here and dropping all of their gold on everything day one? Your aesthetics should be a sign of your skill level. The other part of this, and possibly the most concerning, is the fact that gold can be bought with gems. If you have the best rewards tied to gold, and gold bought with gems, doesn’t that mean you can purchase the best rewards in PvP? I’ll have to hear more on this and just hope for the best for now.

Removing Rank

  • I personally love this. I think rank in this game was a really bad initially implementation. Rank was gained by glory gained, not winning. The fastest way to gain glory? Farming hotjoins with builds that weren’t conducive to team play. I think the whole rank system is a farce and I’m glad to see it die.

Ladders

  • Yes please! This is the true progression. More than gear or anything else, a ladder creates the progression that is the most meaningful…skill progression. You travel through each tier as you get better by playing with people in your same skill range. The top tier people should get the best rewards and when you see someone that has those rewards, you should immediately know that he/she is a beast.

Unknown
So, there are 2 things that I was really hoping to hear in addition to all the other goodies.

  • I have hundreds of chests. Should I wait to open them?
  • I have a bunch of glory boosters, hundreds of each of the tokens, etc. Is there any plan on finding some way to convert those items to gold or glory? It seems like all of those rank tokens would be completely wasted if there is no way to convert them to a usable currency.

In summary, thanks for the blog. I am hopeful for the things to come. I’m mildly nervous for the time frame (next few months) only because of what that has meant in the past. Hopefully the devs will understand our skepticism with that.

feLIVEar: Your resident forum king.

(edited by felivear.1536)

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Posted by: Gesamtkunstwerk.6590

Gesamtkunstwerk.6590

1. They’re adding gold (i.e., probably a few silver) to match wins, not match win reward chests… So essentially, all our efforts in pvp, if we were dumb enough to save chests (sitting on 700 tournament chests myself), are worthless…

2. They’re removing rank…. leaving us with deprecated rank titles and finishers… Is that what I’ve been playing for? So, the only reward I could take any pride in (reaching rank 51 legitimately/without farming over a period of 7 months) is worthless…

3. They’re eliminating the distinction between pvp and pve accessories… So, spending months to attain a privileged armor set in pvp can be attained by a few days farming in a pve dungeon. Now, someone with no pvp experience will have the same privilege as someone who spent hundreds (if not thousands) of hours mastering pvp.

Is this how arenanet intends to reward its players? Speaking personally, I find these changes unforgivable, and will likely stop playing this game entirely.

Diotima of Mantinea, r65 Elementalist
Vovin, r65 Warrior
Guild: V A E V I C T I S [HEX]

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Posted by: jmatb.6307

jmatb.6307

I’m pretty interested to see what these new healing skills will be

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Posted by: BlackhawkSOM.6401

BlackhawkSOM.6401

Seems pretty ok.
There’s not much to go on, as it’s the implementation that will matter.
How much gold should we expect?
What will replace rank?
If everything can be bought with gold, now does that mean we will have people with credit card in hand buying armors that previously were signs of prestige?
If that’s the case, will “prestige” be moved to rewards tied to leaderboard/ladder position or divisions?

It all sounds like it could be catering to pve gold farmers, where are the exclusive rewards for skilled players?

There are too many currencies in this game, that’s for sure, but I don’t think that the pvp-based glory was a problem. It smells of wanting to monetize pvp through gems.

I really really hope they don’t make it so there are no skins that show signs of you being a good player. If players can just buy all the skins through gold that will be very disappointing.

I feel if there is any transition between pve and pvp gear it should only be one sided. You should only be able to carry over pvp gear to pve not the other way around imo.

Retuxan-80 Ranger-Rank 40
Jade quarry, MoG

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Posted by: Ulalume.9584

Ulalume.9584

I’ve been doing PvE ever since hoping that I would be lured someday into playing PvP and this is exactly what I’ve been waiting for!
Not only will it encourage me to PvP more often but for the meantime will certainly encourage me to keep leveling my character in PvE going for the ultimate armor, knowing that I will be able to use that armor in PvP (yes I’m talking about the looks, not the stats… I could care less about that)..

Yes, it’s just awesome to reward people in a pvp blog for doing more pve! And unlocking pvp skills with skillpoints obtained in pve is super great too!

Who wants to run a dungeon with me tonight!!!

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Posted by: tichorum.2415

tichorum.2415

glory > skillpoints > gold

gg skyhammer farmers

Glory doesn’t convert to gold. All glory farmers get is a title. No where in the post does it say “You can convert glory to gold”.

Former PvP commentator for ESL & Arenanet.

I used to run the Academy Gaming tournaments for GW2.

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Posted by: Crovax.7854

Crovax.7854

glory > skillpoints > gold

gg skyhammer farmers

Glory doesn’t convert to gold. All glory farmers get is a title.

and exclusive finishers that they have farmed in weeks when they normally would have taken months if you played legitimatly

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Posted by: BlackhawkSOM.6401

BlackhawkSOM.6401

I’ve been doing PvE ever since hoping that I would be lured someday into playing PvP and this is exactly what I’ve been waiting for!
Not only will it encourage me to PvP more often but for the meantime will certainly encourage me to keep leveling my character in PvE going for the ultimate armor, knowing that I will be able to use that armor in PvP (yes I’m talking about the looks, not the stats… I could care less about that)..

Yes, it’s just awesome to reward people in a pvp blog for doing more pve! And unlocking pvp skills with skillpoints obtained in pve is super great too!

Who wants to run a dungeon with me tonight!!!

not sure if your sarcastic or not , if you aren’t pvp isn’ t for you.

Retuxan-80 Ranger-Rank 40
Jade quarry, MoG

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Posted by: fugazi.5139

fugazi.5139

Seems pretty ok.
There’s not much to go on, as it’s the implementation that will matter.
How much gold should we expect?
What will replace rank?
If everything can be bought with gold, now does that mean we will have people with credit card in hand buying armors that previously were signs of prestige?
If that’s the case, will “prestige” be moved to rewards tied to leaderboard/ladder position or divisions?

It all sounds like it could be catering to pve gold farmers, where are the exclusive rewards for skilled players?

There are too many currencies in this game, that’s for sure, but I don’t think that the pvp-based glory was a problem. It smells of wanting to monetize pvp through gems.

I really really hope they don’t make it so there are no skins that show signs of you being a good player. If players can just buy all the skins through gold that will be very disappointing.

I feel if there is any transition between pve and pvp gear it should only be one sided. You should only be able to carry over pvp gear to pve not the other way around imo.

They are trying to do like the government…and unisex..instead they are trying to make no separation from PvP/PvE…I say…Illuminati.

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Posted by: docMed.7692

docMed.7692

Seems like a lot of awesome changes, like most have said; all will boil down to the implementation and I hope/imagine gold as currency does not mean full access to all rewards (e.g. earn X achievement, can purcahse Y armor set for gold, not: can purchase all armors/weapons for gold from the get-go). Also, agreed about the point regarding pve carry over to pvp - Hopefully armors that can be carried over will also be met with a ’must meet X achievement requirement to wear Y armor set in pvp’. Nonetheless, still some really good/exciting ideas and let’s voice our concerns constructively!

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Posted by: alcopaul.2156

alcopaul.2156

I GUESS THE “LoL EXPERIMENT” FAILED.

sPvP now is PvE.

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Posted by: Kuruptz.4782

Kuruptz.4782

what is gonna annoy me insanly much is if the tome lvl item is gonna expensive

so ppl who played without the exploit a whole year maybe got 500k only will be 40lvls maybe

while an explloiter got 3000000000 glory gets 2 80s and played way less

make it cheap so the exploiters wont even have the chance to be rewarded 100000x more

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Posted by: x Charlie.4820

x Charlie.4820

I can see it now.

Twilights. Twilights everywhere.

Yeah, Instead of twilight being a “wow that guys good” its going to be a “Oooh free kill.”

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]

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Posted by: hooma.9642

hooma.9642

glory > skillpoints > gold

gg skyhammer farmers

Glory doesn’t convert to gold. All glory farmers get is a title. No where in the post does it say “You can convert glory to gold”.

u can use glory to obtain skillpoints trought tomb of … and with skillpoints u can use them to craft stuff in the mystic toilett to sell on trading post. so skillpoints are worth some gold and with enough glory u can get many skillpoints i guess.

so skyhammer farmers have enough glory. more than normal pvp players. that leads to an advantage.

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Posted by: Osmium.3627

Osmium.3627

so /rank emotes will be removed?

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Posted by: fugazi.5139

fugazi.5139

Could you imagine if they removed the Dragon emote from HA in Gw1…OMG!!! Only like 5 people ever got that thing.

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Posted by: Rex Cobra.3091

Rex Cobra.3091

Wow hang on, so sure the ladders are a nice idea, and I suppose the introduction to earn gold is a nice idea for strong spvp’ers as we weren’t earning anything initially from all the time we spent in there.
However the massive BUT in all of this is that your now going to practically throw our hardly worked for ranks out the window for some reason which still remains confusing to me. This has seriously annoyed me to put it lightly since the ranking system in spvp was far too steep in my opinion in the first place. Even those casual spvp’ers who did their daily every day still took at least 3 weeks to get from rank 35-36….Surely the glory earned should be at a near curve to that of the xp earned in pve, since for some just as much time is dedicated to spvp and far less glory was rewarded in comparison. My question here is what happens to those who just happen to be at rank 45-49 and don’t quite make 50…they miss out on the bear finisher after having spent an incredible amount of time in spvp….THAT is what has agitated me the most.

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Posted by: Enokitake.1742

Enokitake.1742

This blog post seriously restored some of my lost faith in anet. Some of these are restorations of pvp features from GW1, and others are just good kittening ideas.

New game modes might restore the rest of it.

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Posted by: Incurafy.6329

Incurafy.6329

Bad:

  • Rank removal
  • PvE skins in PvP
  • Skillpoints required for new skills. I only have one level 80, the rest of my characters are level 2 PvP only characters, I am NOT going to be forced to PvE just to get new skills in PvP!

Good:

  • Everything else.

I’m optimistic about this but I am completely diappoonted in the above.

thiefhitfor2kbetternerf
all is vain

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Posted by: Justin ODell.9517

Justin ODell.9517

PvP Server Programmer

Next

Bad:

  • Rank removal
  • PvE skins in PvP
  • Skillpoints required for new skills. I only have one level 80, the rest of my characters are level 2 PvP only characters, I am NOT going to be forced to PvE just to get new skills in PvP!

Good:

  • Everything else.

I’m optimistic about this but I am completely diappoonted in the above.

  • Ranks are being removed in favor of ladder divisions and tiers.
  • It’s not just PvE gear in PvP, you’ll be able to take the gear you earn out of PvP. Do you want PvP specific gear rewards? Mention it in that discussion.
  • The Tome of Knowledge will award skill points instead levels when you reach max level.
Server Programmer (sPvP)
Isle of Janthir: Flux, Latch, Aegir

(edited by Justin ODell.9517)

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Posted by: Nike.2631

Nike.2631

  • Ranks are being removed in favor of ladder divisions and tiers.

Heh… No. Currently ANet’s planning to do this awful thing.

Hopefully we still have some time to talk the PvP Devs out of it .

Ladders and tiers are cool as an addition to Ranks. As a replacement? Ick.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

(edited by Nike.2631)

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Posted by: silvermember.8941

silvermember.8941

Ladders would be nice but lets be honest, the blog post all but says that this is way off in the future. As for the other changes. None of them matter one bit to me. I play to own people or to get owned and not to get shiny gold rewards. What would I use gold for really? lol.

How unsurprising.

Players demand inside info, players get inside info, player complain inside info is too far away.

And you wonder why nothing ever gets shared.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Qaelyn.7612

Qaelyn.7612

Whatever this new system has, it should include HEAVY penalties for people who ragequit in the middle of a match. Really unimpressed with how often that happens right now.

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Posted by: dreamless.6539

dreamless.6539

I’m deeply concerned about the skill points thing. I don’t PvP a lot, but, having played other games, the philosophical commitment to an even playing field is really appealing to me. Don’t throw that away unless you really know what you’re doing.

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Posted by: Albus.8614

Albus.8614

My reaction to this pvp preview is mostly confusion.

1- I assumed that “new rewards” meant “additional rewards”. But instead, the ONLY current rewards from pvp (rank + glory) are being removed to be replaced with gold.

2-You’re adding in a new glory vendor that trades glory for levels. Two things wrong here:
A-Glory is being removed.
B-Who knew that levelling up was such a big concern for pvp players? I mean if you’re levelling up to play PvE, then why not just PvE? If you’re levelling up to play WvW, then what is the message here, that WvW is the end-game for PvP?

3- A ladder system is replacing rank. I don’t see why these are mutually exclusive. (also don’t see where this idea is coming from? certainly not the community…)

4- Glory is eliminated so that gold will be the standard currency throughout the game. But this game is full of currencies, will karma and badges of honour also be eliminated?

And lastly, The Burning Question: Do we open our match win chests now, December 10th, or some future date to get the maximum benefit from them?

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Posted by: Zietlogik.6208

Zietlogik.6208

Also, let’s not forget: New Healing Skills will be added!

Huh? Where did you hear that?

It’s in the Blogpost.

Also in this update, the Skills and Balance team will introduce new healing skills to the game. To acquire new skills, in both PvP and PvE, players will need to spend skill points to unlock them. Unlocking the skill unlocks it for all parts of the game. Going forward newly added skills will require skill points. Existing skills will remain unlocked for PvP.

Oh, I somehow skipped that section. But the need for skillpoints in PvP? Now that’s a completely new direction.

New direction? It is the same direction GW1 had…

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

[Discussion] Future of PvP Blog

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Posted by: Killthehealersffs.8940

Killthehealersffs.8940

2-You’re adding in a new glory vendor that trades glory for levels. Two things wrong here:
A-Glory is being removed.

Well i am guessing that the removal of glory will occur in february .
So ppl can use these 3-4 months to exploit the solo arena – team arena double rank/glory points , to unlock new ranks finishers and lvl up 1-2 characters to 80